This post has potentially manipulated dice roll results.
Quiiler will help Quin dispatch the stirges. What is in the room and its physical dimensions, etc.? He will assist in checking out the room as well: 15, 9, 22, 9, 15, 8 W1, W2, W3, W4, F and C
I tried rolling 6d20+5, but forgot it doesn't break things out.
The remaining stirges are quickly dispatched by the party. The are a number of bones littering the floor of this 10 foot x 10 foot chamber. While no secret doors are found in the room, the party does find 21 gp, 50 sp, and 44 cp. There are a few rusted weapon and armor in the litter, but, none of them seem salvagable.
"Does it strike anyone as odd that there are that much weapons lying around? Who do you think they belonged to, and why did they leave them here? And if they died here with them, where are the bones?"
"All good questions. Lets keep moving and see if we can find the answers." says Quin as he gathers his share of coin. (6 gp, 8sp, 6cp. Leaving 3gp, 2sp, and 2cp for the general fund.)
If there isn't another exit from this room then Quin will continue down the passage.
Quiller will also take his share of the coin (6,8,6). He will also carefully examine the rusted weapons for any sign of something unusual or of value, perhaps a gemmed pommel, etc..
Investigation. 18
OCC Is any one keeping a list of the general treasures?
“Well, the other room had these same things in it,” Quiller shrugs and hefts his weapon. “Shall we clean them out and see what lies within? Could be something important.”
"I've always been more of a mind to avoid conflicts if I can but if anyone else wants to I'll help." Offers Quin.
(OCC: sorry, normally I'd wait on a split but it was a small split so I figured it'd only take a moment to grab and go. I'd have to go back and read for the rest.)
(I've been keeping a total list of all coin and some of the other valuables. I mentioned it earlier with the intent of splitting it all at once at the end, I did include that total amount as well by the way.)
Davril continues to follow along, his eyes adapting to the darkness as he learns to draw more power from his spear, using his new ability to keep an eye out for danger.
Before Quiller can answer Quin changes his mind. The rogue puts a restraining hand on Quiller shoulder and says, "On second though lets let sleeping nightmare mosquitoes lie. I'd rather just get out of here." Then he turns around and gathers the others before continuing on the path leading out.
(OCC: Can I get a refresh on what and where we're currently at so I can move this thing forward.)
"What do you mean "out"? We still haven't found out what those ghosts are up to, nor from whence those cursed greenskins came from!" says Lorgar in a surprised voice.
Quiller also looks quite surprised. “I Donna think there’s a need to go back yet, we’ve barely begun, have not much to show for our efforts and are in relatively good shape. I say we continue.”
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Davril looks confused, "I thought the goblins came in this way, and we were following them out, as for the ghosts, they led us to the box, beyond that, do we really care? Have you been seeing them since?"
Quiiler will help Quin dispatch the stirges. What is in the room and its physical dimensions, etc.? He will assist in checking out the room as well: 15, 9, 22, 9, 15, 8 W1, W2, W3, W4, F and C
I tried rolling 6d20+5, but forgot it doesn't break things out.
Panic is a mechanism that strengthens the gene pool.
The remaining stirges are quickly dispatched by the party. The are a number of bones littering the floor of this 10 foot x 10 foot chamber. While no secret doors are found in the room, the party does find 21 gp, 50 sp, and 44 cp. There are a few rusted weapon and armor in the litter, but, none of them seem salvagable.
"Does it strike anyone as odd that there are that much weapons lying around? Who do you think they belonged to, and why did they leave them here? And if they died here with them, where are the bones?"
"All good questions. Lets keep moving and see if we can find the answers." says Quin as he gathers his share of coin. (6 gp, 8sp, 6cp. Leaving 3gp, 2sp, and 2cp for the general fund.)
If there isn't another exit from this room then Quin will continue down the passage.
**This Space for Rent**
Quiller will also take his share of the coin (6,8,6). He will also carefully examine the rusted weapons for any sign of something unusual or of value, perhaps a gemmed pommel, etc..
Investigation. 18
OCC Is any one keeping a list of the general treasures?
“Well, the other room had these same things in it,” Quiller shrugs and hefts his weapon. “Shall we clean them out and see what lies within? Could be something important.”
Panic is a mechanism that strengthens the gene pool.
"I've always been more of a mind to avoid conflicts if I can but if anyone else wants to I'll help." Offers Quin.
(OCC: sorry, normally I'd wait on a split but it was a small split so I figured it'd only take a moment to grab and go. I'd have to go back and read for the rest.)
**This Space for Rent**
"better that than dying to an enemy that outranges us."
(sorry bout that, mom was barfing bad this weekend. what all happened?)
(I've been keeping a total list of all coin and some of the other valuables. I mentioned it earlier with the intent of splitting it all at once at the end, I did include that total amount as well by the way.)
Davril continues to follow along, his eyes adapting to the darkness as he learns to draw more power from his spear, using his new ability to keep an eye out for danger.
Perception: 15
Balthazar ponders the power of forced sleep and follows Davril's keen-eyed lead.
Quin follows Quiller back to the previous room full of stirges. As they get closer he asks Quiller, "How do you want to do this?"
**This Space for Rent**
Before Quiller can answer Quin changes his mind. The rogue puts a restraining hand on Quiller shoulder and says, "On second though lets let sleeping nightmare mosquitoes lie. I'd rather just get out of here." Then he turns around and gathers the others before continuing on the path leading out.
(OCC: Can I get a refresh on what and where we're currently at so I can move this thing forward.)
**This Space for Rent**
"so we just leave the mosquitos for someone else to deal with then?"
"We'll put up a sign. Let's just get this stuff out of here safely." Replies Quin as he continues on the way out.
**This Space for Rent**
"What do you mean "out"? We still haven't found out what those ghosts are up to, nor from whence those cursed greenskins came from!" says Lorgar in a surprised voice.
Quiller also looks quite surprised. “I Donna think there’s a need to go back yet, we’ve barely begun, have not much to show for our efforts and are in relatively good shape. I say we continue.”
Panic is a mechanism that strengthens the gene pool.
Quin says "Okay then." and enters the room with the remaining Stirges crossbow readied.
Initiative: 8
**This Space for Rent**
18
Davril looks confused, "I thought the goblins came in this way, and we were following them out, as for the ghosts, they led us to the box, beyond that, do we really care? Have you been seeing them since?"
Quin steps immediately off to the side as hee enters setting down his lantern so he has a free hand for reloading.
Answering Davril he say,_"That's correct and I haven't seen one since we found the items."
**This Space for Rent**
As Quin enters the room, the stirges immediately begin to fly in his direction.
Initiative:
Balthazar: 16
Davril: 8
Lorgar: 6
Lukas: 18
Quiller: 19
Quin: 8
Average: 13
Stirges: 106
Average: 11
The party has initiative. Currently, Quin is the only one in the room, but, the rest of the party is within movement range.