This post has potentially manipulated dice roll results.
The GS9's blade is unimpeded by Jown's armor as it strikes the old guard in the chest. The attack was very well aimed and forceful however, Jown seems to only be annoyed more than anything. ((Resistance everything means Jown would take only 11 damage. His +15 to CON saves means he would automatically pass the Concentration check to hold Bless.)) Jown says, "Oppose me and perish."He unleashes a flurry of attacks against GS9.
He then points a finger at Amun once again and says, "Surrender now and your end will be swift and merciful." The Spectral warhammer slams down once again.
Spiritual Warhammer: 20 (Bless: 3) Dmg: 7 Force
Movement: If GS9 is destroyed, Jown will move within melee of Amun, risking AoO if necessary. If any attacks are left over after GS9 goes down, Jown will use it on Amun instead. If for initiative reasons/order of action reasons, He fails to reach Amun, then the attacks will target GS8 instead.
Jown will also Divine Smite on the First attack against the GS9 for 11 (+2 More damage if GS are considered undead) Radiant Using a 1st level spell slot
Bless Count: 3 (Active on Jown, and Stalker ) Spirit Weapon Count (Lv4): 3 Invincible Conquerer 2
Jaro reels back from the strike, but raises his hands back up, one gesturing for his magical fist to strike again while the other releases to blasts of lightning all aimed at these foul creature, ignoring his minions for now. (Not bothering with con save, I'd have to roll above a 10 and my modifier is +21, pretty sure I make it.)
Lightning launcher with sharpshooter: Attack: 19 Damage: 23 Attack: 28 Damage: 24 The first to hit, if either, gets an additional 6 all lightning damage, also the next attack against him has advantage and does an extra 1 lightning damage.
Gilra casts Shapechange and changes into an ancient red dragon and breathes fire towards Amun-Hakkor in a 90 feet cone. Aiming to hit as many of the Glass Sentinels as possible too.
It'll be DEX 24 saving throw or take 95 fire damage.
Raist thinks a moment and then tries a new tactic, casting Bigby's Hand right behind Amun (R105) forming a fist to strike out at him then Raist will fly to Z109, staying on the ceiling.
This post has potentially manipulated dice roll results.
Raist summons a magical fist to strike at Amun, it hits for damage.
Detonation: Amun-Hakkor commands a single active Glass Sentinel to make the ultimate sacrifice, forcing it to leap up to 60 ft. and explode in a burst of antimagic, dealing 40 fire damage to all within 10 ft. and targeting them with dispel magic cast as a 6th level spell (+7 spellcasting ability). This destroys the Glass Sentinel.
He has it leap directly at himself. The fire washes over Amun, but does not seem to affect him. (Immune to fire.)
The spiritual weapon winks out as it is dispelled. Here are the checks for the two fists... fist 1 ... 22 fist 2 ... 25
Raist summons a magical fist to strike at Amun, it hits for damage.
Detonation: Amun-Hakkor commands a single active Glass Sentinel to make the ultimate sacrifice, forcing it to leap up to 60 ft. and explode in a burst of antimagic, dealing 40 fire damage to all within 10 ft. and targeting them with dispel magic cast as a 6th level spell (+7 spellcasting ability). This destroys the Glass Sentinel.
He has it leap directly at himself. The fire washes over Amun, but does not seem to affect him. (Immune to fire.)
The spiritual weapon winks out as it is dispelled. Here are the checks for the two fists... fist 1 ... 10 fist 2 ... 15
Gilra casts Shapechange and changes into an ancient red dragon and breathes fire towards Amun-Hakkor in a 90 feet cone. Aiming to hit as many of the Glass Sentinels as possible too.
It'll be DEX 24 saving throw or take 95 fire damage.
He will stay put after that.
Wanted to post the follow-up to Raist's action to see if that changes yours at all. Amun is immune to fire, and the glass figures are likely to at least be resistant, as they explode with their own fire... Fire dragon might not be your best choice.
Gilra casts Shapechange and changes into an ancient red dragon and breathes fire towards Amun-Hakkor in a 90 feet cone. Aiming to hit as many of the Glass Sentinels as possible too.
It'll be DEX 24 saving throw or take 95 fire damage.
He will stay put after that.
Wanted to post the follow-up to Raist's action to see if that changes yours at all. Amun is immune to fire, and the glass figures are likely to at least be resistant, as they explode with their own fire... Fire dragon might not be your best choice.
This post has potentially manipulated dice roll results.
Gilra turns into an ancient white dragon. The dragon then breathes a cone of cold to fill the area. All of the glss figures, other than the two neares the dragon, are destroyed. Raist, make a Con save, as you too are caught in the area of affect.
Amun is able to resist some of the affect, taking half damage.
Oath of Service: Amun-Hakkor summons a Glass Sentinel in an unoccupied space within 120 ft. of him, which immediately makes a Glass Strike attack.
He has it form near the white dragon. It attacks the dragon...
Glass Strike: Melee Weapon Attack: 28 to hit, reach 10 ft., one target. Hit: 22 slashing damage.
raise legion
Raise Legion: Amun-Hakkor calls forth his armies to deal with any who oppose him. Four Glass Sentinels appear in four distinct locations of Amun-Hakkor's choice within 120 ft. These sentinels do not immediately attack, but stand at attention waiting for orders.
two appear near the dragon and two appear near Raist.
Jaro (Sorry forgot you were invisible, the attack is against Stalker then.) Your lightning blasts hit Amun, doing damage, and the fist also strikes as well. (Amun is now down to about 25% health.)
Oath of Service: Amun-Hakkor summons a Glass Sentinel in an unoccupied space within 120 ft. of him, which immediately makes a Glass Strike attack.
He has it form near the white dragon. It attacks the dragon...
Glass Strike: Melee Weapon Attack: 33 to hit, reach 10 ft., one target. Hit: 23 slashing damage.
Jown Sno With the glass figures mostly destroyed, at least the ones blocking his path, Jown moves in to strike directly at Amun. His three attacks hit, but he cannot strike with the spiritual warhammer as Amun dispelled it last round.
Oath of Service: Amun-Hakkor summons a Glass Sentinel in an unoccupied space within 120 ft. of him, which immediately makes a Glass Strike attack.
He has it form near Jown. It attacks Jown...
Glass Strike: Melee Weapon Attack: 34 to hit, reach 10 ft., one target. Hit: 26 slashing damage.
You compress a single target of Gargantuan size or smaller with overwhelming force. If the target is a non-Epic, non-Legendary creature, it is slain instantly. All other targets instead take 180 points of magical bludgeoning damage. Creatures reduced to 0 hit points or slain by this spell have their body, along with all nonmagical equipment they are carrying compressed to the size of a marble.
This post has potentially manipulated dice roll results.
Jown takes another clean hit to the back but the damage is quite negligible (Jown took 8 damage thanks to resistance) Jown shouts at Amun. "Your time has come!"He swings his sword, the blade trailing a dark crimson aura as it cuts through the air. Jown summons another Spectral Warhammer which swings down on Amun in tandem with his blade.
Spiritual Weapon (Lv.2): 34 (Bless: 2) Dmg: 15 Force
Jown will smite Amun again on the first attack. Level 1 Smite damage: 2 Radiant (+ 2 Radiant if Amun is undead or Fiend) Small correction: I did not notice that Amun was at 25% health. So I would like to smite on all three attacks (Provided it hits).
2nd Attack smite: 4th level spell slot: 13 Radiant Damage (+ 8 If Amun is undead or fiend) 3rd Attack smite: 4th level spell slot: 14 Radiant Damage (+ 4 If Amun is undead or fiend)
Total Damage: 79 (87 if Amun is a fiend or undead)
Total Damage: 129 (151 if Amun is fiend or undead)
Bless Count: 4 (Active on Jown, and Stalker ) Invincible Conquerer 3 Spiritual Weapon (Lv.2): 1
This post has potentially manipulated dice roll results.
Raist con Save: 13
Concentration: 15
Raists starts to swear as he loses his spell, "OW! Careful Gilra, you caught me in that blast as well which made me lose my spell." And then Raist will fly away from the creatures below him to (z85) and then conjure one glowing radiant ball of light in his fist and throw it at Amun
So first a concentration check for the Shapechange on Gilra (for the glass sentinel hit): 30
You compress a single target of Gargantuan size or smaller with overwhelming force. If the target is a non-Epic, non-Legendary creature, it is slain instantly. All other targets instead take 175 points of magical bludgeoning damage. Creatures reduced to 0 hit points or slain by this spell have their body, along with all nonmagical equipment they are carrying compressed to the size of a marble.
How does that interact with Shapechange? And/or an ancient white dragon?
Ah, saw the OOC thread.. So the white dragon takes an insane amount of damage and Gilra loses concentration on the Shapechange.
He sighs and casts Investiture of Stone, turning extra rocky and resistant to these attacks.
Jaro will release another pair of blasts from his gauntlets before gesturing sharply to bring his spectral hand back to slam into the creature.
Lightning Launcher with Sharpshooter: Attack: 29 Damage: 28 Attack: 29 Damage: 25 First one to hit deals an extra 2 lightning damage, and the next attack by someone else get advantage and deals an extra 1 lightning damage.
This post has potentially manipulated dice roll results.
Raist Flies away to the North, not sure if I got you to the right location, as the dropbox verison is numbered different than my version. You are up north though.
Then he sends a blast of power at Amun, hitting and leaving him glowing for the next attack.
Oath of Service: Amun-Hakkor summons a Glass Sentinel in an unoccupied space within 120 ft. of him, which immediately makes a Glass Strike attack.
It appears below Raist, but cannot attack.
Stalker attacks Amun thorugh his echo, hammering home several blows.
Amun starts to sag, then roars and a blast of radiant power bursts out of him...
Phased Monster: When Amun-Hakkor is first reduced to zero hit points, he enters his "Sun Wielder" phase, gaining new hit points and abilities. When Amun-Hakkor enters this phase, he unleashes a mighty blast of radiant energy, forcing every enemy within 30 ft. to attempt a DC 24 Dexterity saving throw or suffer 75 points of radiant damage, or half as much on a success.
Everyone but Raist needs to make this save... Stalker: 22
The glass figures around the room burst and become radiant suns that occupy ten-foot areas.
both magical fists near Amun fade away as he cancels their magic while becoming the incarnation of radiant power.
Gilra
Now back in her human form, casts a spell to increase her defenses.
mythic action...
Invoke the Light: Creatures within 500 ft. of Amun-Hakkor take 34 arcane damage (1d10 for each Arcane Sun that exists.) Amun-Hakkor then summons five Arcane Suns in five distinct spaces within 120 ft. of him.
Jaro sends two more blasts into the undead emperor, both hitting for damage.
He cannot hit with the fist, as that magic was dispeled with the change of Amun's forms.
Heart of Flame: Amun-Hakkor moves an Arcane Sun up to 60 ft. in a straight line. If the Arcane Sun ends in a creature's space, the Arcane Sun is destroyed and the creature must succeed on a DC 24 Constitution saving throw or become ignited. At the end of each of the affected creature's subsequent turns, it may attempt this saving throw again, ending the ignited condition on a success.
He targets Raist with this, destroying one of the arcane suns.
"Ignited" is an Epic Condition, that causes an affected creature at the start of its turn to take fire damage equal to its hit dice maximum. Ex: a creature with 12d6 hit points would take 12 fire damage at the start of its turn.
Jown Sno
strikes at the undead emperor, hitting two times, but finding the radiant power does not harm Amun any longer. He misses the third strike.
The spiritual weapon strikes true though, doing additionald amage.
You strike the earth with terrific force, causing the ground in a 90 ft. cone to erupt into the air. Each creature on the ground in the area or up to 50 ft. above the area takes 127 bludgeoning damage and must attempt a DC 24 Dexterity saving throw. On a failed save, a creature is knocked prone and pushed to the end of the cone’s area. Non-magical objects and structures that are not being worn or carried completely in the spell’s area are instantly destroyed.
Jown, Stalker, and Jaro are in the area of affect. Stalker save: 27
The GS9's blade is unimpeded by Jown's armor as it strikes the old guard in the chest. The attack was very well aimed and forceful however, Jown seems to only be annoyed more than anything. ((Resistance everything means Jown would take only 11 damage. His +15 to CON saves means he would automatically pass the Concentration check to hold Bless.)) Jown says, "Oppose me and perish." He unleashes a flurry of attacks against GS9.
Long Sword+1: 28 (Bless: 1) Dmg: 14 Slash + 7 Radiant
Long Sword+1:28 (Bless: 1) Dmg: 15 Slash + 1 Radiant
Long Sword+1:31 (Bless: 4) Dmg: 11 Slash + 1 Radiant
He then points a finger at Amun once again and says, "Surrender now and your end will be swift and merciful." The Spectral warhammer slams down once again.
Spiritual Warhammer: 20 (Bless: 3) Dmg: 7 Force
Movement: If GS9 is destroyed, Jown will move within melee of Amun, risking AoO if necessary. If any attacks are left over after GS9 goes down, Jown will use it on Amun instead. If for initiative reasons/order of action reasons, He fails to reach Amun, then the attacks will target GS8 instead.
Jown will also Divine Smite on the First attack against the GS9 for 11 (+2 More damage if GS are considered undead) Radiant Using a 1st level spell slot
Bless Count: 3 (Active on Jown, and Stalker )
Spirit Weapon Count (Lv4): 3
Invincible Conquerer 2
(Can the sentinel see me while invisible? Cloak of invisibility is like greater invisibility without concentration.)
Jaro reels back from the strike, but raises his hands back up, one gesturing for his magical fist to strike again while the other releases to blasts of lightning all aimed at these foul creature, ignoring his minions for now. (Not bothering with con save, I'd have to roll above a 10 and my modifier is +21, pretty sure I make it.)
Lightning launcher with sharpshooter: Attack: 19 Damage: 23
Attack: 28 Damage: 24
The first to hit, if either, gets an additional 6 all lightning damage, also the next attack against him has advantage and does an extra 1 lightning damage.
Bigby's hand: Attack: 22 Damage: 18
Gilra casts Shapechange and changes into an ancient red dragon and breathes fire towards Amun-Hakkor in a 90 feet cone. Aiming to hit as many of the Glass Sentinels as possible too.
It'll be DEX 24 saving throw or take 95 fire damage.
He will stay put after that.
Raist thinks a moment and then tries a new tactic, casting Bigby's Hand right behind Amun (R105) forming a fist to strike out at him then Raist will fly to Z109, staying on the ceiling.
Bigby's Hand 9th level: Attack: 30 Damage: 46
Raist
summons a magical fist to strike at Amun, it hits for damage.
Detonation: Amun-Hakkor commands a single active Glass Sentinel to make the ultimate sacrifice, forcing it to leap up to 60 ft. and explode in a burst of antimagic, dealing 40 fire damage to all within 10 ft. and targeting them with dispel magic cast as a 6th level spell (+7 spellcasting ability). This destroys the Glass Sentinel.
He has it leap directly at himself. The fire washes over Amun, but does not seem to affect him. (Immune to fire.)
The spiritual weapon winks out as it is dispelled. Here are the checks for the two fists...
fist 1 ... 22
fist 2 ... 25
both fists remain.
Wanted to post the follow-up to Raist's action to see if that changes yours at all. Amun is immune to fire, and the glass figures are likely to at least be resistant, as they explode with their own fire... Fire dragon might not be your best choice.
Stalker.
Reclaims the potential of his echo as it is destroyed, gaining 15 temp hp.
he then summons another echo and has it attack again...
Attack: 24 Damage: 24
Attack: 27 Damage: 27
Attack: 16 Damage: 24
Attack: 19 Damage: 27
Stalker lands 2 out of 4 attacks.
Oath of Service: Amun-Hakkor summons a Glass Sentinel in an unoccupied space within 120 ft. of him, which immediately makes a Glass Strike attack.
He has it appear near Raist. It does not get an attack, as Raist is out of its reach.
Oh, right. Ancient white dragon it is then.
73 cold damage then and CON save of 22.
Amun's con save: 26
Gilra
turns into an ancient white dragon. The dragon then breathes a cone of cold to fill the area. All of the glss figures, other than the two neares the dragon, are destroyed. Raist, make a Con save, as you too are caught in the area of affect.
Amun is able to resist some of the affect, taking half damage.
Oath of Service: Amun-Hakkor summons a Glass Sentinel in an unoccupied space within 120 ft. of him, which immediately makes a Glass Strike attack.
He has it form near the white dragon. It attacks the dragon...
Glass Strike: Melee Weapon Attack: 28 to hit, reach 10 ft., one target. Hit: 22 slashing damage.
raise legion
Raise Legion: Amun-Hakkor calls forth his armies to deal with any who oppose him. Four Glass Sentinels appear in four distinct locations of Amun-Hakkor's choice within 120 ft. These sentinels do not immediately attack, but stand at attention waiting for orders.
two appear near the dragon and two appear near Raist.
Jaro
(Sorry forgot you were invisible, the attack is against Stalker then.)
Your lightning blasts hit Amun, doing damage, and the fist also strikes as well. (Amun is now down to about 25% health.)
Oath of Service: Amun-Hakkor summons a Glass Sentinel in an unoccupied space within 120 ft. of him, which immediately makes a Glass Strike attack.
He has it form near the white dragon. It attacks the dragon...
Glass Strike: Melee Weapon Attack: 33 to hit, reach 10 ft., one target. Hit: 23 slashing damage.
Jown Sno
With the glass figures mostly destroyed, at least the ones blocking his path, Jown moves in to strike directly at Amun. His three attacks hit, but he cannot strike with the spiritual warhammer as Amun dispelled it last round.
Oath of Service: Amun-Hakkor summons a Glass Sentinel in an unoccupied space within 120 ft. of him, which immediately makes a Glass Strike attack.
He has it form near Jown. It attacks Jown...
Glass Strike: Melee Weapon Attack: 34 to hit, reach 10 ft., one target. Hit: 26 slashing damage.
Amun casts a spell... He targets the white dragon. There is no save or to-roll attack, it just hits.
Implosion
Level: Epic 2
Cast Time: Action
Range: 60 feet
School: Evocation
Components:
Duration: Instantaneous
Requires Concentration: No
You compress a single target of Gargantuan size or smaller with overwhelming force. If the target is a non-Epic, non-Legendary creature, it is slain instantly. All other targets instead take 180 points of magical bludgeoning damage. Creatures reduced to 0 hit points or slain by this spell have their body, along with all nonmagical equipment they are carrying compressed to the size of a marble.
Back to group's initiative.
Map is here:
https://www.dropbox.com/s/pq4170hhx7thghm/vault map 1.xlsx?dl=0
Jown takes another clean hit to the back but the damage is quite negligible (Jown took 8 damage thanks to resistance) Jown shouts at Amun. "Your time has come!" He swings his sword, the blade trailing a dark crimson aura as it cuts through the air. Jown summons another Spectral Warhammer which swings down on Amun in tandem with his blade.
Long Sword+1: 23 (Bless: 3) Dmg: 16 Slash + 2 Radiant
Long Sword+1: 25 (Bless: 2) Dmg: 9 Slash + 6 Radiant
Long Sword+1: 25 (Bless: 2) Dmg: 14 Slash + 6 Radiant
Spiritual Weapon (Lv.2): 34 (Bless: 2) Dmg: 15 Force
Jown will smite Amun again on the first attack.
Level 1 Smite damage: 2 Radiant (+ 2 Radiant if Amun is undead or Fiend)
Small correction: I did not notice that Amun was at 25% health. So I would like to smite on all three attacks (Provided it hits).
2nd Attack smite: 4th level spell slot: 13 Radiant Damage (+ 8 If Amun is undead or fiend)
3rd Attack smite: 4th level spell slot: 14 Radiant Damage (+ 4 If Amun is undead or fiend)
Total Damage: 79 (87 if Amun is a fiend or undead)Total Damage: 129 (151 if Amun is fiend or undead)
Bless Count: 4 (Active on Jown, and Stalker )
Invincible Conquerer 3
Spiritual Weapon (Lv.2): 1
Raist con Save: 13
Concentration: 15
Raists starts to swear as he loses his spell, "OW! Careful Gilra, you caught me in that blast as well which made me lose my spell." And then Raist will fly away from the creatures below him to (z85) and then conjure one glowing radiant ball of light in his fist and throw it at Amun
So first a concentration check for the Shapechange on Gilra (for the glass sentinel hit): 30
How does that interact with Shapechange? And/or an ancient white dragon?
Ah, saw the OOC thread.. So the white dragon takes an insane amount of damage and Gilra loses concentration on the Shapechange.
He sighs and casts Investiture of Stone, turning extra rocky and resistant to these attacks.
Jaro will release another pair of blasts from his gauntlets before gesturing sharply to bring his spectral hand back to slam into the creature.
Lightning Launcher with Sharpshooter:
Attack: 29 Damage: 28
Attack: 29 Damage: 25
First one to hit deals an extra 2 lightning damage, and the next attack by someone else get advantage and deals an extra 1 lightning damage.
Bigby's Hand:
Attack: 31 Damage: 20 Force damage.
Stalker's attacks.
Attack: 25 Damage: 25 bless: 4
Attack: 25 Damage: 29 bless: 2
Attack: 12 Damage: 30 bless: 3
Attack: 14 Damage: 30 bless: 1
Raist
Flies away to the North, not sure if I got you to the right location, as the dropbox verison is numbered different than my version. You are up north though.
Then he sends a blast of power at Amun, hitting and leaving him glowing for the next attack.
Oath of Service: Amun-Hakkor summons a Glass Sentinel in an unoccupied space within 120 ft. of him, which immediately makes a Glass Strike attack.
It appears below Raist, but cannot attack.
Stalker
attacks Amun thorugh his echo, hammering home several blows.
Amun starts to sag, then roars and a blast of radiant power bursts out of him...
Phased Monster: When Amun-Hakkor is first reduced to zero hit points, he enters his "Sun Wielder" phase, gaining new hit points and abilities. When Amun-Hakkor enters this phase, he unleashes a mighty blast of radiant energy, forcing every enemy within 30 ft. to attempt a DC 24 Dexterity saving throw or suffer 75 points of radiant damage, or half as much on a success.
Everyone but Raist needs to make this save...
Stalker: 22
The glass figures around the room burst and become radiant suns that occupy ten-foot areas.
both magical fists near Amun fade away as he cancels their magic while becoming the incarnation of radiant power.
Gilra
Now back in her human form, casts a spell to increase her defenses.
mythic action...
Invoke the Light: Creatures within 500 ft. of Amun-Hakkor take 34 arcane damage (1d10 for each Arcane Sun that exists.) Amun-Hakkor then summons five Arcane Suns in five distinct spaces within 120 ft. of him.
Jaro
sends two more blasts into the undead emperor, both hitting for damage.
He cannot hit with the fist, as that magic was dispeled with the change of Amun's forms.
Heart of Flame: Amun-Hakkor moves an Arcane Sun up to 60 ft. in a straight line. If the Arcane Sun ends in a creature's space, the Arcane Sun is destroyed and the creature must succeed on a DC 24 Constitution saving throw or become ignited. At the end of each of the affected creature's subsequent turns, it may attempt this saving throw again, ending the ignited condition on a success.
He targets Raist with this, destroying one of the arcane suns.
"Ignited" is an Epic Condition, that causes an affected creature at the start of its turn to take fire damage equal to its hit dice maximum. Ex: a creature with 12d6 hit points would take 12 fire damage at the start of its turn.
Jown Sno
strikes at the undead emperor, hitting two times, but finding the radiant power does not harm Amun any longer. He misses the third strike.
The spiritual weapon strikes true though, doing additionald amage.
Amun-Hakkor
Casts a spell...
Upheaval
Epic 2
Cast Time: Action
Range: Self (90-ft. cone)
School: Evocation
Components:
Duration: Instantaneous
Requires Concentration: No
You strike the earth with terrific force, causing the ground in a 90 ft. cone to erupt into the air. Each creature on the ground in the area or up to 50 ft. above the area takes 127 bludgeoning damage and must attempt a DC 24 Dexterity saving throw. On a failed save, a creature is knocked prone and pushed to the end of the cone’s area. Non-magical objects and structures that are not being worn or carried completely in the spell’s area are instantly destroyed.
Jown, Stalker, and Jaro
are in the area of affect.
Stalker save: 27
Back to group initiative.
map:
https://www.dropbox.com/s/pq4170hhx7thghm/vault map 1.xlsx?dl=0
.
.
How is everyone doing HP wise? Stalker just took a lot of damage, that Upheavil spell was powerful.