As you swing open the doors to the temple you each hear a voice in your heads
Well done heroes, you have passed the first trial. But there is more, so much more to face. Are you prepared?
Inside is a long room, about 40 feet wide and 80 feet long.
A lavish celebration is well underway in this room. Humans and merfolk enjoy wine, grapes, and lounge on satin couches. A band of satyrs plays on pan flutes, sending bubbles rising to the ceiling. A mural on the wall shows the same scene, silhouetted guests enjoying painted morsels. The hero glides along the walls, joining you at the entry to this room to await further instructions.
A lavish celebration is well underway in this room. Humans and merfolk enjoy wine, grapes, and lounge on satin couches. A band of satyrs plays on pan flutes, sending bubbles rising to the ceiling. A mural on the wall shows the same scene, silhouetted guests enjoying painted morsels. The hero glides along the walls, joining you at the entry to this room to await further instructions.
"A place after my own heart!"Tisto states with glee. He swims over to the Satyrs pulls out his own set of pan flutes and after listening/watching joins in the melody.
"Be careful Tisto, I do not think that those are real people. This city was under water until few hours ago." says Areus as the satyr joins the others satyrs. "Maybe the hero still needs some guidance from the light of the Mask." The Akroan swims near the hero to keep him within the range of the daylight created by the fragment of the mask. If the hero does not react to the light as before, Areus will swim near the people that are enjoying their celebration to see if they react to it or not. (Insight9)
"Be careful Tisto, I do not think that those are real people. This city was under water until few hours ago." says Areus as the satyr joins the others satyrs. "Maybe the hero still needs some guidance from the light of the Mask." The Akroan swims near the hero to keep him within the range of the daylight created by the fragment of the mask. If the hero does not react to the light as before, Areus will swim near the people that are enjoying their celebration to see if they react to it or not. (Insight9)
The Daylight from the mask has ended as it only lasts for 1 minute and it took about 10 minutes to solve the first riddle.
Callaphe looks about the room, before moving over to the mural to see if there were windows that showed any clues to anything that might be occurring.
You do not see any windows. The murals shows the interior of this room with the same party going on as the interior of the room.
The only difference you may notice is that you are not in the mural, the hero is
So you are in a room with the above described party with you walking around. The mural shows the exact same room that you are in with the same party with the hero walking around.
As you inspect the room you see several pieces of equipment adorn the room’s far wall. You see four tridents, four spears, ten javelins, and two short swords hanging on the far wall.
Throughout the frolicking party three Satyr's carry trays with chalices of wine. As any one of them gets close to one of you they offer the wine to you. "Drink and be merry friends!" They sing out.
Callaphe:
You notice that in the mural the three satyrs also approach the hero and offer him wine as well.
Throughout the frolicking party three Satyr's carry trays with chalices of wine. As any one of them gets close to one of you they offer the wine to you. "Drink and be merry friends!" They sing out.
(OOC: I may regret this but in the interests of good roleplay). Never one to refuse a free drink, Tisto takes a cup of wine saying "don't mind if i do?" as he raises it to his lips for a mouthful
Areus does not drink the wine offered by the Satyrs, he instead swims towards the far wall and carefully inspects the equipment. "Are those weapons also in the murals?" says aloud as he swims to the murals and examines them. (Perception15 ). The Akroan says to the hero "Do not drink the wine!"
"Those weapons are not an illusion." says Areus. The Akroan invoking once more the power of the fragment to illuminate his surroundings checks if the weapons are also in the murals. He swims towards the hero. He will try to pay attention if something in the murals move or seems out of place. Perception17
Tisto spits out the wine "can't say I'm terribly impressed with quality of wine this establishment offers. You would have thought that storing it under the ocean for decades would have provided a stable temperature but somehow it must have corked!"
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Saya can use her charge as she is far enough away.
Looks like I have some bad stats also so those will be updated.
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As you swing open the doors to the temple you each hear a voice in your heads
Well done heroes, you have passed the first trial. But there is more, so much more to face. Are you prepared?
Inside is a long room, about 40 feet wide and 80 feet long.
A lavish celebration is well underway in this room. Humans and merfolk enjoy wine, grapes, and lounge on satin couches. A band of satyrs plays on pan flutes, sending bubbles rising to the ceiling. A mural on the wall shows the same scene, silhouetted guests enjoying painted morsels. The hero glides along the walls, joining you at the entry to this room to await further instructions.
Soren searches the walls for any differences between the real people and the murals (Investigation 17, Perception 21)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Everything looks the same to Soren.
"A place after my own heart!" Tisto states with glee. He swims over to the Satyrs pulls out his own set of pan flutes and after listening/watching joins in the melody.
DM - Stopping a god in his tracks
Callaphe looks about the room, before moving over to the mural to see if there were windows that showed any clues to anything that might be occurring.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"Be careful Tisto, I do not think that those are real people. This city was under water until few hours ago." says Areus as the satyr joins the others satyrs.
"Maybe the hero still needs some guidance from the light of the Mask." The Akroan swims near the hero to keep him within the range of the daylight created by the fragment of the mask. If the hero does not react to the light as before, Areus will swim near the people that are enjoying their celebration to see if they react to it or not. (Insight9)
The Daylight from the mask has ended as it only lasts for 1 minute and it took about 10 minutes to solve the first riddle.
You do not see any windows. The murals shows the interior of this room with the same party going on as the interior of the room.
The only difference you may notice is that you are not in the mural, the hero is
So you are in a room with the above described party with you walking around. The mural shows the exact same room that you are in with the same party with the hero walking around.
As you inspect the room you see several pieces of equipment adorn the room’s far wall. You see four tridents, four spears, ten javelins, and two short swords hanging on the far wall.
Throughout the frolicking party three Satyr's carry trays with chalices of wine. As any one of them gets close to one of you they offer the wine to you. "Drink and be merry friends!" They sing out.
Callaphe:
You notice that in the mural the three satyrs also approach the hero and offer him wine as well.
(OOC: I may regret this but in the interests of good roleplay). Never one to refuse a free drink, Tisto takes a cup of wine saying "don't mind if i do?" as he raises it to his lips for a mouthful
DM - Stopping a god in his tracks
Soren refuses the wine, and looks for any doors or exits "Areus, don't drink! I think the hero might copy your actions."
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Areus does not drink the wine offered by the Satyrs, he instead swims towards the far wall and carefully inspects the equipment. "Are those weapons also in the murals?" says aloud as he swims to the murals and examines them. (Perception 15 ). The Akroan says to the hero "Do not drink the wine!"
"No thank you," Callaphe says to the offered wine.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Areus inspects the weapons on the north wall and find they are real weapons.
Tisto, unable to resist grabs a chalice and starts to drink.
Tisto roll a CON save
Tisto's save = 12 (OOC: Tisto has advantage against spells and other magical effects)
DM - Stopping a god in his tracks
"Those weapons are not an illusion." says Areus. The Akroan invoking once more the power of the fragment to illuminate his surroundings checks if the weapons are also in the murals. He swims towards the hero.
He will try to pay attention if something in the murals move or seems out of place. Perception 17
Tisto sputters and spits as he drinks the wine and suddenly he doesn't feel so good. Tisto is now Poisoned.
Callaphe also notices that the hero also drinks and as he does so the 3 satyrs turn into the 3 hags and attack the hero!
The 3 satyrs offering you drinks also turn into the hags and attack!
Initiative - Areus 21, Callaphe 4, Soren 5, Tisto 14 Mathilda 17, Zilla 19, Olga 6
Order of combat
Tisto is 5 feet from all three hags. The rest of you are within 30 feet of them.
Callaphe is up
Callaphe (17/17), Olga (?), Tisto (13/13) Poisoned, Soren (19/19), Zilla (?), Mathilda (?), Areus (20/20)
Tisto spits out the wine "can't say I'm terribly impressed with quality of wine this establishment offers. You would have thought that storing it under the ocean for decades would have provided a stable temperature but somehow it must have corked!"
DM - Stopping a god in his tracks
Saya Initiative: 8
Saya takes out her greataxe.
(Sorry for being MIA. Can Saya use her Charge ability?)
(Great. I am pretty sure I didn't touch the roll line. I rolled a 9 for initiative, if number changed.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
((Are we following underwater combat rules?))
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Yes to underwater rules
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Saya can use her charge as she is far enough away.
Looks like I have some bad stats also so those will be updated.