”You fools! Go away! You’re going to draw more this way.” The voice, louder and clearer this time, from beyond the barricade came as a small light shine through, from the entrance itself. While the barricade prevented any of the party from seeing the source, the small amount of light likely indicated a simple lantern. The light disappears immediately after and the slam of a door is audible.
From the south, of your current location, you hear a deep groaning wail.
Back Alley Streets:
Even with Aneari’s small frame, the body was even smaller, and light enough for the elf to cradle. It was a small elven boy, perhaps only 8 or so, in age. There is no blood on or around the child, but the body is completely lifeless, and blackened veins are visible, running the extent of what parts of his skin are exposed.
The cause of death is not necessarily apparent, but it likely has to do with whatever caused the strange sight of the boy’s veins.
While Anearis held the boy at the entrance to the side (northern pointed) alley, both he and Uthal are aware of someone crying, somewhere at the other end of the northern alley.
Uthal moves off towards the new sound. As he passes the two he looks down. "Nothing we can do for him now. Though we should be careful that he doesn't rise again. If you can't stomach it I can do it." He peers down towards the end of the alley while taking a torch and tinderbox from his pack.
Kel gritted his teeth, grumbling his frustration without words.
"I'd think the gatehouse would have access to the wall. We could take a chance there, as it isn't far." He scoffed. "It is unlikely this is going to go anywhere without us breaking in and causing a fight." Kel turned his head to the South following the wail. "Sooner the better."
This post has potentially manipulated dice roll results.
Ura holds up a finger to wait and makes one last try to get in. She raises her voice towards the individual in the barracks, and does her best to put a fearful quaver in it. "Please, mercy! Let us in or we definitely will draw them closer with all this shouting! We're in just as much dire straits as you are and pretty desperate! Open the doors, I beg of you! Think of the children!"
Ura hisses between her teeth, but once again can't fault Ander's logic. Even she knows her plea for help didn't sound very convincing, though. She shrugs, and lets the knight take the lead on trying to convince the person inside to open up for them.
The crying continues, though the source is unknown. The northern alley opens to a larger area full of inanimate objects. From where he stands, Uthal can only make out the shadowy outlines, but they are too far obscured in the darkness for him to make out. The crying is noticeably not one of fear or pain, but simply of sorrow.
Northern Barracks: (Map posted in discord)
Kel's choice to turn south, towards the moaning, proved a wise one, as in only a few steps, he was given a line of sight to the moan's owner, or should I say owners, plural. Rounding the corner, at an extraordinarily fast snail's pace, shambled at least three more of the rotting undead, that the party had faced earlier.
Meanwhile, back at the barracks entrance, some ten feet away, Ura's attempt to deceive the voice beyond the barricade proves unsuccessful, even to the point that the individual doesn't even bother to open the door. His muffled reply can be heard though "I'm not blind, I can see you have no children with you." However, following Ander's threat, the voice lost any confidence it had possessed in assuming it had an upper hand. "What do you mean 'our work'? I'm under strict orders to only let the city guard in. Who are you?"
Kel grunted to get the others attention, if only just so. "Three more of the undead moving in on us from the South." Kel sheathed his greatsword and unslung his pike from its position on his pack. He held it in a ready stance, aiming it towards the shambling corpses. "If it t'were to be done, better it t'were to be done quickly..." he stated, motioning his head toward the door. He shifted his weight and took a half step toward the undead. Should they enter the range his weapon had advantage over, the first one to do so would sorely get the point.
"We are those ordered by the Arbitrator himself to secure the Northern Barracks! Open the door!"He added on the heels of the others insistence.
Ready Action: Shove a pike in the first undead flesh heap that stumbles into range.
“The Arbitrator sent you to help? Then quickly get in. If they see you more will return.” The main entrance opened again, and a small lantern shone through. While Ander’s intimidation may have bought the voice’s attention, it was mention of the Arbitrator that lit a fire beneath his ass. “Climb the barricade, quickly. With the door open, there’s enough room to slip inside.” The still unmanned voice heard Kel’s words, though seemed not to be aware of the true situation developing just south. No sooner had Kel announced to Ura and Ander, the number of zombies shambling towards them, that another appeared from around the corner, and then another. The closest though ((Z1 on map)) was still a good 10-15 feet away, and there has not yet been indication that they have engaged. ((So no Combat yet, unless you would like it to start))
Holding the boy’s corpse in his arm, he realizes that there is nothing left to do for him. A sense of despair washes over the young elf. This evening had taken its toll on him and seeing that not even children were spared hit even harder. If this was the Berossus’ doing, they would have to answer for this crime also.
At Uthal’s comment, Anearis simply shakes his head. He lets the boy back down on its back and takes care to close his eyelids. He stands back up as he hears the crying. Could someone yet live?
"This could be a survivor. Come on. We should have a look." Anearis’ tone is somber and mournful.
Ura takes a look at the zombies, then at the other two. "You guys... you've got that milksop inside covered, right? I can't leave Uthal and Anaeris behind to face all those zombies when we rendevous... so I'm gonna go snag 'em and try to bring 'em back here. If we're smart or lucky, we might be coming in through the gate house rather than the front door. But... we're usually neither. Keep an eye out for us, right? I'll be back as soon as I can."
With that, Ura pulls her hood up, lowers her head, and takes off running at top speed in the opposite direction of the zombies, to the north and around the corner, down the narrow alley. Using her memory and her innate knowledge of how cities just work, she traces the steps she's sure Anaeris and Uthal took to find the source of the noises they heard.
Uthal moves off towards the sound. "It could also be a trap, be wary." He looks back at the little body they're leaving behind. "If I am to die tonight make sure you burn me. I do not want to serve those damned royals with my corpse."
Rollback Post to RevisionRollBack
Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Woefully leaving the boy’s corpse behind, Uthal and Anearis reaches the north-running alley’s end. It opened to a large stockyard of sorts. Large crates and barrels were stacked about, taking up more room than the empty space it left. The yard had a tall wooden fence as well, that divided it off from another section, of likely the same purpose. There was a good chance all the doors opening to this stockyard were likely the back doors of merchants or businesses of one type or another.
The storage containers and various wood around the yard blocked the view, but it was obvious that the crying was coming from someone hidden in the northeast corner of the yard.
Following behind his half-giant companion, Anearis kept an eye out for any sudden movement. If this was a trap as Uthal thought, he would try to react quickly. Once they were close enough to the source of the crying, Anearis called out, ‘’Hello? Are you hurt? Do you need any help?’’
This post has potentially manipulated dice roll results.
Northern Barracks:
The main entrance to the barracks is open, for the time being, allowing Kel and Ander to climb the barricade and slip in, if they so choose. Their options remain open as well though, as two trained fighters. The number of zombies shambling into the street, from somewhere south of them, continues to increase, reacting to the commotion of all their talking. Kel, who still has the widest view of the street south of them, can now see eight of the undead creatures.
"You best make up your minds now!"
Backalley:
Anearis and Uthal move through the stockyard with little trouble. While there are quite a number of crates and barrels stacked about, some in rather unstable stacks, there's still a decent clear path between them all. Between the two stacks of crates, while not enough room to move through, or even put one's arm into, it offered enough to peer through in an attempt to catch a glimpse at the crier.
Uthal WIS: 23
Anearis WIS: 19
At first glance, it appeared to be a poor elvish woman, kneeling on the ground, her hands covering her face as she wept into them. Her face was wreathed in a wild tangle of hair, and torn rags made her attire. However, there was something unnatural about her, something unnerving. The rags seemed to be wispy and fluttered and streamed around her. The entirety of her form seemed there, but not, at the same time. And there was a truly frightening presence about her. ((Uthal and Anearis both now suffer from frightened condition))
Closing in on the source of the crying, there is no spoken response to Anearis's questioning, however, the crying does intensify into a wailing. The woman's wailing increases to the point of being almost painful to hear.
Uthal CON: 22
Anearis CON: 10
Uthal can do nothing as he watches Anearis immediately drop to the ground, unconscious. It is unknown to the goliath, whether Anearis had merely fainted because of the high pitched wail, but he himself suffered a mental (psychic) damage 8.
Kel needed no further prompting, he backed up, turning his head to face Anders. "Over the barricade Ser Anders, we are far outnumbered now." He stated flatly before turning his back on the undead. He stowed his weapon and did his best to climb/struggle through the emplacements before the barracks door. Once he was on the other side, he could cover Anders with his pike if necessary, the weapons reach giving him an edge the undead didn't have.
Northern Barracks:
”You fools! Go away! You’re going to draw more this way.” The voice, louder and clearer this time, from beyond the barricade came as a small light shine through, from the entrance itself. While the barricade prevented any of the party from seeing the source, the small amount of light likely indicated a simple lantern. The light disappears immediately after and the slam of a door is audible.
From the south, of your current location, you hear a deep groaning wail.
Back Alley Streets:
Even with Aneari’s small frame, the body was even smaller, and light enough for the elf to cradle. It was a small elven boy, perhaps only 8 or so, in age. There is no blood on or around the child, but the body is completely lifeless, and blackened veins are visible, running the extent of what parts of his skin are exposed.
The cause of death is not necessarily apparent, but it likely has to do with whatever caused the strange sight of the boy’s veins.
While Anearis held the boy at the entrance to the side (northern pointed) alley, both he and Uthal are aware of someone crying, somewhere at the other end of the northern alley.
Uthal moves off towards the new sound. As he passes the two he looks down. "Nothing we can do for him now. Though we should be careful that he doesn't rise again. If you can't stomach it I can do it." He peers down towards the end of the alley while taking a torch and tinderbox from his pack.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Kel gritted his teeth, grumbling his frustration without words.
"I'd think the gatehouse would have access to the wall. We could take a chance there, as it isn't far." He scoffed. "It is unlikely this is going to go anywhere without us breaking in and causing a fight." Kel turned his head to the South following the wail. "Sooner the better."
Exitus Acta Probat
Ura holds up a finger to wait and makes one last try to get in. She raises her voice towards the individual in the barracks, and does her best to put a fearful quaver in it. "Please, mercy! Let us in or we definitely will draw them closer with all this shouting! We're in just as much dire straits as you are and pretty desperate! Open the doors, I beg of you! Think of the children!"
Deception: 2
"What the elf means to say is you quivering idiots should open the damn door before we have to do your work for you again."
Charisma: 9
Ura hisses between her teeth, but once again can't fault Ander's logic. Even she knows her plea for help didn't sound very convincing, though. She shrugs, and lets the knight take the lead on trying to convince the person inside to open up for them.
Back Alley Streets:
The crying continues, though the source is unknown. The northern alley opens to a larger area full of inanimate objects. From where he stands, Uthal can only make out the shadowy outlines, but they are too far obscured in the darkness for him to make out. The crying is noticeably not one of fear or pain, but simply of sorrow.
Northern Barracks: (Map posted in discord)
Kel's choice to turn south, towards the moaning, proved a wise one, as in only a few steps, he was given a line of sight to the moan's owner, or should I say owners, plural. Rounding the corner, at an extraordinarily fast snail's pace, shambled at least three more of the rotting undead, that the party had faced earlier.
Meanwhile, back at the barracks entrance, some ten feet away, Ura's attempt to deceive the voice beyond the barricade proves unsuccessful, even to the point that the individual doesn't even bother to open the door. His muffled reply can be heard though "I'm not blind, I can see you have no children with you." However, following Ander's threat, the voice lost any confidence it had possessed in assuming it had an upper hand. "What do you mean 'our work'? I'm under strict orders to only let the city guard in. Who are you?"
"The city guard are gone, then? Who are you?"
Kel grunted to get the others attention, if only just so. "Three more of the undead moving in on us from the South." Kel sheathed his greatsword and unslung his pike from its position on his pack. He held it in a ready stance, aiming it towards the shambling corpses. "If it t'were to be done, better it t'were to be done quickly..." he stated, motioning his head toward the door. He shifted his weight and took a half step toward the undead. Should they enter the range his weapon had advantage over, the first one to do so would sorely get the point.
"We are those ordered by the Arbitrator himself to secure the Northern Barracks! Open the door!" He added on the heels of the others insistence.
Ready Action: Shove a pike in the first undead flesh heap that stumbles into range.
Exitus Acta Probat
“The Arbitrator sent you to help? Then quickly get in. If they see you more will return.” The main entrance opened again, and a small lantern shone through. While Ander’s intimidation may have bought the voice’s attention, it was mention of the Arbitrator that lit a fire beneath his ass. “Climb the barricade, quickly. With the door open, there’s enough room to slip inside.”
The still unmanned voice heard Kel’s words, though seemed not to be aware of the true situation developing just south. No sooner had Kel announced to Ura and Ander, the number of zombies shambling towards them, that another appeared from around the corner, and then another. The closest though ((Z1 on map)) was still a good 10-15 feet away, and there has not yet been indication that they have engaged. ((So no Combat yet, unless you would like it to start))
Holding the boy’s corpse in his arm, he realizes that there is nothing left to do for him. A sense of despair washes over the young elf. This evening had taken its toll on him and seeing that not even children were spared hit even harder. If this was the Berossus’ doing, they would have to answer for this crime also.
At Uthal’s comment, Anearis simply shakes his head. He lets the boy back down on its back and takes care to close his eyelids. He stands back up as he hears the crying. Could someone yet live?
"This could be a survivor. Come on. We should have a look." Anearis’ tone is somber and mournful.
Ura takes a look at the zombies, then at the other two. "You guys... you've got that milksop inside covered, right? I can't leave Uthal and Anaeris behind to face all those zombies when we rendevous... so I'm gonna go snag 'em and try to bring 'em back here. If we're smart or lucky, we might be coming in through the gate house rather than the front door. But... we're usually neither. Keep an eye out for us, right? I'll be back as soon as I can."
With that, Ura pulls her hood up, lowers her head, and takes off running at top speed in the opposite direction of the zombies, to the north and around the corner, down the narrow alley. Using her memory and her innate knowledge of how cities just work, she traces the steps she's sure Anaeris and Uthal took to find the source of the noises they heard.
Uthal moves off towards the sound. "It could also be a trap, be wary." He looks back at the little body they're leaving behind. "If I am to die tonight make sure you burn me. I do not want to serve those damned royals with my corpse."
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Woefully leaving the boy’s corpse behind, Uthal and Anearis reaches the north-running alley’s end. It opened to a large stockyard of sorts. Large crates and barrels were stacked about, taking up more room than the empty space it left.
The yard had a tall wooden fence as well, that divided it off from another section, of likely the same purpose. There was a good chance all the doors opening to this stockyard were likely the back doors of merchants or businesses of one type or another.
The storage containers and various wood around the yard blocked the view, but it was obvious that the crying was coming from someone hidden in the northeast corner of the yard.
((Stockyard map posted in discord))
Uthal draws his hammer again and moves off towards the crying.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Following behind his half-giant companion, Anearis kept an eye out for any sudden movement. If this was a trap as Uthal thought, he would try to react quickly. Once they were close enough to the source of the crying, Anearis called out, ‘’Hello? Are you hurt? Do you need any help?’’
Northern Barracks:
The main entrance to the barracks is open, for the time being, allowing Kel and Ander to climb the barricade and slip in, if they so choose. Their options remain open as well though, as two trained fighters. The number of zombies shambling into the street, from somewhere south of them, continues to increase, reacting to the commotion of all their talking. Kel, who still has the widest view of the street south of them, can now see eight of the undead creatures.
"You best make up your minds now!"
Backalley:
Anearis and Uthal move through the stockyard with little trouble. While there are quite a number of crates and barrels stacked about, some in rather unstable stacks, there's still a decent clear path between them all. Between the two stacks of crates, while not enough room to move through, or even put one's arm into, it offered enough to peer through in an attempt to catch a glimpse at the crier.
At first glance, it appeared to be a poor elvish woman, kneeling on the ground, her hands covering her face as she wept into them. Her face was wreathed in a wild tangle of hair, and torn rags made her attire. However, there was something unnatural about her, something unnerving. The rags seemed to be wispy and fluttered and streamed around her. The entirety of her form seemed there, but not, at the same time. And there was a truly frightening presence about her. ((Uthal and Anearis both now suffer from frightened condition))
Closing in on the source of the crying, there is no spoken response to Anearis's questioning, however, the crying does intensify into a wailing. The woman's wailing increases to the point of being almost painful to hear.
Uthal can do nothing as he watches Anearis immediately drop to the ground, unconscious. It is unknown to the goliath, whether Anearis had merely fainted because of the high pitched wail, but he himself suffered a mental (psychic) damage 8.
Death save 1: 8 Failure
Death save 2: 3 Failure
Kel needed no further prompting, he backed up, turning his head to face Anders. "Over the barricade Ser Anders, we are far outnumbered now." He stated flatly before turning his back on the undead. He stowed his weapon and did his best to climb/struggle through the emplacements before the barracks door. Once he was on the other side, he could cover Anders with his pike if necessary, the weapons reach giving him an edge the undead didn't have.
Athletics: 22
Exitus Acta Probat
Death save 1: 1
Death save 2: 8
Hit dice from short rest: 16
Uthal picks up the unconscious form of the elf and begins to run as fast as he can go the other way.
Strength check: 22
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne