You can't find any creatures around and you can't trace the trail that was found earlier.
(As a reminder, here's the room's description from earlier:
As you go in, it seems like a normal hallway at first, ending in another open double-door. You start walking in, but suddenly you notice something to your left. Thinking it's a monster, you quickly turn around, just to find a half-open secret door. You come closer and look at it. It looks like it was part of the wall, and as if it was pushed into it, revealing a perfectly cut stone which would have left almost no space between it and the wall if closed. When you take a look into the room, all you can see is rubble.
When everyone else seem to be ready, Dolgrim approaches the double door (edit: I suppose it is closed sorry, I missed the open part) and gently pushes them, hoping to open them.
((Btw, if we ever encounter such situation, I think Dolgrim does not have his dwarvish masonry racial trait, since he is more outdoors type of dwarf))
Dolgrim walks through the open door, the others are still in the hallway. The room is a big hall, with four large pillars around the centre that hold the ceiling and in the far area, a large, bloodstained limestone altar. Dolgrim takes a few steps in, and suddenly notices a slight movement in the corner of his eye. He turns around to find himself standing right in front of what looks like a combination of his honey and apricot jam, but a huge mass of it, moving towards him.
(Dolgrim is 10 ft. from the monster. The rest of you are 15 ft. from Dolgrim and are unaware of the monster as of now.)
If you choose to walk in just after Dolgrim, it will use the 15 ft. of movement from your turn but you get to act. If not, Dolgrim will act first since the other two are not involved in the battle. Alternatively, they could do something else with their turn, happening at the same time as the battle does. Also, if Thenmer goes in, the monster will be hidden from him unless the situation changes before his turn.
The creature is way too slow to respond, and Barthrum's sword just cuts it in two.
Wait, it's not dead. It just split into two halves. Now there are two of them. (They'll act on the same initiative but count as different creatures for all other purposes.)
Thenmer is up (unless you want to skip your turn, then it's Dolgrim's turn!)
This post has potentially manipulated dice roll results.
Dolgrim's hammer almost hits when the creature just creates a hole in the middle of itself (like a donut), making the hammer hit the floor.
A handlike form stretches out of both blobs and tries to hit Dolgrim and Barthrum.
Attack on Barthrum: 23 Damage: 6 bludgeoning damage plus 3 acid damage.
Attack on Dolgrim: 22 Damage: 12 bludgeoning damage plus 4 acid damage.
Both Dolgrim and Barthrum are hit, and the blobs hit hard. Barthrum manages to take the hit but Dolgrim is thrown 5 ft. back and almost falls down. Usually, this kind of blow would knock him unconscious, but this time it didn't. It seems like his vitallity had risen, somehow. Maybe sparring with Daran did it for him. He's still badly hurt, but not out just yet!
(Dolgrim, congradulations! You just hit lvl 2. You can update your character sheet to match. Do note that, while you are stronger and better trained, you didn't have time to try your magic yet so you can't use it yet. During your next short/long rest/downtime you can roleplay experimenting with it to be able to use it after.)
D: We should stick close together. Lets deal with the monster first, and worry about the rubble and buried treasures later.
"I agree, that is a rational thing for us to do"
Searching for the strange creatures
Make an investigation/perception check.
Varielky
Rolling investigation 18
You can't find any creatures around and you can't trace the trail that was found earlier.
(As a reminder, here's the room's description from earlier:
Varielky
When everyone else seem to be ready, Dolgrim approaches the double door (edit:
I suppose it is closedsorry, I missed the open part) and gently pushes them, hoping to open them.((Btw, if we ever encounter such situation, I think Dolgrim does not have his dwarvish masonry racial trait, since he is more outdoors type of dwarf))
("...ending in another open double-door.")
Dolgrim walks through the open door, the others are still in the hallway. The room is a big hall, with four large pillars around the centre that hold the ceiling and in the far area, a large, bloodstained limestone altar. Dolgrim takes a few steps in, and suddenly notices a slight movement in the corner of his eye. He turns around to find himself standing right in front of what looks like a combination of his honey and apricot jam, but a huge mass of it, moving towards him.
Initiative:
Monster: 3
Dolgrim: 19
Thenmer: 21
Barthrum: 22
(Dolgrim is 10 ft. from the monster. The rest of you are 15 ft. from Dolgrim and are unaware of the monster as of now.)
If you choose to walk in just after Dolgrim, it will use the 15 ft. of movement from your turn but you get to act. If not, Dolgrim will act first since the other two are not involved in the battle. Alternatively, they could do something else with their turn, happening at the same time as the battle does. Also, if Thenmer goes in, the monster will be hidden from him unless the situation changes before his turn.
Varielky
A moving honey? Now I've seen everything.
D (loudly to the others): I think I've found the monsters!
Dolgrim raises his shield and hammer and waits
((I'll wait with my action until I am sure whether I go first or not))
Barthrum is definitely not far behind anyone!
He'll walk in and .. get to attack, right?
Yes, he can make an attack.
If he makes a melee attack, the monster will no longer be hidden from Thenmer (as it's very obvious when you see your ally attacking it).
Varielky
Barthrum will walk in, see the thing that was described before and try to cut it in half with his longsword:
Attack: 12 Damage: 9
Thenmer was sticking close behind Dolgrim, sticking together as agreed. His mind rebelled at the sheer strangeness of the thing.
The creature is way too slow to respond, and Barthrum's sword just cuts it in two.
Wait, it's not dead. It just split into two halves. Now there are two of them. (They'll act on the same initiative but count as different creatures for all other purposes.)
Thenmer is up (unless you want to skip your turn, then it's Dolgrim's turn!)
Varielky
Thenmer calculates the problem. If a blade is no good perhaps fire will be better.
Clasping his crystal he focuses and the cog-wheels spin around him. A bolt of fire leaps from the crystal into one of the parts of the creature.
Hit 11 damage 5
The creature shrinks a little as the fire vaporizes the part that got hit.
Dolgrim is up!
Varielky
D:Lets see how much you can squeeze
Dolgrim smashes the creature with his hammer, trying to hit it from the top, squeezing it between the hammer and the floor.
Attack: 7 Damage: 4
Dolgrim's hammer almost hits when the creature just creates a hole in the middle of itself (like a donut), making the hammer hit the floor.
A handlike form stretches out of both blobs and tries to hit Dolgrim and Barthrum.
Attack on Barthrum: 23 Damage: 6 bludgeoning damage plus 3 acid damage.
Attack on Dolgrim: 22 Damage: 12 bludgeoning damage plus 4 acid damage.
Both Dolgrim and Barthrum are hit, and the blobs hit hard. Barthrum manages to take the hit but Dolgrim is thrown 5 ft. back and almost falls down. Usually, this kind of blow would knock him unconscious, but this time it didn't. It seems like his vitallity had risen, somehow. Maybe sparring with Daran did it for him. He's still badly hurt, but not out just yet!
(Dolgrim, congradulations! You just hit lvl 2. You can update your character sheet to match. Do note that, while you are stronger and better trained, you didn't have time to try your magic yet so you can't use it yet. During your next short/long rest/downtime you can roleplay experimenting with it to be able to use it after.)
Barthrum is up!
Varielky
Barthrum tries to dodge the thing, but doesn't manage. It hit HARD!
He reels back from the hit and goes into a roll, coming up again a few feet further away and backs off.
"These are not good! What do we do, Master Thenmer? I can't hit them with my sword!"
(disengage and run away)
"Fire seems to work, use the torches perhaps. Or back off and see if I can burn it"
Looking worried, that thing was very powerful, more powerful than his measly magics
He looks closely again, the thing gave off steam but now he looks it appears unharmed by the magical flames.
"No, we must withdraw. Nothing we have can hurt this. Without knowledge this is futile"
He starts backing off, letting off a firebolt to try to distract it and help the others disengage
(Edit, correction after misunderstanding)
Roll to hit 18 and damage 9
"Lets see if that hurts it, maybe we have a chance if it does."