8 does Beedo get any or just me? if just me i'll have beedo grab it for me as Rip has gone to sleep as he was barely able to stand
Beedo greedily reaches into Kella's pouch and pulls out 8 gp and 5 sp. He looks a little disappointed at not finding anything more exciting, like a hairbrush or a chicken bone, but stuff them into his own battered pouch all the same.
"So, we lettin'em ride off then? I don't like the idea o' leavin' enemies at me back but a deal's a deal I s'pose....but izat the deal we made? I fer one ain't keen on babysittin'em."
Thinking on it a bit more "eh, nothing more at do about it. I won't take yer oath ta not come back, I know better'en that. You can ride on, an' I owe ye nothin' once yer outta me sight." Flint starts loosing their bonds.
This post has potentially manipulated dice roll results.
Seviari grabs the hand crossbow, 2 scimitars, and 5 crossbow bolts. He also scavenges 1 of his own arrows from the dead bodies. Delighted at this, he straps the scimitars onto his back, places the hand crossbow onto his belt, and then leans against the wall of the building he was in previously and waits to see what everyone else decides
//For what exactly. I already specified Solace wants them as prisoners as to not invite them to stab us in the back. Flint posted after Solace and we've yet to all agree whether or not to release them. I am trying to have some sort of democracy here but dang if we could all have a chance to agree would be great.//
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Flint remembers the drawbridge winches, palisades, watchtowers, and wide open spaces all around the town. If there was a vigilant being posted up in the watchtower, there would be no way for enemies to sneak up, and one could watch the beleaguered ans weaponless Zhentarim ride away into the distant hills.
Furthermore, climbing the walls would require climbing gear and a swim across the river-moat.
It's possible that someone could gain entry from the southern end of the town, but you haven't been down that far to examine the state of things.
In any case, the most defensible area of the whole town would likely be the motte-and-bailey Keep.
Solace isn't quite able to envision any proper way to keep them prisoner, unless of course there were possibly a dungeon in the keep on the south end of the village. No secure holdings in town, and ropes can be torn through.
// It was brought to my attention by a third party that I may have caused some confusion asking for a save instead of an ability check. As a DM I'm in the habit of asking for saves as a "get out of trouble" mechanic, much like when PCs fail their passive Perception check and blunder into as trap.
// So allow me to be blunt :)
// If you were to keep the Zhents here, after accepting the payment from Xolkin to let him and Kella go, how much more bad blood do you think there might be? That's all I'm saying: fromtheirperspective, they paid, and now you're going back on the deal struck by Xolkin. (Whether or not that's how your characters see it.) //
//Solace made no deals and only took loot for the group from the fallen; she said they'd be held prisoner and dealt with accordingly by Lord's Alliance. Flint took the bag of gems and said he'd let them go NOT Solace. She wants to hold them prisoner and let them be dealt with by the people of Nightstone which they came here to exploit but apparently I'm the only one who understands how faction loyalties/rules work. As Lord's Alliance we'd NEVER take a pay off and we'd never let the Zhent spread into a territory or town we promise to protect not to mention actually bleed already trying to oust them as Solace did. I haven't a clue why my companions A) went to sleep in the middle of a crucial moment and B) took payment from our sworn enemies! This is why I haven't posted again in character//
//It's like one person can't make a decision for the group but Solace never made a deal or took anything from Xolkin so as far as she goes only deal she made was the ceasefire to heal Kella which she did and kept her word on not harming them while in her custody. You ask for factions, I'm playing my faction.//
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
//You also have to realize that we aren't a party of Lord's Alliance members. We all have different in character motives and personalities, and not everyone agrees. That happens sometimes. So most of the time it ends up being a majority rules situation. Sev personally is currently more worried about the fact that Xolkin downed one potion and was basically invincible. We finally got them to stop almost killing members of our group, so he just really wants them gone as soon as possible, and if we can get any loot out of the deal, then that's even better.//
//Lord's Alliance DOESN'T take payoffs regardless of how you want Flint to 'see it' Lord's Alliance is a collection of honorable men and women who "to ensure the safety and prosperity of the cities and other settlements of Faerûn form a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people." Zhent aren't just bad guys there THE bad guys as far as we're concerned. I honestly don't see how Flint can be L.A. and think taking money from Zhent and letting them go is ok!//
"Flint give him back his bag of bubbles and make yourself happy by looting the others. As for any of the wealth found inside these walls of the town and anything else that man tries to give you," she paused looking to Xolkin, "it's off limits! We all know better," Solace explains calmly to her companions. "As for tomorrow If we find the leaders of Nightstone in the keep they can deal with them in the morning," she adds next. "We need to set up a watch. Seviari up first you said," she asked the elf. "Well, I say we let our friend Marav have a rest while we do," she adds next moving to lift Xolkin to his feet and checking his bonds are still tight. "Then once my watch is over I'll wake Rip who can finish out the watch," she adds looking to everyone whilst holding Xolkin to agree or offer a better solution.
// Yeah, let's please deal with this in character. The OOC stuff is getting way too far out of context. Work it out IC please. //
Jorji looks at the group. "Are you guys okay? You've been sitting there spaced out for a few minutes. Morning waits for no one! I'm gonna turn in, got a long journey ahead of me."
//You joined the Lord's Alliance called to check on Nightstone's goblin problem. If you're not LA you were recruited by LA; you're now affiliated hence we're trying to lead the group. Anyone else want to lead the party and hold up faction ideals or is it just going to be me? If so I can't see the point of having factions at all.//
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
// I made Rip go to sleep because i thought we had decided on our course of action. As far as faction stuff goes, as far as Rip is concerned they aren't a threat anymore, and negotiations are a means of eliminating the threat. Also you don't have to adhere to every aspect of the faction you choose. Rip does not agree with the idea of senseless fighting or fighting at all if he can help it.//
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Seviari grabs the hand crossbow, 2 scimitars, and 5 crossbow bolts. He also scavenges 1 of his own arrows from the dead bodies. Delighted at this, he straps the scimitars onto his back, places the hand crossbow onto his belt, and then leans against the wall of the building he was in previously and waits to see what everyone else decides
//For what exactly. I already specified Solace wants them as prisoners as to not invite them to stab us in the back. Flint posted after Solace and we've yet to all agree whether or not to release them. I am trying to have some sort of democracy here but dang if we could all have a chance to agree would be great.//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
//What save? Did I miss a spell or what? I'm not refusing I want to know what I'm rolling for.//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Intel save 10
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Intel save 11
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Ooops, got ahead of myself. //
Hearing Solace talk to taking them prisoner's Flint stops untying them....
"What're wantin' ta hold'em fer Solace? Defendin' themselves? What're ye not telling us lass?"
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// It was brought to my attention by a third party that I may have caused some confusion asking for a save instead of an ability check. As a DM I'm in the habit of asking for saves as a "get out of trouble" mechanic, much like when PCs fail their passive Perception check and blunder into as trap.
// So allow me to be blunt :)
// If you were to keep the Zhents here, after accepting the payment from Xolkin to let him and Kella go, how much more bad blood do you think there might be? That's all I'm saying: from their perspective, they paid, and now you're going back on the deal struck by Xolkin. (Whether or not that's how your characters see it.) //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Solace made no deals and only took loot for the group from the fallen; she said they'd be held prisoner and dealt with accordingly by Lord's Alliance. Flint took the bag of gems and said he'd let them go NOT Solace. She wants to hold them prisoner and let them be dealt with by the people of Nightstone which they came here to exploit but apparently I'm the only one who understands how faction loyalties/rules work. As Lord's Alliance we'd NEVER take a pay off and we'd never let the Zhent spread into a territory or town we promise to protect not to mention actually bleed already trying to oust them as Solace did. I haven't a clue why my companions A) went to sleep in the middle of a crucial moment and B) took payment from our sworn enemies! This is why I haven't posted again in character//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
//It's like one person can't make a decision for the group but Solace never made a deal or took anything from Xolkin so as far as she goes only deal she made was the ceasefire to heal Kella which she did and kept her word on not harming them while in her custody. You ask for factions, I'm playing my faction.//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
//You also have to realize that we aren't a party of Lord's Alliance members. We all have different in character motives and personalities, and not everyone agrees. That happens sometimes. So most of the time it ends up being a majority rules situation. Sev personally is currently more worried about the fact that Xolkin downed one potion and was basically invincible. We finally got them to stop almost killing members of our group, so he just really wants them gone as soon as possible, and if we can get any loot out of the deal, then that's even better.//
//Lord's Alliance DOESN'T take payoffs regardless of how you want Flint to 'see it' Lord's Alliance is a collection of honorable men and women who "to ensure the safety and prosperity of the cities and other settlements of Faerûn form a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people." Zhent aren't just bad guys there THE bad guys as far as we're concerned. I honestly don't see how Flint can be L.A. and think taking money from Zhent and letting them go is ok!//
"Flint give him back his bag of bubbles and make yourself happy by looting the others. As for any of the wealth found inside these walls of the town and anything else that man tries to give you," she paused looking to Xolkin, "it's off limits! We all know better," Solace explains calmly to her companions. "As for tomorrow If we find the leaders of Nightstone in the keep they can deal with them in the morning," she adds next. "We need to set up a watch. Seviari up first you said," she asked the elf. "Well, I say we let our friend Marav have a rest while we do," she adds next moving to lift Xolkin to his feet and checking his bonds are still tight. "Then once my watch is over I'll wake Rip who can finish out the watch," she adds looking to everyone whilst holding Xolkin to agree or offer a better solution.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
// Yeah, let's please deal with this in character. The OOC stuff is getting way too far out of context. Work it out IC please. //
Jorji looks at the group. "Are you guys okay? You've been sitting there spaced out for a few minutes. Morning waits for no one! I'm gonna turn in, got a long journey ahead of me."
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//You joined the Lord's Alliance called to check on Nightstone's goblin problem. If you're not LA you were recruited by LA; you're now affiliated hence we're trying to lead the group. Anyone else want to lead the party and hold up faction ideals or is it just going to be me? If so I can't see the point of having factions at all.//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Everyone, that's enough with the OOC heavy posts for now. Bring it back into character, please.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// I made Rip go to sleep because i thought we had decided on our course of action. As far as faction stuff goes, as far as Rip is concerned they aren't a threat anymore, and negotiations are a means of eliminating the threat. Also you don't have to adhere to every aspect of the faction you choose. Rip does not agree with the idea of senseless fighting or fighting at all if he can help it.//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder