Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Davian works his druidic magic, causing the heat to rise on the priest's armor. He gasps in pain, but stays on his feet.
Rubin fires off a furious barrage of bolts, but only one finds its mark.
(Tyde and Kethra are up)
(Feels like I always roll low on Jairus's initiative for some reason.)
OOC- Thats Ok, it works for me, 5e has no Delay option so it gives more chances for someone to close to melee with an ally, so Jairus is more likely to have a sneak attack target. :)
(Rubin, Kethra, Davian and Tyde are up. All 7 are arranged in a semicircle around a campfire, the closest two about 30 feet away from you. The priest is on the other side of the fire, the reavers on each end of the semicircle.)
You idiot, the one who hesitates first is the one who dies!
Thinking back to her Master's words, Kethra's pale blue eyes lacking in pigment will shift to bloodshot red (bonus action rage), will run towards one of the reavers and make an attack with her one sided blade (longsword, using two hands).
OOC- Thats Ok, it works for me, 5e has no Delay option so it gives more chances for someone to close to melee with an ally, so Jairus is more likely to have a sneak attack target. :)
(There's always the Ready action when you get to the point that Sneak matters more than getting two shots...)
OOC: For sure, for a pure rogue build Ready is a great option for that. For Jairus' build, at present, the second shot is a bit more important than the sneak attack. But who knows where the build will go in the long run!
This post has potentially manipulated dice roll results.
Kethra brutally separates the reaver’s head from his body.
The priest grunts in pain, but manages to gasp out an incantation. He flicks his hand towards Wolf-Davian, and a shard of ice shatters against his fur.
Attack: 7 Damage: 2
Davian must also make a DC 13 Dex save or take 7 cold damage, whether the attack hits or not.
The remaining reaver will also converge on Davian, recognizing him as the source of the spell cast on the priest.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC: For sure, for a pure rogue build Ready is a great option for that. For Jairus' build, at present, the second shot is a bit more important than the sneak attack. But who knows where the build will go in the long run!
(Oh right, sorry! I forgot we were both multiclassing lol. What about opening with the Hide action somewhere to get advantage on all your next attacks? It's what I usually do when playing someone sneaky, except for one DM I play with who constantly has teleporting monsters and would teleport at an angle so they can just see me normally. #-_- )
(And to everyone, it just occurred to me that this party does not have any typical "heavy guy in heavy armor" so what do you all think of traveling steathily from now on unless time calls for it?)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC: Do you mean the reaver died from Davian's round 2 attack? Were there Bandits going in between there? Jairus' attack on the Reaver threatening Davian took place near the bottom of round 1, just before the Bandit turn, I believe, and prior to any Round 2 attacks.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As a reaction on the bandit's turn, when he hits Tyde, Tyde will cast Shield to protect himself from harm.
(ooc: when the four bandits back up 30 feet I'm guessing they are on the opposite side of the fire than us?... how close to each other do they remain?... how many can I get with the Shatter spell's 10 foot radius?)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
CON save vs. DC 13 or take 7 thunder damage. Successful save is half damage.
"Beware! The Storm's Thunder also strikes... there." And Tyde will now point to where the bandits have retreated to.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Bandit 1: 9
Bandit 2: 18
Bandit 3: 6
Bandit 4: 21
Bandit 5: 6
Reaver 1: 18
Reaver 2: 6
Priest: 15
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
3 bandits succeed, no one else does.
(Kethra is up)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC- Thats Ok, it works for me, 5e has no Delay option so it gives more chances for someone to close to melee with an ally, so Jairus is more likely to have a sneak attack target. :)
You idiot, the one who hesitates first is the one who dies!
Thinking back to her Master's words, Kethra's pale blue eyes lacking in pigment will shift to bloodshot red (bonus action rage), will run towards one of the reavers and make an attack with her one sided blade (longsword, using two hands).
Attack: 19 Damage: 14
(There's always the Ready action when you get to the point that Sneak matters more than getting two shots...)
OOC: For sure, for a pure rogue build Ready is a great option for that. For Jairus' build, at present, the second shot is a bit more important than the sneak attack. But who knows where the build will go in the long run!
Kethra brutally separates the reaver’s head from his body.
The priest grunts in pain, but manages to gasp out an incantation. He flicks his hand towards Wolf-Davian, and a shard of ice shatters against his fur.
Attack: 7 Damage: 2
Davian must also make a DC 13 Dex save or take 7 cold damage, whether the attack hits or not.
The remaining reaver will also converge on Davian, recognizing him as the source of the spell cast on the priest.
Attack: 6 Damage: 4
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus is up. Kethra is near one bandit, but not within 5 feet. Davian is next to the remaining reaver.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dex Save 18
Wolf-Davian pounces at the reaver (I'm assuming there are no allies within 5ft of Mr doggo)
Attack: 18 Damage: 14
(DC 13 strength save or be knocked prone)
(Apologies. Just reread the last few posts. I jumped ahead in initiative. Forget the attacks etc. Just the Dex save stands)
Jairus attacks, firing first on the Reaver adjacent to Davian with his Attack Action using the hand crossbow.
Attack Action Attack Roll:20
Damage, non magic piercing, including sneak attack, as the enemy is adjacent to an ally: 11
If the enemy Reaver does not drop will fire on it again, if it does drop, he takes his second shot against another target, the bandit close to Kethra.
Bonus action Attack roll: 15
Damage roll, non magic piercing: 8
(Oh right, sorry! I forgot we were both multiclassing lol. What about opening with the Hide action somewhere to get advantage on all your next attacks? It's what I usually do when playing someone sneaky, except for one DM I play with who constantly has teleporting monsters and would teleport at an angle so they can just see me normally. #-_- )
(And to everyone, it just occurred to me that this party does not have any typical "heavy guy in heavy armor" so what do you all think of traveling steathily from now on unless time calls for it?)
OOC: I am all for stealth when moving.
On Initiaitve I think we are up to the Bandits at initiative 5.
(Damian killed his reaver.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC: Do you mean the reaver died from Davian's round 2 attack? Were there Bandits going in between there? Jairus' attack on the Reaver threatening Davian took place near the bottom of round 1, just before the Bandit turn, I believe, and prior to any Round 2 attacks.
(Sorry, I knew that and forgot to post that, then forgot it again.)
Jairus drops the second reaver.
Four bandits will back up 30 feet and fire at Davian, Kethra and Tyde twice.
Davian attack: 23 Damage: 5
Kethra attack: 13 Damage: 3
Tyde attack: 24 Damage: 7
x2: 9 Damage: 8
The fifth will close into melee with Kethra.
Attack: 6 Damage: 7
(Everyone but Jairus is up)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As a reaction on the bandit's turn, when he hits Tyde, Tyde will cast Shield to protect himself from harm.
(ooc: when the four bandits back up 30 feet I'm guessing they are on the opposite side of the fire than us?... how close to each other do they remain?... how many can I get with the Shatter spell's 10 foot radius?)
You can get all 4.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((How far is the priest from Doggos position? ))
The priest is 20 feet away from doggo.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
CON save vs. DC 13 or take 7 thunder damage. Successful save is half damage.
"Beware! The Storm's Thunder also strikes... there." And Tyde will now point to where the bandits have retreated to.
Save 1: 17
Save 4: 15
(2 and 3 are dead no matter what. 5 is in melee with Kethra.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)