Aster wil take the scroll then. He has access to the cleric spell list. twice actually. And while i dont know your reasons to multiclass in terms of character, i personally do think we have enough healing if that should be the reason.
(No, not really for healing. She is going to go into Tempest domain - I feel it really fits her character and personality. It will give a lot of spell versatility.)
(Life cleric with goodberry is an insane combo. With variant human(magic initiate druid) you could heal a fix 40hp at first level. But tempest is also amazing. I thought it would not be about healing, as 3 party members have access to cure wounds)
Serwa stares at the corpse of the one-eyed creature. "How detestable, to hunt by weaponizing hatred and doubt. I'll sing a song about you later, dead hate-beast."
Serwa briefly glances at the the ravine a bit more before climbing back up to ensure they didn't miss any other treasure, or threats, then rejoins those up top. "I guess we're ready to go on then, if everyone is fine."
As you reassess the cavern, you take note of the heavy wood and iron door that is set back into the wall to the northwest; a key hole can be seen near the latch. To the northeast, up a ten foot rocky slide of rubble is a rough opening out of which a dim, yellow light spills. And lastly, in the southeast corner a dark narrow passage turns sharply to the east.
This post has potentially manipulated dice roll results.
"Locked door, pile of rubble, or that passage," Serwa flatly sums up the options, as she sees them. "I think I'll check out the rubble, see if I can move enough of it to see what's back there."
Athletics if needed: 21
Serwa tries to move the rubble aside, carefully, in order to avoid a cave in or getting buried beneath it.
Serwa - you climb the slope, with Tomora following close behind. You discover the opening is actually wide enough to pass through. Through the opening you see a room that is walled with cut stone blocks and paved with flagstones. Several barrels are stored against the walls here, along with a number of empty crates, straw for packing, hammers, pry bars, and nails. A lit oil lantern has been left hanging on the wall near a door on the north side of the room, which is been left opened slightly.
Serwa points to the door with her Halberd, and looks to the more stealth-inclined party members. "One of you want to check it our first, quietly? Or should we go in loud?"
The monk takes a long look at that locked door. With a rueful frown, he turns away and hastens to follow the others. Peering past the others, he says quietly, "It's usually a good idea to know what you're barging into. Mind if I take a peek?" He slips forward. (If the door opens toward the party, then rather than take a look through the door Xianon will step to the other side and check the hinges any signs it might creak (rust, or lubricant, or unusual wear).)
Xianon - you peek through the crack in the doorway an see that it leads to a dim hallway going east-west, all seems to be quite.
The door opens without too much noise. You poke your head out and glance both directions. To the east, about fifteen feet away, the corridor is blocked by a closed wooden door. Just to the west the passage descends a flight of stairs to a lower level.
“Does lower get us closer to the Redbrands, or further,” Serwa says, thinking out loud to herself and the others. “Maybe it’s a crypt for their fallen lieutenants. Or maybe it’s going to become one and they just don’t know it yet.”
She stares off, icy and distant, clearly picturing something that likely no one wants to see. After the moment passes she abruptly adds, “So which way do you want to go? Someone could come at us from below while we deal with that room, and a room can be a place where we could be trapped. But so could our enemies if we corner them. I’ve talked myself into it- I like the door.” She says this in her usual flat banter tone, clearly more of a suggestion of her whim than anything resembling a “leader giving an order.”
The monk shrugs. "I expect we'll have to clear both avenues before we leave," he says indifferently. His tone changes, though, as he says, "Though I suppose up means the main doors. It might be nice to end there, and just saunter out when we're done."
Tomora follows along, keeping an eye on the stairway behind the party.
As you approach the door you can make out a faint rattling sound followed by shouts and groans and a sudden gabble of muffled voices. The door has a simple latch without any type of lock.
Tomora follows along, keeping an eye on the stairway behind the party.
As you approach the door you can make out a faint rattling sound followed by shouts and groans and a sudden gabble of muffled voices. The door has a simple latch without any type of lock.
Serwa opens the door, unsure if the hinge will squeak, she opts for quick and controlled, over slow, as that might just prolong any noise it makes, pushing or pulling it open, depending on hinge direction, and then halting its movement before it collides with a wall.
This post has potentially manipulated dice roll results.
Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped. An arched recess on the south wall appears to be the back side of a secret stone door. There is closed wooden door to the north, along the west wall.
Four tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them. the four smell of ale and look inebriated. They stare at Serwa in confusion for a moment.
(Party initiative: 14)
(Redbrand's Initiative: 19)
(The party has initiative now)
The group of Redbrands have wide-eyed, stupefied looks of terror on their faces as an armored angel of death descends on them (assuming Serwa charges in).
(I will treat them like a swarm for the most part so you don't necessarily need to say which enemy you are targeting, unless there are special circumstances)
As the stupefied gamblers gawk at armored death, the little blue elf nimbly slips through. He leaps up onto the table and begins kicking the seated ruffians.
Attack: 18 Damage: 7
Attack: 6 Damage: 4
Xianon has deliberately made himself the enemies' focus. He'll use his ki to dodge, giving all attackers this round disadvantage on their attack rolls.
The drunken Redbrands haven't even collected their senses enough to draw their blades by the time Xianon lands on the table and begins delivering blows. (They are surprised this round so they won't actually make any attacks - save your Ki for next round)
Rollback Post to RevisionRollBack
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Aster wil take the scroll then. He has access to the cleric spell list. twice actually. And while i dont know your reasons to multiclass in terms of character, i personally do think we have enough healing if that should be the reason.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
(No, not really for healing. She is going to go into Tempest domain - I feel it really fits her character and personality. It will give a lot of spell versatility.)
(Life cleric with goodberry is an insane combo. With variant human(magic initiate druid) you could heal a fix 40hp at first level. But tempest is also amazing. I thought it would not be about healing, as 3 party members have access to cure wounds)
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Serwa stares at the corpse of the one-eyed creature. "How detestable, to hunt by weaponizing hatred and doubt. I'll sing a song about you later, dead hate-beast."
Serwa briefly glances at the the ravine a bit more before climbing back up to ensure they didn't miss any other treasure, or threats, then rejoins those up top. "I guess we're ready to go on then, if everyone is fine."
As you reassess the cavern, you take note of the heavy wood and iron door that is set back into the wall to the northwest; a key hole can be seen near the latch. To the northeast, up a ten foot rocky slide of rubble is a rough opening out of which a dim, yellow light spills. And lastly, in the southeast corner a dark narrow passage turns sharply to the east.
(Map: https://docs.google.com/drawings/d/173GAVH3gGohq-wnc-IQsJhBtPzOavL8nXg0URDLS748/edit?usp=sharing)
"Locked door, pile of rubble, or that passage," Serwa flatly sums up the options, as she sees them. "I think I'll check out the rubble, see if I can move enough of it to see what's back there."
Athletics if needed: 21
Serwa tries to move the rubble aside, carefully, in order to avoid a cave in or getting buried beneath it.
Serwa - you climb the slope, with Tomora following close behind. You discover the opening is actually wide enough to pass through. Through the opening you see a room that is walled with cut stone blocks and paved with flagstones. Several barrels are stored against the walls here, along with a number of empty crates, straw for packing, hammers, pry bars, and nails. A lit oil lantern has been left hanging on the wall near a door on the north side of the room, which is been left opened slightly.
Serwa points to the door with her Halberd, and looks to the more stealth-inclined party members. "One of you want to check it our first, quietly? Or should we go in loud?"
Xianon Lathalas
The monk takes a long look at that locked door. With a rueful frown, he turns away and hastens to follow the others. Peering past the others, he says quietly, "It's usually a good idea to know what you're barging into. Mind if I take a peek?" He slips forward. (If the door opens toward the party, then rather than take a look through the door Xianon will step to the other side and check the hinges any signs it might creak (rust, or lubricant, or unusual wear).)
Serwa gestures and steps back, “I would say be my guest, but I think we just killed the closest thing this place has to a home owner.”
Xianon - you peek through the crack in the doorway an see that it leads to a dim hallway going east-west, all seems to be quite.
The door opens without too much noise. You poke your head out and glance both directions. To the east, about fifteen feet away, the corridor is blocked by a closed wooden door. Just to the west the passage descends a flight of stairs to a lower level.
(I'll update the map when I can)
“Does lower get us closer to the Redbrands, or further,” Serwa says, thinking out loud to herself and the others. “Maybe it’s a crypt for their fallen lieutenants. Or maybe it’s going to become one and they just don’t know it yet.”
She stares off, icy and distant, clearly picturing something that likely no one wants to see. After the moment passes she abruptly adds, “So which way do you want to go? Someone could come at us from below while we deal with that room, and a room can be a place where we could be trapped. But so could our enemies if we corner them. I’ve talked myself into it- I like the door.” She says this in her usual flat banter tone, clearly more of a suggestion of her whim than anything resembling a “leader giving an order.”
And i like when i dont have to be the first one going through
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Xianon Lathalas
The monk shrugs. "I expect we'll have to clear both avenues before we leave," he says indifferently. His tone changes, though, as he says, "Though I suppose up means the main doors. It might be nice to end there, and just saunter out when we're done."
“Here we go then. It’s a door, not much point worrying about stealth,” Serwa says. “I’ll take the front.” She checks the door to see if it is locked.
Tomora follows along, keeping an eye on the stairway behind the party.
As you approach the door you can make out a faint rattling sound followed by shouts and groans and a sudden gabble of muffled voices. The door has a simple latch without any type of lock.
Serwa opens the door, unsure if the hinge will squeak, she opts for quick and controlled, over slow, as that might just prolong any noise it makes, pushing or pulling it open, depending on hinge direction, and then halting its movement before it collides with a wall.
Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped. An arched recess on the south wall appears to be the back side of a secret stone door. There is closed wooden door to the north, along the west wall.
Four tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them. the four smell of ale and look inebriated. They stare at Serwa in confusion for a moment.
(Party initiative: 14)
(Redbrand's Initiative: 19)
(The party has initiative now)
The group of Redbrands have wide-eyed, stupefied looks of terror on their faces as an armored angel of death descends on them (assuming Serwa charges in).
(I will treat them like a swarm for the most part so you don't necessarily need to say which enemy you are targeting, unless there are special circumstances)
(Map: https://docs.google.com/drawings/d/173GAVH3gGohq-wnc-IQsJhBtPzOavL8nXg0URDLS748/edit?usp=sharing)
Xianon Lathalas
As the stupefied gamblers gawk at armored death, the little blue elf nimbly slips through. He leaps up onto the table and begins kicking the seated ruffians.
Attack: 18 Damage: 7
Attack: 6 Damage: 4
Xianon has deliberately made himself the enemies' focus. He'll use his ki to dodge, giving all attackers this round disadvantage on their attack rolls.
The drunken Redbrands haven't even collected their senses enough to draw their blades by the time Xianon lands on the table and begins delivering blows. (They are surprised this round so they won't actually make any attacks - save your Ki for next round)