Garnet holds her ground for now, a bit unsettled by the presence of these creatures. (KiaMorgana- feel free to post your action, otherwise it will be dodge).
Ants 1, 3, and 5 all move towards you. A1is hobbled by Ithelion's arrow, so it's movement is halved. A1ends up 3 squares south of where it is now; A3 ends up 2 squares to the north of Garnet; A5ends up about 5 squares north of Krom.
Daemyar will run up to A3 and attempt to knock the ant’s legs out from under it to help out his allies, Krom and Garnet to chop the thing up while it’s knocked down.
athletics 9
The embarrassment of his weak effort causes a surge in strength! (Saving face: add 4, I think)
Garnet will move to attack the nearest ant to her position with her sword. Afraid the Ant may have a hard exoskeleton she will aim for it's legs if possible.
Daemyar will run up to A3 and attempt to knock the ant’s legs out from under it to help out his allies, Krom and Garnet to chop the thing up while it’s knocked down.
athletics 9
The embarrassment of his weak effort causes a surge in strength! (Saving face: add 4, I think)
Daemyar then disengages and gets behind Garnet
A3 STR roll - 13 - success
Daemyar's heroic effort is an inspiration to his allies and just as the ant seems to be about to topple, it regains its balance and manages to stay upright.
Garnet chops A3's legs and manages to chop a couple off. Green, viscous sludge flows forth and the ant clicks its mandibles together quickly, making a terrible scratching noise. It is still up, however.
The peasants run off to the nearest farmhouse and try to hide. 4
*Lorell takes a moment to process the scene before him, and in doing so feels overwhelmed; he will delay his action until after the dwarven cleric makes his move*
A4 and A2are also aware of the peasants running away, but being pack creatures, they follow the rest rather blindly. They use their full movement to move up towards the adventurers, with both stopping at the deer carcass, and then A1's carcass - seemingly considering ripping chunks away - before moving on towards you.
Krom will just charge at the closest ant giving his warhammer a mighty swing while letting out a battle cry.
Attack: 19Damage: 2 Bludgeoning
Krom's mighty warhammer smashes down on A3 - a solid, direct hit. The ant's chitin armour, however, shows just how tough it is as it makes a plate-sized dent in it. Despite not doing a lot of damage, A3 is looking really rough right now.
Lorell moves over towards Daemyar and takes the Dodge action.
End of Round 1
Garnet chops down with her longsword on A3 again, and this time cleaves a furrow deep in the chitinous shell that surrounds it. It is dead.
A1andA3are dead, so it'sA5's turn. It will move up ahead to engage Krom. At first, you think it's backing away from you but then you realize that it is about to launch itself at you - you notice the stinger on the end of its abdomen has a greenish-yellow liquid dripping out of it as it comes towards you: Attack:16 . If hit, take 1 piercing damage and ROLL A CON SAVE (DC11)...on a fail take 2 poison damage. (Krom - you have advantage on the CON save; if a fail you take 1/4 poison damage but still poisoned - due to Dwarven Resilience, yours is a bit different).
(( If Ithelion runs up next to Krom, I believe she should be able to target 4, 5, and 6 with a 15' cone...if so... ))
Ithelion sees the four ants seemingly converging on Krom's position and runs forward, hooking her fingers together and chanting words whose sound suggests some infernal or other-worldly summoning is taking place. When she finishes, flames leap from her hands engulfing the nearby ants.
(( If Ithelion runs up next to Krom, I believe she should be able to target 4, 5, and 6 with a 15' cone...if so... ))
Ithelion sees the four ants seemingly converging on Krom's position and runs forward, hooking her fingers together and chanting words whose sound suggests some infernal or other-worldly summoning is taking place. When she finishes, flames leap from her hands engulfing the nearby ants.
Movement: to Krom's side to cast the spell, and *if* the nearby ant is dead, then back just behind Krom.
(( ugh, lol ))
The flames seem to sputter from her hands as the strain of the day takes it's toll...
Ithelion runs to the left of Krom and targets A4, A5, and A6. DEX saves for A4,A5,A6 - 9514
*they all fail. A4 and A6 look really rough, whereas A5 is hurt but not as much as the others.
@daemyar - Daemyar notices that A5 doesn't look as hurt as the others and advances upon it. His swing hits but he hits a very vulnerable part of the ant it seems, and it falls to the ground like a loose bundle of sticks. A5 is dead.
The peasants continue to cower near the house. At one point the younger male looks to move to help but is held back by one of the older people. Hiding - 4
A6- the ant scurries up to Krom and rears back on its 4 back legs to bite him - Attack: 5Damage:6. If it's a hit, take the damage and Krom is grappled. On his next turn it's a DC12 to escape (choose acrobatics or athletics). The ant cannot bite anyone else except Krom.
*it's a miss! The ant's head moves forward but the stout cleric brushes the mandibles away.
This post has potentially manipulated dice roll results.
Lorell remains on guard, looking for any creatures that get through his companions' blockade (Dodge)
A4 and A2 move up to engage Garnet. A4rears up on it's back two legs and lunges, it's mandibles searching for purchase on the genasi: Attack: 13Damage:4
*Garnet is just able to fend off the clicking mandibles with her sword - a miss!
A2 back up a little bit before coming forward, abdomen first and stinger pulsing with poison coming towards you: Attack:19Damage: 1
*Garnet spins to try to ward off the stinger, but it's too late. The stinger pierces past her armor. Garnet - make a CON saving throw (DC11). On a fail, take 3 poison damage; on a success take half damage. (And you are poisoned for 10 minutes - disadvantage on attack rolls and ability checks).
Krom plants his feet as he swings his warhammer around and over his head to come down on the ant the just tried to attack him.
Attack: 14Damage: 11 Bludgeoning
Krom's warhammer crushes A6's face. The legs twitch and move but it has been exterminated.
End of round. A2 and A4 are left, with A4 looking real rough and A2 is untouched thus far. [BTW great rolls so far everyone, i thought this would be a but tougher!]
This post has potentially manipulated dice roll results.
Constitution:7
(Lol welp so much for good rolls)G
Garnetstaggers from the creatures sting for a moment then she moves to retaliate against the ant. Attempting to separate the beast's stinger from it's body.
If CON unsuccessful: Attack: 6 Damage: 9
If CON is successful: Attack: 5 Damage: 8
(I am not sure I rolled that correctly instructions said to roll twice and take the lowest roll.)
This post has potentially manipulated dice roll results.
@Garnet- no, your first roll is incorrect! When you roll a save or an ability check, you roll a D20 and then add the relevant modifier. When I say DC 11, it means the Difficulty Challenge is 11, meaning you have to hit 11 or better to succeed. You can use the little dice icon above to choose your dice and put your modifier in. (normal dice in D&D are d4, d6, d8, d12, adn d20). To keep things moving, I'll roll here for you. Your constitution modifier is +3 (which is very good). So, d20+3 -> 6
If you are poisoned, you roll twice and keep the lowest (this is disadvantage) and the best way is using the little dice icon above and choosing "combat" tab, and selecting "disadvantage."
*you succeed! AND because you hit a natural 20, this doubles the damage output. Since you still haven't equipped a shield I would assume you hit with two hands, but that's beside the point. Your 6 damage is doubled to 12......
Garnet slashes at the ant's stinger with a vicious swing, and separates it from A2 - in doing so, her sword seems to hit something vital and blood, pus, and poison flushes out A2 is dead!
Daemyar and Ithelion are up next, with only A4 remaining! The peasants continue to huddle behind the farmhouse...
Garnet holds her ground for now, a bit unsettled by the presence of these creatures. (KiaMorgana - feel free to post your action, otherwise it will be dodge).
Ants 1, 3, and 5 all move towards you. A1 is hobbled by Ithelion's arrow, so it's movement is halved. A1 ends up 3 squares south of where it is now; A3 ends up 2 squares to the north of Garnet; A5 ends up about 5 squares north of Krom.
Daemyar and Ithelion, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( I assume ithelion no longer can hope for advantage via stealth? ))
Ithelion focuses on the injured ant, taking careful aim and shooting at it once more, then moves back behind Krom.
Attack: 25 Damage: 16
(Nope! - I also forgot that Elosa is not there with you, so sorry about putting her there!)
Ithelion takes aim and her next arrow lands nearly at the same spot and A1 falls forward in a cloud of dust. It does not move again.
Daemyar is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar will run up to A3 and attempt to knock the ant’s legs out from under it to help out his allies, Krom and Garnet to chop the thing up while it’s knocked down.
athletics 9
The embarrassment of his weak effort causes a surge in strength! (Saving face: add 4, I think)
Daemyar then disengages and gets behind Garnet
Paladin - warforged - orange
Garnet will move to attack the nearest ant to her position with her sword. Afraid the Ant may have a hard exoskeleton she will aim for it's legs if possible.
Attack: 18
Damage: 7
(it's A3)
A3 STR roll - 13 - success
Daemyar's heroic effort is an inspiration to his allies and just as the ant seems to be about to topple, it regains its balance and manages to stay upright.
Garnet chops A3's legs and manages to chop a couple off. Green, viscous sludge flows forth and the ant clicks its mandibles together quickly, making a terrible scratching noise. It is still up, however.
The peasants run off to the nearest farmhouse and try to hide. 4
Lorell, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet will move to attack the next nearest ant if A3 is dead. If A3 is still alive she will instead finish it off.
Attack: 23
Damage: 4
Garnet's next action if still in combat
A6 uses its full movement towards the group, but it’s antennae and head swivel towards the running peasants.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
*Lorell takes a moment to process the scene before him, and in doing so feels overwhelmed; he will delay his action until after the dwarven cleric makes his move*
A4 and A2 are also aware of the peasants running away, but being pack creatures, they follow the rest rather blindly. They use their full movement to move up towards the adventurers, with both stopping at the deer carcass, and then A1's carcass - seemingly considering ripping chunks away - before moving on towards you.
Krom is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom will just charge at the closest ant giving his warhammer a mighty swing while letting out a battle cry.
Attack: 15 Damage: 2 Bludgeoning
Be excellent to each other, and roll for initiative dudes!
Krom's mighty warhammer smashes down on A3 - a solid, direct hit. The ant's chitin armour, however, shows just how tough it is as it makes a plate-sized dent in it. Despite not doing a lot of damage, A3 is looking really rough right now.
Lorell moves over towards Daemyar and takes the Dodge action.
End of Round 1
Garnet chops down with her longsword on A3 again, and this time cleaves a furrow deep in the chitinous shell that surrounds it. It is dead.
A1 and A3 are dead, so it's A5's turn. It will move up ahead to engage Krom. At first, you think it's backing away from you but then you realize that it is about to launch itself at you - you notice the stinger on the end of its abdomen has a greenish-yellow liquid dripping out of it as it comes towards you: Attack: 16 . If hit, take 1 piercing damage and ROLL A CON SAVE (DC11)...on a fail take 2 poison damage. (Krom - you have advantage on the CON save; if a fail you take 1/4 poison damage but still poisoned - due to Dwarven Resilience, yours is a bit different).
Daemyar, Ithelion, and Peasants are up!
Updated MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
16 is Krom's AC and Con save: 22
Be excellent to each other, and roll for initiative dudes!
(( If Ithelion runs up next to Krom, I believe she should be able to target 4, 5, and 6 with a 15' cone...if so... ))
Ithelion sees the four ants seemingly converging on Krom's position and runs forward, hooking her fingers together and chanting words whose sound suggests some infernal or other-worldly summoning is taking place. When she finishes, flames leap from her hands engulfing the nearby ants.
Action: Cast Burning Hands
Damage: 6, Save: 13 for half
Movement: to Krom's side to cast the spell, and *if* the nearby ant is dead, then back just behind Krom.
(( ugh, lol ))
The flames seem to sputter from her hands as the strain of the day takes it's toll...
Daemyar dashes towards A5, swings his short sword and disengages to move behind Krom
Attack: 19 Damage: 11
Paladin - warforged - orange
Ithelion runs to the left of Krom and targets A4, A5, and A6. DEX saves for A4,A5,A6 - 9 5 14
*they all fail. A4 and A6 look really rough, whereas A5 is hurt but not as much as the others.
@daemyar - Daemyar notices that A5 doesn't look as hurt as the others and advances upon it. His swing hits but he hits a very vulnerable part of the ant it seems, and it falls to the ground like a loose bundle of sticks. A5 is dead.
The peasants continue to cower near the house. At one point the younger male looks to move to help but is held back by one of the older people. Hiding - 4
A6 - the ant scurries up to Krom and rears back on its 4 back legs to bite him - Attack: 5 Damage: 6. If it's a hit, take the damage and Krom is grappled. On his next turn it's a DC12 to escape (choose acrobatics or athletics). The ant cannot bite anyone else except Krom.
*it's a miss! The ant's head moves forward but the stout cleric brushes the mandibles away.
Lorell is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Lorell remains on guard, looking for any creatures that get through his companions' blockade (Dodge)
A4 and A2 move up to engage Garnet. A4 rears up on it's back two legs and lunges, it's mandibles searching for purchase on the genasi: Attack: 13 Damage: 4
*Garnet is just able to fend off the clicking mandibles with her sword - a miss!
A2 back up a little bit before coming forward, abdomen first and stinger pulsing with poison coming towards you: Attack: 19 Damage: 1
*Garnet spins to try to ward off the stinger, but it's too late. The stinger pierces past her armor. Garnet - make a CON saving throw (DC11). On a fail, take 3 poison damage; on a success take half damage. (And you are poisoned for 10 minutes - disadvantage on attack rolls and ability checks).
Krom, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom plants his feet as he swings his warhammer around and over his head to come down on the ant the just tried to attack him.
Attack: 13 Damage: 11 Bludgeoning
Be excellent to each other, and roll for initiative dudes!
Krom's warhammer crushes A6's face. The legs twitch and move but it has been exterminated.
End of round. A2 and A4 are left, with A4 looking real rough and A2 is untouched thus far. [BTW great rolls so far everyone, i thought this would be a but tougher!]
Back to the top - Garnet you're up!
Map update
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Constitution:7
(Lol welp so much for good rolls)G
Garnetstaggers from the creatures sting for a moment then she moves to retaliate against the ant. Attempting to separate the beast's stinger from it's body.
If CON unsuccessful:
Attack: 6
Damage: 9
If CON is successful:
Attack: 5
Damage: 8
(I am not sure I rolled that correctly instructions said to roll twice and take the lowest roll.)
@Garnet - no, your first roll is incorrect! When you roll a save or an ability check, you roll a D20 and then add the relevant modifier. When I say DC 11, it means the Difficulty Challenge is 11, meaning you have to hit 11 or better to succeed. You can use the little dice icon above to choose your dice and put your modifier in. (normal dice in D&D are d4, d6, d8, d12, adn d20). To keep things moving, I'll roll here for you. Your constitution modifier is +3 (which is very good). So, d20+3 -> 6
If you are poisoned, you roll twice and keep the lowest (this is disadvantage) and the best way is using the little dice icon above and choosing "combat" tab, and selecting "disadvantage."
*you succeed! AND because you hit a natural 20, this doubles the damage output. Since you still haven't equipped a shield I would assume you hit with two hands, but that's beside the point. Your 6 damage is doubled to 12......
Garnet slashes at the ant's stinger with a vicious swing, and separates it from A2 - in doing so, her sword seems to hit something vital and blood, pus, and poison flushes out A2 is dead!
Daemyar and Ithelion are up next, with only A4 remaining! The peasants continue to huddle behind the farmhouse...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons