Genesh doesn't at all sneak anywhere and just casually makes his way alone to the bow of the ship curious about what the figurehead is of or what it looks like. The tortle will remain there enjoying the solitude and the view or what lays ahead...
The ship leaves Rivertown harbor at 11AM. The navigator explains that it should take about three days to reach the harbor they'll be docking at for 24 hours. After that, they're coming right back to this spot at around the same time.
He then heads up to the right of the deck, up some stairs to the man steering the ship. Behind a pair of ornate glass doors underneath the wheel platform, lies the captain's quarters. To the left, a set of stairs down to another level of the ship. In the middle, a tall mast sails high, a watchmen perched atop the crow's nest, signaling to the crew man down below aside the navigator now steering. On the left, another pair of much less ornate wooden doors lies the kitchen. On both sides are staircases up to the front of the ship. Barrels, crates, nets, ropes, oars, anchors, cannons, and all other manner of sea faring standard operating equipment lines each and every open spot. No space is left unutilized.
(12:00 Noon)
Over the course of the day, the crew maintains a fairly healthy observance. Moving about, there's much commotion as the watchmen spotted clouds in the distance. Unfortunately, the wise captain knew this meant rain would be upon the ship within a night, and instructed everyone as such.
(1:00 PM)
The crew loads into the kitchen, and its surprisingly accommodating of the many sailors and their shoving to get in first. This is the first time the ship has been silent. The dead trees that surround the mighty river, were wrapped in spider's webs. It could be said that this is because such places are uninhabited by anything but the hardiest of forest creatures, such as the giant spider. The sun was warm and strong, however, and you could see no such creatures even well into the wrapped thickets. Those of you who may, choose to search about the middle deck of the ship, down the stairs besides the Captain's quarters.
On the Middle Deck...
There are 8 Doors. Apparently, the crew slept in the kitchen or on deck, as your assigned numbers all correspond to individual rooms. 5, 6,7,8 on the left, and apparently the other four on the right. In the back of the room lies a lantern, swinging back and forth, clearly well stocked as it doesn't appear to be melted at all. Its bright light illuminating everything about.
Finally, the ladder to the hull. When you approach, the hole down is dark and unlighted.
Everyone down here sees Olwer try to pull on one of the door's that must have been reserved for: den, the wardens, or, their prisoner.
This post has potentially manipulated dice roll results.
Middle Deck
If observed by sailors,
Olwer asks them, "Does anyone know where I can find the Warden? I'd like to speak with her."
9
Deception roll, if needed, to get the sailors to believe this. He was hoping to avoid the Warden, but since he's unfortunately been seen, he is willing to change tactics and talk with her to get the information he needs.
Those who remained upstairs are witness to the same beautiful weather and a slight inconvenience. Upon trying to view whatever you could through the trees, a sailor approaches. They explain that these four keys were supposed to be given to you the second you boarded. They each have a number etched on the top, corresponding to a room on the second deck. He apologizes for the inconvenience then walks back into the mess hall.
1:10 PM
Olwer reaches the second deck having gone down the stairs near the Captain's quarters. Once down there, he discovers and empty room filled with not but a ladder, lamp, and 8 doors. There are no sailors about, and he is able to searching the room without much fuss.
He immediately notices all the doors in the room are locked. He tries his key, and realizes that each key only fits into the room which number is upon it. When he opens his door, he sees a bed made of a pillow, blanket and straw. The only thing else in the room is a well secured crate beneath a small port window. You have a sense that this might be for writing, perhaps some small manner of work desk, but then again it could also be just spare cargo space.
1:11 PM
Olwer hears something hard hit the door of the far left door on the right side of the ship where one of the Wardens, John or the fourth ranger had to be in.
He could break it down, or try to pick the lock, but that was just as good as gambling.
Placing an ear to the door, you can't make out any more sounds or specifics.
This post has potentially manipulated dice roll results.
1:12 PM
Olwer decides to leave. No sense getting caught down here, especially if that noise indicated some sort of trouble. Questions now could prove awkward....
He sneaks away from the door.
Once he's out of earshot, he casts a spell.
disguise self
His stature and build remain the same but his features coarsen and wrinkle, his hair lengthens and darkens, and his clothing changes to the rough garb of a river boatman. All signs of Elvish blood vanish, concealed beneath a fully human image.
He heads toward his own quarters, keeping quiet and avoiding others.
stealth
24
He will drop the magical disguise in some hidden nook or dark corner, making the change unobserved, and then re-enter his room as if he had only just come out for a breath of air.
The tortle introduced himself to the sailor that had approached and gave him the number etched key and explained how things worked. "Thank you, ensign. I'm called Genesh, and you are?"
As they spoke with one another the tortle asked a couple of questions, "so how long will this journey take, and are there any stops along the way? How long have been a sailor on this vessel? No doubt you have some very interesting stories or come across some interesting sights."
When the sailor turned to walk back to he mess hall Genesh follows him curious to see what's on the menu and when the meals are served, if any particular time or do sailors and passengers just turn up as they please.
Sailor: "You're very welcome. My name is Marco and I just started here. I'm the galley boy, which isn't quiet fair but that's how it goes."
He gestured to old withered skin, a bald head, and white facial hair that was combed neat.
Marco, the Galley Boy: "But hey, unskilled labor at 45 is a rough game. Gotta start somewhere, and so far haven't seen but Kitchen walls and wooden floors."
He goes on to explain that the Journey will take at least another two days,
Marco: "We count the day we leave and arrive as a whole day. The next full day will be all at sea, then we should pull into harbor by tomorrow night or very early morning of the next day."
In the Mess Hall, Genesh meets all of the sailors. Marco points out that there are three deckhands. James and Jim are father and son with the Father brining the kid in recently. They are clearly of some kind of elven heritage but both humans. Velthari is an Elf who probably should be a bard but is too shy. The chef is just Chef, nobody really calls him by his name. Same goes for the captain, with the exception that everyone adds the "the" before "captain." Finally he points out the First mate, a Dwarven woman wearing an eyepatch. Her rugged jawline and fierce muscles intimidatingly large enough that her place as first mate was unchallenged even though he admitted she knew little of actual sailing. He also admitted that she'd leaped into the jaws of sea monsters and came out victorious.
You are positive this is untrue, though she looks capable of doing so.
On the menu is a single item: Soup. A boiled: cabbage, potato, carrot, stew completed with roasted chicken and rice, heavily seasoned with pepper and salt. A hearty meal, you can see the plentiful amount will be more than enough to feed twice the crew, though their appetites suggested they intended a challenge.
The Chef serves you each a bowl of soup and a serving of grog. He informs you both that pure drinking water is no longer kept on ship, as it is not practical for long voyages, tending to spoil. Now, there is a one part rum, three part water mixture serving as its replacement. He amends that a bucket for water could be lowered and raised then boiled when needed, as the galley boy did each morning for kitchen use, but that it couldn't be done right now.
He is genuinely apologetic, but industriously busy and excuses himself back to prepping and serving meals. When you sit to eat, Marco remarks that he will get you some water but it has to wait till 2 or 3 when the kitchen is empty.
(1:17 PM)
The larger of the two wardens walks through the doors and orders a similar meal. He does, however, request a larger mug for the grog, and is indeed supplied with a large container. His voice is gravely and rough, displaying a throat damaged by years of burning battlefield smoke. As he exited the serving line, he placed the food down and drank thirstily, making much mess and sounds. He returned to the line and requested a refill, had his request granted, then left back to his soup. He ate nearly instantly, returning the bowl, but keeping the container with grog, agreeing to return it later. He then exited the kitchen.
You finish eating and return to the main deck of the ship as the kitchen closes for cleaning. Marco and the Chef remain inside while the other sailors returned to work.
There is much commotion about, everyone really trying to maximize the wind's power. The sense of urgency is clear. You hear talks of "getting passed this terrible place" and "with the coming bad weather and all..." from the men running back and forth. The First mate too shared in this sense of urgency, shouting commands as if there were a battle about, though her voice did not betray the panic present in others.
The ship has returned to almost normal. The speed caught up to where the crew believed sufficient and It was at that point they started to finally relax. Most crew through fishing lines over the side, some telling stories and others staying quiet. They all knew there were only a few more hours in the day and that it would be wise to catch whatever pleasant daylight they can. During this time, the other warden made her way to the kitchen, and left almost immediately holding nothing.
4:30PM
The crew has started to become somber again. While the speed maintained, and the lines remained in the water, many of the sailors who were so casually reading and speaking now were once worried again. Talks of the "dangerous night air" and "the oncoming storm" have appeared to make them all jittery. Marco shrugs much of this away, however, notably pronouncing loudly that the meal that night would, of course, be fish, to which the rest of the crew moaned and groaned. Many could not understand how the serving of fish made anything better, to which Marco responded that it didn't make anything worse and in their current predicament, that was better than nothing. Some shurgged and nodded while others called him a fool, all the while watching the sun sink beneath the dead trees once again.
5:00PM
The sun's gone down for the day, and the Sailors are called to their last meal before the next morning. They file in slowly, single file, and take much time eating the fish they are served. There is seldom a laugh or chuckle, and the room appeared entirely absent enthusiasm. It was at this point that the Captain took a moment to address the crew,
"Alright lads, we've had a rough couple of voyages, that's for certain. We cannot, and I mean CANNOT, continue with this "ho-hum" "bum-drum" "boo-who" nonsense. You all need to remember that good attitude is just as important as good aptitude. After all, I'd wager I could train more men to sail, but if I have to train them to like it we might have a problem!"
The crew start to laugh, the first mate getting in a pretty decent chortle before the Captain continued,
"A loyal crew and an enthusiastic captain, is there anything better? Anyway, you all know what's out there. Be on guard and be safe."
With that, he let the crew finish eating and returned to quarters.
5:15 PM
The Larger warden repeats his earlier performance but much MUCH faster. The smaller finally made her way to the kitchen on time too, and ate like a pig! Manners were tossed to the side as SEVERAL plates of fish were eaten hungrily by the long haired elf. She made her intention to complete her mission and return to quarters clear with a loud belch, and leaving without a word.
5:30 PM
The crew allowed much less slack this time around, the single file line having saved them. Many of the sailors who did not stand in line manned their post, and continued while the others ate. Once finished, they traded off. The kitchen, the time, was closed nearly half an hour later than it was for lunch.
6:30 PM
The first mate announces the rising of a full moon over the mountain harbor far in the distance. The grew stood a moment to look at its beauty, and then returned to their duties. Many lanterns were now lit, and the ship sailed on in the darkness with much the same noise as before.
8:00 PM
From the bottom of the ship, came the night crew. They emerged from the middle deck, ragged and withered, looking as if they were starved. The emaciated beings took over the crews positions without a word and one by one the sailors reentered the kitchen and hunkered down for the night. As the midnight workers took over, the ship slowly lost all noise until it was entirely silent, sailing across the moonlit water without a word. They regard you with an emotionless stare, and you might feel odd by their look but not detested or hated in anyway.
9:30 PM
The silent boat continued on and on. The captain walked out to check in with one of the withered quietly then quickly returned to his room.
And sneaks below decks, where he finds a secluded area to cast disguise self. Once covered in the guise of a gaunt sailor, he sneaks off to the rooms he had visited earlier, hoping to spy on the Wardens and their prisoner--or is it prisoners? That's the question.
The sun's gone down for the day, and the Sailors are called to their last meal before the next morning. They file in slowly, single file, and take much time eating the fish they are served. There is seldom a laugh or chuckle, and the room appeared entirely absent of enthusiasm. It was at this point that the Captain took a moment to address the crew,
"Alright lads, we've had a rough couple of voyages, that's for certain. We cannot, and I mean CANNOT, continue with this "ho-hum" "bum-drum" "boo-who" nonsense. You all need to remember that a good attitude is just as important as good aptitude. After all, I'd wager I could train more men to sail, but if I have to train them to like it we might have a problem!"
The crew start to laugh, the first mate getting in a pretty decent chortle before the Captain continued,
"A loyal crew and an enthusiastic captain, is there anything better? Anyway, you all know what's out there. Be on guard and be safe."
With that, he let the crew finish eating and returned to quarters.
After the Captain finishes his rousing speech to the crew and before he exits Genesh will attempt to have a short word with the ship's Captain...
The tortle approached and spoke politely and respectfully, "Captain, my name is Genesh, I realize that I am but a passenger on your fine vessel, a guest if you will. But I sense trouble brewing as a result thus I am feeling somewhat ill-at-ease and concerned whatever is going on it may become worse. So I feel that I need to be made aware of the situation and what has occurred in the past. If it is not too much to ask, what exactly is going on? And is there anything at all that I might do to assist either you or the crew? I am always at your disposal should you request my aid and support in any way."
The captain responded quickly, as if to answer your question without drawing too much attention, "If ye speak no ill tale, no ill tale will speak of ye. If you're asking if you should be worried, I'd only warn a bad swimmer."
He then left with great speed, walking straight through and then shutting the door to his quarters.
(Passive Perception) You hear the door lock, boot steps, a chair scrape across wood, and then the scratching of a quill on paper.
9:31 PM
Middle Deck
A gaunt sailor stepped from behind the staircase, well rested from a day spent asleep. The lantern now glowing brightly from the darkness of night's addition to the room's already shaded atmosphere, allowing him to see the doors well. Walking to the right, he listened, and heard the soft snoring of three bodies, and the wakeful breathing of one more. Choosing to perhaps strike up a conversation, he moved in front of the third door, and listened closer. The breathing grew shallower than before, as if it were aware something was listening and were trying to conceal it's presence. Its timid releases of gasps between held breath showing a clear lack of discipline present in the militant Wardens and was far too small to have come from the man in chains. Thus, the sailor became aware that this door was for the fourth member of the Warden's group.
This post has potentially manipulated dice roll results.
Ifanyone emerges from a nearby room to investigate noises, the gaunt sailor walks off in no hurry, as if he'd just been passing through on his duties as part of the Night Crew.
deception
18
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Genesh doesn't at all sneak anywhere and just casually makes his way alone to the bow of the ship curious about what the figurehead is of or what it looks like. The tortle will remain there enjoying the solitude and the view or what lays ahead...
Day 1.
The ship leaves Rivertown harbor at 11AM. The navigator explains that it should take about three days to reach the harbor they'll be docking at for 24 hours. After that, they're coming right back to this spot at around the same time.
He then heads up to the right of the deck, up some stairs to the man steering the ship. Behind a pair of ornate glass doors underneath the wheel platform, lies the captain's quarters. To the left, a set of stairs down to another level of the ship. In the middle, a tall mast sails high, a watchmen perched atop the crow's nest, signaling to the crew man down below aside the navigator now steering. On the left, another pair of much less ornate wooden doors lies the kitchen. On both sides are staircases up to the front of the ship. Barrels, crates, nets, ropes, oars, anchors, cannons, and all other manner of sea faring standard operating equipment lines each and every open spot. No space is left unutilized.
(12:00 Noon)
Over the course of the day, the crew maintains a fairly healthy observance. Moving about, there's much commotion as the watchmen spotted clouds in the distance. Unfortunately, the wise captain knew this meant rain would be upon the ship within a night, and instructed everyone as such.
(1:00 PM)
The crew loads into the kitchen, and its surprisingly accommodating of the many sailors and their shoving to get in first. This is the first time the ship has been silent. The dead trees that surround the mighty river, were wrapped in spider's webs. It could be said that this is because such places are uninhabited by anything but the hardiest of forest creatures, such as the giant spider. The sun was warm and strong, however, and you could see no such creatures even well into the wrapped thickets. Those of you who may, choose to search about the middle deck of the ship, down the stairs besides the Captain's quarters.
On the Middle Deck...
There are 8 Doors. Apparently, the crew slept in the kitchen or on deck, as your assigned numbers all correspond to individual rooms. 5, 6,7,8 on the left, and apparently the other four on the right. In the back of the room lies a lantern, swinging back and forth, clearly well stocked as it doesn't appear to be melted at all. Its bright light illuminating everything about.
Finally, the ladder to the hull. When you approach, the hole down is dark and unlighted.
Everyone down here sees Olwer try to pull on one of the door's that must have been reserved for: den, the wardens, or, their prisoner.
Middle Deck
If observed by sailors,
Olwer asks them,
"Does anyone know where I can find the Warden? I'd like to speak with her."
9
Deception roll, if needed, to get the sailors to believe this. He was hoping to avoid the Warden, but since he's unfortunately been seen, he is willing to change tactics and talk with her to get the information he needs.
1:05 PM
Those who remained upstairs are witness to the same beautiful weather and a slight inconvenience. Upon trying to view whatever you could through the trees, a sailor approaches. They explain that these four keys were supposed to be given to you the second you boarded. They each have a number etched on the top, corresponding to a room on the second deck. He apologizes for the inconvenience then walks back into the mess hall.
1:10 PM
Olwer reaches the second deck having gone down the stairs near the Captain's quarters. Once down there, he discovers and empty room filled with not but a ladder, lamp, and 8 doors. There are no sailors about, and he is able to searching the room without much fuss.
He immediately notices all the doors in the room are locked. He tries his key, and realizes that each key only fits into the room which number is upon it. When he opens his door, he sees a bed made of a pillow, blanket and straw. The only thing else in the room is a well secured crate beneath a small port window. You have a sense that this might be for writing, perhaps some small manner of work desk, but then again it could also be just spare cargo space.
1:11 PM
Olwer hears something hard hit the door of the far left door on the right side of the ship where one of the Wardens, John or the fourth ranger had to be in.
He could break it down, or try to pick the lock, but that was just as good as gambling.
Placing an ear to the door, you can't make out any more sounds or specifics.
1:12 PM
Olwer decides to leave. No sense getting caught down here, especially if that noise indicated some sort of trouble. Questions now could prove awkward....
He sneaks away from the door.
Once he's out of earshot, he casts a spell.
disguise self
His stature and build remain the same but his features coarsen and wrinkle, his hair lengthens and darkens, and his clothing changes to the rough garb of a river boatman. All signs of Elvish blood vanish, concealed beneath a fully human image.
He heads toward his own quarters, keeping quiet and avoiding others.
stealth
24
He will drop the magical disguise in some hidden nook or dark corner, making the change unobserved, and then re-enter his room as if he had only just come out for a breath of air.
The tortle introduced himself to the sailor that had approached and gave him the number etched key and explained how things worked. "Thank you, ensign. I'm called Genesh, and you are?"
As they spoke with one another the tortle asked a couple of questions, "so how long will this journey take, and are there any stops along the way? How long have been a sailor on this vessel? No doubt you have some very interesting stories or come across some interesting sights."
When the sailor turned to walk back to he mess hall Genesh follows him curious to see what's on the menu and when the meals are served, if any particular time or do sailors and passengers just turn up as they please.
The sailor responded to Genesh,
Sailor: "You're very welcome. My name is Marco and I just started here. I'm the galley boy, which isn't quiet fair but that's how it goes."
He gestured to old withered skin, a bald head, and white facial hair that was combed neat.
Marco, the Galley Boy: "But hey, unskilled labor at 45 is a rough game. Gotta start somewhere, and so far haven't seen but Kitchen walls and wooden floors."
He goes on to explain that the Journey will take at least another two days,
Marco: "We count the day we leave and arrive as a whole day. The next full day will be all at sea, then we should pull into harbor by tomorrow night or very early morning of the next day."
He then leads Genesh to the Mess Hall
In the Mess Hall, Genesh meets all of the sailors. Marco points out that there are three deckhands. James and Jim are father and son with the Father brining the kid in recently. They are clearly of some kind of elven heritage but both humans. Velthari is an Elf who probably should be a bard but is too shy. The chef is just Chef, nobody really calls him by his name. Same goes for the captain, with the exception that everyone adds the "the" before "captain." Finally he points out the First mate, a Dwarven woman wearing an eyepatch. Her rugged jawline and fierce muscles intimidatingly large enough that her place as first mate was unchallenged even though he admitted she knew little of actual sailing. He also admitted that she'd leaped into the jaws of sea monsters and came out victorious.
You are positive this is untrue, though she looks capable of doing so.
On the menu is a single item: Soup. A boiled: cabbage, potato, carrot, stew completed with roasted chicken and rice, heavily seasoned with pepper and salt. A hearty meal, you can see the plentiful amount will be more than enough to feed twice the crew, though their appetites suggested they intended a challenge.
Irenia raises a hand and orders a soup.
I have an intelligence of six, I know what I'm doing.
Genesh sits down beside Irenia and orders a soup as well.
(1:12 PM)
The Chef serves you each a bowl of soup and a serving of grog. He informs you both that pure drinking water is no longer kept on ship, as it is not practical for long voyages, tending to spoil. Now, there is a one part rum, three part water mixture serving as its replacement. He amends that a bucket for water could be lowered and raised then boiled when needed, as the galley boy did each morning for kitchen use, but that it couldn't be done right now.
He is genuinely apologetic, but industriously busy and excuses himself back to prepping and serving meals. When you sit to eat, Marco remarks that he will get you some water but it has to wait till 2 or 3 when the kitchen is empty.
(1:17 PM)
The larger of the two wardens walks through the doors and orders a similar meal. He does, however, request a larger mug for the grog, and is indeed supplied with a large container. His voice is gravely and rough, displaying a throat damaged by years of burning battlefield smoke. As he exited the serving line, he placed the food down and drank thirstily, making much mess and sounds. He returned to the line and requested a refill, had his request granted, then left back to his soup. He ate nearly instantly, returning the bowl, but keeping the container with grog, agreeing to return it later. He then exited the kitchen.
1:30 PM
You finish eating and return to the main deck of the ship as the kitchen closes for cleaning. Marco and the Chef remain inside while the other sailors returned to work.
There is much commotion about, everyone really trying to maximize the wind's power. The sense of urgency is clear. You hear talks of "getting passed this terrible place" and "with the coming bad weather and all..." from the men running back and forth. The First mate too shared in this sense of urgency, shouting commands as if there were a battle about, though her voice did not betray the panic present in others.
2:30PM
The ship has returned to almost normal. The speed caught up to where the crew believed sufficient and It was at that point they started to finally relax. Most crew through fishing lines over the side, some telling stories and others staying quiet. They all knew there were only a few more hours in the day and that it would be wise to catch whatever pleasant daylight they can. During this time, the other warden made her way to the kitchen, and left almost immediately holding nothing.
4:30PM
The crew has started to become somber again. While the speed maintained, and the lines remained in the water, many of the sailors who were so casually reading and speaking now were once worried again. Talks of the "dangerous night air" and "the oncoming storm" have appeared to make them all jittery. Marco shrugs much of this away, however, notably pronouncing loudly that the meal that night would, of course, be fish, to which the rest of the crew moaned and groaned. Many could not understand how the serving of fish made anything better, to which Marco responded that it didn't make anything worse and in their current predicament, that was better than nothing. Some shurgged and nodded while others called him a fool, all the while watching the sun sink beneath the dead trees once again.
5:00PM
The sun's gone down for the day, and the Sailors are called to their last meal before the next morning. They file in slowly, single file, and take much time eating the fish they are served. There is seldom a laugh or chuckle, and the room appeared entirely absent enthusiasm. It was at this point that the Captain took a moment to address the crew,
"Alright lads, we've had a rough couple of voyages, that's for certain. We cannot, and I mean CANNOT, continue with this "ho-hum" "bum-drum" "boo-who" nonsense. You all need to remember that good attitude is just as important as good aptitude. After all, I'd wager I could train more men to sail, but if I have to train them to like it we might have a problem!"
The crew start to laugh, the first mate getting in a pretty decent chortle before the Captain continued,
"A loyal crew and an enthusiastic captain, is there anything better? Anyway, you all know what's out there. Be on guard and be safe."
With that, he let the crew finish eating and returned to quarters.
5:15 PM
The Larger warden repeats his earlier performance but much MUCH faster. The smaller finally made her way to the kitchen on time too, and ate like a pig! Manners were tossed to the side as SEVERAL plates of fish were eaten hungrily by the long haired elf. She made her intention to complete her mission and return to quarters clear with a loud belch, and leaving without a word.
5:30 PM
The crew allowed much less slack this time around, the single file line having saved them. Many of the sailors who did not stand in line manned their post, and continued while the others ate. Once finished, they traded off. The kitchen, the time, was closed nearly half an hour later than it was for lunch.
6:30 PM
The first mate announces the rising of a full moon over the mountain harbor far in the distance. The grew stood a moment to look at its beauty, and then returned to their duties. Many lanterns were now lit, and the ship sailed on in the darkness with much the same noise as before.
8:00 PM
From the bottom of the ship, came the night crew. They emerged from the middle deck, ragged and withered, looking as if they were starved. The emaciated beings took over the crews positions without a word and one by one the sailors reentered the kitchen and hunkered down for the night. As the midnight workers took over, the ship slowly lost all noise until it was entirely silent, sailing across the moonlit water without a word. They regard you with an emotionless stare, and you might feel odd by their look but not detested or hated in anyway.
9:30 PM
The silent boat continued on and on. The captain walked out to check in with one of the withered quietly then quickly returned to his room.
9:31
Olwer steps out quietly for some night air....
And sneaks below decks, where he finds a secluded area to cast disguise self. Once covered in the guise of a gaunt sailor, he sneaks off to the rooms he had visited earlier, hoping to spy on the Wardens and their prisoner--or is it prisoners? That's the question.
stealth
23
perception
20
investigation
15
5:13 PM
5:00 PM
The sun's gone down for the day, and the Sailors are called to their last meal before the next morning. They file in slowly, single file, and take much time eating the fish they are served. There is seldom a laugh or chuckle, and the room appeared entirely absent of enthusiasm. It was at this point that the Captain took a moment to address the crew,
"Alright lads, we've had a rough couple of voyages, that's for certain. We cannot, and I mean CANNOT, continue with this "ho-hum" "bum-drum" "boo-who" nonsense. You all need to remember that a good attitude is just as important as good aptitude. After all, I'd wager I could train more men to sail, but if I have to train them to like it we might have a problem!"
The crew start to laugh, the first mate getting in a pretty decent chortle before the Captain continued,
"A loyal crew and an enthusiastic captain, is there anything better? Anyway, you all know what's out there. Be on guard and be safe."
With that, he let the crew finish eating and returned to quarters.
After the Captain finishes his rousing speech to the crew and before he exits Genesh will attempt to have a short word with the ship's Captain...
The tortle approached and spoke politely and respectfully, "Captain, my name is Genesh, I realize that I am but a passenger on your fine vessel, a guest if you will. But I sense trouble brewing as a result thus I am feeling somewhat ill-at-ease and concerned whatever is going on it may become worse. So I feel that I need to be made aware of the situation and what has occurred in the past. If it is not too much to ask, what exactly is going on? And is there anything at all that I might do to assist either you or the crew? I am always at your disposal should you request my aid and support in any way."
5:13 PM (Genesh Only)
The captain responded quickly, as if to answer your question without drawing too much attention, "If ye speak no ill tale, no ill tale will speak of ye. If you're asking if you should be worried, I'd only warn a bad swimmer."
He then left with great speed, walking straight through and then shutting the door to his quarters.
(Passive Perception) You hear the door lock, boot steps, a chair scrape across wood, and then the scratching of a quill on paper.
9:31 PM
Middle Deck
A gaunt sailor stepped from behind the staircase, well rested from a day spent asleep. The lantern now glowing brightly from the darkness of night's addition to the room's already shaded atmosphere, allowing him to see the doors well. Walking to the right, he listened, and heard the soft snoring of three bodies, and the wakeful breathing of one more. Choosing to perhaps strike up a conversation, he moved in front of the third door, and listened closer. The breathing grew shallower than before, as if it were aware something was listening and were trying to conceal it's presence. Its timid releases of gasps between held breath showing a clear lack of discipline present in the militant Wardens and was far too small to have come from the man in chains. Thus, the sailor became aware that this door was for the fourth member of the Warden's group.
Irenia is going to move up to the deck with Genesh.
I have an intelligence of six, I know what I'm doing.
9:32 PM
The gaunt sailor
Olwer, in disguise, whispers through the keyhole
"I'm a friend, Den. Are you a prisoner? Need help getting loose?"
stealth
25
If anyone emerges from a nearby room to investigate noises, the gaunt sailor walks off in no hurry, as if he'd just been passing through on his duties as part of the Night Crew.
deception
18