Ithelion moves slowly and cautiously into the room, uncertain what to expect, and is relieved to find the goblins dead or gone. She breathes heavily for a few moments, before nodding at the suggestion of rest. "Aye, a brief pause to collect myself would be welcome." She glances down at her travel clothes, grimacing, but makes no effort to clean them. "Rest back at the stairs, or here, seem best to me. The stairs are perhaps safer."
“I don’t care for this room. Something is wrong here. Do we have any potions for Garnet?” Daemyar keeps comparing the parasitic plants to what’s around the room, looking concerned.
Garnet stands, looking weary. “I have the same feeling, something wrong here. Like tendrils of rotten growth are going to invade me here if I were to lie down. Let’s move to a different area.”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
With holy symbol in hand, Krom makes his way to Garnet and gives her a slap on the back, "Good work lass. Moradin would be proud of yer work." Casting cure wounds in the process, healing Garnet for 6.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
So looking back to the map where are you thinking of taking a rest? You’re in this small room that you could barricade. There was another door in that hallway, and the corpse of the bugbear is still lying there. And you have Krom and Garnet, both thematic bastions of light in this wretched den of misery...
Daemyar, the door was slightly ajar and you push it the rest of the way to reveal another long corridor, around the same length as the other one, and this one Has two stone doors. One on the right halfway up the corridor and one at the north end of the corridor.
Krom just shakes his head watching them go off. "Ye said ye wanted to rest and yet yer off explorin' again. I can't heal ye lot anymore if ye find trouble."
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Shere follows them intermittently 25 hiding but first he investigates the bugbears 10 body
Aside from the vicious looking glaive, Shere, you find a potion of healing on the bugbear’s body. You notice the body is also veined with black and the skin is a bit harder than it should be. Looks like Belak tried his experiment on this creature as well. The bugbear also has a nice sash that has several pockets and pouches on it. Other than that, nothing else. Shere, your attempt to stick to the shadows is very successful and Daemyar barely notices as you pad behind him, noticing the two doors as well. You don’t hear anything behind them, likely due to them being made of stone.
Garnet, you walk behind Daemyar - stumbling a bit from your wounds, a bit exhausted. But you too notice the two doors, staying a bit behind.
Krom, having some experience with dark and creepy dungeons, you are a bit exasperated at the impetuousness of these shorter lived folk, wondering to yourself how in the world have they lived this long.
Garnet halts by the Bugbear’s body, kneeling down. She takes the glaive in her hands and hefts it, thinking it may prove useful in slicing apart enemies. She says to Daemyar, “Halt, I got turned around. This isn’t the way to the stairs. Do you want to head there to take a rest for a bit?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
“I was looking for a lair. Someplace the bugbear was hiding from the rest of the beasties. If we’re going to rest we need a place. I think the stairs may be a bit far… perhaps the room with the dragon treasures?”
As you walk through the corridor, you notice the fungii and mushrooms are particularly well tended. Though, none of the species in here resemble those you found in the initial room on this level (skeletons and twig blight area).
Ithelion will send Elosa with Daemyar again, and wait back. She looks tired, and holds a potion in hear hand, ready to quaff it at the first sign of trouble...
Ithelion moves slowly and cautiously into the room, uncertain what to expect, and is relieved to find the goblins dead or gone. She breathes heavily for a few moments, before nodding at the suggestion of rest. "Aye, a brief pause to collect myself would be welcome." She glances down at her travel clothes, grimacing, but makes no effort to clean them. "Rest back at the stairs, or here, seem best to me. The stairs are perhaps safer."
"Anywhere that has one way in and out would be good. Perhaps a bit less of a mess too." Krom stands at the door just keeping an eye out.
Be excellent to each other, and roll for initiative dudes!
“I don’t care for this room. Something is wrong here. Do we have any potions for Garnet?” Daemyar keeps comparing the parasitic plants to what’s around the room, looking concerned.
Paladin - warforged - orange
Garnet stands, looking weary. “I have the same feeling, something wrong here. Like tendrils of rotten growth are going to invade me here if I were to lie down. Let’s move to a different area.”
A wizard is never late, nor is he early, he arrives precisely when he means to.
With holy symbol in hand, Krom makes his way to Garnet and gives her a slap on the back, "Good work lass. Moradin would be proud of yer work." Casting cure wounds in the process, healing Garnet for 6.
Be excellent to each other, and roll for initiative dudes!
So looking back to the map where are you thinking of taking a rest? You’re in this small room that you could barricade. There was another door in that hallway, and the corpse of the bugbear is still lying there. And you have Krom and Garnet, both thematic bastions of light in this wretched den of misery...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"What do you want to do?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Sorry that red splotch at the very top should be in front of the door where you butchered the bugbear. The layer moved or something.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar will open the door in the hall which the bugbear came from
Paladin - warforged - orange
Daemyar, the door was slightly ajar and you push it the rest of the way to reveal another long corridor, around the same length as the other one, and this one Has two stone doors. One on the right halfway up the corridor and one at the north end of the corridor.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet walks behind, backing up Daemyar, about 15-20 feet behind.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Shere follows them intermittently 26 hiding but first he investigates the bugbears 21 body
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom just shakes his head watching them go off. "Ye said ye wanted to rest and yet yer off explorin' again. I can't heal ye lot anymore if ye find trouble."
Be excellent to each other, and roll for initiative dudes!
Aside from the vicious looking glaive, Shere, you find a potion of healing on the bugbear’s body. You notice the body is also veined with black and the skin is a bit harder than it should be. Looks like Belak tried his experiment on this creature as well. The bugbear also has a nice sash that has several pockets and pouches on it. Other than that, nothing else.
Shere, your attempt to stick to the shadows is very successful and Daemyar barely notices as you pad behind him, noticing the two doors as well. You don’t hear anything behind them, likely due to them being made of stone.
Garnet, you walk behind Daemyar - stumbling a bit from your wounds, a bit exhausted. But you too notice the two doors, staying a bit behind.
Krom, having some experience with dark and creepy dungeons, you are a bit exasperated at the impetuousness of these shorter lived folk, wondering to yourself how in the world have they lived this long.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Before the said hide actions Shere hands the potion to Garnet and takes the sash since he likes pockets
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet halts by the Bugbear’s body, kneeling down. She takes the glaive in her hands and hefts it, thinking it may prove useful in slicing apart enemies. She says to Daemyar, “Halt, I got turned around. This isn’t the way to the stairs. Do you want to head there to take a rest for a bit?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
“I was looking for a lair. Someplace the bugbear was hiding from the rest of the beasties. If we’re going to rest we need a place. I think the stairs may be a bit far… perhaps the room with the dragon treasures?”
Paladin - warforged - orange
As you walk through the corridor, you notice the fungii and mushrooms are particularly well tended. Though, none of the species in here resemble those you found in the initial room on this level (skeletons and twig blight area).
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion will send Elosa with Daemyar again, and wait back. She looks tired, and holds a potion in hear hand, ready to quaff it at the first sign of trouble...
“This is getting worse, not better. We should backtrack.”
Paladin - warforged - orange