"These are magical, Gertrude. The orb will tell us the time of the day and this Key has a chance to magically open any lock... It could be useful. Do you want me to keep them for now?"
"Aye, if we're going to have to delve into some tomb to kick Acererak's arse, both the orb and key could come in handy."
Irommek takes a closer look at the mace, admiring the metal work and carvings. After taking a few practice swings he hands it to Kurma.
"You have a mean swing with a mace and this would turn your talent into a force to be reckoned with. It has great balance but no name. A weapon that fine deserves a good name, but I'll let you find one that fits."
Holding out his warhammer, Irommek smiled. "This is Dwarf's Kiss. I found her when I was young lad with a beard that barely touched the top of my chain-mail shirt. 20 days down in a deep dungeon, I made a rookie mistake and let a Piercer get the drop on me. The only sword I had was old and made from some crappy, cheap Elven forge, no offense Oniss. The tip broke off on day 19, so I was beating the Piercer with the flat side of the blade, thinking, 'a hammer would do a better job at bashing than this'. Backing up, I tripped over the skeleton of what must have been a giant Beihr or something and there where his belly should have been was a warhammer. The damn beast must have eaten it's owner, hammer and all and died of indigestion. I'm not sure if Moradin heard my thoughts or if it was just dumb luck but I picked up the hammer and in one, maybe two, blows turned that beastie into jelly. I kissed the hammer and named it right then and there."
Kurma is looking at the mace that Irommek is presenting and think about a decent name for his new weapon. "Very well, I will call it Knowledge, as it is my duty to fill the heads of everybody with some Knowledge"
Weirdly, the weapon shine briefly, just like if it acquiesced its new name.
Can it be something like this ? Discret, yet Deadly
It takes 5 minutes to find the next shrine. From the road, it is also possible to admire the amphitheatre, now a ruin, but it once must have been majestic.
Carvings of monkeys hanging by their tails decorate two cracked obelisks that stand before a shrine enclosed by broken walls. Past the obelisks is a courtyard filled with horsetails and arum lilies. Five archways open into darkness at the base of the ruin. Mounted above the central arch is a stone plaque bearing a cuneiform inscription.
Oniss walks with the party to the next location and says aloud.
"That was certainly unexpected. Imagine coming too and your home is in ruins? Promise me that if I ever turn to stone, cure me immediately, Kurma...immediately."
This post has potentially manipulated dice roll results.
Brunella is more comfortable in the open air amphitheater. She walks up to the carvings of monkeys, tracing her fingers along the stonework, and looking at the quality of the figures. (History - Stonecunning: 17)
Brunella is more comfortable in the open air amphitheater. She walks up to the carvings of monkeys, tracing her fingers along the stonework, and looking at the quality of the figures. (History - Stonecunning: 17)
Even after a century, the carving appears good-looking. It is clear that the shrines are younger than the surrounding buildings.
Exaoming the ground and the other tunnel Felix mentions to the others about the tracks. "It looks like a lot of foot traffic through the tunnel we should be careful."
Rollback Post to RevisionRollBack
Felix Windfall (Human-V Lv.7 Rogue) killed in ToA,Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA
"Oniss, you were able to read these inscriptions before, how did you do that? What do these ones say?" Gertrude looks up at the inscription, that she is unable to read.
OOC Assuming Kurma hasn't got past the two obelisks...
Kurma does not detect anything magical around the shrine.
As soon as Kurma pass through the obelisks, he hears in his head a cacophony of shrieking monkeys, annoying but harmless. The sound fades as he goes past the obelisks.
The spells reveal the orb to be a Orb of Time, while the key is a Mystery Key.
"These are magical, Gertrude. The orb will tell us the time of the day and this Key has a chance to magically open any lock... It could be useful. Do you want me to keep them for now?"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
"Aye, if we're going to have to delve into some tomb to kick Acererak's arse, both the orb and key could come in handy."
Irommek takes a closer look at the mace, admiring the metal work and carvings. After taking a few practice swings he hands it to Kurma.
"You have a mean swing with a mace and this would turn your talent into a force to be reckoned with. It has great balance but no name. A weapon that fine deserves a good name, but I'll let you find one that fits."
Holding out his warhammer, Irommek smiled. "This is Dwarf's Kiss. I found her when I was young lad with a beard that barely touched the top of my chain-mail shirt. 20 days down in a deep dungeon, I made a rookie mistake and let a Piercer get the drop on me. The only sword I had was old and made from some crappy, cheap Elven forge, no offense Oniss. The tip broke off on day 19, so I was beating the Piercer with the flat side of the blade, thinking, 'a hammer would do a better job at bashing than this'. Backing up, I tripped over the skeleton of what must have been a giant Beihr or something and there where his belly should have been was a warhammer. The damn beast must have eaten it's owner, hammer and all and died of indigestion. I'm not sure if Moradin heard my thoughts or if it was just dumb luck but I picked up the hammer and in one, maybe two, blows turned that beastie into jelly. I kissed the hammer and named it right then and there."
Kurma is looking at the mace that Irommek is presenting and think about a decent name for his new weapon.
"Very well, I will call it Knowledge, as it is my duty to fill the heads of everybody with some Knowledge"
Weirdly, the weapon shine briefly, just like if it acquiesced its new name.
Can it be something like this ? Discret, yet Deadly

Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
"Yes, Kurma, you can take care of these items! They will be useful to us very soon, I am sure! And, let me just say, fantastic name for your mace!"
[took a short rest. new HP 54/57+3]
Felix will take a short rest as well, before heading to the next shrine.
Hp Regain: 18
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAOnce everyone is rested, Kurma asks:
”well, should we continue north, from your map irommek, it seems there is one shrine not too far from here”
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
"I am happy to move on. Felix and I have taken care of our wounds and we should use the daylight as much as possible! Let's head out!"
It takes 5 minutes to find the next shrine. From the road, it is also possible to admire the amphitheatre, now a ruin, but it once must have been majestic.
Oniss walks with the party to the next location and says aloud.
"That was certainly unexpected. Imagine coming too and your home is in ruins? Promise me that if I ever turn to stone, cure me immediately, Kurma...immediately."
Oniss - Half-Elf Level 1 Sorcerer - ToA
Golden Blurg (GB) - Aarakocra Level 3 Wizard - KR
Brunella is more comfortable in the open air amphitheater. She walks up to the carvings of monkeys, tracing her fingers along the stonework, and looking at the quality of the figures.
(History - Stonecunning: 17)
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Felix brings to investigate for any traps or hidden passages.
Investigation: 22
Perception: 17
[Investigation for passages and Perception for traps]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAEven after a century, the carving appears good-looking. It is clear that the shrines are younger than the surrounding buildings.
There is no trap or hidden passage. However, there are tracks of humanoids, some of quite heavy humanoids. The tracks go in and come from the shrine.
[Which one has the most tracks?]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAOOC the same, as far as you can tell.
Exaoming the ground and the other tunnel Felix mentions to the others about the tracks. "It looks like a lot of foot traffic through the tunnel we should be careful."
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA"Oniss, you were able to read these inscriptions before, how did you do that? What do these ones say?" Gertrude looks up at the inscription, that she is unable to read.
While everyone is buzzing around the entrance, Kurma sits quietly and cast detect magic as a ritual
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
OOC Assuming Kurma hasn't got past the two obelisks...
Kurma does not detect anything magical around the shrine.
As soon as Kurma pass through the obelisks, he hears in his head a cacophony of shrieking monkeys, annoying but harmless. The sound fades as he goes past the obelisks.
Kurma is confused... " Do you hear that ? Sounds like monkeys..."
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation