This post has potentially manipulated dice roll results.
Waiting in actions from Sam, Ana and Tetrevess.
Gravity is Enlarged, still under the effects of faerie fire if the slime passes a Concentration check (I guess... The rules are a little vague on spell concentration when the the caster divides by fission)
“Let’s try cold damage” tetrevess says, mostly to himself. He shoots a (3rd level this time) fireball shifted to cold at the paraelemental, the oozes, and any mephits he can hit, while avoiding friends.
“Let’s try cold damage” tetrevess says, mostly to himself. He shoots a (3rd level this time) fireball shifted to cold at the paraelemental, the oozes, and any mephits he can hit, while avoiding friends.
30 cold damage dex DC19 half.
<I'm going to allow Gravity to explain where she is before we see who this can hit. Description sounds like she's right in the thick of it.>
(Ok- it looks like on your map I could get the paraelemental and baby oozes and nothing else maybe- and avoid getting my revenge on gravity for tossing me into that trap a while back!)
(@Wile_E_Coyote, Enlarged Gravity and the baby oozes are sharing spaces, she just wanted to see if the creature was amorphous or incorporeal. Also, Gravity has higher initiative roll and her actions for fifth round takes place before Tetrevess' action.)
Ok. So what I understand is this. 1. Gravity moves to the space where a slime is, taking acid damage, a mechanic I'm willing to oberlook since creatures in general cannot inhabit the same spce, if the bext part allowed it, but then she enlargess herself to large size, which is the same as the slime, so she just had to be in the adjacent space... then lightning ball? Then slime splits into two medium slimes. Does that work?
To definitively answer the question, the slime is (/slimes are) amorphous and deals Gravity 6 acid damage on contact.
The sphere of ice freezes both the black slime blobs (fluff text, they're dead, but you can still harvest fir alchemical crafting...
that physical book is due to arrive soon, I think- I've had the pdf a d I think it's up for everyone, but physical nooks are just so convenient, especially for crafting rules and tables)
The ooze paraelemental slows momentarily, but resists the same fate. There are still 2 mephits.
Edit: the sphere of darkness fades as the black slime is frozen
Ana pulls out one of her daggers, keeping the bow in her left hand, and slashes at the mephit trailing her. She empowers the attack with a bit of her Queen's magic.
((booming blade Attack: 17 Damage: 8 plus 1 thunder damage on hit and 14 more if it moves afterward))
[Not fixing g those rolls si ce they missed anyhow]. Post in any order. You're probably going to kill the paraelemental and clear out the room om this round.
This post has potentially manipulated dice roll results.
Gravity's Action: Previous Round
Gravity casts Sword Burst on the Para-elemental. Dexterity Saving Throw (DC 14) or take 12Force Damage(Action takes place before Tetrevess' lightning ball).
This post has potentially manipulated dice roll results.
Wrong thread. Sorry. Ignore.
The water elementals Bude their time, swimming inside and out in a circuitous path theough the arches, staying in the depths to avoid much of the force of the magical waves (if it's pushing creatures at this depth, walk and marlyrh are pushed too).
Waiting in actions from Sam, Ana and Tetrevess.
Gravity is Enlarged, still under the effects of faerie fire if the slime passes a Concentration check (I guess... The rules are a little vague on spell concentration when the the caster divides by fission)
Con 16
“Let’s try cold damage” tetrevess says, mostly to himself. He shoots a (3rd level this time) fireball shifted to cold at the paraelemental, the oozes, and any mephits he can hit, while avoiding friends.
30 cold damage dex DC19 half.
Mephits are still blurry
<I'm going to allow Gravity to explain where she is before we see who this can hit. Description sounds like she's right in the thick of it.>
(Ok- it looks like on your map I could get the paraelemental and baby oozes and nothing else maybe- and avoid getting my revenge on gravity for tossing me into that trap a while back!)
(@Wile_E_Coyote, Enlarged Gravity and the baby oozes are sharing spaces, she just wanted to see if the creature was amorphous or incorporeal. Also, Gravity has higher initiative roll and her actions for fifth round takes place before Tetrevess' action.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Ok. So what I understand is this. 1. Gravity moves to the space where a slime is, taking acid damage, a mechanic I'm willing to oberlook since creatures in general cannot inhabit the same spce, if the bext part allowed it, but then she enlargess herself to large size, which is the same as the slime, so she just had to be in the adjacent space... then lightning ball? Then slime splits into two medium slimes. Does that work?
To definitively answer the question, the slime is (/slimes are) amorphous and deals Gravity 6 acid damage on contact.
Edit from above, enlarge was before cold ball, lightning ball was last round, so enlarge was after the split. Got confused a bit there, sorry.
Dex saves
Slime 1 14
Slime B 12
Paraelemental 8
The sphere of ice freezes both the black slime blobs (fluff text, they're dead, but you can still harvest fir alchemical crafting...
that physical book is due to arrive soon, I think- I've had the pdf a d I think it's up for everyone, but physical nooks are just so convenient, especially for crafting rules and tables)
The ooze paraelemental slows momentarily, but resists the same fate. There are still 2 mephits.
Edit: the sphere of darkness fades as the black slime is frozen
Ana and Sam are up
<bump>
Ana pulls out one of her daggers, keeping the bow in her left hand, and slashes at the mephit trailing her. She empowers the attack with a bit of her Queen's magic.
((booming blade Attack: 17 Damage: 8 plus 1 thunder damage on hit and 14 more if it moves afterward))
The steam mephit is struck by Ana's blade. Concentration to maintain blur 19
Thr mephit retains control of its diffuse form.
Sam is up
Fire bolt at the elemental
10
damge
5
The steam mephit struck by Ana moves, and immediately explodes, dealing 1 fire damage on a failed Dex save (DC10)
The last remaining mephit disengages from ombat snd runs away. Fading g into a vaporpjs mist as it retreats.
The ooze paraelemental, now standing alone against the quartet of adventurers, moves away from the upsized Gravity and attacks Ana instead.
Slam 1. 11 for 7 bludgeoning and [roll]2d6]/roll] acid damage
Slam 2. 7 for 10 bludgeoning and [roll]2d6]/roll] acid damage. For each hit, -1 to AC of nonmagical armor.
[Not fixing g those rolls si ce they missed anyhow]. Post in any order. You're probably going to kill the paraelemental and clear out the room om this round.
Gravity's Action: Previous Round
Gravity casts Sword Burst on the Para-elemental. Dexterity Saving Throw (DC 14) or take 12 Force Damage (Action takes place before Tetrevess' lightning ball).
Gravity's Action and Bonus Action: Current Round
Bonus Action: Activates magical flame: "Inferno!".
Attack x Paraelemental: Flame-Tongue Scimitar: Attack: 10 Damage: 5 + 5 Fire Damage + 2
Attack: 17 Damage: 8 + 8 Fire Damage + 3
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Gravity's Constitution Check (Enlarge/Reduce) 7
Gravity uses reaction (Mind Sharpener) to succeed and maintains concentration.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Wrong thread. Sorry. Ignore.
The water elementals Bude their time, swimming inside and out in a circuitous path theough the arches, staying in the depths to avoid much of the force of the magical waves (if it's pushing creatures at this depth, walk and marlyrh are pushed too).WE1 perception 1. WE2 perception 1<deleted. Wrong thread.>