This post has potentially manipulated dice roll results.
Sheyla's initiative 10
Upon her turn she will rush forward as well and if she can get within 60ft, she will hit it with a frostbite spell. 1 cold damage on failed dc 13 con save, no damage on success
The distance from the Orc's present position to the Cave is 60 feet. The distance from the main group to the Orc is approximately 60 feet as well. Loren is 40 feet away from him.
(Although shrubbery is shown on map it will not hinder your view of your target/but also is not sufficient for cover.)
With quick focus and a sharp word directed at the Orc,Joshua projects some unseen energy towards it. Grasping his head and screaming in pain, he struggles against the attack. ( Orc Save 8 ) He takes the full force of Joshua's attack.
@ joshua
no Wild Surge effect
Prentiss reaches out swiftly, pulling moisture from the air into a frozen, sharp projectile and throws it at the beast. The javelin pierces the Orc through the chest and slams him against the rocky wall briefly. His body collapsing into a heap as the ice quickly melts and seeps back into ground joined by the orc's life blood.
You hear a shout from the cave, as if a large humanoid is issuing a firm command and movement inside.
(Leaving initiative as is and will add to it as appropriate. Allowing time for adjustment of actions. If you specify to save your attack, I will assume hold and do same for any new target with rolls as is. If you change your activities in any way beyond saving for new target, reroll actions.)
(Sorry Joshua - took me a little to long to get that posted. His post did appear prior to my edit.)
(Excellent, till the end of his next turn he does not get a reaction and on his turn he can only do one thing: take an action, move, or bonus action) "Take him down quickly and as quietly as possible" Joshua says as to the group.
(Loren and Sheyla may also make a move should you wish to I will adjust it in.) (Although shrubbery is shown on map it will not hinder your view of your target/but also is not sufficient for cover.)
A large orc steps into view from the cave entrance looking about warily. He shouts in the direction of the downed orc something that sounds like, "Pigdug!" Waits a short period of time, then turns and grumbles something not understood back to another humanoid that shouts again at him. The large orc grunts, then hefts his greataxe up to rest on his shoulder and starts towards the dead orc. You don't think he's noticed the body yet by his actions.
Loren nocks an arrow in his shortbow, lining up a careful shot while yet unnoticed by the larger orc. He tries to make himself as small and unremarkable as possible in the meanwhile.
Reaching the midpoint between the cave entrance and the body, the Orc comes to an abrupt halt, steps back slowly, pulls a javelin from behind him looking around warily and shouts back to the cave, "Pigdug ____ !" His sights set on Velshir and he launches his Javelin. In common he roars, "You killed my BROTHER!"
(initiative for Orc -> 6 )
Rolling Initiative : Loren 17, Velshir 14, Sheyla 10, Orc 6, Joshua 18, Prentiss 18 (will roll actual attack on its turn - to you all it looks as if he is about to throw the javelin but you can react first due to his initiative.)
Joshua hurls a swirling ball of flame at the creature but it misses to the left, striking the rocky wall and dissolves harmlessly. Prentiss utters some icy curses at the orc and with his gesture it takes on a glistening sheen of frost (Orc Save attempt 16) but with a shiver he shakes it off. Loren takes aim with his bow and ... (please roll your attack/damage)
Velshir will also attempt to deflect the javelin thrown at him. If it is to strike him, he will deflect it to reduce damage by 8. This ability uses his reaction.
Prentiss casts Dragon's Breath as a bonus action then moves directly south of, and adjacent to, the orc on the south corner of the pack. He then exhales an icy blast in a 15ft cone northwards (maybe slightly east, just aiming to catch as many as possible).
All creatures in the blast must pass a DC13 DEX save or take 11 cold damage, half on success.
As Joshua moves forward he will cast Tasha's Mind Whip on the running Orc. (he must make a DC 15 Int save)
Psychic Damage: 11
As Joshua releases the magic he can feel the familiar feeling well up from inside his soul.
Wild Magic Surge: 18 Effect: 90
Sheyla's initiative 10
Upon her turn she will rush forward as well and if she can get within 60ft, she will hit it with a frostbite spell. 1 cold damage on failed dc 13 con save, no damage on success
Rolling Initiative : Loren 17, Velshir 14, Sheyla 10, Joshua 18, Prentiss 18
The distance from the Orc's present position to the Cave is 60 feet. The distance from the main group to the Orc is approximately 60 feet as well. Loren is 40 feet away from him.
(Although shrubbery is shown on map it will not hinder your view of your target/but also is not sufficient for cover.)
With quick focus and a sharp word directed at the Orc, Joshua projects some unseen energy towards it. Grasping his head and screaming in pain, he struggles against the attack. ( Orc Save 8 ) He takes the full force of Joshua's attack.
@ joshua
no Wild Surge effect
Prentiss reaches out swiftly, pulling moisture from the air into a frozen, sharp projectile and throws it at the beast. The javelin pierces the Orc through the chest and slams him against the rocky wall briefly. His body collapsing into a heap as the ice quickly melts and seeps back into ground joined by the orc's life blood.
You hear a shout from the cave, as if a large humanoid is issuing a firm command and movement inside.
(Leaving initiative as is and will add to it as appropriate. Allowing time for adjustment of actions. If you specify to save your attack, I will assume hold and do same for any new target with rolls as is. If you change your activities in any way beyond saving for new target, reroll actions.)
(Sorry Joshua - took me a little to long to get that posted. His post did appear prior to my edit.)
Just updated map
(Excellent, till the end of his next turn he does not get a reaction and on his turn he can only do one thing: take an action, move, or bonus action) "Take him down quickly and as quietly as possible" Joshua says as to the group.
Prentiss moves to hide just south of the stony outcropping (between the mountain and the southern bush).
Stealth: 19
Velshir will hurry to the right to hide behind the outcropping of rock and observe what happens next.
if needed, stealth 11
(Loren and Sheyla may also make a move should you wish to I will adjust it in.) (Although shrubbery is shown on map it will not hinder your view of your target/but also is not sufficient for cover.)
A large orc steps into view from the cave entrance looking about warily. He shouts in the direction of the downed orc something that sounds like, "Pigdug!" Waits a short period of time, then turns and grumbles something not understood back to another humanoid that shouts again at him. The large orc grunts, then hefts his greataxe up to rest on his shoulder and starts towards the dead orc. You don't think he's noticed the body yet by his actions.
Loren nocks an arrow in his shortbow, lining up a careful shot while yet unnoticed by the larger orc. He tries to make himself as small and unremarkable as possible in the meanwhile.
Stealth: 7
aaand halfling luck: 26
Joshua will ready a Fire Bolt for when the Orc seems to be out of line of sight from inside the cave.
Attack: 8 Damage: 7
(Booooooo, lol)
Prentiss prepares frostbite for the moment the orc is engaged by a team mate (CON save at DC13 or take 2 cold damage and disadvantage on next attack)
The orc is on a straight trajectory towards the body - he will be in direct sight of the entrance but you are unsure of positioning within cave.
Loren may take his shot should he wish to. You will expect that he will notice the body at least by half the distance.
Velshir also prepares his bow and arrow
Reaching the midpoint between the cave entrance and the body, the Orc comes to an abrupt halt, steps back slowly, pulls a javelin from behind him looking around warily and shouts back to the cave, "Pigdug ____ !" His sights set on Velshir and he launches his Javelin. In common he roars, "You killed my BROTHER!"
(initiative for Orc -> 6 )
Rolling Initiative : Loren 17, Velshir 14, Sheyla 10, Orc 6, Joshua 18, Prentiss 18 (will roll actual attack on its turn - to you all it looks as if he is about to throw the javelin but you can react first due to his initiative.)
Joshua hurls a swirling ball of flame at the creature but it misses to the left, striking the rocky wall and dissolves harmlessly. Prentiss utters some icy curses at the orc and with his gesture it takes on a glistening sheen of frost (Orc Save attempt 16) but with a shiver he shakes it off. Loren takes aim with his bow and ... (please roll your attack/damage)
Velshir will also loose his arrow, aiming to kill
Attack: 22 Damage: 5
After which he will drop his bow and charge the orc, hopefully dodging the javelin, to engage him in hand-to-hand combat.
Velshir will also attempt to deflect the javelin thrown at him. If it is to strike him, he will deflect it to reduce damage by 8. This ability uses his reaction.
Loren fires!
Attack: 11 Damage: Unable to parse dice roll. + 7 sneak attack!
Loren takes aim with his bow and fires! The orc slumps to the ground with an arrow piercing deep into his eye.
From the Cave emerges a rush of Humanoids - A Large Orc, five ordinary orcs, and a filthy Ogre. LO 15 ; O1 4 ; O2 18 ; O3 18 ; O4 13 ; O5 11 ; OG 17 .
Rolling Initiative : Velshir 14,
O4 14; Sheyla 10,O1 11;LO 10;O2 5;O5 5; O3 19; Joshua 18, Prentiss 18, Loren 17; OG 17 (strike thrus don't act this round)Velshir's move - (I see roll, giving time to reselect target.) (from bottom to top orcs are first row - 1, 3, 2 second row 5, LO, 4)
Prentiss casts Dragon's Breath as a bonus action then moves directly south of, and adjacent to, the orc on the south corner of the pack. He then exhales an icy blast in a 15ft cone northwards (maybe slightly east, just aiming to catch as many as possible).
All creatures in the blast must pass a DC13 DEX save or take 11 cold damage, half on success.
On Sheyla's turn she will move out and throw an ice knife at the big guy in hopes to hit everyone with ice shards.
Attack: 18 Damage: 2 regardless of hit or miss, target and those within 5ft will take 14 cold damage, DC 13 dex save for half