Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
"That's not a knife!" Xeno whips out his switchblade of a dagger. "Now this? This is a knife, Sheila. Here! Have a closer look." He stabs out at Sha'kar, cackling like a loon. "Dang it! Stay still! Wait... I need a better attack approach!"Like a lizard, Xeno crawls his way down one wall near both Sha'Kar and Dreadwood. "Ah! Much better angle."
Ac: Infused Dagger Attack: 9 Damage: 7(Piercing) Ma: To Wall between N2/3, or close as possible without provoke Opportunity Attack.
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I believe everyone on our team has taken their turn.)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
(Not to doubt Dorkus skills, but it shouldn't matter too much if there's another nat20 death save or not. So, getting it out the way...)
Dreadwood surveys the battlefield. Then, he shares a look with Sha'kar. With a final nod, he moves on to Grianna, taking advantage of his recently 'acquired' longsword to try at least cut down one last foe before the end. "A Pyrrhic victory it is then. To the end."
Movement: To O-2(or wherever in Line 2 that would get him in melee with Grianna.
Action: Longsword - Attack: 15 Damage: 6 of slashing at Grianna.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"That's not a knife!" Xeno whips out his switchblade of a dagger. "Now this? This is a knife, Sheila. Here! Have a closer look." He stabs out at Sha'kar, cackling like a loon. "Dang it! Stay still! Wait... I need a better attack approach!"Like a lizard, Xeno crawls his way down one wall near both Sha'Kar and Dreadwood. "Ah! Much better angle."
Ac: Infused Dagger Attack: 9 Damage: 5(Piercing) Ma: To Wall between N2/3, or close as possible without provoke Opportunity Attack.
(I'm in P2, so if you're climbing a wall to attack me, would have to be the one between P2/P3 (which is where it's supposed to be, despite the weirdness of the latest map. You can see the original map here). Not sure what that may or may not give for AoO. Or stay on the wall between O1/O2.
(In any case, it’s Sha’kar’s turn. I don’t think the details of Xeno’s movement should affect it that much. Based on his description (wall between rows 2 and 3 + no AoO), I think it’s safe to assume he’s on the wall at P, if it makes a difference.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(In any case, it’s Sha’kar’s turn. I don’t think the details of Xeno’s movement should affect it that much. Based on his description (wall between rows 2 and 3 + no AoO), I think it’s safe to assume he’s on the wall at P, if it makes a difference.)
(Yah, I was just debating what I was gonna do for my turn)
Sha'kar hardly even notices the switchblade that doesn't manage to come anywhere near him as he continues to try to strike down the Druid before him.
(With Xeno having moved I don't believe anyone from that team is adjacent to Grianne anymore? Assuming that's the case, Booming blade for the attack. If there IS one of her teammates adjacent to her still, Green-flame blade instead to splash 3 damage to them if the attack hits.)
Attack: 17 Damage: 17 plus 3 thunder damage if she moves before Sha'kar's next turn (unless an ally is next to her for green-flame blade of course)
Zacazotal's eyes suddenly open and he tries to a take a chomp out of Grianne's leg! The lizardman then rises and attempts to hew her (or Xeno) with his macahuitl. (I know I'm prone, just trying to be cool.)
Hungry jaws: 23 for 7 damage.
Macahuitl: 19 for 4 damage.
Rollback Post to RevisionRollBack
Zacazotal:Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
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Con save: 14
GG
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Elspeth moves to H2 and climbs the wall.
Acrobatics: 18
From her vantage point, her piercing eyes find a chink in Eldin's armour. She aims carefully, and fires!
Attack: 22 Damage: Unable to parse dice roll.
She'll end her turn on the wall at column F.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Eldin's down.
"That's not a knife!" Xeno whips out his switchblade of a dagger. "Now this? This is a knife, Sheila. Here! Have a closer look." He stabs out at Sha'kar, cackling like a loon. "Dang it! Stay still! Wait... I need a better attack approach!" Like a lizard, Xeno crawls his way down one wall near both Sha'Kar and Dreadwood. "Ah! Much better angle."
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Rindolar death save: 20
(I saw the player post so I assumed they rolled, but I could not find it for his teams last turn.)
And with that Rindolar isnremoved from the field.
(For this match. Going forward characters will remain to allow for resurrection and other such healing.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Slight change—Latrius will stay where he is, not move anywhere.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I believe everyone on our team has taken their turn.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Dorkus hasn't rolled a death save, I believe?)
When you realize you're doing too much: Signature.
(All the alive ones have gone, at least.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Not to doubt Dorkus skills, but it shouldn't matter too much if there's another nat20 death save or not. So, getting it out the way...)
Dreadwood surveys the battlefield. Then, he shares a look with Sha'kar. With a final nod, he moves on to Grianna, taking advantage of his recently 'acquired' longsword to try at least cut down one last foe before the end. "A Pyrrhic victory it is then. To the end."
Movement: To O-2(or wherever in Line 2 that would get him in melee with Grianna.
Action: Longsword - Attack: 15 Damage: 6 of slashing at Grianna.
When you realize you're doing too much: Signature.
(Lmao the dice have it in for me)
19
that is a save
(I'm in P2, so if you're climbing a wall to attack me, would have to be the one between P2/P3 (which is where it's supposed to be, despite the weirdness of the latest map. You can see the original map here). Not sure what that may or may not give for AoO. Or stay on the wall between O1/O2.
(In any case, it’s Sha’kar’s turn. I don’t think the details of Xeno’s movement should affect it that much. Based on his description (wall between rows 2 and 3 + no AoO), I think it’s safe to assume he’s on the wall at P, if it makes a difference.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Yah, I was just debating what I was gonna do for my turn)
Sha'kar hardly even notices the switchblade that doesn't manage to come anywhere near him as he continues to try to strike down the Druid before him.
(With Xeno having moved I don't believe anyone from that team is adjacent to Grianne anymore? Assuming that's the case, Booming blade for the attack. If there IS one of her teammates adjacent to her still, Green-flame blade instead to splash 3 damage to them if the attack hits.)
Attack: 17 Damage: 17 plus 3 thunder damage if she moves before Sha'kar's next turn (unless an ally is next to her for green-flame blade of course)
Death Save: 10
Death save: 16
( ͡° ͜ʖ ͡°)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
(Get'em Zaca! And remember you still have your bite. :D)
(Also, that's like the 5th Nat20 death save I think?)
When you realize you're doing too much: Signature.
(Spirit weapons still up too since that's not concentration?)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
(@Eisen: Yes, it is not reliant on you being conscious to remain. Just not dead.)
When you realize you're doing too much: Signature.
Zacazotal's eyes suddenly open and he tries to a take a chomp out of Grianne's leg! The lizardman then rises and attempts to hew her (or Xeno) with his macahuitl. (I know I'm prone, just trying to be cool.)
Hungry jaws: 23 for 7 damage.
Macahuitl: 19 for 4 damage.
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit