Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The passage leads to the south and a little east, this one slightly more roughly cut than the others. It then evens out (both in direction and style) and continues fully south, eventually ending in a door, a massive stone one with pull rings. When opened (there are no traps), you see a larger room—50 feet by 50 feet, hewn out of rock. The floor is rough but flat, the walls show the chisel-marks of the original builders, and the ceiling is about ten feet high. Identical stone doors with iron pull-ring handles stand in the middle of the east, north (the one you came through), and west walls.
In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and legs. These pieces have been reassembled and held together and upright in a stout wooden frame. A dagger along with several coins and gems lie on the floor in front of the statue, surrounded by an ring of fine gravel.
There seems to be an inscription on the frame holding it together, but it's too small to read from where you're standing. No sound is audible in this room, and there's no sign of any movement within the room. However, the dagger and other items look like they were placed here recently, and don't have the same fine coating of dust as the rest of the room.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus either shines the driftglobe, if he currently has it, on the area to get a clearer look, or asks an ally to do so. "Some of that stuff looks like it was put here more recently, and that ring of gravel looks intentional-like. I don't know what it means, but I'm hes'tant to mess with it 'till I do."
"It's ok, Kethra. More I get out in the world, I realize, hells, ma was creepy. We kept away from other folks as much to make them comfortable like as to avoid any of her enemies, real or imagined," Jairus says. "Funny thing - maybe you can relate, maybe not. But however you grew up, well, that's all you knew. Some folks probably knew they didn't live like others. For some of us, weird is the only thing we knew. No way to know it's weird, when you've never known normal. If that makes any dang sense."
"Yeah. I get that. I may have grown up away from the big city life, but even in our little town...learning how to fight and make weapons wasn't exactly what all the little girls were into."
Laughing nervously at the mess she made, Kethra will also glare at Rubin at his response.
After taking a peek in this new room, Kethra will give Rubin a friendly push, "You like to go in the dark AND you used to live with dwarves, so this is perfect for you! Go check it out! I can carry the torch again if you want."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
There is a large amount of coinage within the circle, although much of it is copper. There are also 8 gemstones (of two different types) nestled in the piles of coins. The dagger lies slightly apart from the rest of the items, its sheath directly next to it. Its sheath is decorated with star motifs, and the grip is of night-blue leather. Dried blood is visible on the blade of the dagger, which seems to match the cuts made in the corpses from the rat room.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Here's a map of what you've explored so far. Each square is 10 feet, you're currently in room T7. The black square is what you haven't explored yet.
(The dashed circle in room T1 is the sinkhole you came down from. You then went down T2, took the bottom door (into the toilet), then the top door. T5 was the rat room, T6 was the floating stone room. Hopefully this makes it easier to understand the layout.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Rubin moves into the room and would read the writing. He would do a circle around the statue and, if nothing appeared dangerous, would move in and pick up the dagger.
Rubin, nothing seems dangerous. You pick up the dagger, and it feels lighter than normal. It also seems to make no noise when it moves through the air, no whistling of air or anything. There's a word engraved on it's pommel: "Reszur"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The Dwarven statue causes Davian to gasp in horror. "My master spoke of such magics as to return life to that poor dwarf, but I'm afraid short of dragging this statue all the way to the glade, I can think of no other way of helping this warrior."He approaches the petrified dwarf and offers a short prayer to Silvanus for the safe passage of the warriors soul.
Standing he speaks to any who are listening. "Floating rocks, giant rats, stone warriors.... what have we stumbled upon?"
Tyde enters the room and spotting the statue moves closer to read the inscription, "It's unfortunate that it was broken into pieces. I wonder if it was repaired somehow could the petrified dwarf be restored to life?"
Tyde will continue to hold the Driftglobe and shine the Light around to help the others see.
Dropping her torch for a moment, the cloaked girl will quietly make her way over to the west entrance leading to the big room, then stuffs the spare cloak she found at the bottom of this door, hiding any lights we bring in.
He would do a circle around the statue and, if nothing appeared dangerous, would move in and pick up the dagger.
Seeing our expert in dwarven culture take the dagger that was seemingly left to honor the unfortunate petrified dwarf, Kethra slides out two javelins with a fancy move then uses it to carefully chopstick out the coinage and gems out of the gravel circle. If nothing happens, she will divide the earnings among the party.
(Thanks DM for the map! This is pretty cool so far.)
Rubin would glance to the wizardly member of the group. "This dagger has a word engraved on it, should I try speaking the word and see what happens?" He would gather up the scabard for the dagger as well.
"There's still a section to the west we haven't checked out yet," Jairus says, a bit uncomfortable with the magical nature of the room, the cursed dwarf, all of it. Unsure if he is joking or not, Jairus gestures to the dagger with the word on it. "Reckon that's the dagger's name, or the name of whoever owned it? Maybe so's it wouldn't get lost?"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Are you taking any of the money and gems? Or just the dagger?)
OOC: If the dagger was already claimed from within the circle without incident, and Jairus did not detect any traps from his earlier search of the room, he would gather the gems and money and divide them among the party, yes. If no one has gone past the circle thus far, he would consult with "wiser minds" on whether they feel it is safe, but I think they already went past the circle to claim the dagger, correct?
Jairus gathers the gems and money without incident (I'll let you divide the money how you see fit). There are six small green agates (5 gp each) and two polished moonstones (50 gp each).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Perception: 8
Investigation: 7
OOC: No problem.
(Mostly preferred become some secret door checks are higher than your PP/PI, but you still have a chance of noticing them if you roll.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Sounds good, let's go," agrees Symon when Tyde suggests they move on. He had no further insight into this place.
Another medical problem. Indefinite hiatus. Sorry, all.
The passage leads to the south and a little east, this one slightly more roughly cut than the others. It then evens out (both in direction and style) and continues fully south, eventually ending in a door, a massive stone one with pull rings. When opened (there are no traps), you see a larger room—50 feet by 50 feet, hewn out of rock. The floor is rough but flat, the walls show the chisel-marks of the original builders, and the ceiling is about ten feet high. Identical stone doors with iron pull-ring handles stand in the middle of the east, north (the one you came through), and west walls.
In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and legs. These pieces have been reassembled and held together and upright in a stout wooden frame. A dagger along with several coins and gems lie on the floor in front of the statue, surrounded by an ring of fine gravel.
There seems to be an inscription on the frame holding it together, but it's too small to read from where you're standing. No sound is audible in this room, and there's no sign of any movement within the room. However, the dagger and other items look like they were placed here recently, and don't have the same fine coating of dust as the rest of the room.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus either shines the driftglobe, if he currently has it, on the area to get a clearer look, or asks an ally to do so. "Some of that stuff looks like it was put here more recently, and that ring of gravel looks intentional-like. I don't know what it means, but I'm hes'tant to mess with it 'till I do."
"Yeah. I get that. I may have grown up away from the big city life, but even in our little town...learning how to fight and make weapons wasn't exactly what all the little girls were into."
Laughing nervously at the mess she made, Kethra will also glare at Rubin at his response.
After taking a peek in this new room, Kethra will give Rubin a friendly push, "You like to go in the dark AND you used to live with dwarves, so this is perfect for you! Go check it out! I can carry the torch again if you want."
You can get close enough to read the description without disturbing the gravel or the items within it. It reads:
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
There is a large amount of coinage within the circle, although much of it is copper. There are also 8 gemstones (of two different types) nestled in the piles of coins. The dagger lies slightly apart from the rest of the items, its sheath directly next to it. Its sheath is decorated with star motifs, and the grip is of night-blue leather. Dried blood is visible on the blade of the dagger, which seems to match the cuts made in the corpses from the rat room.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Here's a map of what you've explored so far. Each square is 10 feet, you're currently in room T7. The black square is what you haven't explored yet.
(The dashed circle in room T1 is the sinkhole you came down from. You then went down T2, took the bottom door (into the toilet), then the top door. T5 was the rat room, T6 was the floating stone room. Hopefully this makes it easier to understand the layout.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin moves into the room and would read the writing. He would do a circle around the statue and, if nothing appeared dangerous, would move in and pick up the dagger.
Perception: 11
Rubin, nothing seems dangerous. You pick up the dagger, and it feels lighter than normal. It also seems to make no noise when it moves through the air, no whistling of air or anything. There's a word engraved on it's pommel: "Reszur"
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Symon follows warily, shaking his head at the dwarf's fate.
"Possibly, Tyde, but such things are far beyond my knowledge."
Another medical problem. Indefinite hiatus. Sorry, all.
The Dwarven statue causes Davian to gasp in horror. "My master spoke of such magics as to return life to that poor dwarf, but I'm afraid short of dragging this statue all the way to the glade, I can think of no other way of helping this warrior." He approaches the petrified dwarf and offers a short prayer to Silvanus for the safe passage of the warriors soul.
Standing he speaks to any who are listening. "Floating rocks, giant rats, stone warriors.... what have we stumbled upon?"
Dropping her torch for a moment, the cloaked girl will quietly make her way over to the west entrance leading to the big room, then stuffs the spare cloak she found at the bottom of this door, hiding any lights we bring in.
Seeing our expert in dwarven culture take the dagger that was seemingly left to honor the unfortunate petrified dwarf, Kethra slides out two javelins with a fancy move then uses it to carefully chopstick out the coinage and gems out of the gravel circle. If nothing happens, she will divide the earnings among the party.
(Thanks DM for the map! This is pretty cool so far.)
Rubin would glance to the wizardly member of the group. "This dagger has a word engraved on it, should I try speaking the word and see what happens?" He would gather up the scabard for the dagger as well.
"There's still a section to the west we haven't checked out yet," Jairus says, a bit uncomfortable with the magical nature of the room, the cursed dwarf, all of it. Unsure if he is joking or not, Jairus gestures to the dagger with the word on it. "Reckon that's the dagger's name, or the name of whoever owned it? Maybe so's it wouldn't get lost?"
Rolls for Jairus to investigate to the West, looking for traps, ambushes and secret doors:
Perception 18
Investigation 10
(Are you taking any of the money and gems? Or just the dagger?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC: If the dagger was already claimed from within the circle without incident, and Jairus did not detect any traps from his earlier search of the room, he would gather the gems and money and divide them among the party, yes. If no one has gone past the circle thus far, he would consult with "wiser minds" on whether they feel it is safe, but I think they already went past the circle to claim the dagger, correct?
(Rubin would have, yes. Nothing happened to him.)
Jairus gathers the gems and money without incident (I'll let you divide the money how you see fit). There are six small green agates (5 gp each) and two polished moonstones (50 gp each).
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)