Archy moves to within 30 feet of the green Slaad, lands, and stows the broom. He fires a volley of arrows into the Slaad with sharpshooter.
Attack 1: hits AC 19 for 24 piercing.
Attack 2: hits AC 25 for 25 piercing.
Attack 3: hits AC 25 for 20 piercing.
If the Slaad still lives use quickened spell to cast Scorching Ray at level 4 (with the Red Dragon Masks Dragon Fire.) as a bonus action targeting slaad, otherwise no bonus action.
Beam 1: hits AC 18 for 5 fire ×2 for gas (10)
Beam 2: hits AC 34 for 7 fire ×2 for gas (14)
Beam 3: hits AC 16 for 8 fire ×2 for gas (10)
Beam 4: hits AC 20 for 7 fire ×2 for gas (24)
If Slaad still lives Beam 5: hits AC 19 for 4 fire ×2 for gas (8), otherwise target myself, allow the hit, and cast Absorb Elements at 3rd level as a reaction. 0 damage to self (fire resist from the spell with damage absorption from Red Dragon Mask grants immunity for 1 round)
Move back 10 feet into the fog
Save vs. Gravity DC 8: 20
Archy falls prone
(If the Slaad still lives he is on fire and either takes 1d6 fire damage at the beginning of each turn or must use an action to put it out.)
20 will save as it was blinded last turn, well, blindness doesn't affect , but because it failed its save vs violet, I would say it still has to save, because violet produces other effects in addition to it.
29 con save at end of its turn to not turn to stone. He saved against all damage 140 so half of this.
Two things. First, remember that fire damage is doubled here. Second, you do know that you can have it roll and divide, and even automatically round down, right? You would type floor((50d6)/2) in between the [roll] tags.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Two things. First, remember that fire damage is doubled here. Second, you do know that you can have it roll and divide, and even automatically round down, right? You would type floor((50d6)/2) in between the [roll] tags.
edited that damage in the post, it was 140, then divided out, which made it 70. Forgot about fire being doubled. And the fact that each half is rounded down can affect a single point of damage each time. Cause a 10d6 that says 35 halfs to 17 and another 35 halfs to 17, a point of damage is lost there. So did 10d6 four times instead of 40d6, the first one kept full damage (halved then doubled) while calculated half of each of those other ones. The dagon took 92 that round and not 70, so added the 22 points of dmg.
(237 on Dagon and 105 on green slaad, 14 dmg on Aeotoris, 33 dmg on Vosiel)
another edit to come to add in Archy and the familiars actions. archy, the familiar is technically before you, all of your attacks hit, but you can use his help to attempt to crit and roll one more d20. If not his help action will go to the next person to attack green slaad
Then Archy hits the green slaad 8 times, but it seems to shrug off a little fire (resistant to fire). Dagon will use his roar as a legendary action, con save 17. This gets all of you except fenhorn who is out of the radius. 6 this includes green slaad, I forgot to roll for chorust and green slaad last time I believe, but chorust would have just used his legendary resistance to save if he had failed, green slaad may have been stunned.
Vosiel and Toun are up, don't forget to roll for wind if you haven't already this round, and the new con save, but I believe you did already. then round 3
Str save vs. Wind (Tuon) fails, direction: 14 (NW)
Tuon is stunned and does not act.
Con save vs. Roar (Archy) DC 17: 23
STR save vs. Wind (Archy) DC 17: 19
I can't update map positions now. I will this evening if its not done already
[Edit: Tuon's roll for advantage (Holy Aura) vs. Roar 2 Tuon is stunned and prone. Archy's roll for advantage (Holy Aura) vs. Gravity 14 Archy is not prone! Thanks, Vosiel.]
STR save vs Gravity: min roll will be 10, so skip.
The Hill Dwarf summons a holy mace (spiritual weapon 5ft near the Green Slaad (using a 4th level spell slot) which should be stunned from the roar and use it to attack: Attack with advantage: 32 Damage: 27. Force Damage.
Is Dagon completely inaccessible? Just wondering because I am purely melee.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Sorry, gotta cut this post short for work. Coming back in a couple hours
Well, you roll 2d20, sure you have to fix it once home :)
I seem to recall a cleric who makes frequent reminders that we have advantage on saves for being in Holy Aura. Does that still apply or no?
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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Archy moves to within 30 feet of the green Slaad, lands, and stows the broom. He fires a volley of arrows into the Slaad with sharpshooter.
Attack 1: hits AC 19 for 24 piercing.
Attack 2: hits AC 25 for 25 piercing.
Attack 3: hits AC 25 for 20 piercing.
If the Slaad still lives use quickened spell to cast Scorching Ray at level 4 (with the Red Dragon Masks Dragon Fire.) as a bonus action targeting slaad, otherwise no bonus action.
Beam 1: hits AC 18 for 5 fire ×2 for gas (10)
Beam 2: hits AC 34 for 7 fire ×2 for gas (14)
Beam 3: hits AC 16 for 8 fire ×2 for gas (10)
Beam 4: hits AC 20 for 7 fire ×2 for gas (24)
If Slaad still lives Beam 5: hits AC 19 for 4 fire ×2 for gas (8), otherwise target myself, allow the hit, and cast Absorb Elements at 3rd level as a reaction. 0 damage to self (fire resist from the spell with damage absorption from Red Dragon Mask grants immunity for 1 round)
Move back 10 feet into the fog
Save vs. Gravity DC 8: 20
Archy falls prone
(If the Slaad still lives he is on fire and either takes 1d6 fire damage at the beginning of each turn or must use an action to put it out.)
(134 damage assuming 8 hits and no resistances)
Extended Signature
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
If anything's still alive, my familiar uses the Help action to give the next attack against it advantage.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Archy attack 1 crit attempt: 14
Con save vs. Roar (Tuon) DC 17: 1
Str save vs. Gravity (Tuon) DC 8: 4
Str save vs. Wind (Tuon) fails, direction: 14 (NW)
Tuon is stunned and does not act.
Con save vs. Roar (Archy) DC 17: 23
STR save vs. Wind (Archy) DC 17: 19
I can't update map positions now. I will this evening if its not done already
[Edit: Tuon's roll for advantage (Holy Aura) vs. Roar 2 Tuon is stunned and prone. Archy's roll for advantage (Holy Aura) vs. Gravity 14 Archy is not prone! Thanks, Vosiel.]
Extended Signature
Con save: 23
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Vosiel Brewberry
CON save vs Roar: 31.
STR save vs Wind: 29.
STR save vs Gravity: min roll will be 10, so skip.
The Hill Dwarf summons a holy mace (spiritual weapon 5ft near the Green Slaad (using a 4th level spell slot) which should be stunned from the roar and use it to attack: Attack with advantage: 32 Damage: 27. Force Damage.
Vosiel hits the green slaad with such force, he kills it.
Updated map for Archy, Tuon, and Bründir
Extended Signature
Heavy Winds: Str DC 17 19
Gravity: Str DC 8 9
Fenhorn casts Haste on himself, and moves a bit closer to Dagon.
Is Dagon completely inaccessible? Just wondering because I am purely melee.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
DM turn (Dagon Lair)
The lair will do a current this time, everyone make a str saving throw dc 24 or be pushed 60 feet away from the Dagon, or 10 feet on a success.
Inits: fenhorn:22, Dagons Lair:20, Aeotoris:19, Brundir Halfshield:11, Dagon:11, Aeotoris Familiar:9, Archy:8, Dagon Legendary action 1, Vosiel:6, Dagon Legendary action 2, Toun's Familiar:3, then Dagon Legendary action 3. Then round 4.
Oh and this should have been rolled at the beginning of the round 85 percentage dice to see if Dagon got struck by lightning. Nope.
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
aeotoris and brundir halfshield is up.
Str save: 25
I cast feeblemind on the Dagon and replace his roll with one of my Portent 6s. The verbal component is the phrase "shut up" in Celestial.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Str save vs. Current DC 24: 15
[Edit: Advantage: 13 still fail]
Archy uses Legendary Resistance and chooses to succeed instead.
Tuon fails
Updated Archy and Tuon on the map
Extended Signature
Vosiel Brewberry
STR save vs Dagon Lair (DC24): 28
Vosiel will move only 50 ft cause of Dwarven Plate.
25 Str save vs. Gravity
Sorry, gotta cut this post short for work. Coming back in a couple hours
10 Dex Save, because I don't remember why. Might not be needed.
31 Str vs. Dagon Lair
Attack 1: 27. 13 damage.
Attack 2: 36. 20 damage.
Attack 3: 33. 16 damage.
Attack 4: 29. 19 damage.
Savage Attacker replacing lowest roll: 13 damage.
Add Trip Attack to Attack 1: 7 extra damage. DC 23 Str save or prone.
Add Precision Attack to Attack 2: 8 added to attack roll.
Add Feinting Attack to Attack 3: 1 bonus damage and the next attack against Dagon has advantage until my next turn.
ACTION SURGE!!!!!!!!!!
Attack 5: 36. 16 damage.
Attack 6: 30. 17 damage.
Attack 7: 37. 16 damage.
Attack 8: 25. 19 damage.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero