I could use my last spell slot to put the two goblins asleep with some certainty
If we can get you up topside that’s the call in my opinion. Sleep the gobs at least and maybe the wolf as well. Then we pound the Bugbear fast and hard. Hope the red woman flees or stays out of it.
Also, didn’t our goblin ‘buddy’ say the rest of the goblin archers/warriors would join in once we started the coup? I mean we can’t totally rely on that of course but it may help turn the battle if we get pressed too hard. Maybe we hold till the sorcerer is in place. So he comes up next. IF he’s heard - Shar and Jeb can either stall (talk, distract, etc) or let fly with attacks and hold the chimney and the alcove area till everyone is up.
I just worry about a scenario where we are smacked around one at a time as we exit the chimney.
So - I’d say either:
a) split and the other group comes the other path and we hit them from two directions.
b) the rest of the party comes up the chimney and if we are discovered Sharloon will start fast talking to diffuse while the party makes haste up to position. If Klarg attacks anyway - Jeb and Shar hold the fort best they can.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You should just wait in the chimney and let us go around and confront them. You WILL be killed one by one and pushed down if we all go up one by one. We can try but I can almost guarantee we will have deaths going up right now. Do what you want, Zee is not going up there one by one.
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Drow enthusiast Lover of lore and magic. -The White Crow-
Ok. Can two of us exit the chimney at a time? We can secure to ropes so instead of one person having to hold the area, two can. We can then add another two each round. It will take 3 rounds to get us all up there not 6 rounds.
Yes, two can exit at a time. However, the moment one of you enters their sight initiative is going to be rolled. Perhaps someone should ready a move action to coordinate movement?
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DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
@LordShadowthorn I didn't realize a critical would be applied to the sneak attack and hex damage as well. Wow! That was a terribly lethal opening strike.
Okay. In order to get this expression, all you need is to tap the Dice Roller on the tool box, and then tap the “Combat” menu on it. Then you can select your to hit modifier, damage dice, and damage modifier, without having to sweat about it.
This is for the attack rollAttack: [roll]1d20+5[ /roll] Damage rollDamage: This tests if it was a natural 1 or a natural 20 [roll](if([roll:-1:critical], =0, This is for regular damage dice 1d8+1d6+1d6, This is critical hit damage dice 2{1d8+1d6+1d6}.expand()))damage modifier+3[ /roll]
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DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
It’s not just you, BB. I’m learning here as well. I was manual adding in the numbers without possibility of critical or fumble being considered. Cool stuff! Thanks for the tip, Razor.
What are you guys going to do?
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
If we can get you up topside that’s the call in my opinion. Sleep the gobs at least and maybe the wolf as well. Then we pound the Bugbear fast and hard. Hope the red woman flees or stays out of it.
Also, didn’t our goblin ‘buddy’ say the rest of the goblin archers/warriors would join in once we started the coup? I mean we can’t totally rely on that of course but it may help turn the battle if we get pressed too hard.
Maybe we hold till the sorcerer is in place. So he comes up next. IF he’s heard - Shar and Jeb can either stall (talk, distract, etc) or let fly with attacks and hold the chimney and the alcove area till everyone is up.
I just worry about a scenario where we are smacked around one at a time as we exit the chimney.
So - I’d say either:
a) split and the other group comes the other path and we hit them from two directions.
b) the rest of the party comes up the chimney and if we are discovered Sharloon will start fast talking to diffuse while the party makes haste up to position. If Klarg attacks anyway - Jeb and Shar hold the fort best they can.
Shar votes B
Murmen would vote b as well.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You should just wait in the chimney and let us go around and confront them. You WILL be killed one by one and pushed down if we all go up one by one. We can try but I can almost guarantee we will have deaths going up right now. Do what you want, Zee is not going up there one by one.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
I see we got three for B. * deep breath* alright, lets do it then.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
I’m excited. Who’s going first?
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Yeah let's definitely try plan b, after all I rolled a crit on the stealth roll to go up there ^^
Ok. Can two of us exit the chimney at a time? We can secure to ropes so instead of one person having to hold the area, two can. We can then add another two each round. It will take 3 rounds to get us all up there not 6 rounds.
Would that work?
Yes, two can exit at a time. However, the moment one of you enters their sight initiative is going to be rolled. Perhaps someone should ready a move action to coordinate movement?
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
The dice gods giveth and the dice gods taketh. From on high for the critical to meh... still Jeb's entrance is very stormtrooperish.
@LordShadowthorn I didn't realize a critical would be applied to the sneak attack and hex damage as well. Wow! That was a terribly lethal opening strike.
Good to know for later rolls as well. Thanks!
has Klarg finished his turn? Is the party to act?
Yes, it is the parties turn to act.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Jeb, you can roll a combat dice roll with all of your extra damage dice from hex and sneak attack. Like this:
Attack: 21Damage: 17
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Attack: [roll]1d20+5[ /roll]Damage: [roll](if([roll:-1:critical], =0, 1d8+1d6+1d6, 2{1d8+1d6+1d6}.expand()))+3[ /roll]
Ok. Help me to understand what this is doing.
Okay. In order to get this expression, all you need is to tap the Dice Roller on the tool box, and then tap the “Combat” menu on it. Then you can select your to hit modifier, damage dice, and damage modifier, without having to sweat about it.
This is for the attack rollAttack: [roll]1d20+5[ /roll] Damage rollDamage: This tests if it was a natural 1 or a natural 20 [roll](if([roll:-1:critical], =0, This is for regular damage dice 1d8+1d6+1d6, This is critical hit damage dice 2{1d8+1d6+1d6}.expand()))damage modifier+3[ /roll]
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Gotcha! Will see about using that feature in the future.
It’s not just you, BB. I’m learning here as well. I was manual adding in the numbers without possibility of critical or fumble being considered. Cool stuff! Thanks for the tip, Razor.
Got it. Just a heads up, you can ready attacks with an action, but not with a bonus action.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Yeah, that makes sense. Thanks for the clarification!