You swat, squish, and stomp, trying to finish off the swarms. You fight off the ones around Valrish as the others swarm Belwar, who puts up a magical barrier.
Swarm 5 bite on Belwar: Attack: 4 Damage: 6 Swarm 6 bite on Derendil: Damage: 8 (Attack roll) 12
(OOG Had to move the attack roll after the damage roll due to shenanigans. But they both miss, so no big deal.)
The other party members help finish off the bugs around Belwar first, and over the next round you manage to get rid of the last remaining swarm as well. (OOG Enough bug squishing, let's keep going.)
The bonfire starts to burnout. Rumpadump's eyes get a little bigger. "That was close... your fire almost lit up those torchstalks." He points to a few tall fungi with a slight orange mold growing along their edges. "Big Boom."
The fight does not appear to have distracted the dancing Myconid, or the spore servant quaggoths. Ahead the mushroom forest thins out, and the cave forks sharply left and right.
OOC: can I have a look a the different mushrooms ther is here ? Anything interresting ?
Survival : 10
You find a large collection of edible fungi similar to what you have been foraging in the underdark these last few weeks, and are able to collect enough to keep your rations full. Other than the torchstalks, you don't see much else of interest.
(OOG Here's a map of the area. You are the red dot currently taking left fork of path. The green dot is where you entered the caverns, and they yellow dots are paths not taken yet.)
Oorr, seeing his friend pretty injured, conjures magical berries to fed and restore him."You did good my friend, here, eat these."
Then, the bird-spider team will go scouting in the passage to the left. Oorr Stealth 13 Zippy Stealth 9
Scouting to the left you come to another intersection leading left and right. To the left you hear the sound of water, stronger than the normal constant dripping you've been hearing. To the right, the path goes further in to the caverns, reaching another intersection that branches 4 ways, including the path you are on.
Oorr, roll Survival with advantage for Zippy aiding you.
Oorr Survival check with Zippy helping 6 (for advantage 11)
You suspect the path leading left from where you currently are heads back towards the cave entrance and the area you saw water in earlier, while the intersection to the right heads further into the cavern. Your companions hang back, ready to follow as soon as you've decided which way to go. You don't hear anything from up ahead a the 4 way intersection. You can choose to go left, straight, or right, from there.
At the 4-way intersection, Oorr and Zippy go right, slowly enough to allow the party to follow them. Oorr Stealth 7 Zippy Stealth 17
You continue down a long hallway. Part way down you notice a tunnel trailing off to the right, but it is too small for any of you to enter. As you continue further, you come to a locked double door made of Zurkwood and banded by iron. The pathway you are on continues to the North.
(OOG Here is the current map with your path marked in Red)
This post has potentially manipulated dice roll results.
Oorr will wait for the entire group to follow him and Zippy along the passage on the right up to the Zurkwood door. After showing to the group that the door is locked, Oorr and Zippy will proceed on the left, while a more skilled individual can try to unlock the door. Oorr Perception 13 Oorr Stealth 25 Zippy Stealth 18
Grimnir takes the clothes of the unconscious Droki and hand them to Belwar. "My friend, do you think you could do a bit of a performance ? You are approximately the same size than our prisoner. Let's have the doors opened for us... If it doesn't work we can always break them open or go the other way"
Oorr will wait for the entire group to follow him and Zippy along the passage on the right up to the Zurkwood door. After showing to the group that the door is locked, Oorr and Zippy will proceed on the left, while a more skilled individual can try to unlock the door. Oorr Perception 10 Oorr Stealth 7 Zippy Stealth 13
While the others check the door, Oorr and Zippy move up the tunnel, you don't get far before you see a strange creature hovering in the middle of the tunnel. It appears almost like a cloud with tendril trailing off of it. You are about to turn back and tell the others when it notices you and floats quickly in your direction. You hear a voice in your head, "Don't go! Please, I have a request, and you are the first I have seen who is not one of them. Won't you help? There is much evil in this place."
(OOG It's a flumph! Though your characters may not know that.)
As soon as the strange creature finishes speaking, Oorr stretch out a wing to calm Zippy, then asks:" *doubtful-squawk* Sure, we can help you. What is this request you speak of? Who are they?"
As soon as the strange creature finishes speaking, Oorr stretch out a wing to calm Zippy, then asks:" *doubtful-squawk* Sure, we can help you. What is this request you speak of? Who are they?"
"Evil Derro cultists. They call themselves the Grey Ghosts, and they are trying to revive the Obelisk deep within the caverns. No good can come of this, the air has been so...strange."As it says this last part, the flumph wavers a bit in the air before recovering. "They are further up the cavern ahead. I can show you past the water, but don't dare go further myself. I'm just a single flumph. You must keep them from reviving the obelisk!"
Although the swarm seems to reduce the direct blows, Grimnir continues; focussing on the swarm that already has been wounded badly (swarm 4)
Quarterstaff: 18 - damage: 6
left hand: 17 - damage: 4
OOC: Nevermind...didn't see the post of Oorr.... all attack on Swarm 5 then !
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
I turn my mind inward, focus on my flame-armor, and stabilize it.
OOC: Mage armor.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Having almost finished with the swarms, Valrish launches a¡yet another attack with his mace:
Attack: 10 Damage: 8
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
You swat, squish, and stomp, trying to finish off the swarms. You fight off the ones around Valrish as the others swarm Belwar, who puts up a magical barrier.
Swarm 5 bite on Belwar: Attack: 4 Damage: 6
Swarm 6 bite on Derendil: Damage: 8 (Attack roll) 12
(OOG Had to move the attack roll after the damage roll due to shenanigans. But they both miss, so no big deal.)
The other party members help finish off the bugs around Belwar first, and over the next round you manage to get rid of the last remaining swarm as well. (OOG Enough bug squishing, let's keep going.)
The bonfire starts to burnout. Rumpadump's eyes get a little bigger. "That was close... your fire almost lit up those torchstalks." He points to a few tall fungi with a slight orange mold growing along their edges. "Big Boom."
The fight does not appear to have distracted the dancing Myconid, or the spore servant quaggoths. Ahead the mushroom forest thins out, and the cave forks sharply left and right.
Oorr, seeing his friend pretty injured, conjures magical berries to fed and restore him. "You did good my friend, here, eat these."
Then, the bird-spider team will go scouting in the passage to the left.
Oorr Stealth 13
Zippy Stealth 9
Valrish follows after Oorr, looking at the shrooms Rumpadump pointed out. "Maybe I shouldn't have spat so much fire..."
Stealth: 12
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
OOC: can I have a look a the different mushrooms ther is here ? Anything interresting ?
Survival : 10
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
(OOG Here's a map of the area. You are the red dot currently taking left fork of path. The green dot is where you entered the caverns, and they yellow dots are paths not taken yet.)
Oorr, roll Survival with advantage for Zippy aiding you.
Oorr Survival check with Zippy helping 11 (for advantage 11)
At the 4-way intersection, Oorr and Zippy go right, slowly enough to allow the party to follow them.
Oorr Stealth 16
Zippy Stealth 11
(OOG Here is the current map with your path marked in Red)
Oorr will wait for the entire group to follow him and Zippy along the passage on the right up to the Zurkwood door. After showing to the group that the door is locked, Oorr and Zippy will proceed on the left, while a more skilled individual can try to unlock the door.
Oorr Perception 13
Oorr Stealth 25
Zippy Stealth 18
Valrish moves along with Oorr, not too confident about breaking the door down with those iron bandings.
Stealth: 10
Perception: 6
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Grimnir takes the clothes of the unconscious Droki and hand them to Belwar. "My friend, do you think you could do a bit of a performance ? You are approximately the same size than our prisoner. Let's have the doors opened for us... If it doesn't work we can always break them open or go the other way"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
As soon as the strange creature finishes speaking, Oorr stretch out a wing to calm Zippy, then asks: " *doubtful-squawk* Sure, we can help you. What is this request you speak of? Who are they?"
Oorr: " I think my friends and I will help you. If I may, what exactly is this obelisk? What does it do?"