Beatrice will spin around from A1, whirling her axe into S4 as she does so. S4 is distracted by Steve, who is flapping wildly in front of its face, disorienting it and causing it to have to blink backwards to avoid a stray feather to the eye.
This post has potentially manipulated dice roll results.
Beatrice's attack hits sahuagin S4 and it now has a deep gash across both legs just above the kneecaps.
Dillyu moves next to Oden on the stairs (x2,y12) and fires his crossbow at S2 (with sneak attack): Attack: 17 Damage: 11. Hits, S2 is dead.
S5 sees the bolt fly past it and moves up to Dillyu (x2,y11) and attacks - Bite Attack: 17 Damage: 3; Spear Attack: 7 (*1 bite hits, re-rolling with advantage, also damage roll). The creature bites into Oden, but he manages to dodge the frenzied spear attack (even with advantage).
S6 and A2 attempt to climb onto the ship again: S6: 7, A2: 3. Both make it on board and move to join the cluster (2 squares to the right - 5 ft to edge of boat, 20 ft climbing, 5 ft towards centre of boat).
S4 attacks Beatrice again - Bite Attack: 19 Damage: 3; Spear Attack: 20 Damage: [roll] (*2 bite hits, re-rolling with advantage for spear attack, also rolling damage for spear attack). Beatrice is raging, so half damage from all attacks. Both attacks hit, 9 damage halved to 4 damage (rounded down as per here).
S7 attacks Beatrice again - Bite Attack: 22 Damage: 2; Spear Attack: 13 Spear Attack(for advantage): 11 Damage: 2. Both attacks hit, 10 damage halved to 5 damage.
Dajarkal looks to see who is most hurt nearby. She sees Vincent is still looking very hurt, so with her action bonus action casts healing spirit in the form of another unicorn, with it appearing in his space. At the start of Vincent's next turn he will heal 1d6. The unicorn spirit totemheals everyone who isn't on full health (including Vincent) 3 hp as well (it only triggers once off healing spirit).
S4 attacks Beatrice again - Bite Attack: 14 Damage: 5; Spear Attack: 18 Damage: [roll] (*2 bite hits, re-rolling with advantage for spear attack, also rolling damage for spear attack). Beatrice is raging, so half damage from all attacks. Both attacks hit, 9 damage halved to 4 damage (rounded down as per here).
S7 attacks Beatrice again - Bite Attack: 21 Damage: 5; Spear Attack: 11 Spear Attack(for advantage): 15 Damage: 5. Both attacks hit, 10 damage halved to 5 damage.
[When planning Dajarkal's next go, I realised that Healing Spirit is a bonus action. As such, she cant have cast Shillelagh, and will have cast infestation instead on S4, damaging it 5 if S4 does not make CON14 save (save is 11). I wont roll for it to move as that will mess with what has happened since.]
I'm definitely interested in what it is. Just in case it is something to try and push creatures over the edge, a reminder that I'm using these nautical rules which has a section:
"Falling overboard is a great risk, so most ships have railings along their edges. If forced movement would take a creature through the railing and off the ship, that creature gets a +5 bonus to its saving throw to avoid being thrown overboard. Climbing up the side of a ship in steady waters requires an Athletics check (DC 10)."
That would mean any creature that fails the regular spell DC would take damage and be pushed against the railings, but would only fall overboard if they failed by 5 or more.
This also works for all of you - so you won't get chucked overboard and:
"fall 2d6+5 feet from your ship. [...] succeed on a DC 10 Dexterity (Acrobatics) check to enter the water without damage. Otherwise you receive 1d6 hit points damage from the fall."
After Reguh and Steve's turn, Boerth, Beatrice, Oden, A1 and Aliez are up.
Steve will continue flapping at S4’s face and around his head.
Reguh smirks at A1 “Feeling under the weather sharks boy?” And then twirls his wand about in about furiously until a beam of sickly dripping green energy comes spewing forth toA1 Ray of Sickness Attack: 12 Damage: 12 and DC14 con save or poisoned
Sharkbody abomination A1 takes the damage and is starting to look hurt, its save is 20.
Boerth moves to (x3,y4) and fires his pistol at A1 Attack: 15 Damage: 7. He then uses his action surge and fires his pistol at A1 again, Attack: 20 Damage: 5. Both attacks hit and A1 is looking quite bloodied.
Beatrice will heft her axe over her head, taking advantage of Steve continuing to flap around S4's face and eyes to slam her axe into the centre of its chest.
This post has potentially manipulated dice roll results.
Oden's blade slices across S7's neck and shoulder and it is looking hurt.
Beatrice's axe sinks into S4's chest and continues down, cleaving through the creature and splitting it from the sternum down (you did four times the damage needed to kill S4). S4 is dead.
A1, drawn by the violence, turns to Beatrice and attacks: Attack: 8 Damage: 9. Attack (for advantage as Beatrice is not on full health) 18. Beatrice takes 7 damage.
[I have a bit of a busy morning, so I might take Dillyu through S3's turns, then Aliez, Vincent, Steve, Kenton and Reguh can go.]
Dillyu draws his rapier as a free action and stabs into S5 (with sneak attack): Attack: 19 Damage: 18. Hit, S5 is looking hurt.
S5 attacks Dillyu back (with advantage): Bite Attack: 13 Damage: 3, Spear Attack: 13 Damage: 2. Both miss.
S6 moves to (x4,y10) and attacks Beatrice (with advantage): Bite Attack: 11 Damage: 2, Spear Attack: 20 Damage: 5. One miss and one hit, Beatrice takes 3 damage.
A2 moves to (x3,y5) and attacks Boerth: Attack: 11 Damage: 19. Hit, Boerth is looking hurt.
S7 turns and attacks Oden (with advantage): Bite Attack: 10 Damage: 4, Spear Attack: 19 Damage: Unable to parse dice roll.. Both miss.
[All edits to the above post are causing everything after 'Unable to parse dice roll' to re-roll. The initial roll was that the spear hit Vincent for 4 damage, but that Healing Spirit then healed him 6. The re-rolled dice mean that Vincent isn't hit but is healed only 1hp. As it is only 1hp difference, I think I'll use the updated rolls, but if that 1hp becomes critical later, I'll revisit that.]
Beatrice will spin around from A1, whirling her axe into S4 as she does so. S4 is distracted by Steve, who is flapping wildly in front of its face, disorienting it and causing it to have to blink backwards to avoid a stray feather to the eye.
Attack: 14 + 1
Damage: 9
Beatrice's attack hits sahuagin S4 and it now has a deep gash across both legs just above the kneecaps.
Dillyu moves next to Oden on the stairs (x2,y12) and fires his crossbow at S2 (with sneak attack): Attack: 17 Damage: 11. Hits, S2 is dead.
S5 sees the bolt fly past it and moves up to Dillyu (x2,y11) and attacks - Bite Attack: 17 Damage: 3; Spear Attack: 7 (*1 bite hits, re-rolling with advantage, also damage roll). The creature bites into Oden, but he manages to dodge the frenzied spear attack (even with advantage).
S6 and A2 attempt to climb onto the ship again: S6: 7, A2: 3. Both make it on board and move to join the cluster (2 squares to the right - 5 ft to edge of boat, 20 ft climbing, 5 ft towards centre of boat).
S4 attacks Beatrice again - Bite Attack: 19 Damage: 3; Spear Attack: 20 Damage: [roll] (*2 bite hits, re-rolling with advantage for spear attack, also rolling damage for spear attack). Beatrice is raging, so half damage from all attacks. Both attacks hit, 9 damage halved to 4 damage (rounded down as per here).
S7 attacks Beatrice again - Bite Attack: 22 Damage: 2; Spear Attack: 13 Spear Attack(for advantage): 11 Damage: 2. Both attacks hit, 10 damage halved to 5 damage.
*1 Spear Attack: 15 Damage: 4
*2 Bite Attack(for advantage): 6. Spear Attack (for advantage): 17 Damage: 5
Dajarkal looks to see who is most hurt nearby. She sees Vincent is still looking very hurt, so with her
actionbonus action casts healing spirit in the form of another unicorn, with it appearing in his space. At the start of Vincent's next turn he will heal 1d6. The unicorn spirit totem heals everyone who isn't on full health (including Vincent) 3 hp as well (it only triggers once off healing spirit).With her bonus action Dajarkal casts Shillelagh.S3 takes a bite attack and claw attack with advantage against Vincent again: Bite Attack: 17 Damage: 2; Spear Attack: 15 Damage: 5.
Vincent, Steve, Kenton and Reguh are up.
Vincent heals 3 at the start of his turn (1 of 4 heals used).
For clarity, do I take 9 damage or 13?
9 damage.
Apologies, I'd tried to copy and paste from last round and just update details and I rolled a nat 1 on that.
S4 rolled 14 on Bite Attack, damage 5. S4 rolled 18/16 on Spear Attack, damage 4. S7 rolled 21 on Bite Attack, damage 5. S7 rolled 15/11 on Spear Attack, damage 5. All damage is halved.
Vincent attempts to send his streaming ravens at S4 and S7 chill touch
Attack: 16 Damage: 4
Attack: 9 Damage: 6
Paladin - warforged - orange
Kenton races down to the space above A1 (I think that's x5,y8) and makes an attack on A1.
Attack: 15 Damage: 9 (if there's flanking advantage, the second roll is 24)
If that hits, he will put a divine smite into it: 2 additional radiant damage.
*sigh*
Easy as :) thanks!
Vincent: One of the raven's icy claws digs into sahuagin S4 injuring it further, the one that flies towards S7 can't find purchase.
Kenton stabs into Sharkbody Abomination A1, releasing a small radiant burst of energy and the creature turns its vicious, bloodthirsty gaze his way.
[I'm not using the optional flanking advantage rule, but a 15 hits anyway.]
[When planning Dajarkal's next go, I realised that Healing Spirit is a bonus action. As such, she cant have cast Shillelagh, and will have cast infestation instead on S4, damaging it 5 if S4 does not make CON14 save (save is 11). I wont roll for it to move as that will mess with what has happened since.]
(I have a spell I’d like to cast but I need a map update first to know if it’s a good idea)
I'm definitely interested in what it is. Just in case it is something to try and push creatures over the edge, a reminder that I'm using these nautical rules which has a section:
"Falling overboard is a great risk, so most ships have railings along their edges. If forced movement would take a creature through the railing and off the ship, that creature gets a +5 bonus to its saving throw to avoid being thrown overboard. Climbing up the side of a ship in steady waters requires an Athletics check (DC 10)."
That would mean any creature that fails the regular spell DC would take damage and be pushed against the railings, but would only fall overboard if they failed by 5 or more.
This also works for all of you - so you won't get chucked overboard and:
"fall 2d6+5 feet from your ship. [...] succeed on a DC 10 Dexterity (Acrobatics) check to enter the water without damage. Otherwise you receive 1d6 hit points damage from the fall."
After Reguh and Steve's turn, Boerth, Beatrice, Oden, A1 and Aliez are up.
Steve will continue flapping at S4’s face and around his head.
Reguh smirks at A1 “Feeling under the weather sharks boy?” And then twirls his wand about in about furiously until a beam of sickly dripping green energy comes spewing forth toA1 Ray of Sickness Attack: 12 Damage: 12 and DC14 con save or poisoned
Sharkbody abomination A1 takes the damage and is starting to look hurt, its save is 20.
Boerth moves to (x3,y4) and fires his pistol at A1 Attack: 15 Damage: 7. He then uses his action surge and fires his pistol at A1 again, Attack: 20 Damage: 5. Both attacks hit and A1 is looking quite bloodied.
Beatrice, Oden, A1 and Aliez are up.
Oden is focused on the next Sahuagin (S7) and lunges, one thought in his mind: kill all the fish-faces for what they did.
Attack: 18 Damage: 14
Beatrice will heft her axe over her head, taking advantage of Steve continuing to flap around S4's face and eyes to slam her axe into the centre of its chest.
Attack: 20
Damage: 16
Oden's blade slices across S7's neck and shoulder and it is looking hurt.
Beatrice's axe sinks into S4's chest and continues down, cleaving through the creature and splitting it from the sternum down (you did four times the damage needed to kill S4). S4 is dead.
A1, drawn by the violence, turns to Beatrice and attacks: Attack: 8 Damage: 9. Attack (for advantage as Beatrice is not on full health) 18. Beatrice takes 7 damage.
[I have a bit of a busy morning, so I might take Dillyu through S3's turns, then Aliez, Vincent, Steve, Kenton and Reguh can go.]
Dillyu draws his rapier as a free action and stabs into S5 (with sneak attack): Attack: 19 Damage: 18. Hit, S5 is looking hurt.
S5 attacks Dillyu back (with advantage): Bite Attack: 13 Damage: 3, Spear Attack: 13 Damage: 2. Both miss.
S6 moves to (x4,y10) and attacks Beatrice (with advantage): Bite Attack: 11 Damage: 2, Spear Attack: 20 Damage: 5. One miss and one hit, Beatrice takes 3 damage.
A2 moves to (x3,y5) and attacks Boerth: Attack: 11 Damage: 19. Hit, Boerth is looking hurt.
S7 turns and attacks Oden (with advantage): Bite Attack: 10 Damage: 4, Spear Attack: 19 Damage: Unable to parse dice roll.. Both miss.
Dajarkal uses her staff to cast command on A1, telling it "flee", WIS14 saving throw (A1's save is 9). On its next turn it will attempt to run (and yes, this will provoke opportunity attacks from anyone within 5 ft of it).
S3 attacks Vincent (with advantage): Bite Attack: 17 Damage: 3, Spear Attack: Unable to parse dice roll.
Healing spirit heals Vincent 5 at the start of his turn (2 of 4 heals used, doesn't trigger unicorn spirit this turn).
["Spear Attack: Unable to parse dice roll" has caused all revisions to have the red banner above, both before and after adding in the attack.]
Spear attack on Vincent (with advantage - happens before healing spirit): Attack: 13 Damage: 6
[All edits to the above post are causing everything after 'Unable to parse dice roll' to re-roll. The initial roll was that the spear hit Vincent for 4 damage, but that Healing Spirit then healed him 6. The re-rolled dice mean that Vincent isn't hit but is healed only 1hp. As it is only 1hp difference, I think I'll use the updated rolls, but if that 1hp becomes critical later, I'll revisit that.]
Aliez, Vincent, Steve, Kenton and Reguh are up.