This post has potentially manipulated dice roll results.
Shere offhandedly says "I like its tactics." as he moves thru his allies and pushes hard against the door trying to catch sz between the door and wall Attack: 8 Damage: 5
Despite shooting at close range, Deamyar is able to blast a hole through S2 and bones clatter to the ground as the force animating the creature dissipates...
This post has potentially manipulated dice roll results.
Garnet moves into the room and tries to reach the S4 skeleton through the mushrooms to strike. If she cannot reach him, she will take the dash to reach him.
Nature check (Do these mushrooms release spores? Should I stay away?) : 20
If she does reach him, attacks with her long sword.
Long sword : Attack: 17 Damage: 8 . If hits, additional 2 fire damage from searing smite.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
You fall just short with your movement (you have to avoid S2 so to not get an AOO). You use your bonus action to dash and get near the skeleton. You observe the flora around you. You don’t think it’s something you’d eat but you don’t get any more info. Regardless, now that you’re fully in the room and surrounded by the stuff, if it does give off poisonous spores, you’ll know pretty soon. You’re a touch busy to spend too much thought on the mushrooms anyways.
[now the other actions fall, S2 clatters to the ground. Well say Garnet’s at N8 beside the skeleton.]
This post has potentially manipulated dice roll results.
Ithelion moves to try to get a line of sight on the skeleton, then returns to cover.
Bow Attack: 23 Damage: 10
I am not sure if Ithelion can get a shot at the skeleton, but if she can, she does. If she can't get a shot with it only in half-cover or none, she readies the attack for when she can.
Ithelion's arrow thuds into the dark tree stalk next to the skeleton - a miss!
Krom is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom walks into the room and just takes a frustrated and wild swing at the skeleton.
Movement: Moves up to H7
Action: Attacks S2, Attack: 15 Damage: 10 slashing damage.
Be excellent to each other, and roll for initiative dudes!
The frustrated dwarf’s attack hits home with a satisfying crunch as S2 staggers and reels from the blow - a hit!
S2 recovers and returns the blow, dropping It’s bow and using it’s short sword on the dwarf! Attack: 11 Damage: 3.
S4 steps up from its spot and takes aim at the dwarf: Attack: 16 Damage: 3
It then moves back into cover where it was before.
Krom, Shere, Daemyaer, Ithelion Are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere offhandedly says "I like its tactics." as he moves thru his allies and pushes hard against the door trying to catch sz between the door and wall Attack: 8 Damage: 5
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
My intentions are to open the door a bit further leaving no space for S2 to hide
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Daemyar will draw his heavy crossbow and attempt to put down S2
Attack: 18 Damage: 10 + sneak attack 10
Paladin - warforged - orange
Daemyar where do you move to? I don’t think you can get in the room to get to S2.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere the door opens fully as you push against it, you can do this from G7 - do you want to stay there?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
I wasn’t sure where I could manage to peek through the crowd to target that one
Paladin - warforged - orange
The doorway is a little blocked I don’t think You can shoot at S2. Krom is at H7, Shere at G7.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
ooc No I'll move out of the way back towhere Shere was
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ok In that case Daemyar you can still attack if you move to where Shere was, just roll another attack for disadvantage (crossbow in melee).
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar 24
Paladin - warforged - orange
Despite shooting at close range, Deamyar is able to blast a hole through S2 and bones clatter to the ground as the force animating the creature dissipates...
Krom and Ithelion are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
ooc: Are they any left?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Yes S4 is lurking in the stalks at the back of the room....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet moves into the room and tries to reach the S4 skeleton through the mushrooms to strike. If she cannot reach him, she will take the dash to reach him.
Nature check (Do these mushrooms release spores? Should I stay away?) : 20
If she does reach him, attacks with her long sword.
Long sword : Attack: 17 Damage: 8 . If hits, additional 2 fire damage from searing smite.
A wizard is never late, nor is he early, he arrives precisely when he means to.
You fall just short with your movement (you have to avoid S2 so to not get an AOO). You use your bonus action to dash and get near the skeleton. You observe the flora around you. You don’t think it’s something you’d eat but you don’t get any more info. Regardless, now that you’re fully in the room and surrounded by the stuff, if it does give off poisonous spores, you’ll know pretty soon. You’re a touch busy to spend too much thought on the mushrooms anyways.
[now the other actions fall, S2 clatters to the ground. Well say Garnet’s at N8 beside the skeleton.]
Krom and Ithelion are up.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion moves to try to get a line of sight on the skeleton, then returns to cover.
Bow Attack: 23 Damage: 10
I am not sure if Ithelion can get a shot at the skeleton, but if she can, she does. If she can't get a shot with it only in half-cover or none, she readies the attack for when she can.
Krom calls down a pillar of flame-like radiant light on the last skeleton.
Movement: None
Action: Casts sacred flame on S4, DC 13 dex save or take 3 radiant damage.
Be excellent to each other, and roll for initiative dudes!