Gert took Vela's disappearance as a sign that they are certainly going after the goblins. He followed - quietly, leaving the wagon to Peter's (and whoever would decide to stay with him) care.
Velda is giving the goblin a sign to start giving directions, all the while moving through the brush as fast as she can, trying if at all possible to beat the last goblin to their lair. Once she will get within three hundred feet of their hideout, she'll slow down to take stock of the situation, and come up with a plan of attack.
Athletics for the sprinting: 11 Perception, once she reaches the hideout: 6
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Awe, what the-!?" Nova would stop as if a magnet stuck her in place. She'll cross her arms and pout. She was told to stay. But Gert went. The half-elf's eyes will bounce between the thicket where everyone ran off too and Fionn. "We're missing the action!?" It was as if she was vibrating in place, just wanting to catch up with the others. Though, loyal she was to stay here with Fion and Peter. "Was my idea not good enough?" She thought it was genius to hide the cart. At least that way we wouldn't be split. Nova will move her hands to her hips and tap her foot on the ground.
Nova’s eyes would dart between Fion and Peter. If Peter raised no objections and preferred the clerics idea, the half elf will nod a goodbye to him. “Don’t have to tell me twice! Lezz go!” She’ll grab Fion’s arm and tug him along as she runs off after the others down the trail.
Velda, making your way down the trail with Hugs slightly in front of you, you notice that it appears to be well worn. Giving you the impression that the wagon you were guarding isn’t the first one to have been attacked in such a manner.
After about 5 minutes of following the trail you hear Hugs say “Don’t steps here unless you want to hangses upside down” Heeding his advice you avoid the area he pointed out.
As the rest of the group departs they hear Peter call out “I’ll just pull the wagon off the road and wait for your return then.” Then quietly almost to himself “Go the rest of the way on me own. Is that man mad?”
The rest of you, making your way down the trail, at a (presumed) normal walking pace, you encounter the same area five minutes after Velda. Fortunately for you, Pine is able to spot the trap and warn you of the danger passing the snare without any trouble.
Velda, after another five minutes of sprinting down the trail you hear Hugs say, “Must steps off trail here to not fall in hole” as he directs you to take either side of the trail. You then continue to the end of the path as it leads you to a small clearing. (I’ll upload a map a little later. For the moment I’m assuming you would stick to the cover of the trees and not rush into the clearing or cave.)
Meanwhile, the rest of the party, reaches the “hole” well after Velda and Hugs have already passed it (roughly the same time gap. Velda has a five minute lead given that she’s sprinting and I figured everyone else was not). Cadence, please roll a Dex Save DC 10 to avoid falling in the hole. On a failure, roll 1d6 for bludgeoning damage.
Velda, What will you do upon reaching the clearing? From the end of the trail you see a stream that you figure is about 5 ft across coming out of a cave that’s 40-50 ft away from your present location. (Again I’ll upload a map when I have access to my computer several hours from now)
Cadence, Gert, Nova, Fionn, since you four are trailing Velda by 5-10 minutes depending on die rolls, please wait to post until Velda let’s me know what she is doing. As well as the results of Cadence’s Dex save. Then I will narrate the rest of your journey to the clearing/cave. Feel free however, to post anything you would like that occurs during the course of traveling down the trail.
Hopefully I didn’t make that too confusing. Let me know if something is unclear in the group discussion thread.
Cadence begins weaving back and forth across the path for no apparent reason, her foot seems to miss a step but she bounds with the other foot as if expecting it and lands and continues walking down the trail.
"The ground is not there, perhaps they want to catch a bear?"
Velda is looking around: "Stay here! Tell whoever follows to do the same" she orders Hugs, while she is trying her best to stealthily climb a tree nearby to get a height advantage and vantage point for any observations. She then observes the cave mouth, to determine an attack plan.
OOC: What should I be rolling?
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Okay. I stays here and waits to tell others to stay.” Hugs acknowledges, grateful to not be dead ... at least not yet.
Roll athletics to climb the tree. 10 or higher you can climb up to half your move speed. 6-9 you remain where you are. 5 or less you fall. Every 10 ft you fall is 1d6 bludgeoning damage. The trees in this area allow you to climb 30 ft up if you wish.
This post has potentially manipulated dice roll results.
Climbing the tree was easy enough, it was doing so without alerting any breathing creature nearby that concerned Velda. In her concentration, she misses a branch, and goes plummeting to the ground, doing her best not to curse.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Gert was looking from the bushes at the climbing exercises of the heavy armoured orcess. He knew what "a bad day" meant, and in many situations strength can substitute agility, but the loud thud still was kind of expected here. "Let me try to just pick inside. If I fail - I'll come running back to you and you will shoot them on the way". Gert looked at the goblin: "How many are there, did you say?"
After the answer was given, he tried his best to approach the cave undetected and see what he could:
This is what the group is able to see from the edge of the trail.
Gert, "Me thinks there's twenty or so in the caves total. Usually some outside keeping lookout." Hugs says as you make your approach. How close to the cave are you attempting to make it?
Seeing the others gather, Velda is briefly annoyed when she notices that all of them are here, having left a wounded Peter behind.
"We know the goblins got short bows. My shield and I will take point."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Gert changes his mind after he repeated Velda's "stealthy" approach on the ground. "There are 20 of them and they are most likely ready for us. We can simply call them out and shoot from here."
"They could have other exits, the longer we wait the readier they are." With that, Velda is approaching the cave entrance, trying if possible to stay out of the stream but still be able to see somewhat into the cave.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Velda I moved you up to where you are able to see inside the cave, at least a little and are able to see a small opening to the right of the stream. Looking in to the cave, it appears like the cave slopes upwards into the hill before you. You see stalactites on the ceiling of the cave, which you guess to be between 20-30 feet above the floor. Thanks to your darkvision, you are able to see what I have revealed here, otherwise the entrance is pitch black, even with the little sunlight coming in.
The rest of you, feel free to indicate relative to Velda's position where you are on the map.
Then place Gert across the stream - three squares to the right of Velda and three up, at the very edge there, prepared to throw metal balls at the first sign of goblins. (guess, he is still using his rolls)
Gert took Vela's disappearance as a sign that they are certainly going after the goblins. He followed - quietly, leaving the wagon to Peter's (and whoever would decide to stay with him) care.
Meili Liang Lvl 5 Monk
Dice
Velda is giving the goblin a sign to start giving directions, all the while moving through the brush as fast as she can, trying if at all possible to beat the last goblin to their lair. Once she will get within three hundred feet of their hideout, she'll slow down to take stock of the situation, and come up with a plan of attack.
Athletics for the sprinting: 11
Perception, once she reaches the hideout: 6
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Awe, what the-!?" Nova would stop as if a magnet stuck her in place. She'll cross her arms and pout. She was told to stay. But Gert went. The half-elf's eyes will bounce between the thicket where everyone ran off too and Fionn. "We're missing the action!?" It was as if she was vibrating in place, just wanting to catch up with the others. Though, loyal she was to stay here with Fion and Peter. "Was my idea not good enough?" She thought it was genius to hide the cart. At least that way we wouldn't be split. Nova will move her hands to her hips and tap her foot on the ground.
just an unstable unicorn.
From within the woods a dozen yards away Fion hears Cadence yell, "Fion, Fion, Fion, come on, come on, come on!"
What's the difference between a Wizard and a Sorcerer?
Class.
Fionn looks up to the sky "Aye seems to be the way lady"
then to Peter, "I guess keep to the road an go wi' speed"
then to Nova "shall we go m'dear"
OOC: i seem to have missed the notification--sorry for the delay
Laissez les bons temps rouler
Nova’s eyes would dart between Fion and Peter. If Peter raised no objections and preferred the clerics idea, the half elf will nod a goodbye to him. “Don’t have to tell me twice! Lezz go!” She’ll grab Fion’s arm and tug him along as she runs off after the others down the trail.
just an unstable unicorn.
Velda, making your way down the trail with Hugs slightly in front of you, you notice that it appears to be well worn. Giving you the impression that the wagon you were guarding isn’t the first one to have been attacked in such a manner.
After about 5 minutes of following the trail you hear Hugs say “Don’t steps here unless you want to hangses upside down” Heeding his advice you avoid the area he pointed out.
As the rest of the group departs they hear Peter call out “I’ll just pull the wagon off the road and wait for your return then.” Then quietly almost to himself “Go the rest of the way on me own. Is that man mad?”
The rest of you, making your way down the trail, at a (presumed) normal walking pace, you encounter the same area five minutes after Velda. Fortunately for you, Pine is able to spot the trap and warn you of the danger passing the snare without any trouble.
Velda, after another five minutes of sprinting down the trail you hear Hugs say, “Must steps off trail here to not fall in hole” as he directs you to take either side of the trail. You then continue to the end of the path as it leads you to a small clearing. (I’ll upload a map a little later. For the moment I’m assuming you would stick to the cover of the trees and not rush into the clearing or cave.)
Meanwhile, the rest of the party, reaches the “hole” well after Velda and Hugs have already passed it (roughly the same time gap. Velda has a five minute lead given that she’s sprinting and I figured everyone else was not). Cadence, please roll a Dex Save DC 10 to avoid falling in the hole. On a failure, roll 1d6 for bludgeoning damage.
Velda, What will you do upon reaching the clearing? From the end of the trail you see a stream that you figure is about 5 ft across coming out of a cave that’s 40-50 ft away from your present location. (Again I’ll upload a map when I have access to my computer several hours from now)
Cadence, Gert, Nova, Fionn, since you four are trailing Velda by 5-10 minutes depending on die rolls, please wait to post until Velda let’s me know what she is doing. As well as the results of Cadence’s Dex save. Then I will narrate the rest of your journey to the clearing/cave. Feel free however, to post anything you would like that occurs during the course of traveling down the trail.
Hopefully I didn’t make that too confusing. Let me know if something is unclear in the group discussion thread.
Dex Save: 15
Cadence begins weaving back and forth across the path for no apparent reason, her foot seems to miss a step but she bounds with the other foot as if expecting it and lands and continues walking down the trail.
"The ground is not there, perhaps they want to catch a bear?"
What's the difference between a Wizard and a Sorcerer?
Class.
Fionn looks skyward again Yes yer right
then to Cadence
The lady says tis a good thing you dont ever go straight
Laissez les bons temps rouler
Velda is looking around: "Stay here! Tell whoever follows to do the same" she orders Hugs, while she is trying her best to stealthily climb a tree nearby to get a height advantage and vantage point for any observations. She then observes the cave mouth, to determine an attack plan.
OOC: What should I be rolling?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Okay. I stays here and waits to tell others to stay.” Hugs acknowledges, grateful to not be dead ... at least not yet.
Roll athletics to climb the tree. 10 or higher you can climb up to half your move speed. 6-9 you remain where you are. 5 or less you fall. Every 10 ft you fall is 1d6 bludgeoning damage. The trees in this area allow you to climb 30 ft up if you wish.
Roll stealth with disadvantage
Climbing the tree was easy enough, it was doing so without alerting any breathing creature nearby that concerned Velda. In her concentration, she misses a branch, and goes plummeting to the ground, doing her best not to curse.
Athletics: 5 Stealth: 4
4 damage
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Gert was looking from the bushes at the climbing exercises of the heavy armoured orcess. He knew what "a bad day" meant, and in many situations strength can substitute agility, but the loud thud still was kind of expected here. "Let me try to just pick inside. If I fail - I'll come running back to you and you will shoot them on the way". Gert looked at the goblin: "How many are there, did you say?"
After the answer was given, he tried his best to approach the cave undetected and see what he could:
Stealth: 13
Perception: 13
(Spectacularly bad day! :) )
Meili Liang Lvl 5 Monk
Dice
This is what the group is able to see from the edge of the trail.
Gert, "Me thinks there's twenty or so in the caves total. Usually some outside keeping lookout." Hugs says as you make your approach. How close to the cave are you attempting to make it?
Seeing the others gather, Velda is briefly annoyed when she notices that all of them are here, having left a wounded Peter behind.
"We know the goblins got short bows. My shield and I will take point."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Gert changes his mind after he repeated Velda's "stealthy" approach on the ground. "There are 20 of them and they are most likely ready for us. We can simply call them out and shoot from here."
Meili Liang Lvl 5 Monk
Dice
"They could have other exits, the longer we wait the readier they are." With that, Velda is approaching the cave entrance, trying if possible to stay out of the stream but still be able to see somewhat into the cave.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Fionn sighs and loads his crossbow
Laissez les bons temps rouler
Velda I moved you up to where you are able to see inside the cave, at least a little and are able to see a small opening to the right of the stream. Looking in to the cave, it appears like the cave slopes upwards into the hill before you. You see stalactites on the ceiling of the cave, which you guess to be between 20-30 feet above the floor. Thanks to your darkvision, you are able to see what I have revealed here, otherwise the entrance is pitch black, even with the little sunlight coming in.
The rest of you, feel free to indicate relative to Velda's position where you are on the map.
Then place Gert across the stream - three squares to the right of Velda and three up, at the very edge there, prepared to throw metal balls at the first sign of goblins. (guess, he is still using his rolls)
Meili Liang Lvl 5 Monk
Dice