(Again, you did actually go left the first time. Completely my mistake.)
If that’s the case based on the statement we would go left again to make multiple left turns to avoid getting lost? I have no in or out of character preference.
(( That would my be suggestion, yes - stick to one direction and stay with it until you run out of places to go, then backtrack. Aside from good exploration strategy, it should make it easier in PbP to keep track of where we've been for us and the DM. ))
"Haha bells. Real funny." the pale eyed girl stares intently at the jester zombie, then uses the bell covered suit to wipe her weapons clean. While the rest of the party discuss directions, Kethra prods them for pocket change.
"I would suggest we go to the right. If we keep staying to the right, we will more easily recall where we have been and where we have not. If we reach a dead end, we simply back up to the last choice and choose something different."
"Sounds good, but can you take the lead this time, Master Tyrael? I'll keep an eye on back."
"Of course," Tyrael says with a rare smile. He'll move to the front near or just behind Jairus, giving him a coin enchanted with light if needed.
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First D&D set: 1980 red box. Haven't stopped playing since. :)
The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to the west. The stone slab with saws on it is about 130 feet away from you, and the room ranges from 40 to 50 feet wide. The staircase is to your right, and the tables to your left. The first table is about 10 feet in front of you, and 5 feet to the left. The tables are 10 feet long and 5 feet wide, and spaced evenly (so the third table is 30 feet away, the figure 25 feet away). The skeletons are 140 feet away, blocking the way past the makeshift tool table.Behind the four skeletons is a wild-eyed bald human, with a bristly beard. He watches you from between two of the skeletons' heads warily. He then raises his finger and points imperiously at you, although the effect is ruined by how much his finger is shaking.
"Bow before the Lord of Lance Rock! Me! Behold my dark terrors!"
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“Aww, hell’s no, this is some creepy ass necro romantic stuff, and I don’t want no part of it,” Jairus says stiffly, more to his allies than the seemingly crazed man.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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The skeletons are 140 feet away, blocking the way past the makeshift tool table. Behind the four skeletons is a wild-eyed bald human, with a bristly beard. He watches you from between two of the skeletons' heads warily.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The skeletons are 140 feet away, blocking the way past the makeshift tool table. Behind the four skeletons is a wild-eyed bald human, with a bristly beard. He watches you from between two of the skeletons' heads warily.
OOC: Ah, thank you. Do any of the skeletons have ranged weapons visible? Or any weapons at all?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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If possible his intention will be to move 30 and dash action for another 30, taking part of the movement if needed to take cover at the end of his movement behind a chair or piece of furniture, trying to to attain at least half cover if possible.
(Note, there is a cloaked figure about 10 feet away from you if you move there. Do you still want to?)
(( Ah, okay - I must have skipped that part and thought there were just bodies on the table. ))
Tyrael will use his eldritch blast on the hooded figure standing by the corpse on the table. (without moving forward, hoping to keep the archers at long range)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Note: If no chairs and furniture can be used for cover, Jairus would instead just move and use the dodge action, but based on the description of the room there are items that can be used for cover, so he would opt to do so along with the move and dash, preferably.
(You can hug the wall over to the far right with 60 feet of movement and it will give you at least half cover against the skeletons. That puts you closer to the zombie, but not within 30 feet.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You can hug the wall over to the far right with 60 feet of movement and it will give you at least half cover against the skeletons. That puts you closer to the zombie, but not within 30 feet.)
OOC: That's fine, I figured this round would just be move + dash to cover to close the distance.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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This post has potentially manipulated dice roll results.
Tyrael will fire a bolt of purplish energy at the zombie (eldritch blast) and then take cover from the archers behind the closest table. I don't want to be surprised by the zombie if he moves closer, so if I can only take partial cover that's okay.
Attack: 18 / damage: 5
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First D&D set: 1980 red box. Haven't stopped playing since. :)
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(( That would my be suggestion, yes - stick to one direction and stay with it until you run out of places to go, then backtrack. Aside from good exploration strategy, it should make it easier in PbP to keep track of where we've been for us and the DM. ))
"Of course," Tyrael says with a rare smile. He'll move to the front near or just behind Jairus, giving him a coin enchanted with light if needed.
First D&D set: 1980 red box. Haven't stopped playing since. :)
(( I didn't read the spoiler yet, so let us know if we should or if we end up somewhere else. ))
First D&D set: 1980 red box. Haven't stopped playing since. :)
"Bow before the Lord of Lance Rock! Me! Behold my dark terrors!"
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“Aww, hell’s no, this is some creepy ass necro romantic stuff, and I don’t want no part of it,” Jairus says stiffly, more to his allies than the seemingly crazed man.
Flower will not bow but she will ready her bow.
Tyrael doesn't hesitate and moves forward 30 feet to get the man behind the skeletons into range of his eldritch blast and lets fly.
Attack: 20 / damage: 6
First D&D set: 1980 red box. Haven't stopped playing since. :)
(Note, there is a cloaked figure about 10 feet away from you if you move there. Do you still want to?)
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OOC: I am a bit unclear how close the self proclaimed "Lord of Red Rock" is to our position.
The skeletons are 140 feet away, blocking the way past the makeshift tool table. Behind the four skeletons is a wild-eyed bald human, with a bristly beard. He watches you from between two of the skeletons' heads warily.
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OOC: Ah, thank you. Do any of the skeletons have ranged weapons visible? Or any weapons at all?
(All four are holding bows, and have shortswords stored away as well.)
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Jairus' Initiaitve: 18
If possible his intention will be to move 30 and dash action for another 30, taking part of the movement if needed to take cover at the end of his movement behind a chair or piece of furniture, trying to to attain at least half cover if possible.
(( Ah, okay - I must have skipped that part and thought there were just bodies on the table. ))
Tyrael will use his eldritch blast on the hooded figure standing by the corpse on the table. (without moving forward, hoping to keep the archers at long range)
First D&D set: 1980 red box. Haven't stopped playing since. :)
Inits:
Lord of Lance Rock: 13
Zombie: 18
Skeletons: 10
Undisclosed: 14
Jairus: 18
Tyrael: 2
Lasair: 19
Kethra: 5
Flower: 8
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Order:
Jairus
Skeletons
Tyrael and Flower
Lord and Undisclosed
Lasair and Kethra
Zombie
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Note: If no chairs and furniture can be used for cover, Jairus would instead just move and use the dodge action, but based on the description of the room there are items that can be used for cover, so he would opt to do so along with the move and dash, preferably.
(You can hug the wall over to the far right with 60 feet of movement and it will give you at least half cover against the skeletons. That puts you closer to the zombie, but not within 30 feet.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC: That's fine, I figured this round would just be move + dash to cover to close the distance.
The skeletons all move forward 30 feet, putting them within 110 feet of all of you except Jairus (who is within 80 just barely).
2 will shoot at Jairus, and two at Tyrael.
At Jairus (half cover):
Attack: 24 Damage: 5
Attack: 21 Damage: 5
At Tyrael (disadv. for long range):
Attack: 23 Damage: 8
Attack: 10 Damage: 3
All four miss.
(Tyrael and Flower are up. Skeletons within 110 feet, zombie within 30, Necromancer has half cover and is 150 feet away.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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Tyrael will fire a bolt of purplish energy at the zombie (eldritch blast) and then take cover from the archers behind the closest table. I don't want to be surprised by the zombie if he moves closer, so if I can only take partial cover that's okay.
Attack: 18 / damage: 5
First D&D set: 1980 red box. Haven't stopped playing since. :)