((Never attuned to it, Krom doesn't want to smell like an elf, lol. Also, in the description it says you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. I take that phrasing to be different than attempting to move quietly, though the DM can rule otherwise.))
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
((Never attuned to it, Krom doesn't want to smell like an elf, lol. Also, in the description it says you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. I take that phrasing to be different than attempting to move quietly, though the DM can rule otherwise.))
Erky looks quizzically at you. “Thanks so much. But I’ll stand by my words. You can’t piss on my leg and tell me it’s raining, elf. They might be okay with it but I’m too old for that. ‘Sides, I think there is something close that will help me. Good luck down there, I’ll keep an eye on things up here. ‘Least til I’m forced down there.” He watches you leave and starts writing on his paper. You are all able to walk on the stairs more or less quiet, quiet enough that as you get into view of the next room, so it’s denizens don’t see you. Luminescent fungus, shedding violet light, clings to the walls and ceiling ofthis wide cavern. The air is damp, chilly, and redolent with the odors of loam and decay. A layer of earth, mixed with rotting vegetation and the re- mains of cave animals, covers the floor. Several varieties of mushrooms and fungi grow on the detritus, as well as a few saplings. In the center, you see some shrubs and garden above tended to by skeletons, who work at turning the soil over. It’s quite the sight as you hadn’t contemplated raising the dead to function as gardeners before..... [map to follow- right now you’re on a set of stone carved stairs at the south west corner of the room]
Okay, if you'd like to do that, let me know you're path - along the wall I am guessing - and whether or not you are all following Daemyar. There doesn't seem to be any cover - still wish to proceed?
Okay, if you'd like to do that, let me know you're path - along the wall I am guessing - and whether or not you are all following Daemyar. There doesn't seem to be any cover - still wish to proceed?
Yes. I think the south wall, then the east wall up to the tunnel. I’d like to move very carefully/slowly around those two shrooms. I don’t like the look of them
This post has potentially manipulated dice roll results.
@Shere - no obvious path left. Regarding the fungus and mushrooms, you notice at least one species of poisonous 'shrooms, amanita muscaria, but it looks like they're being grown for consumption. On the walls, you notice some panellus stipticus, a common bioluminescent fungus.
@Daemyar - there being no cover, you are unfortunately in line of sight. The skeletons just glance at you and resume hoeing. However, as you move up the wall, you notice the tree begin to move. It lifts out of the dirt and begins to walk in your direction. A bit further to the east, you see another twig blight do the same. Once the twig blights begin to move towards you, the skeletons stop what they are doing and use their makeshift weapons to follow the blights...they approach you with murderous intent...
This post has potentially manipulated dice roll results.
Initiative order:
Group 1:Garnet, S1, TB2. Group 2:S2,Daemyar, Ithelion Group 3:Shere, Krom, TB1
S1moves south, through the garden. It is considered difficult terrain however, and only moves 2 squares south. As it does, it stomps through the garden and cloud of spores and motes of green-yellow dust kick up! You see the cloud stay in the air about 5 feet from the skeleton.
TB2 moves south towards Daemyar. It closes into melee range and will attack the hobgoblin! Attack:12Damage:6
Krom's stealth: 10
Be excellent to each other, and roll for initiative dudes!
Ithelion Stealth: 20
(( unless Korm has handed his cloak to someone else, he's not at disadvantage ))
((Never attuned to it, Krom doesn't want to smell like an elf, lol. Also, in the description it says you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. I take that phrasing to be different than attempting to move quietly, though the DM can rule otherwise.))
Be excellent to each other, and roll for initiative dudes!
Correct Krom, only for hiding.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Erky looks quizzically at you. “Thanks so much. But I’ll stand by my words. You can’t piss on my leg and tell me it’s raining, elf. They might be okay with it but I’m too old for that. ‘Sides, I think there is something close that will help me. Good luck down there, I’ll keep an eye on things up here. ‘Least til I’m forced down there.” He watches you leave and starts writing on his paper. You are all able to walk on the stairs more or less quiet, quiet enough that as you get into view of the next room, so it’s denizens don’t see you.
Luminescent fungus, shedding violet light, clings to the walls and ceiling ofthis wide cavern. The air is damp, chilly, and redolent with the odors of loam and decay. A layer of earth, mixed with rotting vegetation and the re- mains of cave animals, covers the floor. Several varieties of mushrooms and fungi grow on the detritus, as well as a few saplings. In the center, you see some shrubs and garden above tended to by skeletons, who work at turning the soil over. It’s quite the sight as you hadn’t contemplated raising the dead to function as gardeners before.....
[map to follow- right now you’re on a set of stone carved stairs at the south west corner of the room]
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar is going to try to edge around the room to check out the north tunnel
Paladin - warforged - orange
Shere whispers "Maybe we no disturrb. The goblins didn't." He shurgs "But I bet the shrrubs are blights though"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ithelion nods and whispers, "He's right about the blights. Be careful."
Okay, if you'd like to do that, let me know you're path - along the wall I am guessing - and whether or not you are all following Daemyar. There doesn't seem to be any cover - still wish to proceed?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion stays above, watching Daemyar's progress.
Yes. I think the south wall, then the east wall up to the tunnel. I’d like to move very carefully/slowly around those two shrooms. I don’t like the look of them
Paladin - warforged - orange
Shere looks to see if the goblins left an obvious path to which way they were going
Survival 4
He also wonders what kind of fungus he is looking at
Nature 18
( yeash)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
@Shere - no obvious path left. Regarding the fungus and mushrooms, you notice at least one species of poisonous 'shrooms, amanita muscaria, but it looks like they're being grown for consumption. On the walls, you notice some panellus stipticus, a common bioluminescent fungus.
@Daemyar - there being no cover, you are unfortunately in line of sight. The skeletons just glance at you and resume hoeing. However, as you move up the wall, you notice the tree begin to move. It lifts out of the dirt and begins to walk in your direction. A bit further to the east, you see another twig blight do the same. Once the twig blights begin to move towards you, the skeletons stop what they are doing and use their makeshift weapons to follow the blights...they approach you with murderous intent...
Roll initiative!
6. TB1 - 9
3. TB2 - 17
10. S1 - 8
9. S2 - 10
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion Initiative: 18
Daemyar initiative 11
(also, Daemyar should be along the south wall somewhere based on my last post, please and thank you)
Paladin - warforged - orange
Shere
Init10
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet initiative: 22
A wizard is never late, nor is he early, he arrives precisely when he means to.
No problem. I made a mistake in describing where you all entered from before. Instead, you'll be at G13.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom's Initiative: 9
Be excellent to each other, and roll for initiative dudes!
Initiative order:
Group 1: Garnet, S1, TB2.
Group 2: S2, Daemyar, Ithelion
Group 3: Shere, Krom, TB1
S1 moves south, through the garden. It is considered difficult terrain however, and only moves 2 squares south. As it does, it stomps through the garden and cloud of spores and motes of green-yellow dust kick up! You see the cloud stay in the air about 5 feet from the skeleton.
TB2 moves south towards Daemyar. It closes into melee range and will attack the hobgoblin! Attack: 12 Damage: 6
Garnet, you're up!
Updated map (including the above moves)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons