Pike somewhat glumly counts piles of coins. “Not sure what I’m doin’ here. Got enough money here to last a while. Got nothing to prove to myself nor any other. I guess fighting is all I know and this is as good a place to do it as anywhere.”
When next you are all summoned to the observation area, the arena Master once more is seated on his throne. There are a few different faces now, Karnys has left and is replaced by a hulking half-orc warrior. A centaur is quite conspicuous as he stomps his hooves nearby. A dragonborn has once more joined the ranks as well. To one side a yellow-haired beauty wears full plate and has a longsword. Ethan has returned again, looking as determined as ever.
"So, as you can see, the weak are being sifted and stronger warriors found to replace them." The Arena Master says with a sound of satisfaction in his voice. "Now we will test your metal against the dead and undead..." He pauses a moment, looking you over, then you find yourself in the arena once more.
Both Banshee move North to the top of the pillar north of them. They each use Horrifying Visage. Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.
Ogguimash, Eldon, Leann, Lucky, and Wilm need to give 2 saves for frightened... Please do so when you post your actions for this round.
This post has potentially manipulated dice roll results.
Save 1: 21
Save 2: 20
Og lets out a rumbling laugh at his foe's puny attempt at frightening him, and draws his massive greatsword. As he brandishes it, flames spring up along the length. He'll move up to AG46, and begin carving into the spectral warrior there.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Kellin pulls a wand from his belt and sends a mote of fire streaking down to explode. The area catches Girallon Zombie 2, 3, and 4, as well as the T-Rex Zombie. DC 15 Dex for half, 25 fire.
Og lets out a rumbling laugh at his foe's puny attempt at frightening him, and draws his massive greatsword. As he brandishes it, flames spring up along the length. He'll move up to AG46, and begin carving into the spectral warrior there.
Attack 1: 24 Damage: 14 slashing and 2 fire
Attack 2: 10 Damage: 12 slashing and 3 fire
Action: Attack
Bonus action: activate flame tongue greatsword
your first strike slams into the phantom warrior, the magical blade gaining purchase on the phantom and cleaving into it. The second blade is deflected by his armor though.
This post has potentially manipulated dice roll results.
The Girallon Zombies move in, using their aggressive trait to get right in to where the grup is currently. #2 attacks Kellin... Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 9 piercing damage. Claw. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Claw. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 6 slashing damage. Claw. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 8 slashing damage. Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
#4 attacks Kyrah... Bite. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 10 piercing damage. Claw. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 6 slashing damage. Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 8 slashing damage. Claw. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 6 slashing damage. Claw. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
#4 attacks Pike... (Pike, I believe you get an attack of opportunity, if you choose to take it, s the zombie moves into your reach. If that is true, you can use it as well.) Bite. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 7 piercing damage. Claw. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 6 slashing damage. Claw. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 7 slashing damage. Claw. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Claw. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
#1 moves to attack Bennin... Bennin takes an attack of opportunity as it enters his reach... 28 damage: 6
The one moving towards Bennin is stopped in its tracks, unable to move further this round.
This post has potentially manipulated dice roll results.
Korynn drops into his fluid stance, and moves over to his right, straight on with the deathlock but with some distance between them. He closes his eyes and reaches out, and a ghostly skeletal hand descends on the deathlock.
The Girallon Zombies move in, using their aggressive trait to get right in to where the grup is currently. #2 attacks Kellin... Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 piercing damage. Claw. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 8 slashing damage. Claw. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 7 slashing damage. Claw. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 8 slashing damage. Claw. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
#4 attacks Kyrah... Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 9 piercing damage. Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage. Claw. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Claw. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 7 slashing damage. Claw. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
#4 attacks Pike... (Pike, I believe you get an attack of opportunity, if you choose to take it, s the zombie moves into your reach. If that is true, you can use it as well.) Bite. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 9 piercing damage. Claw. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 7 slashing damage. Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Claw. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 8 slashing damage. Claw. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
#1 moves to attack Bennin... Bennin takes an attack of opportunity as it enters his reach... 23 damage: 7
The one moving towards Bennin is stopped in its tracks, unable to move further this round.
Pike takes his attack of opportunity on the first enemy to enter his reach.
Using GWM to Hit, no advantage or disadvantage: 19 If a hit magical piercing damage of: 17
Leon strides towards the other deathlock. He casts a spell, his form merging with illusions that twist around him. As he nears the deathlock his blade flashes into fire.
Actually, this would have happened on round 6, you were a round off, and it never happened, since the Arena Master stopped things after round 5.
:(
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
I return to my room. I have stocked up heavily on gear and i eagerly await my next challenge.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Udo will return to his room to prepare for the upcoming fight.
Pike somewhat glumly counts piles of coins. “Not sure what I’m doin’ here. Got enough money here to last a while. Got nothing to prove to myself nor any other. I guess fighting is all I know and this is as good a place to do it as anywhere.”
In preparation for her next fight, Yuno goes to buy some potions and to try and trade in her Plate Mail for Half-Plate.
Also wand recharge: 7
When next you are all summoned to the observation area, the arena Master once more is seated on his throne. There are a few different faces now, Karnys has left and is replaced by a hulking half-orc warrior. A centaur is quite conspicuous as he stomps his hooves nearby. A dragonborn has once more joined the ranks as well. To one side a yellow-haired beauty wears full plate and has a longsword. Ethan has returned again, looking as determined as ever.
"So, as you can see, the weak are being sifted and stronger warriors found to replace them." The Arena Master says with a sound of satisfaction in his voice. "Now we will test your metal against the dead and undead..." He pauses a moment, looking you over, then you find yourself in the arena once more.
Korynn and Ogguimash can post now.
Both Banshee move North to the top of the pillar north of them. They each use Horrifying Visage.
Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.
Ogguimash, Eldon, Leann, Lucky, and Wilm need to give 2 saves for frightened... Please do so when you post your actions for this round.
Save 1: 21
Save 2: 20
Og lets out a rumbling laugh at his foe's puny attempt at frightening him, and draws his massive greatsword. As he brandishes it, flames spring up along the length. He'll move up to AG46, and begin carving into the spectral warrior there.
Attack 1: 15 Damage: 13 slashing and 7 fire
Attack 2: 13 Damage: 15 slashing and 7 fire
Action: Attack
Bonus action: activate flame tongue greatsword
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(It's been way too long since I've played this character, forgot I had GWM. Too late now. Also wow, that flame tongue damage is godawful.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kellin pulls a wand from his belt and sends a mote of fire streaking down to explode. The area catches Girallon Zombie 2, 3, and 4, as well as the T-Rex Zombie.
DC 15 Dex for half, 25 fire.
GZ2 dex ... 10
GZ3 dex ... 19
GZ4 dex ... 6
T-rex dex ... 10
your first strike slams into the phantom warrior, the magical blade gaining purchase on the phantom and cleaving into it. The second blade is deflected by his armor though.
The Girallon Zombies move in, using their aggressive trait to get right in to where the grup is currently.
#2 attacks Kellin...
Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 9 piercing damage.
Claw. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Claw. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
Claw. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 8 slashing damage.
Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
#4 attacks Kyrah...
Bite. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 10 piercing damage.
Claw. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 8 slashing damage.
Claw. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
Claw. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
#4 attacks Pike...
(Pike, I believe you get an attack of opportunity, if you choose to take it, s the zombie moves into your reach. If that is true, you can use it as well.)
Bite. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 7 piercing damage.
Claw. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
Claw. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
Claw. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Claw. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
#1 moves to attack Bennin...
Bennin takes an attack of opportunity as it enters his reach...
28 damage: 6
The one moving towards Bennin is stopped in its tracks, unable to move further this round.
OOC: I have a cloak of displacement, they need to attack with disadvantage... when i said i took my character to a whole new level, i wasn't joking...
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
#3 attacks Kyrah...
Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 9 piercing damage. (disadvantage roll: 23)
Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage. (disadvantage roll: 23)
Claw. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 5 slashing damage. (disadvantage roll: 7)
Claw. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 7 slashing damage. (disadvantage roll: 24)
Claw. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 7 slashing damage. (disadvantage roll: 26)
(Note, the first hit on you makes the disadvantage rolls go away for the rest, so only apply those up till you get a hit on you.)
Korynn drops into his fluid stance, and moves over to his right, straight on with the deathlock but with some distance between them. He closes his eyes and reaches out, and a ghostly skeletal hand descends on the deathlock.
Bonus Action: bladesong
Action: chill touch
Attack: 26 Damage: 9
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Pike takes his attack of opportunity on the first enemy to enter his reach.
Using GWM to Hit, no advantage or disadvantage: 19
If a hit magical piercing damage of: 17
Leon strides towards the other deathlock. He casts a spell, his form merging with illusions that twist around him. As he nears the deathlock his blade flashes into fire.
Movement: 30 feet SW towards the deathlock there.
Bonus Action: activate flaming sword.
Action: mirror image