This post has potentially manipulated dice roll results.
Orro chuckles to himself as his companions alternately get completely lost and walk into trees, loudly. He remembers his early years, full of enthusiasm and vigor. He tries again to provide guidance from Gond. He also keeps an eye out for the path, walking as quietly as his armor will allow him.
Stealth: 8 plus 3 guidance Survival: 6 plus 4 guidance
(Jasper and Ryzen in front, Kayassa and Orro in the middle, and Thrax in the back.)
So, all I ask before we continue is if the two in front (Jasper and Ryzen) could please make perception checks as you scout ahead for the group. Since there are two of you, feel free to either both make separate checks, or one person can make it with advantage.
This post has potentially manipulated dice roll results.
Thrax is actively trying to be aware of anything trying to sneak up on the team from behind, as well as maintain the stealthy pace of those in front of him:
Perception 22 Stealth 3
He also has a javelin in his left (dominant) hand, ready to strike at a threat.
Jasper: After about 10 minutes of walking down the trail, you notice what appears to be a snare trap, and are easily able to alert the party and lead the around it. Additionally, after another 10 minutes, thanks to the help of Ryzen, you also discover a camouflaged pit trap that again, is easy to point out and avoid.
After about an hour and a half or 5 miles, the trail leads to a large cave in a hillside. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets, and a narrow dry path leads into the cave on the right-hand side of the stream (You are on the left side.)
Kayassa hums quietly to herself as they walk, occasionally going quiet as she looks around them. Sometimes she seems to be most in thought or distracted but it never lasts for long.
Kayassa, as you first begin walking down the path, you hear the voice of your patron.
”Hmmmm, interesting. This was not was I expected. Be a dear and rescue the Dwarf,” he says flippantly chuckling. “Should be easy with your new ‘friends.’”
Orro walks up and examines the cave entrance for any sign of life or traps. Is the stream running out clean water?
"It seems we've found out where the goblins are hiding. Let's hope Gundren and Sildar are still safe. I'm a bit loud, does anyone want to check it out ahead of me?"Orro says, offering again to cast guidance on anyone trying to be quiet or observant.
He pulls out his crossbow and checks it to make sure everything's working properly. He also sends a quiet prayer to Gond and offers a Blessing of the Forge on his armor, which offers a +1 to AC until the next long rest.
Orro: Advancing towards the cave, you notice that the stream is slow moving, and doesn’t seem to be deep at all. It also appears that on the opposite side of the stream, there seems to be a clearing of some sort behind the thickets.
At the moment, you don’t see any life forms, but why don’t we have anyone advancing with Orro make a perception check and a stealth check (Feel free to add Guidance [d4]).
Sorry guys, I would like to pull up a map to make conceptualization of the area easier, but DnD beyond doesn’t seem to be cooperating.
"Right easy..." The satyr mutters under her breath as her patron speak in her mind, rolling her eyes on instinct. She shakes the thought away and moves to catch up, her hooves clacking against the ground somewhat.
This post has potentially manipulated dice roll results.
(i hope you find a way to sort it out!)
-Jasper took his place by the praying Cleric, waiting for him to finish before accepting the Guidance."let's hope indeed," he agreed before sauntering into the caves- perception: 22 + 2 guidance Stealth: 12 + 3 Guidance
(it's hard to check posts on Beyond, sorry if i seem to struggle with it ^^")
This post has potentially manipulated dice roll results.
Ryzen walks up near Orro and Jasper, careful to not make any noise and pulls out his maul. He stands to the side of the mouth of the cave and draws his body close to the stone. He will ready and Attack Action on anything hostile that runs out of the cave.
The group is easily able to cross the shallow stream even though it is very cold. As you advance into the cave, there seems to be a small area just outside the cave where the briar thickets have been hollowed out to form a lookout post. Wooden planks flatten out the briars and provide room for guards to lie hidden and watch the area—including a pair of goblins lurking there right now!
However, it does not appear that they have noticed the party. What would you like to do?
Orro looks at the party, indicates the goblins, and mimes talking (like a puppet), and then attacking (like hitting over and over with a stick), and then raises his palms in aquestioning shrug. He readies a sacred flame just in case.
This post has potentially manipulated dice roll results.
Ryzen sees Orro pantomiming and nods his head in agreement. He holds up one finger and then mimes talking as if saying they only need one to talk. If Ryzen is close enough, he will approach and then swing his maul down to try to crush one of them.
"I will keep watch on our tail, in case anything tries to come up from behind us."
Ryzen nods his head in agreement with the group. He will stealthily scout sixty feet ahead of the group.
Stealth: 13
Survival: 17
(He thinks he is being stealthy lol)
DM- Azalin's Doom
DM- Surviving the Unsurvivable
-Jasper gave a smile and followed along with Ryzen, tipping the hat and scouting as well...didnt know wither the scout might get caught-
Stealth: 23
Survival: 1
(poisen Ivy and thorns here i come!)
Krydar: Changeling Alchemist - Eberron: Vengeance
Orro chuckles to himself as his companions alternately get completely lost and walk into trees, loudly. He remembers his early years, full of enthusiasm and vigor. He tries again to provide guidance from Gond. He also keeps an eye out for the path, walking as quietly as his armor will allow him.
Stealth: 8 plus 3 guidance
Survival: 6 plus 4 guidance
Great!
It looks like we already have a matching order.
(Jasper and Ryzen in front, Kayassa and Orro in the middle, and Thrax in the back.)
So, all I ask before we continue is if the two in front (Jasper and Ryzen) could please make perception checks as you scout ahead for the group. Since there are two of you, feel free to either both make separate checks, or one person can make it with advantage.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Thrax is actively trying to be aware of anything trying to sneak up on the team from behind, as well as maintain the stealthy pace of those in front of him:
Perception 22
Stealth 3
He also has a javelin in his left (dominant) hand, ready to strike at a threat.
Perception: 15 (if we are rolling seprate)
Krydar: Changeling Alchemist - Eberron: Vengeance
That works.
Jasper: After about 10 minutes of walking down the trail, you notice what appears to be a snare trap, and are easily able to alert the party and lead the around it. Additionally, after another 10 minutes, thanks to the help of Ryzen, you also discover a camouflaged pit trap that again, is easy to point out and avoid.
After about an hour and a half or 5 miles, the trail leads to a large cave in a hillside. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets, and a narrow dry path leads into the cave on the right-hand side of the stream (You are on the left side.)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Kayassa hums quietly to herself as they walk, occasionally going quiet as she looks around them. Sometimes she seems to be most in thought or distracted but it never lasts for long.
One note I forgot.
Kayassa, as you first begin walking down the path, you hear the voice of your patron.
”Hmmmm, interesting. This was not was I expected. Be a dear and rescue the Dwarf,” he says flippantly chuckling. “Should be easy with your new ‘friends.’”
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro walks up and examines the cave entrance for any sign of life or traps. Is the stream running out clean water?
"It seems we've found out where the goblins are hiding. Let's hope Gundren and Sildar are still safe. I'm a bit loud, does anyone want to check it out ahead of me?" Orro says, offering again to cast guidance on anyone trying to be quiet or observant.
He pulls out his crossbow and checks it to make sure everything's working properly. He also sends a quiet prayer to Gond and offers a Blessing of the Forge on his armor, which offers a +1 to AC until the next long rest.
Orro: Advancing towards the cave, you notice that the stream is slow moving, and doesn’t seem to be deep at all. It also appears that on the opposite side of the stream, there seems to be a clearing of some sort behind the thickets.
At the moment, you don’t see any life forms, but why don’t we have anyone advancing with Orro make a perception check and a stealth check (Feel free to add Guidance [d4]).
Sorry guys, I would like to pull up a map to make conceptualization of the area easier, but DnD beyond doesn’t seem to be cooperating.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
"Right easy..." The satyr mutters under her breath as her patron speak in her mind, rolling her eyes on instinct. She shakes the thought away and moves to catch up, her hooves clacking against the ground somewhat.
(i hope you find a way to sort it out!)
-Jasper took his place by the praying Cleric, waiting for him to finish before accepting the Guidance."let's hope indeed," he agreed before sauntering into the caves-
perception: 22 + 2 guidance
Stealth: 12 + 3 Guidance
(it's hard to check posts on Beyond, sorry if i seem to struggle with it ^^")
Krydar: Changeling Alchemist - Eberron: Vengeance
Thrax is still keeping watch for anything that might come up behind us.
Ryzen walks up near Orro and Jasper, careful to not make any noise and pulls out his maul. He stands to the side of the mouth of the cave and draws his body close to the stone. He will ready and Attack Action on anything hostile that runs out of the cave.
Note: He does not peek inside.
Stealth: 22
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Orro stealth: 12
The cleric peers in after Jasper, listening for anything.
The group is easily able to cross the shallow stream even though it is very cold. As you advance into the cave, there seems to be a small area just outside the cave where the briar thickets have been hollowed out to form a lookout post. Wooden planks flatten out the briars and provide room for guards to lie hidden and watch the area—including a pair of goblins lurking there right now!
However, it does not appear that they have noticed the party. What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro looks at the party, indicates the goblins, and mimes talking (like a puppet), and then attacking (like hitting over and over with a stick), and then raises his palms in aquestioning shrug. He readies a sacred flame just in case.
Ryzen sees Orro pantomiming and nods his head in agreement. He holds up one finger and then mimes talking as if saying they only need one to talk. If Ryzen is close enough, he will approach and then swing his maul down to try to crush one of them.
Attack: 21 Damage: 12
DM- Azalin's Doom
DM- Surviving the Unsurvivable