(OOC I think Bugbear 3 was next to Afamrail and down the hall - it attacked him though he was still back at the corner. Tana would have attacked 2 and 4).
Afamrail sees the heavily breathing bugbear right next to him, and has to decide whether to drop his bow and engage it with a rapier or leap back to give himself room to fire the bow again. Deciding his much more comfortable using his bow, he disengages from the bugbear, moves quickly down the hall 10' and turns and lets an arrow loose into the center of the bugbear.
(Bonus Action: Cunning Action - Disengage to avoid Opportunity Attack and then Action: Attack with longbow - Attack: 27 Damage: 7 )
Raine casts sacred flame on the bugbear currently engaged with Tana. (Dex 15 save, 16 damage on fail, none on success). If it dies, she'll move down the hall so she's within 15 feet of the last bugbear. If not, she'll remain where she is.
(On the start of its turn, whichever bugbear she's near has to make a wis 15 save, 11 damage on fail, half on success)
(I absolutely love that spell. It's great for dealing with lots of enemies, especially in an enclosed space, and especially if you have a high ac and can afford to be near them, all of which are true here. Also, I believe it's your turn, Plum)
Raine goes back down the hall to check on the orcs and giants left behind. While she does so, she'll cast second level [spell[cure wounds[/spell] on herself for 12 hp.
This post has potentially manipulated dice roll results.
Afamrail finishes searching the guard room, looking for any doorways, or other passages that exit this room, along with searching for anything out of the ordinary.
A small ten foot hall to another door. With the sounds of bloodshed stopping, your two orc allies walk into the room. "We should continue" Flelykur says. She points down the hallway to a blockage, "After we get back that we should be in the resistance quarters"
This post has potentially manipulated dice roll results.
Afamrail looks to make sure the others are ready, and then he moves ahead quietly and listens at that door for any sounds and checks the handles for any traps.
(Currently, two Bugbears are alive, correct?)
Yes
(OOC I think Bugbear 3 was next to Afamrail and down the hall - it attacked him though he was still back at the corner. Tana would have attacked 2 and 4).
Afamrail sees the heavily breathing bugbear right next to him, and has to decide whether to drop his bow and engage it with a rapier or leap back to give himself room to fire the bow again. Deciding his much more comfortable using his bow, he disengages from the bugbear, moves quickly down the hall 10' and turns and lets an arrow loose into the center of the bugbear.
(Bonus Action: Cunning Action - Disengage to avoid Opportunity Attack and then Action: Attack with longbow - Attack: 27 Damage: 7 )
Raine casts sacred flame on the bugbear currently engaged with Tana. (Dex 15 save, 16 damage on fail, none on success). If it dies, she'll move down the hall so she's within 15 feet of the last bugbear. If not, she'll remain where she is.
(On the start of its turn, whichever bugbear she's near has to make a wis 15 save, 11 damage on fail, half on success)
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Bugbear DEX save: 20
Bugbear WIS save: 20
Bugbear 2 attacks Raine,
Attack: 17 Damage: 11
(Not sure if Afamrail is up or not - quick update please on which bugbears are alive and where they are)
One bugbear is alive any I believe he is attacking Raine
Nice. I guess Spirit Guardians did some work.
Tana reduces the damage done to Raine by 8.
(I absolutely love that spell. It's great for dealing with lots of enemies, especially in an enclosed space, and especially if you have a high ac and can afford to be near them, all of which are true here. Also, I believe it's your turn, Plum)
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
(Mobile)
Spirit Guardians is loads of fun, yeah!
Tana will move over to the remaining bugbear, continuing to slice & dice with his greataxe.
First attack - To Hit: 18 dealing 19 damage.
Second attack - To Hit: 19 dealing 28 damage.
(OOC Going to go out on a limb here and say those attacks finish off the bugbear)
Afamrail moves quickly and quietly into the room where the bugbear guards were and starts searching it.
Raine goes back down the hall to check on the orcs and giants left behind. While she does so, she'll cast second level [spell[cure wounds[/spell] on herself for 12 hp.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
The bugbears have been defeated. Each player gets 400 Xp
Afamrail finishes searching the guard room, looking for any doorways, or other passages that exit this room, along with searching for anything out of the ordinary.
(Perception: 30 )
Nothing is in this room. (There is a door, I forgot to put it in the description of the room.)
While the others gather themselves together, Afamrail approaches the door and opens it enough just to see what’s on the other side.
A small ten foot hall to another door. With the sounds of bloodshed stopping, your two orc allies walk into the room. "We should continue" Flelykur says. She points down the hallway to a blockage, "After we get back that we should be in the resistance quarters"
Afamrail looks to make sure the others are ready, and then he moves ahead quietly and listens at that door for any sounds and checks the handles for any traps.
Perception: 18
You don't see any traps.