"Dís." She completes. Before he goes, she asks you: "And what about your name? I don't recall you telling us."
As you walk, you reach a door on the wall to your left, but the tunnel continues forward, ending in another door. Both doors are made from stone, decorated with drawings engraves into them of silver, gold and thieves.
Barthrum says, "Pleasure to meet you, Lady Dis. I am called Barthrum. We well talk more once we return."
----
Barthrum says, "We are now in the secret tunnels of the dwarves who worshipped the god of greed. I suspect they may have set up some tricks to hurt those who would look to gain access to their riches. Lets be careful."
He stops at the first door (to the left) and looks over the frame of it. If it looks safe then he knocks.
(It would be religion in this case, but that doesn't matter. The module actually says dwarves automatically succeed on these checks in this temple, and you're all dwarves so...)
Thenmer manages to recall that the temple is of the god of greed - Abbathor. The carvings are just representing greed and nothing else. Meanwhile, Barthrum knocks on the door. Unsurprisingly, there is no answer.
Barthrum pushes the door open. The stone door turns on its stone hinges, to reveal a passage just like the one you're standing in, but it's only 10 ft. long and it ends in a wall.
(Believe it or not, the rolls were different earlier. Barthrum had 15, Dolgrim had 5 and Thenmer had 17. After the bonuses, that is. I'm assuming these are the results as I have no idea why it changed.)
Though Dolgrim doesn't notice it, both Barthrum and Thenmer notice that the wall at the end of the passage is slightly unaligned. It could be just bad stonework, but you doubt that, considering how well-made everything else is. Calling Dolgrim to help, the three of you push strong against the wall, and indeed, it is not a wall. The secret door slowly turns on its hidden hinges, opening up to... a familiar dwarven face? "Well, look who it be. For a moment I thought m'mind playing some tricks on me when I saw the wall moves by itself." Behind the old dwarf, you see four familiar pillars and a few other confused dwarves. The door opened up to the hall where you killed the monsters, you realise.
You call the dwarves and they search the place. They search it thoroughly but seem to find nothing. "Must be an empty room. Maybe there is stuff beneath the collapsed part of the room..." "But that will take a lot of time to clear. Shall we move on?"
He heads to the other door the dwarves discovered and asks Dolgrim and Thenmer if they are OK with similar setup of exploration.
Upon reaching the T-intersection he will take a turn to where the corridor leads back towards "outside" / front of the temple, hoping it would be a shorter path to explore before possibly going deeper in.
Barthrum turns at the T intersection, only to find himself staring into a collapsed passage. It doesn't seem passable. Looking the other way, the tunnel ends in another door like the ones you found in the other tunnel. It's made of stone, has carvings of stories that revolve around greed on it and is closed.
You open the door, and in front of you, you find a room. All that you can see in it are three stone bed frames that stand against the wall across the room.
This post has potentially manipulated dice roll results.
Dolgrim, not liking the idea of being under ground too much ((he is an above ground dwarf after all)), nervously knocks and kick the walls, trying to find any other hidden passages.
(As a rule of thumb, if you're looking for something, just include the perception roll in your message. Even if it's not relevant, I don't want half the messages in the thread to be "Roll for Perception please.")
Dolgrim listens to his companions.
Yes, let us continue as before. You weaken them with your powers, and we will finish them. It is best to stay away from the for as long as possible.
Thenmer nods
"Yes Dolgrim, that is a very reasonable plan of action. I agree"
"Dís." She completes. Before he goes, she asks you: "And what about your name? I don't recall you telling us."
As you walk, you reach a door on the wall to your left, but the tunnel continues forward, ending in another door. Both doors are made from stone, decorated with drawings engraves into them of silver, gold and thieves.
Varielky
While Barthrum talks with the lady dwarf, Thenmer looks at the carvings to see if he can gain any information from them.
(would that be History check to see if they have any significance or useful information? If so roll is here 9 )
Barthrum says, "Pleasure to meet you, Lady Dis. I am called Barthrum. We well talk more once we return."
----
Barthrum says, "We are now in the secret tunnels of the dwarves who worshipped the god of greed. I suspect they may have set up some tricks to hurt those who would look to gain access to their riches. Lets be careful."
He stops at the first door (to the left) and looks over the frame of it. If it looks safe then he knocks.
(It would be religion in this case, but that doesn't matter. The module actually says dwarves automatically succeed on these checks in this temple, and you're all dwarves so...)
Thenmer manages to recall that the temple is of the god of greed - Abbathor. The carvings are just representing greed and nothing else. Meanwhile, Barthrum knocks on the door. Unsurprisingly, there is no answer.
Varielky
He steps to one side of it, not standing in front of the door, then tries to push and/or pull the door open.
Barthrum pushes the door open. The stone door turns on its stone hinges, to reveal a passage just like the one you're standing in, but it's only 10 ft. long and it ends in a wall.
Varielky
Barthrum puts his shovel away, lights up a torch and examines the passage, then tries to push on all the walls and the end of it as well.
"This is becoming tricky. I appreciate tricky, but this is too much."
He turns to the other two, "Do you think this will turn into a maze of sorts? Should we be leaving breadcrumbs?"
Barthrum: 17
Dolgrim: 2
Thenmer: 13
(Believe it or not, the rolls were different earlier. Barthrum had 15, Dolgrim had 5 and Thenmer had 17. After the bonuses, that is. I'm assuming these are the results as I have no idea why it changed.)
Though Dolgrim doesn't notice it, both Barthrum and Thenmer notice that the wall at the end of the passage is slightly unaligned. It could be just bad stonework, but you doubt that, considering how well-made everything else is. Calling Dolgrim to help, the three of you push strong against the wall, and indeed, it is not a wall. The secret door slowly turns on its hidden hinges, opening up to... a familiar dwarven face? "Well, look who it be. For a moment I thought m'mind playing some tricks on me when I saw the wall moves by itself." Behind the old dwarf, you see four familiar pillars and a few other confused dwarves. The door opened up to the hall where you killed the monsters, you realise.
Varielky
Barthrum says, "Perfect! So this part is safe. There is another one though." And he heads back in, checking out the unexplored direction.
Barthrum moves on to the other door. When he opens it, all he finds is an empty, partially collapsed room.
Varielky
He looks it over in torchlight, then goes and invites the dwarves in to check the walls and everything else.
"Lets make sure we have explored this side fully before going to the other."
You call the dwarves and they search the place. They search it thoroughly but seem to find nothing. "Must be an empty room. Maybe there is stuff beneath the collapsed part of the room..." "But that will take a lot of time to clear. Shall we move on?"
Varielky
Barthrum says, "Yes, lets do that."
He heads to the other door the dwarves discovered and asks Dolgrim and Thenmer if they are OK with similar setup of exploration.
Upon reaching the T-intersection he will take a turn to where the corridor leads back towards "outside" / front of the temple, hoping it would be a shorter path to explore before possibly going deeper in.
Barthrum turns at the T intersection, only to find himself staring into a collapsed passage. It doesn't seem passable. Looking the other way, the tunnel ends in another door like the ones you found in the other tunnel. It's made of stone, has carvings of stories that revolve around greed on it and is closed.
Varielky
Barthrum says, "Same story - lets be careful."
He examines the carvings and the door itself in torchlight and then opens it.
11
You open the door, and in front of you, you find a room. All that you can see in it are three stone bed frames that stand against the wall across the room.
Varielky
Dolgrim, not liking the idea of being under ground too much ((he is an above ground dwarf after all)), nervously knocks and kick the walls, trying to find any other hidden passages.
Edit: sorry, perception roll: 1
(As a rule of thumb, if you're looking for something, just include the perception roll in your message. Even if it's not relevant, I don't want half the messages in the thread to be "Roll for Perception please.")
Varielky