The vine pile flops and shuffles forward, lashing out at Mark with its tendrils, a dead sailor falling out the back.
Attack: 18 Damage: 9
Attack: 22 Damage: 12
The vines wrap around Mark, and he's hauled inside the pile of half decayed vegetation. The big goliath is currently blinded, restrained, and unable to breathe.
Son frosts it up again!
Con Save: 10
**Oops, forgot the frosbite rider... that may change things for Mark...
First Attack disadvantage: 18 - nope, still hits. But will have disadvantage on the next attack as it fails the frostbite again.
This post has potentially manipulated dice roll results.
Talon's bolt flies wide, perhaps out of a concern of shooting Mark within, but the knotty mass doesn't seem to respond to his demands.
"Portside loose, drop back, starboard shift to port, loose!", the Captain barks out.
Attack: 11 Damage: 3
Attack: 21 Damage: 8
Attack: 21 Damage: 3
Attack: 15 Damage: 8
Attack: 12 Damage: 3
Attack: 17 Damage: 3
Attack: 20 Damage: 3
Attack: 15 Damage: 3
His crew act in coordination, loosing crossbow bolts or hurling handaxes or daggers past Blue's left side, only one of which misses the mark, the vegetation taking a beating.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Mark is not visible, he's been fully pulled within. Mark, you do have a turn, but are restrained, so if you are making an attack, it's at disadvantage.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Kind of partially suspended in the mass, your call if you are more head or feet first. Like if a mulch pile collapsed on top of you. Blue, you don't have visual on Mark to grab hold of him and pull him out, but if you've got some creative idea, let's hear it!))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
Struggling against the mass of vines holding him, Mark attempts to swing the axe he was cutting at the trees with earlier in order to cut himself free, or at least open an airhole.
Attack: 24 Damage: 6
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"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery Razil Trympan: Tiefling Warlock - The Tower of Zenopus
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((It seems dense enough that a gust isn't likely to blow it apart. Damaging it, either in wild shape or otherwise would certainly be productive (though wild shape may play with action economy).))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I was thinking less for damage and more for just opening up the mound to make it easier for him to get out. What die would I roll for said memory dice?)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((He's basically been swallowed, so you could pull it to try to tear it apart, but that would essentially be an attack dealing damage. Not going to be able to be easily dug out, as he's within a living, sentient pile of vines.))
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Blue ponders as prepares to shift to axebeak, whether there is anything further he could do... because right now it's still looking hungry, and he's next on the menu. He has an innate connection to the air, perhaps if he could suspend it in the air, the sailors, Talon and Son could just shoot it full of holes? May be trouble for Mark, but if the thing can be finished or made to release him somehow?
((Blue can cast levitate form his genasi ancestry, though only once per long rest and using CON as spellcasting modifier. LMK if Blue already knew this one.))
Blue (LordShadow):
Mark (Caladris): (-21 HP) <d8>
Talon (trustlife): <d10>
Son (Rodgeir): <d6>
Memory Die Pool: <d12> <d12> <d4>
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
The creature's tendrils writhe and clutch as it starts feeling itself lifting up...
CON Save: 7
...and it manages to pull itself back to the ground.
Mark tries to get his axe around to bring it to bear, but he's just too tightly scrunched, the insides of the creature churning and battering him, but he manages to bear with it, but takes 13 bludgeoning damage.
The vines lash out at Blue, [condition]grappled;wrapping tight[/condition] around him, but it doesn't pull him in... it could be that it's still trying to digest Mark? , only one of them hitting.
The vine pile flops and shuffles forward, lashing out at Mark with its tendrils, a dead sailor falling out the back.
Attack: 18 Damage: 9
Attack: 22 Damage: 12
The vines wrap around Mark, and he's hauled inside the pile of half decayed vegetation. The big goliath is currently blinded, restrained, and unable to breathe.
Son frosts it up again!
Con Save: 10
**Oops, forgot the frosbite rider... that may change things for Mark...
First Attack disadvantage: 18 - nope, still hits. But will have disadvantage on the next attack as it fails the frostbite again.
Talon> Captain> Son> Sailors> Blue/Mark> Vine Pile>
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Bacaw! Let my friend go, you knotty mass of writhing vines!"
Talon fires another bolt. Attack: 6 Damage: 7
Talon's bolt flies wide, perhaps out of a concern of shooting Mark within, but the knotty mass doesn't seem to respond to his demands.
"Portside loose, drop back, starboard shift to port, loose!", the Captain barks out.
Attack: 11 Damage: 3
Attack: 21 Damage: 8
Attack: 21 Damage: 3
Attack: 15 Damage: 8
Attack: 12 Damage: 3
Attack: 17 Damage: 3
Attack: 20 Damage: 3
Attack: 15 Damage: 3
His crew act in coordination, loosing crossbow bolts or hurling handaxes or daggers past Blue's left side, only one of which misses the mark, the vegetation taking a beating.
Blue/Mark> Vine Pile>Talon> Captain> Son> Sailors>
((Mark, on the Vine Pile's turn, you'll make a DC 14 CON save please!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
If Blue can see Mark well enough to heal him, he’ll toss a healing word his way: 8
Either way, he’ll continue shooting poison at the mound.
Poison: 4, DC 14 Con
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Con (No Mod): 7
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
((Mark is not visible, he's been fully pulled within. Mark, you do have a turn, but are restrained, so if you are making an attack, it's at disadvantage.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Actually, instead of the poison would it be possible to try to pull Mark out? Or at least help him escape?
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Am I prone or standing? And if prone, was I dragged in feet first or head first?))
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
((Kind of partially suspended in the mass, your call if you are more head or feet first. Like if a mulch pile collapsed on top of you. Blue, you don't have visual on Mark to grab hold of him and pull him out, but if you've got some creative idea, let's hear it!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Struggling against the mass of vines holding him, Mark attempts to swing the axe he was cutting at the trees with earlier in order to cut himself free, or at least open an airhole.
Attack: 24 Damage: 6
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
(Uh . . .wild shape into something and try to pull part of it open? Maybe cast gust to try to blow part of it off of him?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((It seems dense enough that a gust isn't likely to blow it apart. Damaging it, either in wild shape or otherwise would certainly be productive (though wild shape may play with action economy).))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Forgot I wasn’t a moon druid for a second there. Hmm . . .maybe a grapple of some sort? Trying to pull it apart myself?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Unarmed strike? Also, don't remember who currently has memory dice, so let's say you all do.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(I was thinking less for damage and more for just opening up the mound to make it easier for him to get out. What die would I roll for said memory dice?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Blue (LordShadow): <d6>
Mark (Caladris): (-21 HP) <d8>
Talon (trustlife): <d10>
Son (Rodgeir): <d6>
Memory Die Pool: <d12> <d12>
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Gotcha.)
Blue will transform back into a big blue axebeak (unless he by chance remembers any black bears).
Memory die: 4
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Blue ponders as prepares to shift to axebeak, whether there is anything further he could do... because right now it's still looking hungry, and he's next on the menu. He has an innate connection to the air, perhaps if he could suspend it in the air, the sailors, Talon and Son could just shoot it full of holes? May be trouble for Mark, but if the thing can be finished or made to release him somehow?
((Blue can cast levitate form his genasi ancestry, though only once per long rest and using CON as spellcasting modifier. LMK if Blue already knew this one.))
Blue (LordShadow):
Mark (Caladris): (-21 HP) <d8>
Talon (trustlife): <d10>
Son (Rodgeir): <d6>
Memory Die Pool: <d12> <d12> <d4>
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Blue will pause the shifting and cast levitate.
(I know I knew gust, not sure about levitate.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The creature's tendrils writhe and clutch as it starts feeling itself lifting up...
CON Save: 7
...and it manages to pull itself back to the ground.
Mark tries to get his axe around to bring it to bear, but he's just too tightly scrunched, the insides of the creature churning and battering him, but he manages to bear with it, but takes 13 bludgeoning damage.
The vines lash out at Blue, [
condition]grappled;wrapping tight[/condition] around him, but it doesn't pull him in... it could be that it's still trying to digest Mark?, only one of them hitting.Attack: 18 Damage: 16Attack: 27 Damage: 24
Talon> Captain> Son> Sailors>Blue/Mark>Vine Pile>
Blue (LordShadow): (-14 HP)
Mark (Caladris): (-25 HP) <d8>
Talon (trustlife): <d10>
Son (Rodgeir): <d6>
Memory Die Pool: <d12> <d12> <d4>
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock