Further down the cave hallway, you pass over the bridge. Smells like sacred goblin. Get it?
You enter a cavern that is half filled with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams holding the water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins are lazily wandering around in this cave, they appear to be arguing about something, but since you don't speak goblin, you have no idea what they're saying. And, not surprisingly, they don't detect your presence because it's hard to hear over the waterfall.
This post has potentially manipulated dice roll results.
Coryn follows behind the heftier of his group, doing his best to keep out of the Light spell. He immediately halts when he sees the goblins, an idea forming in his head. The sound of the waterfall was loud, and so he could do more than just get a standard drop on his enemies. A smirk forms across his face as he prepares a spell.
Bonus Action: Hex on the Goblin closest to him. Disadvantage on Wisdom checks, to hurt it's perception even more.
If anyone else in the group attacks, or the goblins see them. Action: Eldritch Blast on the same goblin. Attack: 16 Damage: Unable to parse dice roll.
OOC: Hmmm. Let me try on the damage again. Use attack from above, just trying to figure out how to make something do 1d10 plus 1d6 Attack: 17 Damage: Unable to parse dice roll.
Ummm. Try 3 for damage? Again, use the original attack roll Attack: 19 Damage: 7
Nice! Finally figured it out. Also, screw every single one of those attack rolls.
This post has potentially manipulated dice roll results.
"What do we want to do? They don't see us right now so we could sneak past. I would like to know what they are saying but I don't speak goblin and I don't think anyone else does. Of course we could easily blast them."
Cedrik will check for anything of importance in the room. These goblins might just be arguing, but what about?
"It's loud enough in here that, if we're careful, we should be able to take them out before they alert anything else in the cave. I say we take them out" Coryn whispered to Cedrik.
Hardi speaks in as hushed a voice as possible without being completely drowned out by the sound of the waterfall. "I say we take'em out! Oh yeah, easy pickin's. They'll drop like a sack'a potatoes, eh?" He nods to his own statement, warhammer ready.
"We should have them split up. Any ideas on how to make that happen?" Brugo whispers to the group as he acknowledges Hardi's willingness to do what needs to be done. This one he liked. The other's, he wasn't so sure about. In time, maybe?
"Or one of us could be a distraction in the waterfall, pull them all in and let their screams be drowned out by the cascading water."
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"I think the waterfall's pretty loud as is, eh? Maybe our best chance is to just run on in and wallop'em but good! We're burnin' a lot of our advantage by talkin' about it , ya know?" Hardi was growing impatient. He preferred action, and the goblins hadn't been the hardest things to take down before. He liked Brugo's idea, but it was a lot to set up. They had the advantage now. They should act now.
"Run on in, gents. While you distract them, I'll provide cover fire" Coryn stated, winking. He was with Hardi on this one, the perfect opportunity was present, no reason to mess it up with over complication.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
With a grin to Brugo, Hardi raises hammer and shield! He runs in, his foot falls heavy on the ground. The Cleric winds up with his warhammer and brings it to bear in an arching sideways blow to the nearest goblin!
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Wow, Hardi, you're good with that warhammer. You swing, and with a sickening thud, the Goblins ribs shatter into a million pieces and he falls, crushed. The other two goblins startle out of their conversation with a shocked look on their face, as if they weren't expecting visitors. Which they weren't.
Brugo's attacks home in true, first the punch, which send the goblin spinning like a top, then the kick that launches him to the ground. He doesn't get up. The hits echo solid in the cavern. Masterful moves, well done. It feels good to honor the ways.
The third goblin, in a hasty panic, begins to flee towards the next cavern chamber. He's about to yell out a warning.
I'll let you guys take him out, whoever is up to bat. I'm not too concerned about initiative for this fight. =P
((OOG Thankfully Coryn is ready with some cover fire, and I am sure he's not the only one! ))
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
The combination of Cedrik's firebolt and Coryn's blast of Eldritchy (is that even a word..? =P) slamming at once into the fleeing goblin leaves a huge mess on the cavern wall. You can't even tell that was a goblin.
Looks like they were arguing over who won the last game of Dragondice. There's a few pairs of dice on a barrell in the cavern, one of the sets is clearly loaded.
We've got the next chamber to explore, or the path where the bridge is.
Rollback Post to RevisionRollBack
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Further down the cave hallway, you pass over the bridge. Smells like sacred goblin. Get it?
You enter a cavern that is half filled with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams holding the water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins are lazily wandering around in this cave, they appear to be arguing about something, but since you don't speak goblin, you have no idea what they're saying. And, not surprisingly, they don't detect your presence because it's hard to hear over the waterfall.
Range: 40 feet away. Three goblins.
Coryn follows behind the heftier of his group, doing his best to keep out of the Light spell. He immediately halts when he sees the goblins, an idea forming in his head. The sound of the waterfall was loud, and so he could do more than just get a standard drop on his enemies. A smirk forms across his face as he prepares a spell.
Bonus Action: Hex on the Goblin closest to him. Disadvantage on Wisdom checks, to hurt it's perception even more.
If anyone else in the group attacks, or the goblins see them. Action: Eldritch Blast on the same goblin. Attack: 16 Damage: Unable to parse dice roll.
OOC: Hmmm. Let me try on the damage again. Use attack from above, just trying to figure out how to make something do 1d10 plus 1d6 Attack: 17 Damage: Unable to parse dice roll.
Ummm. Try 3 for damage? Again, use the original attack roll Attack: 19 Damage: 7
Nice! Finally figured it out. Also, screw every single one of those attack rolls.
"What do we want to do? They don't see us right now so we could sneak past. I would like to know what they are saying but I don't speak goblin and I don't think anyone else does. Of course we could easily blast them."
Cedrik will check for anything of importance in the room. These goblins might just be arguing, but what about?
Perception: 15
In addition to this particular cavern, the only way else to go is take the path to the bridge, or another opening that leads to another cavern.
So three possible directions: the path out of the cave, the path to the next cavern, or the path across the bridge.
"It's loud enough in here that, if we're careful, we should be able to take them out before they alert anything else in the cave. I say we take them out" Coryn whispered to Cedrik.
Is there a door we can get through without disturbing the goblins?
Kyle makes a quick glance of the room to see if they can simply avoid the goblins.
roll?
Hardi speaks in as hushed a voice as possible without being completely drowned out by the sound of the waterfall. "I say we take'em out! Oh yeah, easy pickin's. They'll drop like a sack'a potatoes, eh?" He nods to his own statement, warhammer ready.
"We should have them split up. Any ideas on how to make that happen?" Brugo whispers to the group as he acknowledges Hardi's willingness to do what needs to be done. This one he liked. The other's, he wasn't so sure about. In time, maybe?
"Or one of us could be a distraction in the waterfall, pull them all in and let their screams be drowned out by the cascading water."
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"I think the waterfall's pretty loud as is, eh? Maybe our best chance is to just run on in and wallop'em but good! We're burnin' a lot of our advantage by talkin' about it , ya know?" Hardi was growing impatient. He preferred action, and the goblins hadn't been the hardest things to take down before. He liked Brugo's idea, but it was a lot to set up. They had the advantage now. They should act now.
"Run on in, gents. While you distract them, I'll provide cover fire" Coryn stated, winking. He was with Hardi on this one, the perfect opportunity was present, no reason to mess it up with over complication.
"On your go, Hardi. I'll be right beside you. Let's move!"
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
With a grin to Brugo, Hardi raises hammer and shield! He runs in, his foot falls heavy on the ground. The Cleric winds up with his warhammer and brings it to bear in an arching sideways blow to the nearest goblin!
Warhammer: Attack: 22 Damage: 10
Edit: Whoops. Didn't mean to roll with advantage. The first hit was a base 11 anyway. That plus my modifiers would be 16 total.
((OOG I mean, I am running right beside you, so Advantage should be yours...if not, surprise gives Advantage as well...lol))
Brugo runs in with Hardi and attacks the closest goblin that wasn't attacked by Hardi. Breathe. Punch. Breathe. Kick. Centered.
24 if it hits 5
Bonus Action:
17 if it hits 7
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
OOC: Yeah true. Either way, I'm pretty sure I hit haha.
Wow, Hardi, you're good with that warhammer. You swing, and with a sickening thud, the Goblins ribs shatter into a million pieces and he falls, crushed. The other two goblins startle out of their conversation with a shocked look on their face, as if they weren't expecting visitors. Which they weren't.
Brugo's attacks home in true, first the punch, which send the goblin spinning like a top, then the kick that launches him to the ground. He doesn't get up. The hits echo solid in the cavern. Masterful moves, well done. It feels good to honor the ways.
The third goblin, in a hasty panic, begins to flee towards the next cavern chamber. He's about to yell out a warning.
I'll let you guys take him out, whoever is up to bat. I'm not too concerned about initiative for this fight. =P
((OOG Thankfully Coryn is ready with some cover fire, and I am sure he's not the only one! ))
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Cedrik sends a fire bolt towards the fleeing goblin.
Attack: 19 Damage: 9
OOC: Thanks! The die roller is merciful for now...but she is a capricious mistress.
If the goblin Coryn hexed is now dead, he will bonus action to move it to the remaining goblin, once again giving disadvantage to wisdom checks.
Eldritch BlastAttack: 14 Damage: Unable to parse dice roll.
The combination of Cedrik's firebolt and Coryn's blast of Eldritchy (is that even a word..? =P) slamming at once into the fleeing goblin leaves a huge mess on the cavern wall. You can't even tell that was a goblin.
Looks like they were arguing over who won the last game of Dragondice. There's a few pairs of dice on a barrell in the cavern, one of the sets is clearly loaded.
We've got the next chamber to explore, or the path where the bridge is.