tetrevess ac with shield is 20, so if the archon does teleport as a free action then tetrevess is still alive- at 1 hit point. (He was still injured before this fight, why he was retreating!)
<@tesservett: actually, you're right. I believed it was a bonus action because it reads much like far step, which is a BA, but it's different enough to be it's own thing (not the old 'ability that replicates a specific spell', common in the past and looking like the future, as well). So, skip these attacks this round after all. Sorry guys, DM dropped th ball there.>
The ursine warrior is bathed in a mist of noxious fumes emanating from the wizard's ephemerally distorted jaws. When it clears, it is obvious he hasn't flinched. "You should really think about making some changes to your diet." The archon quips, evidently unaffected by the breath weapon.
Sam is still up. He wanted to cast blight, but it specifically says "that you can see" in the description, an unmet condition given the magical darkness emanating from Sam's armor. He can still act, though. It seems kind of, well, whatever. Like, he can't see thst the archon departed, so he could try to sense things I guess, roll as appropriate, probably perception.
So, if Gravity has Sanctuary on and the wizard backs off, the archon responds differently to the situation. I'll see what Sam is doing before posting his action.
Sam finds he is unable to climb effectively in darkness, clawing around for hand and foothold as he listens for the soud of the commotion overhead to guide him.
Gravity whines like a distressed stray canine when the putrid scent of acid overwhelms her olfactory nerves. It's almost similar to an event of déjà vu. For the current round, she will attempt to dodge upcoming attacks from the opponent.
Seodra slips away from the creature's claws and dashes from the darkness of her cell deeper into the Temple of Moloch.
The archon sees Sam, Tetrevess and Gravity (moves if needed to get them in 30ft range - may be necessary for Tetrevess) and slams both paws on the ground. A ripple of black earth crumbles and cracks from the impacrt, a wave of red light emanating from the spaces between the frayed bits of earth consumes the ground beneath the feet of Sam, Tetrevess and Gravity
DC 13 Con save for ½ of 18 thunder and 16 necrotic damage and avoid being knocked prone.
(I am ruling that this effect travels theough the ground to reach Sam. Continuous surface makes more sense in this context than line of sight. RAW if ge was floating in the air and get knocked down by this. So I've revised it to ground contact within 30ft sphere)
Gravity whines like a distressed stray canine when the putrid scent of acid overwhelms her olfactory nerves. It's almost similar to an event of déjà vu. For the current round, she will attempt to dodge upcoming attacks from the opponent.
She will leap into the pit again to escape from the wrath of the Archon and follow the footsteps of Seodra.
Tetrevess will stand, move (if needed) closer to the archon, then cast [spell]thunder step[/roll], teleporting 90’ or as far as he can from the archon The damage will be cold damage (substituting cold for thunder, hoping that works)
damage 25 dc 19 constitution for half.
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tetrevess ac with shield is 20, so if the archon does teleport as a free action then tetrevess is still alive- at 1 hit point. (He was still injured before this fight, why he was retreating!)
<@tesservett: actually, you're right. I believed it was a bonus action because it reads much like far step, which is a BA, but it's different enough to be it's own thing (not the old 'ability that replicates a specific spell', common in the past and looking like the future, as well). So, skip these attacks this round after all. Sorry guys, DM dropped th ball there.>
The ursine warrior is bathed in a mist of noxious fumes emanating from the wizard's ephemerally distorted jaws. When it clears, it is obvious he hasn't flinched. "You should really think about making some changes to your diet." The archon quips, evidently unaffected by the breath weapon.
Sam is still up. He wanted to cast blight, but it specifically says "that you can see" in the description, an unmet condition given the magical darkness emanating from Sam's armor. He can still act, though. It seems kind of, well, whatever. Like, he can't see thst the archon departed, so he could try to sense things I guess, roll as appropriate, probably perception.
So, if Gravity has Sanctuary on and the wizard backs off, the archon responds differently to the situation. I'll see what Sam is doing before posting his action.
“Hmm, immune to acid. Surprising. Will have to make a note of this..”. tetrevess says under his breath.
Sam looking pissed off hears the commotion out side and will attempt to clime out of the hole that’s in the roof
altheletics
11
Sam finds he is unable to climb effectively in darkness, clawing around for hand and foothold as he listens for the soud of the commotion overhead to guide him.
Gravity's Turn: Round 2
Gravity whines like a distressed stray canine when the putrid scent of acid overwhelms her olfactory nerves. It's almost similar to an event of déjà vu. For the current round, she will attempt to dodge upcoming attacks from the opponent.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The lizard guard approaches, feeling his way around the gemsmiths chambers.
D4: 1 or 2 he finds Seodra, 3 or 4 Sam 1
Grapple 24
Seodra tries to slip away from the grasp of her captor (Dex) 13
Seodra slips away from the creature's claws and dashes from the darkness of her cell deeper into the Temple of Moloch.
The archon sees Sam, Tetrevess and Gravity (moves if needed to get them in 30ft range - may be necessary for Tetrevess) and slams both paws on the ground. A ripple of black earth crumbles and cracks from the impacrt, a wave of red light emanating from the spaces between the frayed bits of earth consumes the ground beneath the feet of Sam, Tetrevess and Gravity
DC 13 Con save for ½ of 18 thunder and 16 necrotic damage and avoid being knocked prone.
(I am ruling that this effect travels theough the ground to reach Sam. Continuous surface makes more sense in this context than line of sight. RAW if ge was floating in the air and get knocked down by this. So I've revised it to ground contact within 30ft sphere)
PCs are up, saves or prone to start.
(Tetrevess is still flying- how high up do these ripples go?- but I’ll do the save. I assume he’s not prone though since he’s not standing)
4 con save if needed
well, if the save is needed here’s concentration for flight:
6
Well if he has to save he’s prone and at 1 hit point minus whatever falling damage he took
Let me know as it determines his next actions
I
Gravity's Constitution Saving Throw x Damage: 17
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
She will leap into the pit again to escape from the wrath of the Archon and follow the footsteps of Seodra.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Con save 20
Sam’s action cast cure wounds on him self 7
Dragon's breath is concentration. How is Tetrevess still flying?
(Oops- you are right. Sorry still get confused by 5e rules!). Ok so tetrevess is prone and at 1 hit point.
how close is he to the archon?
Tetrevess will stand, move (if needed) closer to the archon, then cast [spell]thunder step[/roll], teleporting 90’ or as far as he can from the archon The damage will be cold damage (substituting cold for thunder, hoping that works)
damage 25 dc 19 constitution for half.