The grey rectangles represent some sort of furniture with clothes either stacked on them (those away from the walls) or hanging in them (those next to the walls). The brown rectangle with the small purple rectangle attached seems to be a changing area separated off from the rest of the room by a timber wall that doesn't extend to the ceiling. The dark brown rectangle looks to be a shop counter.
You need to indicate how far and in which direction Midian is going to move. Also, make a Perception check at Disadvantage.
Basilly's light is providing normal light for the area immediately inside the door, but the rest of the room has dim lighting. Therefore, for the Perception check I will take the best roll for the nearby area and the worst roll for the areas of the room further away.
[OOC: Take a look at the updatedmapand tell me if this is the position you want Midian to be in. This position is the result of a move of 25', or am I cutting corners too much.]
OOC: That is what I was envisioning, depending on the height of the furniture he might crouch to ensure he has at least partial, if not full, cover, depending on the object. He’s trying to get eyes on Moonson without charging too far in, away from the light source and the others.
Midian slips past the guard and moves quickly into the shop ducking down behind one of the tables full of clothes so that he is hidden from the doorway in the corner [OOC: i.e., the bottom left-hand corner of the map].
There is no one immediately visible in the shop and Midian is fairly sure that there is also no one hiding in the part of the shop that is directly illuminated by Basilly's light.
Looking closer to the entrance, Midian can see no other sign of entry other than the wooden bar that the guard broke when he forced entry. He knows that that doesn't mean that Moonson couldn't have used magic to gain entry, but it also means that there must be at least one other entrance to this shop as its owner could not leave the shop through the front door and lock it at the same time as there is no way to secure it from the outside.
He can also not hear anything, apart from the shouting of the approaching guard who is still calling on them to stop what they are doing.
[OOC: Midian still has 5' of movement and any appropriate Bonus Actions.]
“I don’t see him yet, Basilly,” Midian calls, “He’s likely withdrawing further inside. Have the guards follow, we can pursue.”
If allowable as a bonus action he will toss a random small object further into the room, on the off chance it might provoke a concealed Moonson or even a concealed familiar into revealing itself, but other than that, no specific bonus actions apply.
Midian snatches up an item of clothing from the long table he is hiding behind and throws it further into the room.
Nothing happens for a few seconds but then suddenly a deep red light flares up in the corner of the room where the changing area is.
Midian sees the grotesque shadow of something enormous with lots of legs fleetingly playing across the wall and ceiling and then the shadow is gone leaving just the blood-red glow.
"Gods!" exclaims the guard. "What is that?"
"What do you think you are doing?" Midian hears someone outside demand.
In response, Midian hears Basilly say, "Handleader, I am Basilly Cullen, Apprentice Seeker from the Temple of Donai. I think we have some sort of monster in this store and I think you need to get more of your men."
[OOC: It is now Midian's move in Round #7. You can see the updated maphere.]
Rollback Post to RevisionRollBack
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Midian calls out, "There's definitely some kind of creature left here as a sentry. The door was barred from within, so there has to be another exit. We need to find it. Someone hold here and watch this door, I'll go with others to circle around and find the other shop entrance. If any of you guardsmen are familiar with the shop then lead the way."
Midian Moves and Dashes back out and begins circling around the shop to look for the other entrance he believes there to be, currently thinking Moonson summoned the creature or assigned his familiar to guard that entrance while he moves to escape from the other.
[OOC: When Midian leaves the shop, which way does he run? Left or Right?]
If any of the guardsmen who routinely patrol this district are familiar with the layout of the shops including the clothing shop Moonson is holed up in, he would follow their lead. Otherwise, if when he was "south" on the map he got a glance of further "west" to see if it likely curved around for access, or if just prior to entering the shop he saw if further "north" it did the same, he would make his best judgment on which route is more likely to lead him to the alternate entrance/exit to the shop. Perception if needed: 8
If none of the guards have any input and his view of the two routes did not provide any real clues as to which is more likely to connect to the entrance, he goes, on a whim, 1 "up" on the map, or to his own left as he would be facing when exiting the shop.
The guard at the door allows Midian to slip past as he leaves the shop to stand next to him in the entrance.
"What do you think that red glow is?" he hears the man ask, but Midian attention is now on Basilly and the recently arrived guard who its seems is a handleader. These two trying to look past Midian and the guard in the doorway to see inside the shop.
With everyone seemingly more interested in the shop and the possible monster within it, Midian decides to strike off on his own and moves past Basilly and heads quickly up the road in a westerly direction [OOC: Remember, north is to the right on the map and up is therefore west].
[Midian has now left the prepared map, but that's okay. Please make another roll for Perception as it should be at Disadvantage because of the low light conditions.]
This post has potentially manipulated dice roll results.
Perception with Disadvantage: 15
If possible Midian would request, "One or two of you guards, with me, we need to cut off the other exit to this ship in case the suspect tries to escape that way." If a Persuasion roll is needed, it is: 23
Midian moves away up the street past another darkened entrance and comes to a tall wooden fence that blocks egress between this large building and the next on this side of the street. The fence is about 8' tall and bridges a 10' gap between the buildings. Midian has no idea what might be on the other side, but there may be a way to the rear of the buildings.
Glancing back the way he has come, he sees that Basilly has apparently entered the shop as he can only see the handleader at the entrance, the man's face lit by Basilly's light shining from within the building.
Midian looks for any objects to boost a climb or useful nearby handholds on buildings near the fence that might make it easier to clear it. Rolling Athletics twice, apply the first roll only if no circumstance modifiers, the higher of first and second can be applied if any tools or objects in the area can provide advantage to scaling the fence.
Midian looks for any objects to boost a climb or useful nearby handholds on buildings near the fence that might make it easier to clear it. Rolling Athletics twice, apply the first roll only if no circumstance modifiers, the higher of first and second can be applied if any tools or objects in the area can provide advantage to scaling the fence.
2
6
Or he just scrambles around at the base of a fence. If a guard with went him based on her earlier Persuasion, he might instruct the guard, "Climb up, then boost me," but I am unsure if any followed his instructions, or if he is alone.
[OOC: Taking the first roll, Midian is still on the street side of the fence being unable to successfully scale it and there being nothing in the immediate vicinity to help him with the task.
The nearest guard is the handleader back at the entrance to the tailor's shop about 40' away; it would seem that the possibility of there being a monster on the loose held their attention far more than Midian's rushed words that he said as he left the scene.
It is still Midian's turn. He can try again to scale the fence, but he will then end his turn just on the other side. Also, make another Perception check.]
Rollback Post to RevisionRollBack
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: Midian can roll twice for his failed Athletics checks, at least he might gain some experience out of your bad dice rolling luck.]
Midian is in the process of climbing the fence when he hears the growling of what sounds like a dog on the other side of the fence. This causes him to falter and he falls back to the ground, still on the street side of the fence.
Checking the area, he sees that little has changed outside the tailor's shop except that the Allus and the third town guard, who has the boy by the elbow, are walking up the street towards the handleader, who is still in place outside the shop's front door.
This post has potentially manipulated dice roll results.
Athletics re-rolls for exp:
3, 7
Hearing the dog, and realizing the fence is clearly a hurdle that was not meant for mortal men to bypass, Midian buries his vexation and Moves and Dashes to try to circle around back to the other side (he arbitrarily went "up" on the map before) to go back past the entrance, where the others are, and look for the other exit to the shop "down" on the map, looping around that side of the building. He will again attempt to recruit help as he goes, calling to the guards nearby as he reaches/passes their position, "This monster is a distraction, Moonson is likely escaping from the shop's other exit, two of you, come with me so we can cut him off." Persuasion - 8
Rollback Post to RevisionRollBack
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[OOC: Round #6
Initiative Order:
Midian: 22
Guard D: 18
Target #2: 12
Guard R: 8
Guard H: 5
Target A: 5
Basilly: 4
Friends Effect: 5 rounds
The updated map is here.
The grey rectangles represent some sort of furniture with clothes either stacked on them (those away from the walls) or hanging in them (those next to the walls). The brown rectangle with the small purple rectangle attached seems to be a changing area separated off from the rest of the room by a timber wall that doesn't extend to the ceiling. The dark brown rectangle looks to be a shop counter.
You need to indicate how far and in which direction Midian is going to move. Also, make a Perception check at Disadvantage.
Basilly's light is providing normal light for the area immediately inside the door, but the rest of the room has dim lighting. Therefore, for the Perception check I will take the best roll for the nearby area and the worst roll for the areas of the room further away.
]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Midian moves about 25 feet, taking cover behind the furniture object just “up” from Guard R.
Two perception checks:
20
17
[OOC: Take a look at the updated map and tell me if this is the position you want Midian to be in. This position is the result of a move of 25', or am I cutting corners too much.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
OOC: That is what I was envisioning, depending on the height of the furniture he might crouch to ensure he has at least partial, if not full, cover, depending on the object. He’s trying to get eyes on Moonson without charging too far in, away from the light source and the others.
[OOC: Round #6
Initiative Order:
Midian: 22
Guard D: 18
Target #2: 12
Guard R: 8
Guard H: 5
Target A: 5
Basilly: 4
Friends Effect: 5 rounds
]
Midian slips past the guard and moves quickly into the shop ducking down behind one of the tables full of clothes so that he is hidden from the doorway in the corner [OOC: i.e., the bottom left-hand corner of the map].
There is no one immediately visible in the shop and Midian is fairly sure that there is also no one hiding in the part of the shop that is directly illuminated by Basilly's light.
Looking closer to the entrance, Midian can see no other sign of entry other than the wooden bar that the guard broke when he forced entry. He knows that that doesn't mean that Moonson couldn't have used magic to gain entry, but it also means that there must be at least one other entrance to this shop as its owner could not leave the shop through the front door and lock it at the same time as there is no way to secure it from the outside.
He can also not hear anything, apart from the shouting of the approaching guard who is still calling on them to stop what they are doing.
[OOC: Midian still has 5' of movement and any appropriate Bonus Actions.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
“I don’t see him yet, Basilly,” Midian calls, “He’s likely withdrawing further inside. Have the guards follow, we can pursue.”
If allowable as a bonus action he will toss a random small object further into the room, on the off chance it might provoke a concealed Moonson or even a concealed familiar into revealing itself, but other than that, no specific bonus actions apply.
[OOC: Round #6
Initiative Order:
Midian: 22
Guard D: 18
Target #2: 12
Guard R: 8
Guard H: 5
Target A: 5
Basilly: 4
Friends Effect: 5 rounds
]
Midian snatches up an item of clothing from the long table he is hiding behind and throws it further into the room.
Nothing happens for a few seconds but then suddenly a deep red light flares up in the corner of the room where the changing area is.
Midian sees the grotesque shadow of something enormous with lots of legs fleetingly playing across the wall and ceiling and then the shadow is gone leaving just the blood-red glow.
"Gods!" exclaims the guard. "What is that?"
"What do you think you are doing?" Midian hears someone outside demand.
In response, Midian hears Basilly say, "Handleader, I am Basilly Cullen, Apprentice Seeker from the Temple of Donai. I think we have some sort of monster in this store and I think you need to get more of your men."
[OOC: It is now Midian's move in Round #7. You can see the updated map here.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Midian calls out, "There's definitely some kind of creature left here as a sentry. The door was barred from within, so there has to be another exit. We need to find it. Someone hold here and watch this door, I'll go with others to circle around and find the other shop entrance. If any of you guardsmen are familiar with the shop then lead the way."
Midian Moves and Dashes back out and begins circling around the shop to look for the other entrance he believes there to be, currently thinking Moonson summoned the creature or assigned his familiar to guard that entrance while he moves to escape from the other.
[OOC: When Midian leaves the shop, which way does he run? Left or Right?]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
If any of the guardsmen who routinely patrol this district are familiar with the layout of the shops including the clothing shop Moonson is holed up in, he would follow their lead. Otherwise, if when he was "south" on the map he got a glance of further "west" to see if it likely curved around for access, or if just prior to entering the shop he saw if further "north" it did the same, he would make his best judgment on which route is more likely to lead him to the alternate entrance/exit to the shop. Perception if needed: 8
If none of the guards have any input and his view of the two routes did not provide any real clues as to which is more likely to connect to the entrance, he goes, on a whim, 1 "up" on the map, or to his own left as he would be facing when exiting the shop.
[OOC: Round #7
Initiative Order:
Midian: 22
Guard D: 18
Target #2: 12
Guard R: 8
Guard H: 5
Target A: 5
Basilly: 4
Friends Effect: 6 rounds
]
The guard at the door allows Midian to slip past as he leaves the shop to stand next to him in the entrance.
"What do you think that red glow is?" he hears the man ask, but Midian attention is now on Basilly and the recently arrived guard who its seems is a handleader. These two trying to look past Midian and the guard in the doorway to see inside the shop.
With everyone seemingly more interested in the shop and the possible monster within it, Midian decides to strike off on his own and moves past Basilly and heads quickly up the road in a westerly direction [OOC: Remember, north is to the right on the map and up is therefore west].
[Midian has now left the prepared map, but that's okay. Please make another roll for Perception as it should be at Disadvantage because of the low light conditions.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Perception with Disadvantage: 15
If possible Midian would request, "One or two of you guards, with me, we need to cut off the other exit to this ship in case the suspect tries to escape that way." If a Persuasion roll is needed, it is: 23
Midian moves away up the street past another darkened entrance and comes to a tall wooden fence that blocks egress between this large building and the next on this side of the street. The fence is about 8' tall and bridges a 10' gap between the buildings. Midian has no idea what might be on the other side, but there may be a way to the rear of the buildings.
Glancing back the way he has come, he sees that Basilly has apparently entered the shop as he can only see the handleader at the entrance, the man's face lit by Basilly's light shining from within the building.
[OOC: Round #8
It is now Midian's turn in the next round.
Initiative Order:
Midian: 22
Guard D: 18
Target #2: 12
Guard R: 8
Guard H: 5
Target A: 5
Basilly: 4
Friends Effect: 7 rounds
]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Midian looks for any objects to boost a climb or useful nearby handholds on buildings near the fence that might make it easier to clear it. Rolling Athletics twice, apply the first roll only if no circumstance modifiers, the higher of first and second can be applied if any tools or objects in the area can provide advantage to scaling the fence.
2
6
Or he just scrambles around at the base of a fence. If a guard with went him based on her earlier Persuasion, he might instruct the guard, "Climb up, then boost me," but I am unsure if any followed his instructions, or if he is alone.
[OOC: Taking the first roll, Midian is still on the street side of the fence being unable to successfully scale it and there being nothing in the immediate vicinity to help him with the task.
The nearest guard is the handleader back at the entrance to the tailor's shop about 40' away; it would seem that the possibility of there being a monster on the loose held their attention far more than Midian's rushed words that he said as he left the scene.
It is still Midian's turn. He can try again to scale the fence, but he will then end his turn just on the other side. Also, make another Perception check.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Perception 6
Assuming he sees nothing and still believes this to be the most likely course to the building’s other exit, Midian tries again.
Athletics 18
[OOC: Midian can roll twice for his failed Athletics checks, at least he might gain some experience out of your bad dice rolling luck.]
Midian is in the process of climbing the fence when he hears the growling of what sounds like a dog on the other side of the fence. This causes him to falter and he falls back to the ground, still on the street side of the fence.
Checking the area, he sees that little has changed outside the tailor's shop except that the Allus and the third town guard, who has the boy by the elbow, are walking up the street towards the handleader, who is still in place outside the shop's front door.
[OOC: It is now Midian's move in Round #9.
Initiative Order:
Midian: 22
Guard D: 18
Target #2: 12
Guard R: 8
Guard H: 5
Target A: 5
Basilly: 4
Friends Effect: 8 rounds
]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Athletics re-rolls for exp:
3, 7
Hearing the dog, and realizing the fence is clearly a hurdle that was not meant for mortal men to bypass, Midian buries his vexation and Moves and Dashes to try to circle around back to the other side (he arbitrarily went "up" on the map before) to go back past the entrance, where the others are, and look for the other exit to the shop "down" on the map, looping around that side of the building. He will again attempt to recruit help as he goes, calling to the guards nearby as he reaches/passes their position, "This monster is a distraction, Moonson is likely escaping from the shop's other exit, two of you, come with me so we can cut him off." Persuasion - 8