There is a single break in the sally port, where a great amount of force crashed through a splinter in the wood. The gap is just large enough for a human adult to squeeze through. Escobert directs a pair of guards to tie up the kobold, which awakens shortly thereafter and begins to thrash futilely against its bonds.
The dwarf throws a glance over his shoulder to the dying ruckus in the courtyard before gazing at the sally port himself. "Can any o' ye mend? The magic kind, I mean, not the dipsy daisy kind. We had a medic here, one tha' could do a bit o' repair on a piece o' split metal," he asks.
Smoke sees the guards still along the parapet. They still stare outward, and have not moved far in the last minutes.
Thrax touches the amulet around his neck and says a prayer to Gond and stares intently at the breach in the wall. He calls upon God of the Forge to repair the damage so no more attackers can pour through.
Rogram starts to shake his head in response to Escobert's question, but then stops to watch as Thrax begins praying his prayer of mending. The half-dwarf stands ready to help in any way he can, whether physically or using mage hand, prestidigitation or even unseen servant if there's a way it will help.
A minute passes, and Thrax's prayer seems to be getting answered. The cracked wood slowly grows in toward the center, but the sheer size of the breach is more than can be mended with a single casting, it seems. Escobert flashes a toothy grin and hefts his warhammer as Thrax continues his work. "Great work, lizard! We have the situation under control back 'ere. Just a few stragglers to clean up," he shouts, returning to the courtyard with a howl.
Seeing Thrax use magic to repair the wall, Yevele realizes there is little she can do to assist them. If there is no sign of any other raiders attempting to enter through this breach, the monk will head out to where Escobert is to see if she can help with the stragglers. If she can't help with her quarterstaff, Yevele will pull out her healing kit and tend to any of the wounded that are in the keep.
Rogram does not find anything of value on the fallen bodies of raiders; the humans carried only small clubs as weapons, and wore no armor, while the kobolds carry only warped and poorly-made daggers.
Yevele finds a small team of medics in the infirmary just a few dozen feet away from the sally port's ready room, among many wounded guards and townsfolk. Tired and thankful, they point out a couple of the less critically wounded that they have not been able to reach yet.
The work continues on the breach, but shouts of alarm from the parapet soon complicate matters. Two raiders equipped with the front-line weaponry of spear and shield lead another three with scimitars up the hill toward the side of the Keep. On either side, over a half-dozen kobolds run. A few kobolds are quickly dropped by a wave of arrows, but this stops at Escobert's shouted order, "Hold yer durned fire! Save yer arrows for the dragon, fools! We'll meet 'em on the ground!"
Though Thrax's work has narrowed the gap in the sally port, it is still thin enough for a human to push through sideways, and this group of raiders is fast approaching.
Thia will move to a position next to but slightly behind the front liners, her rapier in hand, showing more confidence than she feels. "We can hold them off if you can get this door mended, Thrax?"
Smoke moves back towards the gap in the port. Its still large enough for them to get through.He draws his rapier. Lets make them think twice about moving through it.
Would Smoke know if Thrax can still close the gap if the raiders are passing through or perhaps damage the gap again?
Smoke wouldn't know for certain, but as long as the process is taking, it would seem unlikely that Thrax would be able to close the gap while people are moving through it. The spell he is casting requires at least a minute of concentration for any progress to be made.
Giving some more time for Thrax to react to the situation.
Thrax will increase his chanting louder and louder as he increases his tempo and the chaos swirls around him. He will focus on the breach as long as he can and make as much progress as possible until someone is physically wedged into the gap preventing him from mending the damage.
As soon as he realizes the spell is no longer effective he will square up against whichever foe was unfortunate enough to be the first one into the breach.
Yevele will continue to work on the wounded. When the medics are able to take over with the less critically wounded, she will head back out to join the rest of the party and see if her help is needed to defeat any new intruders.
This post has potentially manipulated dice roll results.
The two men in the front of the oncoming raiders, slightly more armored than the others, are the first through the gap, where most of the party is waiting at the ready. Yevele, having had a few moments to provide some quick bandaging of wounds and setting of bones, arrives in time to see the newest attackers.
Placement: Two raiders with spears and shields have rushed through the breach. Three raiders with scimitars and three kobolds with daggers and slings are still outside.
Health: Rogram is wounded. Thrax is lightly wounded.
There is a single break in the sally port, where a great amount of force crashed through a splinter in the wood. The gap is just large enough for a human adult to squeeze through. Escobert directs a pair of guards to tie up the kobold, which awakens shortly thereafter and begins to thrash futilely against its bonds.
The dwarf throws a glance over his shoulder to the dying ruckus in the courtyard before gazing at the sally port himself. "Can any o' ye mend? The magic kind, I mean, not the dipsy daisy kind. We had a medic here, one tha' could do a bit o' repair on a piece o' split metal," he asks.
Smoke sees the guards still along the parapet. They still stare outward, and have not moved far in the last minutes.
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Thrax touches the amulet around his neck and says a prayer to Gond and stares intently at the breach in the wall. He calls upon God of the Forge to repair the damage so no more attackers can pour through.
Mending
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Rogram starts to shake his head in response to Escobert's question, but then stops to watch as Thrax begins praying his prayer of mending. The half-dwarf stands ready to help in any way he can, whether physically or using mage hand, prestidigitation or even unseen servant if there's a way it will help.
A minute passes, and Thrax's prayer seems to be getting answered. The cracked wood slowly grows in toward the center, but the sheer size of the breach is more than can be mended with a single casting, it seems. Escobert flashes a toothy grin and hefts his warhammer as Thrax continues his work. "Great work, lizard! We have the situation under control back 'ere. Just a few stragglers to clean up," he shouts, returning to the courtyard with a howl.
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Seeing Thrax use magic to repair the wall, Yevele realizes there is little she can do to assist them. If there is no sign of any other raiders attempting to enter through this breach, the monk will head out to where Escobert is to see if she can help with the stragglers. If she can't help with her quarterstaff, Yevele will pull out her healing kit and tend to any of the wounded that are in the keep.
Not needed at the moment, but not wanting to go too far just in case, Rogram decides to search the bodies of the invaders.
Thrax repeats the prayer, over and over and his voice grows into a chant. He repeats it louder and louder and intensifies the spell.
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Rogram does not find anything of value on the fallen bodies of raiders; the humans carried only small clubs as weapons, and wore no armor, while the kobolds carry only warped and poorly-made daggers.
Yevele finds a small team of medics in the infirmary just a few dozen feet away from the sally port's ready room, among many wounded guards and townsfolk. Tired and thankful, they point out a couple of the less critically wounded that they have not been able to reach yet.
The work continues on the breach, but shouts of alarm from the parapet soon complicate matters. Two raiders equipped with the front-line weaponry of spear and shield lead another three with scimitars up the hill toward the side of the Keep. On either side, over a half-dozen kobolds run. A few kobolds are quickly dropped by a wave of arrows, but this stops at Escobert's shouted order, "Hold yer durned fire! Save yer arrows for the dragon, fools! We'll meet 'em on the ground!"
Though Thrax's work has narrowed the gap in the sally port, it is still thin enough for a human to push through sideways, and this group of raiders is fast approaching.
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Is Rogram aware of any of that?
OOC: Yes, everyone is aware.
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(I'm back!)
Thia will move to a position next to but slightly behind the front liners, her rapier in hand, showing more confidence than she feels. "We can hold them off if you can get this door mended, Thrax?"
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Smoke moves back towards the gap in the port. Its still large enough for them to get through. He draws his rapier. Lets make them think twice about moving through it.
Would Smoke know if Thrax can still close the gap if the raiders are passing through or perhaps damage the gap again?
Rogram draws his sword and prepares to stab anyone who attempts to come through the gap.
OOC: Welcome back, Thia!
Smoke wouldn't know for certain, but as long as the process is taking, it would seem unlikely that Thrax would be able to close the gap while people are moving through it. The spell he is casting requires at least a minute of concentration for any progress to be made.
Giving some more time for Thrax to react to the situation.
See my profile for all my PbP threads!
Thrax will increase his chanting louder and louder as he increases his tempo and the chaos swirls around him. He will focus on the breach as long as he can and make as much progress as possible until someone is physically wedged into the gap preventing him from mending the damage.
As soon as he realizes the spell is no longer effective he will square up against whichever foe was unfortunate enough to be the first one into the breach.
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Yevele will continue to work on the wounded. When the medics are able to take over with the less critically wounded, she will head back out to join the rest of the party and see if her help is needed to defeat any new intruders.
Medicine check (if needed): 25
The two men in the front of the oncoming raiders, slightly more armored than the others, are the first through the gap, where most of the party is waiting at the ready. Yevele, having had a few moments to provide some quick bandaging of wounds and setting of bones, arrives in time to see the newest attackers.
Initiative:
Rogram: 15
Smoke: 26 (+5)
Thia: 11
Thrax: 1
Yevele: 15
Average: 15.2
Guard: 2
Guard: 8
Cultist: 9
Cultist: 7
Cultist: 16
Kobold: 23
Kobold: 12
Kobold: 21
Average: 11.88
Round 1 Order:
Players <=====
Enemies
Placement:
Two raiders with spears and shields have rushed through the breach.
Three raiders with scimitars and three kobolds with daggers and slings are still outside.
Health:
Rogram is wounded.
Thrax is lightly wounded.
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Rogram swings his sword at the closest raider, growling a wordless threat as he does so.
Two-hand longsword attack: 25; damage: 12 slashing damage
Thrax holds his shield high and aggressively steps forward as the raider charge in. He lunges forward with his spear and attempts to skewer his foe.
Attack: 12 Damage: 4
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Yevele will quickly enter the fray upon entering the room, attacking the nearest person with a quarter staff attack Attack: 12 Damage: 7
Followed by a kick: Attack: 14 Damage: 5