Areus, this time do not advert his gaze from the hags. The Akroan pushes himself forward towards Zilla feinting a thrust attack aimed at the leg of the hag only to change direction at the last moment.
Wisdom save 18
Spear Feinting attack (If I make the save the attack is made with advantage, if not it is just a straight roll) Attack: 17 Damage: 14
Areus opens his eyes and finds that while the hags are awful to look at, it turns out not be as bad as he had thought. Emboldened by this he makes a quick feint with his spear and then drives it straight into Zilla killing her.
Glancing at the mural on the wall you would see that the Hero has also slain two of the hags and is battling the last.
The same voice you heard in your heads earlier suddenly speaks again.
Hmmm, what if Mathilda was a bit stronger than the others, could you still overcome her?
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
"One of the few things I learnt from my elders was never give up after only one attempt so lets see if we can do better this time!" Tisto says as he once again summons a small ball of fluctuating energy Chaos Bolt and flings it Attack: 17 Damage: 13 at Mathilde which if it hits inflicts psychic damage.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
If Saya is not in melee range of Mathilda, she will move into range, and she will skewer the hag with her javelin.
Javelin Attack: 17 Damage: 5
(If Mathilda attacks Saya back, she will use her Wrath of the Storm ability (thunder damage).)
Wrath of the Storm - At 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
"Dodge this you old hag?"Tisto says as he once again summons a small ball of fluctuating energy Chaos Bolt and flings it Attack: 22 Damage: 10 at Mathilde which if it hits inflicts psychic damage.
Areus, this time do not advert his gaze from the hags. The Akroan pushes himself forward towards Zilla feinting a thrust attack aimed at the leg of the hag only to change direction at the last moment.
Wisdom save 18
Spear Feinting attack (If I make the save the attack is made with advantage, if not it is just a straight roll) Attack: 17 Damage: 14
Areus opens his eyes and finds that while the hags are awful to look at, it turns out not be as bad as he had thought. Emboldened by this he makes a quick feint with his spear and then drives it straight into Zilla killing her.
Glancing at the mural on the wall you would see that the Hero has also slain two of the hags and is battling the last.
The same voice you heard in your heads earlier suddenly speaks again.
Hmmm, what if Mathilda was a bit stronger than the others, could you still overcome her?
Callaphe is up
Callaphe (24/24), Tisto (4/19), Saya (15/24), Soren (27/27), Mathilda (?), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
"We have been chosen by fate, we will defeat this hag and complete our quest!" Areus shouts in defiance.
"Nothing can stop Tisto when he is drunk!"
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Callaphe doesn't respond, prefering her actions to prove the answer.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Callaphe launches her attacks but Mathilda is a bit quicker than the other two and both of her attacks miss.
Tisto is up
Callaphe (24/24), Tisto (4/19), Saya (15/24), Soren (27/27), Mathilda (?), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
"One of the few things I learnt from my elders was never give up after only one attempt so lets see if we can do better this time!" Tisto says as he once again summons a small ball of fluctuating energy Chaos Bolt and flings it Attack: 17 Damage: 13 at Mathilde which if it hits inflicts psychic damage.
Wild magic roll = 17
DM - Stopping a god in his tracks
Tisto is rewarded by his second attempt as the hag screams in pain as the bolt sears her brain!
Saya is up
Callaphe (24/24), Tisto (4/19), Saya (15/24), Soren (27/27), Mathilda (13), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
If Saya is not in melee range of Mathilda, she will move into range, and she will skewer the hag with her javelin.
Javelin Attack: 17 Damage: 5
(If Mathilda attacks Saya back, she will use her Wrath of the Storm ability (thunder damage).)
Wrath of the Storm - At 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Soren is up
Callaphe (24/24), Tisto (4/19), Saya (15/24), Soren (27/27), Mathilda (13), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Soren is up
Callaphe (24/24), Tisto (4/19), Saya (15/24), Soren (27/27), Mathilda (18), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Raising his sword, Soren swims towards their final enemy, aiming a blow at her head.
Attack: 22 Damage: 13
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Soren is able to land a well placed strike at the hag and draws blood!
Mathilda claws at Saya
Attack: 7 Damage: 11
Soren is up
Callaphe (24/24), Tisto (4/19), Saya (15/24), Soren (27/27), Mathilda (31), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
((So for some reason I can't edit my posts anymore))
Areus is up
Callaphe (24/24), Tisto (4/19), Saya (15/24), Soren (27/27), Mathilda (31), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Areus tries to smash the hag's face with his shield and finish her off with a thrust attack.
Bonus action: Shield Master shove to knock the hag prone 22
Action: Spear thrust
Attack: 23 Damage: 7
(If the hag is prone the roll is with advantage 7 )
22
The hag manages to stay upright.
Areus hits
Callaphe up
Callaphe (24/24), Tisto (4/19), Saya (15/24), Soren (27/27), Mathilda (38), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Callaphe goes to attack again.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Mathilda, quicker than she looks, evades Callaphe's attacks.
Tisto is up
"Dodge this you old hag?" Tisto says as he once again summons a small ball of fluctuating energy Chaos Bolt and flings it Attack: 22 Damage: 10 at Mathilde which if it hits inflicts psychic damage.
Wild Magic roll = 17
DM - Stopping a god in his tracks
You forgot the 1d6 on the damage 5