Howl of Rage: The Wendigo lets loose a furious roar that causes its body to swell with might. Until the Wendigo is slain or all living things within The Plane of Malevolence die, when the Wendigo deals damage to an enemy, it deals an additional 5 damage. This effect stacks.
@DragonDenn, Yes, I completely misread the spell. The Gandolph disintegrate has a save of 28. The Fred disintegrate has a save of 26. Sorry for the confusion.
@DragonDenn, Yes, I completely misread the spell. The Gandolph disintegrate has a save of 28. The Fred disintegrate has a save of 26. Sorry for the confusion.
I think that means you killed it. A la Matt Mercer.
Yes, I was asking you to describe how you killed the big bad Wendigo... If you don't wish to I can just say he was killed, but thought you might wish to describe it...
The wendigo flashes like a clap of thunder and implodes with the force of a tornado. The wind picks up and flakes from the ashes of the wendigo swirl high into the air. Everyone's hair is blown and they must cover their eyes or they get stung with the particles of the time gone by. The ashes swirl higher and higher as the season seems to change in a violent yet progressively calming moment right in front of everyone. "So friends." Gandolph says after the wind swirl dies down. "Does this mean we are finished here?"
When the Wendigo is slain, it lets out a final howl that can be heard by all living things within The Plane of Malevolence. For those who struck the Wendigo down, this howl will haunt their dreams for the rest of their lives. The creature who slew the Wendigo (or directly controlled creatures that slew it) with the final blow is afflicted with a terrifying, if relatively harmless curse. Whenever that creature takes a rest in which they sleep, they experience a nightmare lasting one hour in which the Wendigo stalks them through a shadowy forest. At the end of this nightmare, the creature is caught and consumed by the Wendigo, and the nightmare ends. Creatures that no longer sleep are instead frightened by the Wendigo for 1 hour when they take a long rest, manifesting as a paranoia that cannot be cured.
Treasure Mantle of Hungering Fear Wondrous Item, Legendary (requires attunement; you must consume 1 pound offleshfrom a member of your own species)
The Wendigo's hide and antlers are all that remain, after the magical destruction of his body is done, and can be worn as a grim testament to one's power. The hide makes up the cloak one wears upon the back, while the head of the Wendigo with its antlers makes a grizzly hood that strikes terror into those who behold you.
While wearing this item, your form appears gaunt and emaciated as though you had not had a proper meal in weeks (this is not an Epic effect). While unattuned, the mantle has the following properties. You are immune to the frightened condition. You no longer need to eat or drink to survive.
While attuned, in addition to its unattuned features, the mantle has the following properties: As a bonus action, you may lose 25 hit points and consume a chunk of your own flesh to remove a single non-Epic condition from yourself, or a single point of exhaustion. When you act with surprise, you may take an additional action on your turn.
With the death of the wendigo, the snowstorm all around you starts to break up almost instantly. You find your old mentor sitting on the ground near his front door, already looking much better than he had previously. "It is done." he says with a proud nod to you. "I had faith you could do it."
Vaden moves to get the creature back in the area of his spirit guardians. He then strikes at it with the spiritual dagger.
(Forgot to have the wendigo take the 39 radiant at the start of his last turn. Wendigo Con Save: 29 DC is 26.
Spirit dagger strike: 26
Damage: 12
Howl of Rage: The Wendigo lets loose a furious roar that causes its body to swell with might. Until the Wendigo is slain or all living things within The Plane of Malevolence die, when the Wendigo deals damage to an enemy, it deals an additional 5 damage. This effect stacks.
Go ahead and post actions.
Gandolph
Sorumar
fred
Amathile
Jown Sno
Qatyra
Sorumar will move to flank the creature again, and launch another set of attacks.
Attack: 35 Damage: 18
Attack: 32 Damage: 16
Attack: 31 Damage: 16
Attack: 31 Damage: 17
Bonus action attack: Attack: 26 Damage: 16
Extra crit damage from the 4th attack: 9
(I keep forgetting that, thanks ZulkRS)
3
4
4
2
1
Sorumar, you have Bless.
Wisdom save 2 +7 if within Jown's radius.
Amathile will still take the dodge action with his shield up.
BONUS ACTION: Gandolph will attack again with clenched fist from 9th level spell: (raw 20) 7 + 22 for force damage of 53
ACTION: He will then use his last level 9 spell slot to cast disintegrate at level 8:
(raw 20) 6 + 22 forforce damage of 40 + 56 dex save 28Gandolph will use a luck point to add advantage to the disintegrate roll: (raw 20) 7 + 22Lot's of stuff ...
Disintergrate is a save spell, not attack spell, right?
BONUS ACTION: Fred will attack again with clenched fist from 9th level spell: (raw 20) 18 + 22 for force damage of 54
ACTION: Fred will use a 7th level spell slot to cast disintegrate:
(raw 20) 15 + 22 fordex save of 26 or force damage of 41 + 40Lot's of stuff ...
DEX save vs disentigrate spell: 18 / 25 (has advantage to saves vs magic now in this new form.)
@Gandolph How do you want to do this?
(OOC: sorry, I missed the part where Jown can take his turn)
Bless on Sorumar, Amathile and Qatyra: Turn 3
Spiritual Weapon count: Turn 2
Death Ward on: Maximar, Six Coins.
Jown continues to tear into the Wendigo, moving to it if needed (forgot if it moved or not)
Longsword +1: 34 Dmg: 13 + 7 Radiant
Longsword +1: 25 Dmg: 11 + 3 Radiant
BA: Spirit Weapon: 27 Dmg: 13 Force
Crit. Extra Crit damage: 3 + 7 Radiant.
Will smite for... (3rd Level) 23 Radiant + 9 Radiant (Crit)
((OOC: This is 70 damage if everything hits)
@DragonDenn, Yes, I completely misread the spell. The Gandolph disintegrate has a save of 28. The Fred disintegrate has a save of 26. Sorry for the confusion.
Lot's of stuff ...
I think that means you killed it. A la Matt Mercer.
Yes, I was asking you to describe how you killed the big bad Wendigo... If you don't wish to I can just say he was killed, but thought you might wish to describe it...
The wendigo flashes like a clap of thunder and implodes with the force of a tornado. The wind picks up and flakes from the ashes of the wendigo swirl high into the air. Everyone's hair is blown and they must cover their eyes or they get stung with the particles of the time gone by. The ashes swirl higher and higher as the season seems to change in a violent yet progressively calming moment right in front of everyone. "So friends." Gandolph says after the wind swirl dies down. "Does this mean we are finished here?"
Lot's of stuff ...
Jown sheathes his sword and says, "Appears that way..." He then rushes over to see how Maximar is doing.
When the Wendigo is slain, it lets out a final howl that can be heard by all living things within The Plane of Malevolence. For those who struck the Wendigo down, this howl will haunt their dreams for the rest of their lives. The creature who slew the Wendigo (or directly controlled creatures that slew it) with the final blow is afflicted with a terrifying, if relatively harmless curse. Whenever that creature takes a rest in which they sleep, they experience a nightmare lasting one hour in which the Wendigo stalks them through a shadowy forest. At the end of this nightmare, the creature is caught and consumed by the Wendigo, and the nightmare ends. Creatures that no longer sleep are instead frightened by the Wendigo for 1 hour when they take a long rest, manifesting as a paranoia that cannot be cured.
Treasure
Mantle of Hungering Fear
Wondrous Item, Legendary (requires attunement; you must consume 1 pound offleshfrom a member of your own species)
The Wendigo's hide and antlers are all that remain, after the magical destruction of his body is done, and can be worn as a grim testament to one's power. The hide makes up the cloak one wears upon the back, while the head of the Wendigo with its antlers makes a grizzly hood that strikes terror into those who behold you.
While wearing this item, your form appears gaunt and emaciated as though you had not had a proper meal in weeks (this is not an Epic effect). While unattuned, the mantle has the following properties.
You are immune to the frightened condition.
You no longer need to eat or drink to survive.
While attuned, in addition to its unattuned features, the mantle has the following properties:
As a bonus action, you may lose 25 hit points and consume a chunk of your own flesh to remove a single non-Epic condition from yourself, or a single point of exhaustion.
When you act with surprise, you may take an additional action on your turn.
With the death of the wendigo, the snowstorm all around you starts to break up almost instantly. You find your old mentor sitting on the ground near his front door, already looking much better than he had previously. "It is done." he says with a proud nod to you. "I had faith you could do it."
Jown Sno asks Maximar, "How are doing now friend? Do you require healing?"