This post has potentially manipulated dice roll results.
Aster would have walked with the group.
If there is still some wood close to a goblin (within 5ft) aster casts create bonfire. each goblin within 5ft has to succeed on a dc13 dex save or take 7 fire damage.
If both would be out of range, he casts guiding bolt at the goblin that has not been hit. Attack: 23 Damage: 19
If neccessairy aster will move to get a better view of the area, to try and eliminate partial cover.
ooc: You all seem to be active when i am sleeping. im sorry if that slows down the flow of the game.
This post has potentially manipulated dice roll results.
Tomora finishes off the first goblin with her flame, slamming into its body and leaving it collapsed and smoldering on the ground. Goblin 2’s dex save: 22
Reacting quickly, the second goblin sidesteps as the bonfire erupts beneath him. He glances over at his friends smoking corpse, throws his bow to the ground and says “No kill! No kill! Me do anything, please no kill!”
You’re up, party
(OOC: yea things do seem to be moving pretty well, already on post #83 and we started only ~4 days ago)
The monk has already pulled back to deliver a vicious left and has to stop halfway. Resisting the temptation to deliver it anyway, he steps back, still on guard but not aggressive. He watches the goblin while talking like it isn't there.
"Well, this is unpleasant. We can't leave him behind, and we certainly can't take him with us."
"But we can tie him to a tree and knock him out, I know how to make people more alive so i sure as hell know how to make them less alive." Aster turns to the goblin: "But whatever we do, you better be quiet or you will be dead bevore you can say Halberd." He says while nodding to serwa
Tomora, you hear the gentle stream flowing down through the cave as well as the sounds of wolves snarling. With your perception, you can tell that they seem to be pretty close, but not coming any closer.
The quivering goblin nods to you, Aster, a slight whimper escaping his mouth.
"But we can tie him to a tree and knock him out, I know how to make people more alive so i sure as hell know how to make them less alive." Aster turns to the goblin: "But whatever we do, you better be quiet or you will be dead bevore you can say Halberd." He says while nodding to serwa
"Please say Halberd," Serwa says menacingly. "If you just cooperate and tell us whether our companions are dead or alive, and how many allies you have inside, and any traps or ambushes they'll have waiting for us, my friends will just tie you to a tree and knock you out, and I won't get to cleave your head off. So please, don't volunteer any information. You're loyal, right? You wouldn't betray your allies under threat of death."
Xianon mutters something in Elvish. "I'll leave his fate to you two," he says to Aster and Serwa, and he withdraws closer to where Tomora by the mouth of the cave. "I'll keep watch," he offers. Stationing himself across the cave mouth, he peers into the gloom.
"Wolves inside..."Tomora wispers to Xianon and begins to chant quietly while focusing on her totem as she ritual casts Speak with Animals. (Her intent is to spend 10 minutes ritual casting while the others deal with the goblin, finishing about the same time)
„what my friend here wants to tell you is that she would very much enjoy to end you, so dont give her any reason. Tell us what we want to know voluntarily and save yourself from from pain. Belive me, i know what wounds are most painfull. Talk and we let you live, or at the very least end you quickly, without suffering.“
OOC: Also, I am typing from my phone and not my pc and I have yet to figure out how to roll from the phone, so if someone would care to roll 2d20, take the higher and add 4, for the Intimidate, we can move on with the scene. Otherwise I will roll next time I am at my pc. I am fine with others rolling for me.
This post has potentially manipulated dice roll results.
Intimidation: 24
The goblin begins shaking even more, and squeals out “Human alive, kept here in eating cave! Dwarf taken to King Grol in Cragmaw Castle! Only trap in cave is flooding, if goblin scout see you he call for flood down main tunnel. Fewer than twenty of us in cave, we lead by Bugbear Klarg and goblin Yeemik. I tell you what you want, please no kill!”
Serwa continues to posture menacingly, her gaze cold and bloodthirsty, but her companions likely realize she is playing the part needed to get information out of the surrendered goblin, at least in part.
“Crap, he cooperated. Looks like it’s rope and a concussion for this guy,” Serwa drags her halberd behind her, looking toward the cave entrance. “Guess they are alive. I’m surprised. Knowing about the scout is good. If it’s just one scout ready to flood the entryway, I guess we should go with the idea of sending one of ours ahead to take out that scout, so we don’t get flooded, and then the rest of us can follow behind once that’s taken care of.”
When Aster and Serwa are about done securing the goblin, Tomora will finish ritual casting Speak with Animals. She will then listen to the snarling and growling of the wolves, trying to comprehend what they may be communicating to each other. She will try to gleen any insights about their state of mind and their condition.
(Effectively she is trying to eavesdrop on the wolves to find out if they are captive or free, hungry or well-fed, etc. Not sure if the spell can be used that way, but I'll give it a try :)
You hear some of what they’re saying, things like “Meat! Meat!”, “I smell meat!”, etc., go ahead and give me an insight/animal handling check, your choice, to determine the state that they’re in.
Aster would have walked with the group.
If there is still some wood close to a goblin (within 5ft) aster casts create bonfire. each goblin within 5ft has to succeed on a dc13 dex save or take 7 fire damage.
If both would be out of range, he casts guiding bolt at the goblin that has not been hit. Attack: 23 Damage: 19
If neccessairy aster will move to get a better view of the area, to try and eliminate partial cover.
ooc: You all seem to be active when i am sleeping. im sorry if that slows down the flow of the game.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
OOC: No worries! The game is still going at a brisker/ more consistent pace than many, so that’s good!
Tomora finishes off the first goblin with her flame, slamming into its body and leaving it collapsed and smoldering on the ground.
Goblin 2’s dex save: 22
Reacting quickly, the second goblin sidesteps as the bonfire erupts beneath him. He glances over at his friends smoking corpse, throws his bow to the ground and says “No kill! No kill! Me do anything, please no kill!”
You’re up, party
(OOC: yea things do seem to be moving pretty well, already on post #83 and we started only ~4 days ago)
Xianon Lathalas
The monk has already pulled back to deliver a vicious left and has to stop halfway. Resisting the temptation to deliver it anyway, he steps back, still on guard but not aggressive. He watches the goblin while talking like it isn't there.
"Well, this is unpleasant. We can't leave him behind, and we certainly can't take him with us."
Tomora remains at the side of the cave entrance, watching and listening for any movement (Perception check if needed:4). "I got some rope..."
"But we can tie him to a tree and knock him out, I know how to make people more alive so i sure as hell know how to make them less alive." Aster turns to the goblin: "But whatever we do, you better be quiet or you will be dead bevore you can say Halberd." He says while nodding to serwa
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Tomora, you hear the gentle stream flowing down through the cave as well as the sounds of wolves snarling. With your perception, you can tell that they seem to be pretty close, but not coming any closer.
The quivering goblin nods to you, Aster, a slight whimper escaping his mouth.
"Please say Halberd," Serwa says menacingly. "If you just cooperate and tell us whether our companions are dead or alive, and how many allies you have inside, and any traps or ambushes they'll have waiting for us, my friends will just tie you to a tree and knock you out, and I won't get to cleave your head off. So please, don't volunteer any information. You're loyal, right? You wouldn't betray your allies under threat of death."
Xianon Lathalas
Xianon mutters something in Elvish. "I'll leave his fate to you two," he says to Aster and Serwa, and he withdraws closer to where Tomora by the mouth of the cave. "I'll keep watch," he offers. Stationing himself across the cave mouth, he peers into the gloom.
"Wolves inside..."
Tomora wispers to Xianon and begins to chant quietly while focusing on her totem as she ritual casts Speak with Animals. (Her intent is to spend 10 minutes ritual casting while the others deal with the goblin, finishing about the same time)„what my friend here wants to tell you is that she would very much enjoy to end you, so dont give her any reason. Tell us what we want to know voluntarily and save yourself from from pain. Belive me, i know what wounds are most painfull. Talk and we let you live, or at the very least end you quickly, without suffering.“
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Give me an intimidation check, either separately Serwa and Aster or one of you with advantage.
Serwa has a +4 so for math having her roll with advantage might work out best for us, I think Aster has a +3 intimidate?
OOC: Also, I am typing from my phone and not my pc and I have yet to figure out how to roll from the phone, so if someone would care to roll 2d20, take the higher and add 4, for the Intimidate, we can move on with the scene. Otherwise I will roll next time I am at my pc. I am fine with others rolling for me.
Intimidation: 24
The goblin begins shaking even more, and squeals out “Human alive, kept here in eating cave! Dwarf taken to King Grol in Cragmaw Castle! Only trap in cave is flooding, if goblin scout see you he call for flood down main tunnel. Fewer than twenty of us in cave, we lead by Bugbear Klarg and goblin Yeemik. I tell you what you want, please no kill!”
Serwa continues to posture menacingly, her gaze cold and bloodthirsty, but her companions likely realize she is playing the part needed to get information out of the surrendered goblin, at least in part.
“Crap, he cooperated. Looks like it’s rope and a concussion for this guy,” Serwa drags her halberd behind her, looking toward the cave entrance. “Guess they are alive. I’m surprised. Knowing about the scout is good. If it’s just one scout ready to flood the entryway, I guess we should go with the idea of sending one of ours ahead to take out that scout, so we don’t get flooded, and then the rest of us can follow behind once that’s taken care of.”
When Aster and Serwa are about done securing the goblin, Tomora will finish ritual casting Speak with Animals. She will then listen to the snarling and growling of the wolves, trying to comprehend what they may be communicating to each other. She will try to gleen any insights about their state of mind and their condition.
(Effectively she is trying to eavesdrop on the wolves to find out if they are captive or free, hungry or well-fed, etc. Not sure if the spell can be used that way, but I'll give it a try :)
You hear some of what they’re saying, things like “Meat! Meat!”, “I smell meat!”, etc., go ahead and give me an insight/animal handling check, your choice, to determine the state that they’re in.
Animal Handling:18
(Also, feel free to roll for me any time)