Caelynn follows them into the tunnel. "Agreed. Speed is essential to us until we're sure we've lost them. Then we can slow down. How long will it take to reach Gracklestug?"
(This feels like a good time to point out that Caelynn has the Natural Explorer feature. I've put a description in the spoiler below.)
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
If you don't mind me asking, what is your favorite terrain?
As you all easy out of the the tunnel and follow Jimjar, if you peek over your shoulder, you can see the lift descending and several giant spiders descend upon their silken threads. As you disappear around the corner, Velkynvelve disappears from your veiw. Eldeth lights a torch while you are running as she notices Trill's fumbling. The flickering firefight illuminates the dark gray stone of the tunnel you are following. Every once in a while, you can see mysterious creatures in the distance that shy away from the sound of running and the uncomfortable light that you have with you. There is an occasional fork in the tunnel that Jimjar has to stop at for little bit in order to consider which way to go. These tunnels wind and wind, and sometimes you feel that you aren't making any progress, but Jimjar assures you that you are. The hours of running through similar tunnels begins to make the tunnels blur together. They all look the same to you. Exhaustion and pain set in from non-stop running. Sometimes, you think you can hear footsteps behind you and you think you can see glimpses of drow as your body is pushed to its limit. Desperation and fear drive you on. About 3 hours later, Jimjar slows down and calls for a break. He and the NPCs collapse and gasp for breath. Topsy falls asleep almost as soon as she lies down. Between gasps of breath, Jimjar says, "Gracklestug is... about... 30 days travel... from here."
Stool appears to have fallen asleep in Caelynn's backpack through the journey. Eldeth has her back against the wall, panting. Sarith is sitting crosslegged and is trying to get his breathing under control.
"I think we lost them for a bit," Eldeth wheezes between breathes.
The tunnel you are currently in is about 20 feet wide and about 30 feet tall. Cold, hard, gray stone presses against your body while you are resting for a bit. An occasional stalagtite and stalactite break up the monotony. A few small patches of moss and mushrooms grow in damp crevasses. The silence is almost deafening with only the sound of heavy breathing and the occasional dripping of water in the distance breaking still air. The air smells dank and stale. Oddly, an occasional warm breeze drifts softly through the tunnel.
Caelynn follows them into the tunnel. "Agreed. Speed is essential to us until we're sure we've lost them. Then we can slow down. How long will it take to reach Gracklestug?"
(This feels like a good time to point out that Caelynn has the Natural Explorer feature. I've put a description in the spoiler below.)
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
If you don't mind me asking, what is your favorite terrain?
((I also have the optional background Feature: Deep Delver
You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and survival in the Underdark and can determine when sources of food and water are safe to consume. You can always find sufficient food and water for yourself and up to five other people in the Underdark as long as sustenance is available in the area.
Combined with Caelynn's favored terrain, we should be able to find sufficient food, tell if it is safe to consume, travel faster, and be able to retrace our steps so that we are never back tracking and can do so efficiently if we choose. I don't mind RPing it, but we should be fine when it comes to navigating the underdark :D as long as we don't get attacked by a purple worm or something lol ))
Aimon’s cavalier attitude during the escape has been replaced by an all encompassing fatigue from the hours of running so it takes a few moments for what Jimjar just said to sink in.
”Thirty days? Thirty more days like this?”
He pauses, trying to find some of his normal joie de vivre before speaking again.
”Ha. Even in circumstances like these you find time to jest, Jimjar. For arguments sake though, supposing this city was really thirty days away, is there a way to get there faster? Or perhaps say, another destination closer that we could find a place to shelter and rest.”
"For the first, and hopefully last, time in my life, I'm dead serious," Jimjar replies. He gives a look at Eldeth and Sarith before he says, " If we want to get there faster, we could cross the Darklake." The other NPCs look at him like he is crazy.
"Oh, one more thing before I forget," he says. He goes to a pouch on his belt and withdraws something from it. He flicks a platinum piece to Zach and says, "You won the bet."
"Gracklestug!?" Zack said with surprise, catcing the coin and letting things finally sink in after almost being smashed, burned, drowned, and ran to death. "No way I'm going there. The duergar would kill me and Sarith on sight, or we would have a worse fate than where we came, I'm sure of it!" Zack was able to keep up well enough, but he needed a rest as well. He sets his pack down and walks around a bit catching his breath and slowing his heart rate. "Jimjar you gotta understand, I don't think it's a good idea. Blingdonstone is the only place I can think of that would resemble any kind of safety in the underdark. I would go to Menzo before I go to Gracklestug though. Not to generalize too much, but from what I remember, the relationship between drow and duergar in that city isn't too friendly." Zack shivers when he remembers the tales his father told him of the duergar and their wicked ways and hate for drow.
He then takes a ration out of his bag and passes it to Sarith nonchalantly.
"I don't know how to get to Blingdenstone from here. However, If I can get to Gracklestug, I can find my way to Blingdenstone from there," he explains.
" I don't like it either, but I think we should go to Gracklestug, " Eldeth adds. "From there, I can get to Guantlegrym. Plus, we could act like you two are slaves or something if we make it there. We still got the whole outfit." She gestures to the collar around everyone's neck.
Sarith takes the ration and signs with his hands, "Thank you."
Caelynn sits cross-legged with her back to the wall, removing her backpack as she does so. She spends a moment there, eyes closed, resting her head against the cool stone and catching her breath. She chooses to focus on Sarith's comment, telling him, "It's not that difficult to live off the plant life down here. I would know; I've been doing it for months." While she speaks, she very carefully picks up Stool and sets him in her lap, trying not to wake him up. She then rummages through the bag for the first time, making sure all of her equipment is still there. "Is anyone injured? And what's the Darklake?" She addresses the whole group.
Eldeth says, "The Darklake is a system of connected lakes and rivers that extends through most layers of the Underdark. It's chuck full of monsters and other nasties." She pulls out her hammer and begins polishing it with a rag in her pack.
Aimon weighs what everyone has said. Feels his energy sag inside but then puts on a big smile.
”So thirty days down dark tunnels that I suspect our captors will guess we take leading to a constant chase and possible ambush, or a short lake country journey with maybe the odd bitey fish.”
((If there were some places early on that had narrow passage (5ft), Trill would have dumped some caltrops behind to slow pursuit, but not once they passed any turns, so as not to leave an indication of their passage.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"The lake it is," Jimjar says after most of the party agrees. He pulls himself to his feet, wakes Topsy up, and begins jogging through the tunnel.
The group stops about 5 hours later to rest from a long day of bustling through the dark. Along the day, Caelynn and Zach managed to scrounge enough food to feed everyone. Dinner consists of various, bland mushrooms, lichen, and a few rats. Jimjar stops the group when the tunnel you are following suddenly opens up to a massive cavern. A few feet from the mouth of the tunnel, a small, but deep river runs through the chamber at disappears in the distance. About 50 feet past that, you can see a large cluster of crystals that are giving off a faint blue glow. The ceiling stretches past your visual, as does the far side of the cavern. You would estimate that the cavern is about 150 feet across, but some places are wider while others are smaller. Several large stalactites hang down and touch the floor. The space is filled with several large rocks and natural stone arches. The air is cold and damp.
"We'll stop here for the night," an exhausted Jimjar says.
Aimon looks carefully at the deep river. Despite his bravado, he has a suspicion that the bitey fish might be a bit bigger than fish and they would definitely enjoy coming out of deep waters to grab a handsome half-elf like himself.
He tries to gauge how far across the river is from one side to the other. Then the glowing crystals capture his attention. This will be an interesting journey.
Then he sweeps his arms open and gives a short bow to the rest of the party.
"Welcome to Camp Dark Creepy River. I suggest not dangling your toes in there. If we're going to camp here, perhaps a little distance from this tunnel entrance and this river. We could string a couple of ropes across and set up over by those crystals."
He looks to Caelynn, Zack, Jimjar and the rest who have Underdark experience. "Unless of course those are actually the teeth of some very large nasty and we'd be setting up camp on its tongue. Any suggestions?"
While waiting for any suggestions from the others, Aimon starts taking the silk rope out of his pack that he picked up in the temple. He pulls out a couple of pitons as well. Might need those to really anchor the rope.
He starts looking around for a likely spot to tie off and anchor the rope on this side of the river.
As everyone begins to settle down, Stool squirms in Caelynn's pack a moment before a cloud of orange spores engulfs her. You cough for a moment before a familiar voice asks sleepily in your mind, "Will you take me home? I want my mommy."
Aimon, you manage to hammer some pitons into some cracks in the stone near the river. The river is about 20 feet across, but is slow moving.
Sarith puts his back to the wall after eating and tries to meditate. Eldeth leans against a stalactite about 10 feet away and pulls out a small container. She pulls out a rag and using what is inside the container, she starts to meticulously polish her armor.
Jimjar takes food over to where Topsy is sitting and sits down next to her. She says something in their native tongue, and Jimjar reacts in surprise that turns into one of fear. He asks her something sharply, and Topsy nods her head as tears begin to well up in her eyes. Jimjar stands slowly and says grimly to everyone, "Topsy has just informed me that she is infected with lycanthropy." At Jimjar's words, Topsy bursts into tears and covers her eyes, sobs racking her tiny frame.
Caelynn feels a pang in her heart at Stool's request. She misses her home and her family, too, and knows exactly how he feels. Realizing he's probably uncomfortable after sitting in the pack for so long, she lifts him out and sets him on the ground next to her. "I'll try my hardest," she thinks. "Is the Neverlight Grove near Gracklestug? That's where we're going."
Upon Jimjar's announcement, she walks up to him and mutters, "Is there anything we can do to help her? And is the full moon coming soon? I'd rather know in advance if and when she's going to become a danger to us."
Zack finds a flat place to sit comfortably and pulls out one of the short swords "Excuse me, I just have to um, bond, with this sword real quick." he says before turning his back to them and starting a practiced whisper. His eyes close and his body sways as his voice melodically summons some strange power from within himself into the blade. A dark purple shadowy ichor expands to the short sword in the shape of tendrils. Once done, the weapon looks normal and so does Zack. He cracks his neck and stretched his hands, opening and closing them. With movements that seem not in line with what you have seen of him so far, he snatches up the blade with a elegant flourish and houses it into it's scabbard all in one fluid motion. His arm somewhat seeming to act on its own.
Zack sees Caelynn's dismay with a curious eye, and then the news of Topsy being infected with Lycanthropy caught the Half-Drow off guard. "Short of a spell that removes curses, I have no clue how to cure it, I've hard of people that willingly live with it and have good lives though. Are you sure you have it though?" His mind whirled at the possible paths and options to take.
Rollback Post to RevisionRollBack
Drow enthusiast Lover of lore and magic. -The White Crow-
Jimjar asks her a few questions and she responds through sobs. Jimjar translates, "She says she and her brother were orphans in Blingdenstone. A wererat cornered them and bit them both after an attack on the city by some sort of huge monster. They both left the city to keep others safe, and that's how they were caught by the drow." He looks deeply troubled when he says Blingdenstone was attacked.
From a bit away, Stool says in Caelynn's mind, "I don't know who Gracklestug is. Are they nice?" He skitters to the river and dips a foot stump in. Aimon can see as some root-like structures emerge from the stump and begin sucking up water. Sarith stares at what Zach did, and reaches toward a dagger on his belt to make sure it is still there. He looks uncomfortable. Eldeth continues polishing, but is listening with interest. She answers Caelynn's question with, "We have no way of telling when she'll be a danger. There's no moon to keep track of."
Aimon is initially overwhelmed with everything that is going on. Stool is just a kid. Topsy is probably a wererat. Zack is really into his sword. And Sarith doesn’t like that. Eldeth is full of nervous energy, so much so that if you stood still near her sh’d probably polish you. And to top it all off, there’s a huge monster on the loose down here destroying cities.
All of that makes him smile.
”You know,” he says to no one and everyone. “Back home I was the misfit. The one who didn’t fit in. But here with all of you.”
He laughs.
”I’m just one of the gang.”
He anchors the rope with the pitons and ties a slip knot into the other end.
”We need to get Stool home but we don’t know where that is. We need to get Topsy cured but none of us can do that. And we need to keep ahead of the drow that are after us. Best I can think of is we need to keep moving and find a town nearby to get help.”
He then swings the rope over his head and casts the ring made by the slip knot out over the river attempting to get it settled over a large stalagmite.
(OOC want a roll for that?)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If you don't mind me asking, what is your favorite terrain?
As you all easy out of the the tunnel and follow Jimjar, if you peek over your shoulder, you can see the lift descending and several giant spiders descend upon their silken threads. As you disappear around the corner, Velkynvelve disappears from your veiw. Eldeth lights a torch while you are running as she notices Trill's fumbling. The flickering firefight illuminates the dark gray stone of the tunnel you are following. Every once in a while, you can see mysterious creatures in the distance that shy away from the sound of running and the uncomfortable light that you have with you. There is an occasional fork in the tunnel that Jimjar has to stop at for little bit in order to consider which way to go. These tunnels wind and wind, and sometimes you feel that you aren't making any progress, but Jimjar assures you that you are. The hours of running through similar tunnels begins to make the tunnels blur together. They all look the same to you. Exhaustion and pain set in from non-stop running. Sometimes, you think you can hear footsteps behind you and you think you can see glimpses of drow as your body is pushed to its limit. Desperation and fear drive you on. About 3 hours later, Jimjar slows down and calls for a break. He and the NPCs collapse and gasp for breath. Topsy falls asleep almost as soon as she lies down. Between gasps of breath, Jimjar says, "Gracklestug is... about... 30 days travel... from here."
Stool appears to have fallen asleep in Caelynn's backpack through the journey. Eldeth has her back against the wall, panting. Sarith is sitting crosslegged and is trying to get his breathing under control.
"I think we lost them for a bit," Eldeth wheezes between breathes.
The tunnel you are currently in is about 20 feet wide and about 30 feet tall. Cold, hard, gray stone presses against your body while you are resting for a bit. An occasional stalagtite and stalactite break up the monotony. A few small patches of moss and mushrooms grow in damp crevasses. The silence is almost deafening with only the sound of heavy breathing and the occasional dripping of water in the distance breaking still air. The air smells dank and stale. Oddly, an occasional warm breeze drifts softly through the tunnel.
Sarith pants, "We should have grabbed some food."
DM- Azalin's Doom
DM- Surviving the Unsurvivable
The underdark.
Also, I realized I never gave you a character sheet: https://ddb.ac/characters/32912509/xUNG0T
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
((I also have the optional background Feature: Deep Delver
You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and survival in the Underdark and can determine when sources of food and water are safe to consume. You can always find sufficient food and water for yourself and up to five other people in the Underdark as long as sustenance is available in the area.
Combined with Caelynn's favored terrain, we should be able to find sufficient food, tell if it is safe to consume, travel faster, and be able to retrace our steps so that we are never back tracking and can do so efficiently if we choose. I don't mind RPing it, but we should be fine when it comes to navigating the underdark :D as long as we don't get attacked by a purple worm or something lol ))
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Aimon’s cavalier attitude during the escape has been replaced by an all encompassing fatigue from the hours of running so it takes a few moments for what Jimjar just said to sink in.
”Thirty days? Thirty more days like this?”
He pauses, trying to find some of his normal joie de vivre before speaking again.
”Ha. Even in circumstances like these you find time to jest, Jimjar. For arguments sake though, supposing this city was really thirty days away, is there a way to get there faster? Or perhaps say, another destination closer that we could find a place to shelter and rest.”
"For the first, and hopefully last, time in my life, I'm dead serious," Jimjar replies. He gives a look at Eldeth and Sarith before he says, " If we want to get there faster, we could cross the Darklake." The other NPCs look at him like he is crazy.
"Oh, one more thing before I forget," he says. He goes to a pouch on his belt and withdraws something from it. He flicks a platinum piece to Zach and says, "You won the bet."
DM- Azalin's Doom
DM- Surviving the Unsurvivable
"Gracklestug!?" Zack said with surprise, catcing the coin and letting things finally sink in after almost being smashed, burned, drowned, and ran to death. "No way I'm going there. The duergar would kill me and Sarith on sight, or we would have a worse fate than where we came, I'm sure of it!" Zack was able to keep up well enough, but he needed a rest as well. He sets his pack down and walks around a bit catching his breath and slowing his heart rate. "Jimjar you gotta understand, I don't think it's a good idea. Blingdonstone is the only place I can think of that would resemble any kind of safety in the underdark. I would go to Menzo before I go to Gracklestug though. Not to generalize too much, but from what I remember, the relationship between drow and duergar in that city isn't too friendly." Zack shivers when he remembers the tales his father told him of the duergar and their wicked ways and hate for drow.
He then takes a ration out of his bag and passes it to Sarith nonchalantly.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
"I don't know how to get to Blingdenstone from here. However, If I can get to Gracklestug, I can find my way to Blingdenstone from there," he explains.
" I don't like it either, but I think we should go to Gracklestug, " Eldeth adds. "From there, I can get to Guantlegrym. Plus, we could act like you two are slaves or something if we make it there. We still got the whole outfit." She gestures to the collar around everyone's neck.
Sarith takes the ration and signs with his hands, "Thank you."
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Caelynn sits cross-legged with her back to the wall, removing her backpack as she does so. She spends a moment there, eyes closed, resting her head against the cool stone and catching her breath. She chooses to focus on Sarith's comment, telling him, "It's not that difficult to live off the plant life down here. I would know; I've been doing it for months." While she speaks, she very carefully picks up Stool and sets him in her lap, trying not to wake him up. She then rummages through the bag for the first time, making sure all of her equipment is still there. "Is anyone injured? And what's the Darklake?" She addresses the whole group.
(@Zack eyyyy anti-getting-lost squad)
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Eldeth says, "The Darklake is a system of connected lakes and rivers that extends through most layers of the Underdark. It's chuck full of monsters and other nasties." She pulls out her hammer and begins polishing it with a rag in her pack.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Aimon weighs what everyone has said. Feels his energy sag inside but then puts on a big smile.
”So thirty days down dark tunnels that I suspect our captors will guess we take leading to a constant chase and possible ambush, or a short lake country journey with maybe the odd bitey fish.”
He looks at each of them.
”I vote for the lake journey.”
((If there were some places early on that had narrow passage (5ft), Trill would have dumped some caltrops behind to slow pursuit, but not once they passed any turns, so as not to leave an indication of their passage.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(You all are now level 3)
"The lake it is," Jimjar says after most of the party agrees. He pulls himself to his feet, wakes Topsy up, and begins jogging through the tunnel.
The group stops about 5 hours later to rest from a long day of bustling through the dark. Along the day, Caelynn and Zach managed to scrounge enough food to feed everyone. Dinner consists of various, bland mushrooms, lichen, and a few rats. Jimjar stops the group when the tunnel you are following suddenly opens up to a massive cavern. A few feet from the mouth of the tunnel, a small, but deep river runs through the chamber at disappears in the distance. About 50 feet past that, you can see a large cluster of crystals that are giving off a faint blue glow. The ceiling stretches past your visual, as does the far side of the cavern. You would estimate that the cavern is about 150 feet across, but some places are wider while others are smaller. Several large stalactites hang down and touch the floor. The space is filled with several large rocks and natural stone arches. The air is cold and damp.
"We'll stop here for the night," an exhausted Jimjar says.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Aimon looks carefully at the deep river. Despite his bravado, he has a suspicion that the bitey fish might be a bit bigger than fish and they would definitely enjoy coming out of deep waters to grab a handsome half-elf like himself.
He tries to gauge how far across the river is from one side to the other. Then the glowing crystals capture his attention. This will be an interesting journey.
Then he sweeps his arms open and gives a short bow to the rest of the party.
"Welcome to Camp Dark Creepy River. I suggest not dangling your toes in there. If we're going to camp here, perhaps a little distance from this tunnel entrance and this river. We could string a couple of ropes across and set up over by those crystals."
He looks to Caelynn, Zack, Jimjar and the rest who have Underdark experience. "Unless of course those are actually the teeth of some very large nasty and we'd be setting up camp on its tongue. Any suggestions?"
((Whoop whoop! I'd considered the UA Satire College, but the app I've got her on my phone doesn't have UA, so I'm gonna go Lore.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
While waiting for any suggestions from the others, Aimon starts taking the silk rope out of his pack that he picked up in the temple. He pulls out a couple of pitons as well. Might need those to really anchor the rope.
He starts looking around for a likely spot to tie off and anchor the rope on this side of the river.
As everyone begins to settle down, Stool squirms in Caelynn's pack a moment before a cloud of orange spores engulfs her. You cough for a moment before a familiar voice asks sleepily in your mind, "Will you take me home? I want my mommy."
Aimon, you manage to hammer some pitons into some cracks in the stone near the river. The river is about 20 feet across, but is slow moving.
Sarith puts his back to the wall after eating and tries to meditate. Eldeth leans against a stalactite about 10 feet away and pulls out a small container. She pulls out a rag and using what is inside the container, she starts to meticulously polish her armor.
Jimjar takes food over to where Topsy is sitting and sits down next to her. She says something in their native tongue, and Jimjar reacts in surprise that turns into one of fear. He asks her something sharply, and Topsy nods her head as tears begin to well up in her eyes. Jimjar stands slowly and says grimly to everyone, "Topsy has just informed me that she is infected with lycanthropy." At Jimjar's words, Topsy bursts into tears and covers her eyes, sobs racking her tiny frame.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Caelynn feels a pang in her heart at Stool's request. She misses her home and her family, too, and knows exactly how he feels. Realizing he's probably uncomfortable after sitting in the pack for so long, she lifts him out and sets him on the ground next to her. "I'll try my hardest," she thinks. "Is the Neverlight Grove near Gracklestug? That's where we're going."
Upon Jimjar's announcement, she walks up to him and mutters, "Is there anything we can do to help her? And is the full moon coming soon? I'd rather know in advance if and when she's going to become a danger to us."
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Zack finds a flat place to sit comfortably and pulls out one of the short swords "Excuse me, I just have to um, bond, with this sword real quick." he says before turning his back to them and starting a practiced whisper. His eyes close and his body sways as his voice melodically summons some strange power from within himself into the blade. A dark purple shadowy ichor expands to the short sword in the shape of tendrils. Once done, the weapon looks normal and so does Zack. He cracks his neck and stretched his hands, opening and closing them. With movements that seem not in line with what you have seen of him so far, he snatches up the blade with a elegant flourish and houses it into it's scabbard all in one fluid motion. His arm somewhat seeming to act on its own.
Zack sees Caelynn's dismay with a curious eye, and then the news of Topsy being infected with Lycanthropy caught the Half-Drow off guard. "Short of a spell that removes curses, I have no clue how to cure it, I've hard of people that willingly live with it and have good lives though. Are you sure you have it though?" His mind whirled at the possible paths and options to take.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Jimjar asks her a few questions and she responds through sobs. Jimjar translates, "She says she and her brother were orphans in Blingdenstone. A wererat cornered them and bit them both after an attack on the city by some sort of huge monster. They both left the city to keep others safe, and that's how they were caught by the drow." He looks deeply troubled when he says Blingdenstone was attacked.
From a bit away, Stool says in Caelynn's mind, "I don't know who Gracklestug is. Are they nice?" He skitters to the river and dips a foot stump in. Aimon can see as some root-like structures emerge from the stump and begin sucking up water. Sarith stares at what Zach did, and reaches toward a dagger on his belt to make sure it is still there. He looks uncomfortable. Eldeth continues polishing, but is listening with interest. She answers Caelynn's question with, "We have no way of telling when she'll be a danger. There's no moon to keep track of."
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Aimon is initially overwhelmed with everything that is going on. Stool is just a kid. Topsy is probably a wererat. Zack is really into his sword. And Sarith doesn’t like that. Eldeth is full of nervous energy, so much so that if you stood still near her sh’d probably polish you. And to top it all off, there’s a huge monster on the loose down here destroying cities.
All of that makes him smile.
”You know,” he says to no one and everyone. “Back home I was the misfit. The one who didn’t fit in. But here with all of you.”
He laughs.
”I’m just one of the gang.”
He anchors the rope with the pitons and ties a slip knot into the other end.
”We need to get Stool home but we don’t know where that is. We need to get Topsy cured but none of us can do that. And we need to keep ahead of the drow that are after us. Best I can think of is we need to keep moving and find a town nearby to get help.”
He then swings the rope over his head and casts the ring made by the slip knot out over the river attempting to get it settled over a large stalagmite.
(OOC want a roll for that?)