Jairus continues to be wary for traps, but also stares at the figures suspiciously. "This place has been all kinds of creepy. Maybe one of us should take a potshot at those bones over there, see if they start hoppin' up at us?"
This post has potentially manipulated dice roll results.
Kethra was a bit sad and exhausted at first but is happy to have some normal conversation, to talk about life. Before they leave, Kethra will exit last before yelling at the eye symbol, "My name is Kethra Stormwind, and I will avenge Master Stormwind!"
Jairus continues to be wary for traps, but also stares at the figures suspiciously. "This place has been all kinds of creepy. Maybe one of us should take a potshot at those bones over there, see if they start hoppin' up at us?"
"Wait!" Kethra whispers to Jairus. When their eyes meet, she smiles. "If they're undead again, then they're pretty dumb, right? Let's hit them, run back to the narrow doorway and we can just throw stuff at them as they come out one by one. Right?" She turns to the rest of the party, now grinning ear to ear, looks ahead, then her face turns a bit grim.
"But first, I don't want to accidentally kill a dying person...what if they're not undead? Mr. Tyde, can you shine some light on them? All of the undead we've met before have terrible eyesight so we would use torchlight to get a good look at them...but I kind of threw it away right before you joined us."
(How many figures do we see out there, DM? Edit: added the stuff in italics)
“I was gonna ‘nudge’ em with a crossbow bolt, but if y’all think they could be livin folks mixed in with them bones, maybe I’ll just toss something gentle like,” Jairus says, searching for a rock or other small object that he can toss underhand, not intended as an attack but to land in the midst of a pile of humanoid forms to rouse them, if they indeed can be roused.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
There are plenty of loose rocks and gravel lying around.
Jairus finds a loose rock and tosses it underhand into the largest mass of figures. (If a roll is needed let me know.) He also continues to be alert for traps or signs of ambush.
The rock plinks among the corpses, and three of them seem to shift and come alive. Three skeletons stand up out of the corpse pile, unearthly light gleaming in their empty eye sockets.
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Two of the skeletons advance forward towards Jairus, the third stays at the back of the room (20 feet away). The corridor is 10 feet wide, and the skeletons are blocking the entrance to the room (I'm assuming Kethra is up in the front with Jairus).
Vs. Jairus (melee): 6 Damage: 3
Vs. Kethra (melee): 19 Damage: 4
Vs. Jairus (ranged, you have half cover from the skeletons in front of you): 19 Damage: 7
Here's a (small) map of the room, the ranged skeleton is in the back right corner and the other two are in the bottom left square of the room (each square is 10 feet). Jairus and Kethra are in the corridor, the others are behind them.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Jairus will attempt to reposition to allow more party members access and an angle of fire without leaving the threatened area of the skeleton nearest him, not provoking an opportunity attack. He fires at the one threatened by Kethra on his turn, a target distracted and open for sneak attack.
Attack action attack roll
8
Bonus action attack roll:
9
Attack action damage, if a hit, non magic piercing:
4
Bonus action attack damage if a hit, non magic piercing:
8
Additional sneak attack damage if either hit, non magical piercing added to one
The only way Jairus could allow more access is by going prone so the others can see over him, there isn't room within the cramped tunnel to easily maneuver.
One of Jairus's bolts hits, sticking out of the skeleton like a porcupine quill.
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Jairus and Kethra are in the corridor, the others are behind them.
(lol nvm, Mr. Tyde can stay back and attack because of maaaagic. I'll just attack and do this instead)
"E-Everyone, don't forget the plan!!" Kethra trades an attack from the skeleton with her handaxe, elbows it to get her axe free, then runs with the rest of the party. If everyone does, Kethra will signal Jairus, "Get down!" at the cave entrance and drop prone in front of him.
In other words:
First signaling everyone else to get back to the main room and take the ready action to shoot the skeletons (free action to talk).
Kethra will attack the Mr. Bones (also the one that Jairus shot) then run off after everyone else (taking an opportunity attack if Mr. Bones didn't die)
Since everyone except Jairus and Kethra has enough movement to get to the wide area of the next room, she'll drop prone in the 5ft wide passage right behind Jairus, assuming Jairus will do the same.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(That's awesome! I didn't know you could do that.)
If Mr. Tyde takes out the last sword skeleton, Kethra will run forward to the archer skeleton, engaging it sideways so others can shoot it. If not, Kethra will move to the bottom right square, still engaging the sword skeleton but letting Flower-of-Ivory move into the room and melee it dead if she wants to.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus continues to be wary for traps, but also stares at the figures suspiciously. "This place has been all kinds of creepy. Maybe one of us should take a potshot at those bones over there, see if they start hoppin' up at us?"
Kethra was a bit sad and exhausted at first but is happy to have some normal conversation, to talk about life. Before they leave, Kethra will exit last before yelling at the eye symbol, "My name is Kethra Stormwind, and I will avenge Master Stormwind!"
Short rest recovery: 4
"Wait!" Kethra whispers to Jairus. When their eyes meet, she smiles. "If they're undead again, then they're pretty dumb, right? Let's hit them, run back to the narrow doorway and we can just throw stuff at them as they come out one by one. Right?" She turns to the rest of the party, now grinning ear to ear, looks ahead, then her face turns a bit grim.
"But first, I don't want to accidentally kill a dying person...what if they're not undead? Mr. Tyde, can you shine some light on them? All of the undead we've met before have terrible eyesight so we would use torchlight to get a good look at them...but I kind of threw it away right before you joined us."
(How many figures do we see out there, DM? Edit: added the stuff in italics)
“I was gonna ‘nudge’ em with a crossbow bolt, but if y’all think they could be livin folks mixed in with them bones, maybe I’ll just toss something gentle like,” Jairus says, searching for a rock or other small object that he can toss underhand, not intended as an attack but to land in the midst of a pile of humanoid forms to rouse them, if they indeed can be roused.
There are plenty of loose rocks and gravel lying around.
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Jairus finds a loose rock and tosses it underhand into the largest mass of figures. (If a roll is needed let me know.) He also continues to be alert for traps or signs of ambush.
The rock plinks among the corpses, and three of them seem to shift and come alive. Three skeletons stand up out of the corpse pile, unearthly light gleaming in their empty eye sockets.
Initiatives:
Skeletons: 15
Jairus: 7
Damian: 11
Flower: 6
Kethra: 11
Tyde: 14
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Two of the skeletons advance forward towards Jairus, the third stays at the back of the room (20 feet away). The corridor is 10 feet wide, and the skeletons are blocking the entrance to the room (I'm assuming Kethra is up in the front with Jairus).
Vs. Jairus (melee): 6 Damage: 3
Vs. Kethra (melee): 19 Damage: 4
Vs. Jairus (ranged, you have half cover from the skeletons in front of you): 19 Damage: 7
Here's a (small) map of the room, the ranged skeleton is in the back right corner and the other two are in the bottom left square of the room (each square is 10 feet). Jairus and Kethra are in the corridor, the others are behind them.
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Kethra takes a shortsword to the arm, and Jairus takes an arrow to the
kneeleg.(Everyone is up)
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Jairus will attempt to reposition to allow more party members access and an angle of fire without leaving the threatened area of the skeleton nearest him, not provoking an opportunity attack. He fires at the one threatened by Kethra on his turn, a target distracted and open for sneak attack.
Attack action attack roll
8
Bonus action attack roll:
9
Attack action damage, if a hit, non magic piercing:
4
Bonus action attack damage if a hit, non magic piercing:
8
Additional sneak attack damage if either hit, non magical piercing added to one
6
The only way Jairus could allow more access is by going prone so the others can see over him, there isn't room within the cramped tunnel to easily maneuver.
One of Jairus's bolts hits, sticking out of the skeleton like a porcupine quill.
(Kethra, Damian, Tyde and Flower are up)
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(lol nvm, Mr. Tyde can stay back and attack because of maaaagic. I'll just attack and do this instead)
"E-Everyone, don't forget the plan!!" Kethra trades an attack from the skeleton with her handaxe, elbows it to get her axe free, then runs with the rest of the party. If everyone does, Kethra will signal Jairus, "Get down!" at the cave entrance and drop prone in front of him.In other words:First signaling everyone else to get back to the main room and take the ready action to shoot the skeletons (free action to talk).Kethra will attack the Mr. Bones (also the one that Jairus shot) then run off after everyone else (taking an opportunity attack if Mr. Bones didn't die)Since everyone except Jairus and Kethra has enough movement to get to the wide area of the next room, she'll drop prone in the 5ft wide passage right behind Jairus, assuming Jairus will do the same.Numbers:
Free action to talk, Handaxe: 16 Damage: 8
Bonus action martial arts: 14 Damage: 7
Move away 25 ft out of the room, drop prone.Kethra drops the first skeleton with her first attack, and lands a solid blow on the other one.
(You can run past the skeleton and take an AoO, or only go part way into the room. Your choice.)
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(That's awesome! I didn't know you could do that.)
If Mr. Tyde takes out the last sword skeleton, Kethra will run forward to the archer skeleton, engaging it sideways so others can shoot it. If not, Kethra will move to the bottom right square, still engaging the sword skeleton but letting Flower-of-Ivory move into the room and melee it dead if she wants to.
Con save: 14
The skeleton just barely weathers the thunderous blast.
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If there is line of sight to any of the skeletons, Davian will hurl a magical glob of fire at them.
Attack 12 Dmg 8
If there is no line of sight he will whisper soothing words in Jairus' direction. 5.
You do have LoS, but the skeleton would have half cover. Healing word is a bonus action anyways, so you can do both.
(Flower is up)
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Flower uses her Move (and Feline Agility if necessary) to get into melee range of the archer skeleton and hack it to bone shards with her hand axe.
Attack: 18
Damage: 4
(You would take an AoO from the melee skeleton, just so you know.)
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OOC: Healing noted, thank you!
Flower attacks the melee skeleton in that case.