This post has potentially manipulated dice roll results.
(OOC: Oh boy, Xemnez is just the best at those saves!)
Wisdom Save(DC 20): 8.
Xemnez let out a low rumbling growl filled with underlying annoyance as much as it might've been pain over the latest changes to the battlefield. And though disturbing, the Leonin would falter hearing the whispers, but soon let out a defiant growl while turning to swing down upon where he'd last seen a nothic until he felt or heard the crumpling of his form.
Satisfaction regardless proved to be fleeting upon ultimate success, for their been one voice above all missing worriedly from the din of battle. With great effort even with the focus provided by tranquil fury, Xemnez replayed the last few observable moments in mind, before then taking off for Mirica's position... and by extension Ruins. This time roaring as he went to draw attention away from the "potentially" fallen cleric and onto himself. As words were a thing he would not bother mincing where innate raw power of the voice would suffice well enough!
(If Nothic #4 is defeated at any point of the above attack sequence, Xemnez would then rush for the last perceived position of Ruin and continue the string of attacks)
Reminders:
The following occurs on hit, ending only at the start of Xemnez next turn: No HP can regained until the start of Xemnez next turn. (Weapon of Certain Death(aka Nezmos) (Disabled due to anomaly active) Target's movement speed is reduced by 10ft. (Slasher Feat) If a Crit, target has disadvantage on all attack rolls. (Slasher Feat) Target's attacks are at disadvantage on any creatures other than Xemnez. And if it hits still, their target has resistance to the damage dealt by it. (Ancestral Path)
Movement: Full 35ft(if necessary) to reach melee of Ruin's last known position on the map.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Xemnez hears the sounds of the nothic screaming in mental anguish and fleeing to the north. He's pretty sure the thing has fled, as he hears its insane babbles drifting out of the room. Rather than chasing that thing, he turns and focus' on Ruin. Ruin is that way...for certain. He rushes towards the Lich intent on delivering some deadly deliverance. Though...to be sure, the chaos of the battle is overwhelming. Screams of terror, insane babbling, the crack of spells, and people running every which way, and through it all, the harsh scream and sudden silence of a hammer striking Mirica somewhere in the darkness. He begins swinging his axe as he charges through the darkness towards their enemies. He gets about 20 feet and then "smash"...slams into an impenetrable wall in the dark. He axe bounces off of it, and from his experience he can tell, it's neither stone, nor ice, but a wall of pure force. From his brief collision with it, he can tell it's fairly sharply rounded, and slanted, so it must be a dome shape, probably only a dozen and a half feet across. Given he can't hear Ruin's movement at all, from the distinct golden robes swishing across the floor, he'd figure the Lich is likely within.
Thryius, your action. DC 20 Wisdom save are 33 psychic damage to start your turn.
This post has potentially manipulated dice roll results.
Thyrius is hating the multitude of whispers invading his head. That space is reserved to his ancestors. He needs to put a stop to this. Thyrius turns 180 degrees and runs back toward the way he came. His goal is to come "face-to-back" with Shock once again. If/When he does, the black cat notices that Jezun is there too and takes advantage of their foe's divided attention to hopefully land a killing blow.
-> Movement (70ft): back in the direction he previously traversed, hoping to get in melee with Shock.
-> Action: Attack with pact weapon First attack (Lifedrinker):29 Damage: 24 (magical piercing, acid, and necrotic) Second attack (Lifedrinker):19 Damage: 21 (magical piercing, acid, and necrotic) Sneak Attack damage (to be added to whichever attack hits. If both hit, please add it to the one with the highest attack roll): 14 (if critical hit, add another: 14)
-> Movement: Uses whatever is left to get to a nearby corner.
Thyrius runs across the room away from Shock, but then the Lich pulls forth darkness filled with gibbering madness. The voices, and darkness claw at Thryius' sanity. With a growl, he turns in the darkness, hoping he's done a full 180, and runs through the darkness back towards the Lich. He emerges from the blackness to the site of Jezun's back as the monk is smashing his staff into the beleaguered undead creature. A brief flare of dark flames also seems to flicker about the undead. And then Thryius attacks. His blade slams forward, crashing right into the things neck, which seems to try to resist, but eventually explodes outwards....sending chunks of bone flying, as the rest of the body collapses to the ground like so much discarded rubbish. The blackness abruptly vanishes, revealing the full battle field once again and sending the dark babbling away. Only the magical monstrosity remains.
The strange man with the crackling sword shouts in victory, and then turns to the other two Liches standing together, "YOU'RE NEXT! SOON AS I DESTROY YOUR PITIFUL SHIELD!"
Thryius takes that brief outburst to step forward into the shadows and vanish from view.
This post has potentially manipulated dice roll results.
Lemny rushes at Ruin and batters him into the floor below with his might windy fists. At least that's what Lemny imagines as he swishes air forcefully around the lich. Bash1: 14 Damage: 14 Bash2: 20 Damage: 14
Simaal gets blasted by cold, though he has some cold resistance for which he's thankful (so save on the chunk of ice?) 33+25 damage. Then he tries to resist the psychic darkness 19 36 damage.
He moves and starts dragging Mirica's stuff ...errr Mirica away from others, as his mind reaches out and infuses energy back into her 18 (hp healed). Mentally he tells Mirica "play dead until you can heal yourself".
This post has potentially manipulated dice roll results.
The blind air elemental pounds as hard as it can on some sort of magical field between it and the undead that it knows must be round there somewhere.
Meanwhile, Mirica feels soothing healing energy soak into her body as she regains consciousness, opening her eyes. A funnel of flames are above her and all around her as she sees that damnable demi-goddess still flying around in the air above her. Simaal's thoughts give her gentle instructions, as she sees Toc leap over her, he rapier out, and staff swinging...the wizard steps into the wall of flames even as they vanish before him revealing the huge tomb tapper. His blade shimmers with thunderous energy as he attacks....
Attack: 26 Damage: 32
Attack: 33 Damage: 20
Attack: 24 Damage: 12
Auril watches the battle from above....and seeing ice and cold assault Simaal effectively, decides to throw more at him.
Toc's blade strikes the giant tomb tapper and thunder explodes from the thing's knee. The creature turns to stone and topples over, smashing into huge chunks or rock that crash across the battle field.
Jezun's action!
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Jezun high fives Thyrius as the bones clatter around them. Then he darts toward the remaining two liches. Seems he has the move to get there. If he can get through, he will attack them.
If he cannot, he will look at Auril, still being grumpy. He wishes he has some way to attack her, and he doesn’t trust flying again. Not for a bit. But he feels like he could maybe shoot lightning at her. That would be cool. He tries to do that (and thanks to the magic pear Nuzej ate, perhaps he can?).
This post has potentially manipulated dice roll results.
Jezun high fives Thyrius as he rushes towards the undead. Seeing Xemnez playing the role of mime against some invisible wall he catches on at with an arm out thuds into the wall with enough caution that he doesn't just flatten against it. Looking exasperated at the undead within, he glances up at Auril and makes a bow shot motion at her. A bit to his surprise, a blast of lightning rips out and strikes the goddess.
Auril, DC 15 Dex save, 24 lightning damage, save for half.
Meanwhile, the human woman rushes across the battlefield away from the disturbance...and ends up behind the goliath with the flaming sword. She finds a dark shadow and sinks into it. The tiefling likewise moves around Jezun and Thryius away from the disturbance and says out loud, "Come on now, surely you can all just talk this out? What's everyone's problem today?" His voice is incredibly soothing and seems to worm its way into Toc, Jezun, Xemnez, Simaal, and Mirica's minds.
Toc, Jezun, Xemnez, Simaal, and Mirica's DC 18 Charisma save, or you can't treat anyone as an enemy unless they attack you. (if you are immune to charm, you're immune to this effect)
Toc save : 20
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
Auril get's blasted in the sky but manage to get mostly out of the way. Still...the goddess is sparking and the owl goat creature looks beaten, singed, and badly hurt as it flaps haphazardly to stay up.
Toc looks around, standing up straight.
But then the flailing limbs of the magical disturbance reach out, as the thing hovers forward to get at those it wants to reach.
One limb flails at the Zendrak creature. One flails at the Goliath.
Another limb flails towards Jezun who'd just released a lightning bolt. Attack: 22 Damage: 11 + 17 force damage.
Another limb reaches out to smash Simaal...Attack: 28 Damage: 13 + 34 force damage.
Mirica woke up to another darkness. This one was looming above - a familiar magic-eating cloud. All the disturbances before did not care about the source of magic and violently reacted to any. There were no reasons to expect this one to act any differently. Hopefully, talking out loud did not count as something magical. "I am taking our group away." Unless there was an immediate objection (a loud "no" will suffice) - Rod of Security away.
This post has potentially manipulated dice roll results.
Xemnez Charisma Save(DC 18): 21.
(The one time I wish I was a high level berserker barbarian.)
As the magic hits, Xemnez shakes his head a few times and looked more confused than anything back at the man. But barely into getting the words "Do you seek my home's destruction-...",if even that, Mirica activates... or tries at least to activate the rod, ripping them all from the ruins and to some other realm. As she wouldn't exactly receive a tacit 'no' from the distracted Leonin.
(Ignore the below if the above goes without a hitch)
But if yet the lashing magical anomaly yet interfered, then his question is followed by him glaring at the shielded undead nearby one last time. "If you do, then I will do everything in my power to stop you as well."He'd add plainly, before at that point start making his way towards the man while maintain some level of caution in the approach.
This post has potentially manipulated dice roll results.
(Additional critical hit damage for Simaal : 18 force damage)
Mirica, still laying on the ground opens her eyes in a flutter. Strange glittering tentacles reach out over top of her as a huge whorling mass of...chaos...seems to hover over the battlefield and get closer. Simaal crouches over her...the wind from the chaos tossing his hair about as the half elf is slammed by one of the tentacles sending him flying. She reaches in to her bag, grasping the rod and then rolls onto a shoulder so she can briefly scan the battlefield. Undead, a flying goddess, a thayan contingent, other seemingly random opponents flinging magic, and now a a massive chaotic magical mass. Things had not measurably improved....even though there were several dead across the room, including the stone remnants of four of the massive tomb tappers, one of the nothics, the crushed skull remains of a demi-lich, and then collapsed form of Shock, his mace laying amidst the remains of his clothes, belt and bones.
Glancing at each of her allies, she triggers the rod.
All at once everyone appears on the gravel beach of a placid lake. Crystal clear water laps up onto the gravel before dipping into a dark cool center. The harsh cold is abruptly gone and you feel soothing pleasantly warm air brush your cheeks. It seems to be the early summer in this place. A pine forest, full of sunbeams lancing down and sparkling with forest dust and pollen extends all around the waters edge. Bird's chirping fills the air along with a pleasant woody smell and the tang of pine. Unlike the abrupt chaos of moments before, this place is the very definition of serenity and peace.
Simaal's body screams in pain from the final hit of the tentacle, he lays on his back from the crushing blow, gasping to take a breath. Magical glittering steam seems to rise from his body. Toc, standing in a battle pose, glances around and abruptly stands up straight, sheathing his blade in a smooth motion and looks to check on everyone else. Thyrius, crouched still, silently stands up, the gravel settling beneath his weight in a pleasant way as he takes in the idillic setting he suddently finds himself in. Xemnez his brother is nearby...looking scorched, smoke still lazily rising from his fur body. Jezun, the acrid scent of ozone still rising from his hand looks with some surprise at his own palm, more surprised that he'd unleashed lightning than finding himself suddenly next to a lake. Mirica, having taken a pounding from the creature, and still sporting black veins from the life sucking power of the Liches, pushes her hands into the loose gravel beach and stands, a bit wobbly, looking very much the worse for wear.
Toc looks about and says to no one in particular, "I think that went pretty well, don't you?"
Xemnez chuffs, then let out a full blown chuckle after giving the question a second thought. "We lived, so it did. And now we've a better idea of the competition a bit more." He comments while going over to checking over his brother and giving him a few approving shoulder pats soon after.
"It a shame we had to quit the field so abruptly. For I doubt anything has been truly resolved. Not with how... resilient the competition has proven to be so far." He adds, having turned to address all before narrowing his yes. "What was that 'thing', anyways? Who were those people? And as for your... Russel..."He growled out the name. "His siding with those red robed ones wasn't some other play you all neglected to mention?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Thyrius is taken aback by the sudden change in scenario but he can't deny preferring its peace over the chaos of the murder chamber they just escaped. He reciprocates his brothers' attention with a nod and turns to hear the answer to his fellow Leonin's questions. He adds a few comment of his own: "If I am not mistaken, this was a five-sided fight at some point, unless that blob of tentacled magic counts as its own sixth side. That is the price we pay for not being thorough in our exploration of the disk city. Too many were aware of our presence without meeting resistance from our group. We then apparently called them all on us when Simaal tried to familiarize himself with the sphere." He waves a hand. "Don't interpret this as me laying blame. These were all group decisions, but we should now know better."
He grabs a bit of sand and lets it drop back down: "I have a link to undeath and know some things about the creatures it claims. Liches are quite strong and stubborn. I doubt the ones we pulverized will stay that way for long. How much time do we have to lick our wounds before returning to the fight?"
Before the more experienced among the group can answer, the black cat releases another question in the breeze: "Who was the mullet-wizard and his gang?"
(OOC: Oh boy, Xemnez is just the best at those saves!)
Wisdom Save(DC 20): 8.
Xemnez let out a low rumbling growl filled with underlying annoyance as much as it might've been pain over the latest changes to the battlefield. And though disturbing, the Leonin would falter hearing the whispers, but soon let out a defiant growl while turning to swing down upon where he'd last seen a nothic until he felt or heard the crumpling of his form.
Satisfaction regardless proved to be fleeting upon ultimate success, for their been one voice above all missing worriedly from the din of battle. With great effort even with the focus provided by tranquil fury, Xemnez replayed the last few observable moments in mind, before then taking off for Mirica's position... and by extension Ruins. This time roaring as he went to draw attention away from the "potentially" fallen cleric and onto himself. As words were a thing he would not bother mincing where innate raw power of the voice would suffice well enough!
Action: Reckless Strike out with Nezmos at Nothic #4.
(One-Handed, Melee)Battle Axe Strike #1 - Attack: 19 Damage: 12 magical slashing.
(One-Handed, Melee)Battle Axe Strike #2 - Attack: 19 Damage: 8 magical slashing.
(One-Handed, Melee)Battle Axe Strike #3 - Attack: 16 Damage: 7 magical slashing.
(If Nothic #4 is defeated at any point of the above attack sequence, Xemnez would then rush for the last perceived position of Ruin and continue the string of attacks)
Reminders:
The following occurs on hit, ending only at the start of Xemnez next turn:
No HP can regained until the start of Xemnez next turn. (Weapon of Certain Death(aka Nezmos)(Disabled due to anomaly active)Target's movement speed is reduced by 10ft. (Slasher Feat)
If a Crit, target has disadvantage on all attack rolls. (Slasher Feat)
Target's attacks are at disadvantage on any creatures other than Xemnez. And if it hits still, their target has resistance to the damage dealt by it. (Ancestral Path)
Movement: Full 35ft(if necessary) to reach melee of Ruin's last known position on the map.
When you realize you're doing too much: Signature.
Xemnez hears the sounds of the nothic screaming in mental anguish and fleeing to the north. He's pretty sure the thing has fled, as he hears its insane babbles drifting out of the room. Rather than chasing that thing, he turns and focus' on Ruin. Ruin is that way...for certain. He rushes towards the Lich intent on delivering some deadly deliverance. Though...to be sure, the chaos of the battle is overwhelming. Screams of terror, insane babbling, the crack of spells, and people running every which way, and through it all, the harsh scream and sudden silence of a hammer striking Mirica somewhere in the darkness. He begins swinging his axe as he charges through the darkness towards their enemies. He gets about 20 feet and then "smash"...slams into an impenetrable wall in the dark. He axe bounces off of it, and from his experience he can tell, it's neither stone, nor ice, but a wall of pure force. From his brief collision with it, he can tell it's fairly sharply rounded, and slanted, so it must be a dome shape, probably only a dozen and a half feet across. Given he can't hear Ruin's movement at all, from the distinct golden robes swishing across the floor, he'd figure the Lich is likely within.
Thryius, your action. DC 20 Wisdom save are 33 psychic damage to start your turn.
Zendrak: 28 | Thyrius: 22 | Demise: 22 | Simaal, Toc: 21 | Auril the Ice Maiden: 21 | Half-orc: 20 | Thay Lich: 20 | Shock: 18 | ThayW1: 18 | tiefling: 16 | Nothics: 16 | Ruin : 15 | Russel: 15 | kurik: 14 | ThayWar2: 12 | shadowy girl : 11 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Distrubance: 6 | Mirica: 4 | Auril LegAct2 | Shock LegAct | Xemnez: 3 | ThayWar1: 2 | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Toc and Simaal can also act now. DC 20 Wisdom save to start or take 36 psychic damage for both of them.
What's the difference between a Wizard and a Sorcerer?
Class.
Toc save: 20 vs DC 20.
What's the difference between a Wizard and a Sorcerer?
Class.
Thyrius' WIS save {DC 20}: 15
Thyrius is hating the multitude of whispers invading his head. That space is reserved to his ancestors. He needs to put a stop to this. Thyrius turns 180 degrees and runs back toward the way he came. His goal is to come "face-to-back" with Shock once again. If/When he does, the black cat notices that Jezun is there too and takes advantage of their foe's divided attention to hopefully land a killing blow.
-> Movement (70ft): back in the direction he previously traversed, hoping to get in melee with Shock.
-> Action: Attack with pact weapon
First attack (Lifedrinker): 29 Damage: 24 (magical piercing, acid, and necrotic)
Second attack (Lifedrinker): 19 Damage: 21 (magical piercing, acid, and necrotic)
Sneak Attack damage (to be added to whichever attack hits. If both hit, please add it to the one with the highest attack roll): 14 (if critical hit, add another: 14)
-> Movement: Uses whatever is left to get to a nearby corner.
-> Bonus action (Cunning Action): Hide (stealth check: 30)
Thyrius runs across the room away from Shock, but then the Lich pulls forth darkness filled with gibbering madness. The voices, and darkness claw at Thryius' sanity. With a growl, he turns in the darkness, hoping he's done a full 180, and runs through the darkness back towards the Lich. He emerges from the blackness to the site of Jezun's back as the monk is smashing his staff into the beleaguered undead creature. A brief flare of dark flames also seems to flicker about the undead. And then Thryius attacks. His blade slams forward, crashing right into the things neck, which seems to try to resist, but eventually explodes outwards....sending chunks of bone flying, as the rest of the body collapses to the ground like so much discarded rubbish. The blackness abruptly vanishes, revealing the full battle field once again and sending the dark babbling away. Only the magical monstrosity remains.
The strange man with the crackling sword shouts in victory, and then turns to the other two Liches standing together, "YOU'RE NEXT! SOON AS I DESTROY YOUR PITIFUL SHIELD!"
Thryius takes that brief outburst to step forward into the shadows and vanish from view.
Simaal, Toc, you're up.
Zendrak: 28 | Thyrius: 22 | Demise: 22 | Simaal, Toc: 21 | Auril the Ice Maiden: 21 | Half-orc: 20 | Thay Lich: 20 | Shock: 18 | ThayW1: 18 | tiefling: 16 | Nothics: 16 | Ruin : 15 | Russel: 15 | kurik: 14 | ThayWar2: 12 | shadowy girl : 11 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Distrubance: 6 | Mirica: 4 | Auril LegAct2 | Shock LegAct | Xemnez: 3 | ThayWar1: 2 | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Lemny rushes at Ruin and batters him into the floor below with his might windy fists. At least that's what Lemny imagines as he swishes air forcefully around the lich.
Bash1: 14 Damage: 14
Bash2: 20 Damage: 14
Simaal gets blasted by cold, though he has some cold resistance for which he's thankful (so save on the chunk of ice?) 33+25 damage. Then he tries to resist the psychic darkness 19 36 damage.
He moves and starts dragging Mirica's stuff ...errr Mirica away from others, as his mind reaches out and infuses energy back into her 18 (hp healed). Mentally he tells Mirica "play dead until you can heal yourself".
The blind air elemental pounds as hard as it can on some sort of magical field between it and the undead that it knows must be round there somewhere.
Meanwhile, Mirica feels soothing healing energy soak into her body as she regains consciousness, opening her eyes. A funnel of flames are above her and all around her as she sees that damnable demi-goddess still flying around in the air above her. Simaal's thoughts give her gentle instructions, as she sees Toc leap over her, he rapier out, and staff swinging...the wizard steps into the wall of flames even as they vanish before him revealing the huge tomb tapper. His blade shimmers with thunderous energy as he attacks....
Attack: 26 Damage: 32
Attack: 33 Damage: 20
Attack: 24 Damage: 12
Auril watches the battle from above....and seeing ice and cold assault Simaal effectively, decides to throw more at him.
Attack on Simaal: 24 Damage: 35 cold damage.
Zendrak: 28 | Thyrius: 22 | Demise: 22 | Simaal, Toc: 21 | Auril the Ice Maiden: 21 | Half-orc: 20 | Thay Lich: 20 | ThayW1: 18 | tiefling: 16 | Ruin : 15 | Russel: 15 | kurik: 14 | ThayWar2: 12 | shadowy girl : 11 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Distrubance: 6 | Mirica: 4 | Auril LegAct2 | Xemnez: 3 | ThayWar1: 2 | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Toc's blade strikes the giant tomb tapper and thunder explodes from the thing's knee. The creature turns to stone and topples over, smashing into huge chunks or rock that crash across the battle field.
Jezun's action!
What's the difference between a Wizard and a Sorcerer?
Class.
Jezun high fives Thyrius as the bones clatter around them. Then he darts toward the remaining two liches. Seems he has the move to get there. If he can get through, he will attack them.
If he cannot, he will look at Auril, still being grumpy. He wishes he has some way to attack her, and he doesn’t trust flying again. Not for a bit. But he feels like he could maybe shoot lightning at her. That would be cool. He tries to do that (and thanks to the magic pear Nuzej ate, perhaps he can?).
Jezun high fives Thyrius as he rushes towards the undead. Seeing Xemnez playing the role of mime against some invisible wall he catches on at with an arm out thuds into the wall with enough caution that he doesn't just flatten against it. Looking exasperated at the undead within, he glances up at Auril and makes a bow shot motion at her. A bit to his surprise, a blast of lightning rips out and strikes the goddess.
Auril, DC 15 Dex save, 24 lightning damage, save for half.
Meanwhile, the human woman rushes across the battlefield away from the disturbance...and ends up behind the goliath with the flaming sword. She finds a dark shadow and sinks into it. The tiefling likewise moves around Jezun and Thryius away from the disturbance and says out loud, "Come on now, surely you can all just talk this out? What's everyone's problem today?" His voice is incredibly soothing and seems to worm its way into Toc, Jezun, Xemnez, Simaal, and Mirica's minds.
Toc, Jezun, Xemnez, Simaal, and Mirica's DC 18 Charisma save, or you can't treat anyone as an enemy unless they attack you. (if you are immune to charm, you're immune to this effect)
Toc save : 20
What's the difference between a Wizard and a Sorcerer?
Class.
Auril's actual save: 19
What's the difference between a Wizard and a Sorcerer?
Class.
Auril get's blasted in the sky but manage to get mostly out of the way. Still...the goddess is sparking and the owl goat creature looks beaten, singed, and badly hurt as it flaps haphazardly to stay up.
Toc looks around, standing up straight.
But then the flailing limbs of the magical disturbance reach out, as the thing hovers forward to get at those it wants to reach.
One limb flails at the Zendrak creature. One flails at the Goliath.
Another limb flails towards Jezun who'd just released a lightning bolt. Attack: 22 Damage: 11 + 17 force damage.
Another limb reaches out to smash Simaal...Attack: 28 Damage: 13 + 34 force damage.
Mirica's and Xemnez's action.
Zendrak: 28 | Thyrius: 22 | Demise: 22 | Simaal, Toc: 21 | Auril the Ice Maiden: 21 | Half-orc: 20 | Thay Lich: 20 | ThayW1: 18 | tiefling: 16 | Ruin : 15 | Russel: 15 | kurik: 14 | ThayWar2: 12 | shadowy girl : 11 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | Distrubance: 6 | Mirica: 4 | Auril LegAct2 | Xemnez: 3 | ThayWar1: 2 | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Mirica Cha save (DC18): 18
Mirica woke up to another darkness. This one was looming above - a familiar magic-eating cloud. All the disturbances before did not care about the source of magic and violently reacted to any. There were no reasons to expect this one to act any differently. Hopefully, talking out loud did not count as something magical. "I am taking our group away." Unless there was an immediate objection (a loud "no" will suffice) - Rod of Security away.
If discouraged - she gets out Potion of Healing (Greater) to get 13 HP
Meili Liang Lvl 5 Monk
Dice
Jezun save: 7
Diamond soul use one Ki point to reroll: 10
Xemnez Charisma Save(DC 18): 21.
(The one time I wish I was a high level berserker barbarian.)
As the magic hits, Xemnez shakes his head a few times and looked more confused than anything back at the man. But barely into getting the words "Do you seek my home's destruction-...", if even that, Mirica activates... or tries at least to activate the rod, ripping them all from the ruins and to some other realm. As she wouldn't exactly receive a tacit 'no' from the distracted Leonin.
(Ignore the below if the above goes without a hitch)
But if yet the lashing magical anomaly yet interfered, then his question is followed by him glaring at the shielded undead nearby one last time. "If you do, then I will do everything in my power to stop you as well." He'd add plainly, before at that point start making his way towards the man while maintain some level of caution in the approach.
Action: Take Defensive Posture.
Movement: Full 35ft closer to Magic Man(aka Prince Charming).
Turn End: Rage Ends.
When you realize you're doing too much: Signature.
(Additional critical hit damage for Simaal : 18 force damage)
Mirica, still laying on the ground opens her eyes in a flutter. Strange glittering tentacles reach out over top of her as a huge whorling mass of...chaos...seems to hover over the battlefield and get closer. Simaal crouches over her...the wind from the chaos tossing his hair about as the half elf is slammed by one of the tentacles sending him flying. She reaches in to her bag, grasping the rod and then rolls onto a shoulder so she can briefly scan the battlefield. Undead, a flying goddess, a thayan contingent, other seemingly random opponents flinging magic, and now a a massive chaotic magical mass. Things had not measurably improved....even though there were several dead across the room, including the stone remnants of four of the massive tomb tappers, one of the nothics, the crushed skull remains of a demi-lich, and then collapsed form of Shock, his mace laying amidst the remains of his clothes, belt and bones.
Glancing at each of her allies, she triggers the rod.
All at once everyone appears on the gravel beach of a placid lake. Crystal clear water laps up onto the gravel before dipping into a dark cool center. The harsh cold is abruptly gone and you feel soothing pleasantly warm air brush your cheeks. It seems to be the early summer in this place. A pine forest, full of sunbeams lancing down and sparkling with forest dust and pollen extends all around the waters edge. Bird's chirping fills the air along with a pleasant woody smell and the tang of pine. Unlike the abrupt chaos of moments before, this place is the very definition of serenity and peace.
Simaal's body screams in pain from the final hit of the tentacle, he lays on his back from the crushing blow, gasping to take a breath. Magical glittering steam seems to rise from his body. Toc, standing in a battle pose, glances around and abruptly stands up straight, sheathing his blade in a smooth motion and looks to check on everyone else. Thyrius, crouched still, silently stands up, the gravel settling beneath his weight in a pleasant way as he takes in the idillic setting he suddently finds himself in. Xemnez his brother is nearby...looking scorched, smoke still lazily rising from his fur body. Jezun, the acrid scent of ozone still rising from his hand looks with some surprise at his own palm, more surprised that he'd unleashed lightning than finding himself suddenly next to a lake. Mirica, having taken a pounding from the creature, and still sporting black veins from the life sucking power of the Liches, pushes her hands into the loose gravel beach and stands, a bit wobbly, looking very much the worse for wear.
Toc looks about and says to no one in particular, "I think that went pretty well, don't you?"
What's the difference between a Wizard and a Sorcerer?
Class.
Xemnez chuffs, then let out a full blown chuckle after giving the question a second thought. "We lived, so it did. And now we've a better idea of the competition a bit more." He comments while going over to checking over his brother and giving him a few approving shoulder pats soon after.
"It a shame we had to quit the field so abruptly. For I doubt anything has been truly resolved. Not with how... resilient the competition has proven to be so far." He adds, having turned to address all before narrowing his yes. "What was that 'thing', anyways? Who were those people? And as for your... Russel..." He growled out the name. "His siding with those red robed ones wasn't some other play you all neglected to mention?"
When you realize you're doing too much: Signature.
Thyrius is taken aback by the sudden change in scenario but he can't deny preferring its peace over the chaos of the murder chamber they just escaped. He reciprocates his brothers' attention with a nod and turns to hear the answer to his fellow Leonin's questions. He adds a few comment of his own: "If I am not mistaken, this was a five-sided fight at some point, unless that blob of tentacled magic counts as its own sixth side. That is the price we pay for not being thorough in our exploration of the disk city. Too many were aware of our presence without meeting resistance from our group. We then apparently called them all on us when Simaal tried to familiarize himself with the sphere." He waves a hand. "Don't interpret this as me laying blame. These were all group decisions, but we should now know better."
He grabs a bit of sand and lets it drop back down: "I have a link to undeath and know some things about the creatures it claims. Liches are quite strong and stubborn. I doubt the ones we pulverized will stay that way for long. How much time do we have to lick our wounds before returning to the fight?"
Before the more experienced among the group can answer, the black cat releases another question in the breeze: "Who was the mullet-wizard and his gang?"
Thyrius deactivates his boots.