Uthal grunts at all the information. "I think we should go to the first two, since they're likely there. If we catch them we can end them, like we did Anton. If not we can bury the place and move on. While the harder to get to one's might be more dangerous having a lot of these things could also make them dangerous. A pack of wolves is as deadly as a bear, even though a bear is more powerful."
Rollback Post to RevisionRollBack
Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"The closest would be either of those in Shinra. The trip would be about the same time, and you' d take the same road most of the way. The capital, though is where I'd anticipate you meeting the most opposition, from traitor-sympathetic forces." Sharpe said pointing at the map. ((Number 6)). Both Adrian and Captain Sharpe would making it a regular habit during this conversation, to do so.
"Your priest friend, from the capital said Trevor had friends in high places in Shinra. And the Emperor that rules Shinra has a particular distaste for the Baron, and may bend towards someone who opposes him, even the Baron's own sister. You would likely need assistance, beyond what we offer, there."
"It would truly seem that you'll obviously be faced with obstacles, no matter which site you proceed to next." Adrian commented, having moved back from the table, to allow the Right Hand and the party to crowd in as the strategy for proceeding forward is devised.
"Unfortunately, but expected. If you intend to try to catch them, I recommend Mos Isleey, then the Shinra capital, if by the grace of the gods you're able to make contacts with an underground network, maybe a less reputable one, just don't tell me about it." Sharpe said, shifting his eyes in a situation where the party could read he was providing a solution while faining ignorance of awareness. "-or...well it's a long shot, but you could always try to find help from an opposition group. The Emperor I not exactly 'well liked' by a large portion of his people. He wrestled control away from a royal family about 120 years ago, and I don't know how long elves tend to hold a grudge-." Sharpe looked towards Atalura and Anearis, in the closest thing to humor that he has ever presented to the party. "-but I'd be willing to bet you'll find at least SOMEONE that's a loyalist and willing to help. Just dont have the first clue of where to look for that."
After letting everything sink in for a few moments, Sharpe then broke the silence, "On the other hand, the twin towers in the south would be your best option for getting ahead of them. I solidly believe the tiefling nomads would absolutely oppose them. Now, theyd likely oppose your presence too, unless you had connections there as well." Sharpe too backed away from the map to give way for the party, but stood to address them. "It comes down to what connections you have to truly give you the edge. If it were me, my best chance would be the Shinra route, but you're not me, so what do you all see as the course, you're most capable of?"
„Well,“ Atal said drily, „If it’s going to be hard either way, why not go to Mos Isleey first, then? We’ll have an uphill battle in Shinra, of course, since absolutely no one here has any connection to any underground organization whatsoever. No, siree.“
Uthal keeps his eyes on the map but twists his holy symbol. "What could you tell me about the religious life in Shinra? Would a priest of the Temple of Light hold any sway there or would that hinder us?"
Rollback Post to RevisionRollBack
Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"Don't know if it would help, but I don't see it hurting you either." Sharpe replied. "The capital runs on a more 'non-religious' faith; the Emperor claiming himself to be the closest thing to divinity. Best I can tell, it's a 'don't ask, don't tell policy', within the city. The surrounding areas won't have a centralized worship, so it would be hit or miss or what dieties are worshipped where, in Shinra"
"No different then any other road. Potential for the occasional band of highway men. I don't know what to expect beyond Shinra, but if you can't handle what's on the roads, I wouldn't expect you to handle what you might face with the ruins and the traders." Sharpe replied to Anearis, then poked an arm in towards the map
"The road to Mos Isleey and the capital passes by a hunter's lodge here, about six hours outside of Midgar; then close to the river barge back to Lindenfeld, about another day's ride, likely less." He traced his finger north from a point ((#4 on map)). "Then it's straight west for five or so days. Around day three or four there's a roadside inn, along the route. Never been there, but I know of it. Called 'Ir Nae Ennama' or something like that."
Adrian noticeably turned his attention towards the doorway, though nothing new had appeared. Seemingly being aware of something the rest weren't, he excused himself for a moment.
The group was left in the room with the map, and the two Right Hand Chosen Men; H'Aris who was still pouring over book after book on the shelves, and Sharpe, who stood back from the map, to allow the party to see, but remained engaged in the circle. "So, what point are you decided on, for being your next destination?"
"Then we best be going." Ser Sharpe backed away from the table, tapping H'Aris on the shoulder, pulling his attention back from the room's library. Sharpe and H'Aris, led the way out of the room, just as Adrian reappeared, carrying a light brown box with a tan question-mark on it.
The box was about one foot by one foot by one foot, and aside from the large punctuation mark on opposing sides, it contained no other markings. As the group filed out, he addressed the party, "And as before, I do have a simple request in return for the services rendered. Should you find anything out of the ordinary: animal, vegetable, mineral, or otherwise, donations would be appreciated, regardless of condition." He held the box up and out towards whomever from the party would take it. "THIS should help. The need for containing or traveling back here is eliminated. Simply tap the box, place the finding inside, and close it again. The only 'rule' as it were, is don't place multiple different items at the same time. It could compromise the findings integrity."
Exiting the shop, H'Aris once again addresses Adrian in the celestial language, which Adrian responds in turn, with a smile. Once on the street, Sharpe turns to the group. "I'll send word the the Right Hand of the information we received and your next destination. We'll retrieve the horses, and see you off at the city's western gate."
Current nods in agreement with the others' decision and looks to another party member when Adrian offers them the box. She figures it would be best to let someone that knows him better take the box.
Once they are outside the shop, Current turns to the others and says, "Well? Is there anything else that we need to get done here while they grab the riding animals?" She is a combination of excited and nervous to be in a land city but doesn't want to press if the rest of the party would rather just move on.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Atal grabs the box, always ready to collect anything offered to him. "We'll do our best this time,"he replies.
To Current's question, he replies, "Well. There's a great bar here that we really should visit someday. But now's probably not the time. There is one place I want to go, though. The WOTC shop. I have a couple of acquaintances there who might be able to help us set ourselves up in Shinra. Be warned, they're big fans of intense board games, though."
Austin stays as far from the box as she can, wanting nothing to do with it.
Outside she nods to Current. "I don't believe there is anything left to do in town, but..." She frowns to Atal, as they speak up. "Really?" Austin asks Atal. "If they ask us to play that game again I'll likely kick you..."
This post has potentially manipulated dice roll results.
((Atalura, add "? Block" to your inventory))
Adrian: 14
As Atalura took the box from Adrian, he slipped a roll of parchments, tied with string, into Atalura's equipment. Adrian made no motion towards it and said nothing during the process or the entire way seeing the party out of the shop, but if he was attempting to be discreet about it, he was far from exceeding.
Ser Sharpe and Ser H'Aris had stayed around long enough to acknowledge Atal's need, or at least desire, to make one stop in the city. They then began back down the street, towards the general direction of the North Midgar barracks.
Knowing the general directions towards the WOTC store, it takes the party approximately 20 minutes to get there, as it was at the opposite end of the city from where they were.
It was located next to the city wall and stood among buildings that seemed to be warehouses and mixed residential, rather than any other commercial buildings in the area. A one-story stone building with a raw lumber front, the wood of which seemed to be entirely decorative. A large window beside a red wooden door, looked into the shop, but a display in the window of various boxed games and random recreational items blocked the view from the street of what was beyond. A faded green wooden sign with gold lettering above the window read 'Wizards Off The Cuff'.
"I'll play this time, if they ask for a game,"Atal assures Austin. Approaching the building, he enters the shop and takes a look around, keeping an eye out for Edward, the brawny fellow, or Henry, his quick-witted companion. "Hello? Anyone here? I heard you might be selling Settlers of Theverinne in this shop."
Uthal grunts at all the information. "I think we should go to the first two, since they're likely there. If we catch them we can end them, like we did Anton. If not we can bury the place and move on. While the harder to get to one's might be more dangerous having a lot of these things could also make them dangerous. A pack of wolves is as deadly as a bear, even though a bear is more powerful."
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"Likely we'll have to go to them all regardless." Austin says with a frown at the map. "I vote we start at the closest and work our way outwards."
"The closest would be either of those in Shinra. The trip would be about the same time, and you' d take the same road most of the way. The capital, though is where I'd anticipate you meeting the most opposition, from traitor-sympathetic forces." Sharpe said pointing at the map. ((Number 6)). Both Adrian and Captain Sharpe would making it a regular habit during this conversation, to do so.
"Your priest friend, from the capital said Trevor had friends in high places in Shinra. And the Emperor that rules Shinra has a particular distaste for the Baron, and may bend towards someone who opposes him, even the Baron's own sister. You would likely need assistance, beyond what we offer, there."
"It would truly seem that you'll obviously be faced with obstacles, no matter which site you proceed to next." Adrian commented, having moved back from the table, to allow the Right Hand and the party to crowd in as the strategy for proceeding forward is devised.
"Unfortunately, but expected. If you intend to try to catch them, I recommend Mos Isleey, then the Shinra capital, if by the grace of the gods you're able to make contacts with an underground network, maybe a less reputable one, just don't tell me about it." Sharpe said, shifting his eyes in a situation where the party could read he was providing a solution while faining ignorance of awareness. "-or...well it's a long shot, but you could always try to find help from an opposition group. The Emperor I not exactly 'well liked' by a large portion of his people. He wrestled control away from a royal family about 120 years ago, and I don't know how long elves tend to hold a grudge-." Sharpe looked towards Atalura and Anearis, in the closest thing to humor that he has ever presented to the party. "-but I'd be willing to bet you'll find at least SOMEONE that's a loyalist and willing to help. Just dont have the first clue of where to look for that."
After letting everything sink in for a few moments, Sharpe then broke the silence, "On the other hand, the twin towers in the south would be your best option for getting ahead of them. I solidly believe the tiefling nomads would absolutely oppose them. Now, theyd likely oppose your presence too, unless you had connections there as well." Sharpe too backed away from the map to give way for the party, but stood to address them. "It comes down to what connections you have to truly give you the edge. If it were me, my best chance would be the Shinra route, but you're not me, so what do you all see as the course, you're most capable of?"
„Well,“ Atal said drily, „If it’s going to be hard either way, why not go to Mos Isleey first, then? We’ll have an uphill battle in Shinra, of course, since absolutely no one here has any connection to any underground organization whatsoever. No, siree.“
Uthal keeps his eyes on the map but twists his holy symbol. "What could you tell me about the religious life in Shinra? Would a priest of the Temple of Light hold any sway there or would that hinder us?"
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"Don't know if it would help, but I don't see it hurting you either." Sharpe replied. "The capital runs on a more 'non-religious' faith; the Emperor claiming himself to be the closest thing to divinity. Best I can tell, it's a 'don't ask, don't tell policy', within the city. The surrounding areas won't have a centralized worship, so it would be hit or miss or what dieties are worshipped where, in Shinra"
As the group is debating to where to go, Anearis decides to join in.
"What can we expect on our way to Shinra? Are the roads "safe"? What of Mos Isleey?"
"No different then any other road. Potential for the occasional band of highway men. I don't know what to expect beyond Shinra, but if you can't handle what's on the roads, I wouldn't expect you to handle what you might face with the ruins and the traders." Sharpe replied to Anearis, then poked an arm in towards the map
"The road to Mos Isleey and the capital passes by a hunter's lodge here, about six hours outside of Midgar; then close to the river barge back to Lindenfeld, about another day's ride, likely less." He traced his finger north from a point ((#4 on map)). "Then it's straight west for five or so days. Around day three or four there's a roadside inn, along the route. Never been there, but I know of it. Called 'Ir Nae Ennama' or something like that."
Adrian noticeably turned his attention towards the doorway, though nothing new had appeared. Seemingly being aware of something the rest weren't, he excused himself for a moment.
The group was left in the room with the map, and the two Right Hand Chosen Men; H'Aris who was still pouring over book after book on the shelves, and Sharpe, who stood back from the map, to allow the party to see, but remained engaged in the circle. "So, what point are you decided on, for being your next destination?"
Anearis looks over his companion to try and see if their mind seems to be made up as well. To him, Shinra seems like as good a place to start as any.
"My opinion is we should go to Shinra. What say all of you?"
Uthal simply nods in agreement, back to not speaking more than he has too in this place.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"Works for me." Austin says with a shrug of a shoulder.
Atal nods in agreement. "Shinra. Sounds like a plan. A rare occurrence for us."
"Then we best be going." Ser Sharpe backed away from the table, tapping H'Aris on the shoulder, pulling his attention back from the room's library. Sharpe and H'Aris, led the way out of the room, just as Adrian reappeared, carrying a light brown box with a tan question-mark on it.
The box was about one foot by one foot by one foot, and aside from the large punctuation mark on opposing sides, it contained no other markings. As the group filed out, he addressed the party, "And as before, I do have a simple request in return for the services rendered. Should you find anything out of the ordinary: animal, vegetable, mineral, or otherwise, donations would be appreciated, regardless of condition." He held the box up and out towards whomever from the party would take it. "THIS should help. The need for containing or traveling back here is eliminated. Simply tap the box, place the finding inside, and close it again. The only 'rule' as it were, is don't place multiple different items at the same time. It could compromise the findings integrity."
Exiting the shop, H'Aris once again addresses Adrian in the celestial language, which Adrian responds in turn, with a smile. Once on the street, Sharpe turns to the group. "I'll send word the the Right Hand of the information we received and your next destination. We'll retrieve the horses, and see you off at the city's western gate."
Current nods in agreement with the others' decision and looks to another party member when Adrian offers them the box. She figures it would be best to let someone that knows him better take the box.
Once they are outside the shop, Current turns to the others and says, "Well? Is there anything else that we need to get done here while they grab the riding animals?" She is a combination of excited and nervous to be in a land city but doesn't want to press if the rest of the party would rather just move on.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Atal grabs the box, always ready to collect anything offered to him. "We'll do our best this time," he replies.
To Current's question, he replies, "Well. There's a great bar here that we really should visit someday. But now's probably not the time. There is one place I want to go, though. The WOTC shop. I have a couple of acquaintances there who might be able to help us set ourselves up in Shinra. Be warned, they're big fans of intense board games, though."
Austin stays as far from the box as she can, wanting nothing to do with it.
Outside she nods to Current. "I don't believe there is anything left to do in town, but..." She frowns to Atal, as they speak up. "Really?" Austin asks Atal. "If they ask us to play that game again I'll likely kick you..."
((Atalura, add "? Block" to your inventory))
Adrian: 14
As Atalura took the box from Adrian, he slipped a roll of parchments, tied with string, into Atalura's equipment. Adrian made no motion towards it and said nothing during the process or the entire way seeing the party out of the shop, but if he was attempting to be discreet about it, he was far from exceeding.
Ser Sharpe and Ser H'Aris had stayed around long enough to acknowledge Atal's need, or at least desire, to make one stop in the city. They then began back down the street, towards the general direction of the North Midgar barracks.
Knowing the general directions towards the WOTC store, it takes the party approximately 20 minutes to get there, as it was at the opposite end of the city from where they were.
It was located next to the city wall and stood among buildings that seemed to be warehouses and mixed residential, rather than any other commercial buildings in the area. A one-story stone building with a raw lumber front, the wood of which seemed to be entirely decorative. A large window beside a red wooden door, looked into the shop, but a display in the window of various boxed games and random recreational items blocked the view from the street of what was beyond. A faded green wooden sign with gold lettering above the window read 'Wizards Off The Cuff'.
"I'll play this time, if they ask for a game," Atal assures Austin. Approaching the building, he enters the shop and takes a look around, keeping an eye out for Edward, the brawny fellow, or Henry, his quick-witted companion. "Hello? Anyone here? I heard you might be selling Settlers of Theverinne in this shop."