Very good Lo-Tse, but can they do magical damage? They would have to pass around a heroes magical items to do magical damage, so they would have to use your magic item or someone eles's then pass it on to the next guy.
As far as heroes defeating heroes, you all control your guys, I control dark versions of the guys with even equipment. (hint, me not knowing how to play your guys optimally, I'd probably lose.)
Lo-Tse summons 16 berserkers, and unless they can do magical damage the Hecatocheire laughs. (will do his legendary action later, in a few hours).
Aetoris glares balefully at Lo-Tse. :Idiot. Fool. Ignoramus. The berserkers from a horn of Valhalla can't hurt it because they can't deal magical damage.:
:What? Magical damage? You mean like with spells?:
On the Hecatoncheire's legendary action, he runs forward 50 feet. Taking the 3 held people with him as he runs. (I need str checks from Daisy and Fahlin to not be knocked prone, as well as the 16 warriors)
(Future) Fah'lin uses Misty Step appearing next to HTH. He strikes with his ShillelaghStaff of Power twice. Then steps back to Daisy and hops back in the saddle.
Attack 1: hits AC 35 for 20 Bludgeoning, 23 Radiant, and 2 Force. 45 total.
Using 1 charge from the staff and his last 4th level spell slot.
Attack 2: hits AC 32 for 15 Bludgeoning, 12 Radiant, and 3 Force. Unable to parse dice roll. total.
Using 1 charge from the staff and a 3rd level spell slot. He's used his 2 5th level slots counterspellin'.
This post has potentially manipulated dice roll results.
Vosiel Brewberry
With the ongoing aid of Freedom of Movement, the Cleric will use 5ft of his movement to brakes free from the grappled condition and then hit the Gargantous bastard with a Guiding Bolt: Attack: 30 Radiant Damage: 44. If hit, next attack roll against him has advantage.
Con. Save for Concentration after grapple damage, DC 10: 22
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Alright, so he will throw Brundir and Lo-Tse who he has a hold of 4 for brundir for general direction (south, then 1 for right or left of that direction and 3 for how many squares right or left of direction, with 16 meaning 0
2 for Lo-Tse for general direction (east)then 2 for right or left of that direction and 14 for how many squares right or left of direction, with 16 meaning 0
22 to grab Fahlin
24 to grab Daisy
attack 5 is try to grab Daisy again, since he crit failed 26
attack 6 is grab Aeotoris 28
attack 7 and 8 is grab one berserkers then Vosiel 2637
attack 9 is throw Fahlin 1 for Fahlin for general direction (south)then 1 for right or left of that direction and 7 for how many squares right or left of direction, with 16 meaning 0
attack 10 is throw Daisy 4 for Daisy for general direction (west) then 1 for right or left of that direction and 5 for how many squares right or left of direction, with 16 meaning 0
Lo-Tse uses his reaction to take no damage. He stands up and reflects, philosophically, that the Hecatoncheire wasting an attack on him compensates for his wasting an action on it.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
(658 dmg on it)
These people are up
Aeotoris: 21
Tuon: 21
Future: 15
Vosiel: 14
Brundir: 14
Archy: 10
16 Berserkers: 8
Hecatoncheire: 6
On the Hecatoncheire's legendary action, he runs forward 50 feet. Taking the 3 held people with him as he runs. (I need str checks from Daisy and Fahlin to not be knocked prone, as well as the 16 warriors)
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
17 init of berserker
Aetoris tries to slow the Hecatoncheire again, then moves behind the nearest mountain.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Is it a Str check or a Str save?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Tuon stays with Bründir to Help with his next attack.
Extended Signature
(Unnecesary STR save: 30)
(Future) Fah'lin uses Misty Step appearing next to HTH. He strikes with his Shillelagh Staff of Power twice. Then steps back to Daisy and hops back in the saddle.
Attack 1: hits AC 35 for 20 Bludgeoning, 23 Radiant, and 2 Force. 45 total.
Using 1 charge from the staff and his last 4th level spell slot.
Attack 2: hits AC 32 for 15 Bludgeoning, 12 Radiant, and 3 Force. Unable to parse dice roll. total.
Using 1 charge from the staff and a 3rd level spell slot. He's used his 2 5th level slots counterspellin'.
(99 damage)
Extended Signature
Archy swoops in and fires his bow. He burns away a 4th level spell to recover 4 sorcerer points. Ready to finish this thing off.
1/2 Move: Dive
Attack: Sharp Shooter (cover fire)
Arrow 1: hits AC 20 for (see below) Piercing and 4 Radiant.
Arrow 2: hits AC 18 for (see below) Piercing and 2 Radiant.
Arrow 3: hits AC 32 for (see below) Piercing and 3 Radiant.
1/2 Move: Climb
Piercing damage: 22, 22, 24
Crit: 2 Piercing and 2 Radiant
(31 damage, womp womp)
Extended Signature
Str Save DC 27
Fahlin and Archy have at it pumping arrows and hits into the Hecatoncheire (130 dmg added) (788 dmg on it)
17 wis vs slow (what is the dc? He still has a Legendary resistance left, possibly two if he passed last time, last time he had a 20).
Aetoris spell save DC is 22
Extended Signature
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Sorry my mistake we were just talking about it the other day. I got the details mixed.
Extended Signature
Vosiel Brewberry
With the ongoing aid of Freedom of Movement, the Cleric will use 5ft of his movement to brakes free from the grappled condition and then hit the Gargantous bastard with a Guiding Bolt: Attack: 30 Radiant Damage: 44. If hit, next attack roll against him has advantage.
Con. Save for Concentration after grapple damage, DC 10: 22
Tuon will hold the reaction to give advantage to Bründir's second attack.
Extended Signature
Bründir will seize the opportunity from his comrades to unleash a flurry of strikes. His full +3 modifier from Defender is transferred to AC:
Attack 1: 34. 12 damage
Attack 2: 35. 15 damage
Attack 3: 26. 14 damage
Attack 4: 22. 12 damage
Distracting Strike on first hit: 5 bonus dmg, next ally's attack has advantage
Goading Strike on secons hit: 1 bonus damage. HTH makes a WIS save DC 23 or ALL attacks against anyone but me have disadvantage until my next turn.
Precision Strike on Attack 3: 5 added to attack roll.
Savage Attacker: 12 damage replacing rhe lowest hit above.
(5/7 Superiority dice used. Attack 4 was a fumble, so I'll assume my turn is done lol)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
16 wis, he will use his final legendary resistance to not have disadvantage.
Attacks 1 and 2 hit for 53 dmg (788+53=841 dmg) Then on his turn, he regens 40 (801 dmg on him)
on his turn he will (Give me a few hours, deciding what he would do at this point).
Alright, so he will throw Brundir and Lo-Tse who he has a hold of 4 for brundir for general direction (south, then 1 for right or left of that direction and 3 for how many squares right or left of direction, with 16 meaning 0
2 for Lo-Tse for general direction (east)then 2 for right or left of that direction and 14 for how many squares right or left of direction, with 16 meaning 0
22 to grab Fahlin
24 to grab Daisy
attack 5 is try to grab Daisy again, since he crit failed 26
attack 6 is grab Aeotoris 28
attack 7 and 8 is grab one berserkers then Vosiel 26 37
attack 9 is throw Fahlin 1 for Fahlin for general direction (south)then 1 for right or left of that direction and 7 for how many squares right or left of direction, with 16 meaning 0
attack 10 is throw Daisy 4 for Daisy for general direction (west) then 1 for right or left of that direction and 5 for how many squares right or left of direction, with 16 meaning 0
fixing positions on map, please wait.
Everyone grabbed takes 23 dmg
everyone thrown takes an additional 37 dmg, Daisy hit a wall and only traveled 10 feet, so she only takes the first d10 of that dmg
Fahlin was only thrown 60 feet as he hits a wall and only takes the first 6d10 of that dmg
Daisy and Owl are up
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
You may have to zoom out to find yourselves
Lo-Tse uses his reaction to take no damage. He stands up and reflects, philosophically, that the Hecatoncheire wasting an attack on him compensates for his wasting an action on it.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Daisy has +11 to Con saves. Automatic success on the concentration check.
Unsurprisingly, Daisy tries to gore the Hundred-Handed One. 25 to hit; 30 piercing damage and 1 radiant damage.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Aetoris' owl does its thing.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)