Chronollets ring the bells of death. And yet, Egozi manages to brush them off without much apparent effort!
Sumeiz continues his assault Falqinol in the meantime, putting an end to the wily Sorlock, and ending the curse. "Stay down, if you know what's good for you." He says, before climbing onto the middle platform and making his way at that point closer to the other fight(10H).
After all of that, the vents that'd been gradually opening throughout the early stages of the match fully open in the staging areas, releasing a purplish mist that seemed to have a life on its own. The Survival hazard was now in play.
(@All: Anyone that ends their turn in a space affected by the hazard (!) must make a Con Save(DC 12), taking 3d6 poison damage. Half as much on a success.)
(@Egozi: Make a Wis Save(DC 14) or take 9 Necrotic damage.)
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
Egozi continues his assault on the mage, determined to take him out quickly. He swings his quarterstaff two-handed, followed by a roundhouse kick to his waist.
Action: Attack with his quarterstaff, two-handed. Attack: 7 Bludgeoning Damage: 4. BA: Unarmed Strike granted by Martial Arts. Attack: 21 Bludgeoning Damage: 5.
Observing the Monk unaffected by his spell, Chronolo abruptly draws on the foundations of time itself and rewinds enough to repeat the spell.
Reaction: Chronal Shift - Egozzi must reroll the Toll the Dead save.
Mirror Image roll: 8 An iteration of Chronolo’s existence in a convergent timeline pulled from the infinite cosmos fizzles as one Mirror Image is taken down instead!
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Egozi brings staff to bear and crushes at least one of Chronol's dopplegangers. Two yet remain along with the original, and a misjudged round house simply does not cut it.
Falqinol'spulse remains strong, but gradually begins to sink without outside interference.
This post has potentially manipulated dice roll results.
Chronolo frowns as one image fades. The Warforged casts a glance towards the poison rapidly encroaching on the waterborne battlefield. That could be problematic. In an attempt to end the combat entirely, the gaps in plating constituting the Warforged's frame thrum with blue energy as another wave of sleep rushes over the Monk before it. If Sumeiz seems intent on damaging Egozi, Chronolo will instead bide its time until after his turn.
Action: sleep, focused on Egozi. Hit points roll: 23
Sumeiz most certainly was intent on causing more harm. But come what may of some repositioning and letting ring his own magic, Chronolo's magic yet still is enough to put the monk down without aid forthcoming. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant against the odds. For their participation and experience garnered in the coliseum, Egozi and Falqinol 1200 xp and 160 gp. Just enough for Egozi yet at least advance to the next stage of competition, earning a uncommon prize token.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Chronolo earns 1800 xp and 400 gold, and is ready to proceed to the next round as well.
Tier 2:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
The Warforged, grievous injuries mainly tended to, walks calmly through the cheering crowd without turning its head and selects the Potion of Greater Healing. Chronolo has little use for eyes or weapons - perhaps another competition would be needed to exchange one item for another.
The next match will feature any interested level-4 competitors. The match will begin in the next 48 hours. Or sooner, if all level contestants gather before then.
As the sun begins descends over the horizon in Sel'eman, Arena Shapers and Constructs work work tirelessly to get another Nexus field set in place before things become too dark to see!
To win: 1... King of the Hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 3... Night - The battle field is lit with Torches and Dancing Lights but darkness still looms. Checks relying in sight will suffer disadvantage even with Darkvision.
The Map: 11.... Nexus - A precarious ring with walls for cover around the center and a 15 foot drop into pits on every side, threatening anyone who comes too near. Ladders near the entrances to the battlefield can be used to escape if any characters do fall in.
(A space with pits or walls on three sides is in the pit.)
To enter please roll initiative, choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Will be using a general group PM for ease of communication, and keep thread clear.)
This post has potentially manipulated dice roll results.
Bzeczumi comes in, ready to win a game once more. He does his quick juggle.
Inititave: 11 at C1
BA: Will cast Hunter’s Mark (1), if applicable, at a target tbd within range.
Action: Casts Aid (2) on himself and allies within range.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
dang it. I need a partner to battle or the match is demoted to 4
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
(@Alaric: As Blue more or less hinted at, you are to join. As this thread originally started as a one-time extension to run a match for a large number, the rules and so forth hadn't been editted in at the time. You can find them here, include where to drop the character sheet link once the character is done.)
(@Blue: Sorry for delays, but I come bearing somewhat unfortunate tidings. The match will be downgraded to a level 4 Match to fill out the level 5 ranks. Fortunately, immediately after the 4th level match, the 5th level will be hosted again.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Chronolo confidently strides into the arena after its success in the previous match. After gathering some data about effective spells and tactics from patiently analyzing the matches of others, the Warforged stands, arms crossed, and once again calls upon the drawstrings of fate - another three images fizzle into existence nearby as Chronolo pulls power from alternate timelines to aid him in this one.
Pre-match: Mage Armor, Gift of Alacrity, spell slots regained via Arcane Recovery. Preparation Round: Mirror Image Starting Position: B1 Initiative (Gift of Alacrity, Temporal Awareness): 18 Character Sheet: here.
Egozi walks into the arena. He had learned some but is a little disappointed. So far, he wasn't doing so well. This time, he's going to fix that. Initiative: 10. Prep: Egozi will try to use the darkness to his advantage. He should be able to hide easily in these conditions. Stealth: 22. Position:
N-1.
(If there's night, does that mind that without Darkvision one is Blinded? Also, the disadvantage on Perception checks means everyone has -5 to Passive Perception, right?)
Wis save: 19.
Varielky
Chronol lets ring the bells of death. And yet, Egozi manages to brush them off without much apparent effort!
Sumeiz continues his assault Falqinol in the meantime, putting an end to the wily Sorlock, and ending the curse. "Stay down, if you know what's good for you." He says, before climbing onto the middle platform and making his way at that point closer to the other fight(10H).
Action: Shortsword attack at Falqinol.
Attack: 25 Damage: 29 piercing damage. (includes 1st level smite)
Movement: To 10H
After all of that, the vents that'd been gradually opening throughout the early stages of the match fully open in the staging areas, releasing a purplish mist that seemed to have a life on its own. The Survival hazard was now in play.(@All: Anyone that ends their turn in a space affected by the hazard (!) must make a Con Save(DC 12), taking 3d6 poison damage. Half as much on a success.)
(@Egozi: Make a Wis Save(DC 14) or take 9 Necrotic damage.)(@Falqinor: Make a death save.)
It is now Team(1)'s Turn!
Arena 10: Mock Sea Battle(Round 4)
A B C D E F G H I J K L M N O P
16 !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !
=========%__======%__================__%========
15 ~ _ _ _ _ _ E_ C~ ~ ~ ~ _ _ _ €
=~~~~~=======______~~~~~=======~~~~~____~~~~~~~~
14 ~ ~ ~ ~ _ _ ~ + + + ~ _ _ ~ ~
=~~~~+++~~~~~______~++++=+++++=++++~____~¬¬¬~~~~
13 + + + + _ _ + = + = + _ _ + ~
=++=======++~~~~~~~~+====+++++====+~~~~~++=++~~~
12 + = + ~ ~ ~ ¬ ¬ = ¬ ¬ ~ ~ = ~
=~++++=++++~~~~~~~~+++++=======+++++~~~~++=++~~~
11 + + + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
10 ~ + ~ ~ ~ ~ _ S_ _ ~ ~ _ _ _ _
=~~~~~~~~~~~~~~~~_______=_______~~~~___===€===__
09 ~ ~ ~ ~ ~ _ _ = _ _ ~ _ _ _ _
=~~~~~~~~~~~~~~~_____===¥===_____~~~~~~~~~~~~~~~
08 _ _ _ _ ~ _ _ = _ _ ~ ~ ~ ~ ~
=__===€===___~~~~_______=_______~~~~~~~~~~~~~~~~
07 _ _ _ _ ~ ~ _ _ _ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
06 ~ + ~ ~ ~ ~ ~ ~ ~ f~ ~ ~ + + +
=~~~++=++~~~~+++++=======+++++~~~~~~~~++++=++++~
05 ~ = ~ ~ + + = + + ~ ~ ~ + = +
=~~~++=++~~~~~¬====¬¬¬¬¬====¬~~~~~~~~¬¬=======¬¬
04 ~ + _ _ + = + = + _ _ + + + +
=~~~~+++~____~¬¬¬¬=+++++=++++~______~~~~~+++~~~~
03 ~ ~ _ _ ~ + + + ~ _ _ ~ ~ ~ ~
=~~~~~~~~____~~~~~=======~~~~~______=======~~~~~
02 € _ _ _ ~ ~ ~ ~ _ _ _ _ _ _ ~
=========%__================__%======__%========
01 !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '+' Deck, '_' Stone, '%' Door, 'A-Z' Contestants
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
Reading Map:
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
Enlarged Version of Map:
A B C D E F G H I J K L M N O P
16 !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !
=========%__======%__================__%========
15 ~ _ _ _ _ _ E_ C~ ~ ~ ~ _ _ _ €
=~~~~~=======______~~~~~=======~~~~~____~~~~~~~~
14 ~ ~ ~ ~ _ _ ~ + + + ~ _ _ ~ ~
=~~~~+++~~~~~______~++++=+++++=++++~____~¬¬¬~~~~
13 + + + + _ _ + = + = + _ _ + ~
=++=======++~~~~~~~~+====+++++====+~~~~~++=++~~~
12 + = + ~ ~ ~ ¬ ¬ = ¬ ¬ ~ ~ = ~
=~++++=++++~~~~~~~~+++++=======+++++~~~~++=++~~~
11 + + + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
10 ~ + ~ ~ ~ ~ _ S_ _ ~ ~ _ _ _ _
=~~~~~~~~~~~~~~~~_______=_______~~~~___===€===__
09 ~ ~ ~ ~ ~ _ _ = _ _ ~ _ _ _ _
=~~~~~~~~~~~~~~~_____===¥===_____~~~~~~~~~~~~~~~
08 _ _ _ _ ~ _ _ = _ _ ~ ~ ~ ~ ~
=__===€===___~~~~_______=_______~~~~~~~~~~~~~~~~
07 _ _ _ _ ~ ~ _ _ _ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
06 ~ + ~ ~ ~ ~ ~ ~ ~ f~ ~ ~ + + +
=~~~++=++~~~~+++++=======+++++~~~~~~~~++++=++++~
05 ~ = ~ ~ + + = + + ~ ~ ~ + = +
=~~~++=++~~~~~¬====¬¬¬¬¬====¬~~~~~~~~¬¬=======¬¬
04 ~ + _ _ + = + = + _ _ + + + +
=~~~~+++~____~¬¬¬¬=+++++=++++~______~~~~~+++~~~~
03 ~ ~ _ _ ~ + + + ~ _ _ ~ ~ ~ ~
=~~~~~~~~____~~~~~=======~~~~~______=======~~~~~
02 € _ _ _ ~ ~ ~ ~ _ _ _ _ _ _ ~
=========%__================__%======__%========
01 !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !_ !
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '+' Deck, '_' Stone, '%' Door, 'A-Z' Contestants
Contestants:
Team(1):
Falqinor(F): HP (0/26)+THP(/) - Death Saves(0 Success, 0 Failure)
Egozi(E): HP (22/24)+THP(/) -
Team(2):
Chronolo(C): HP (3/23)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(7 Rds).
Drone(d): HP (1/1)+THP(/) -Sumeiz(S): HP (15/31)+THP(/) - SoF
When you realize you're doing too much: Signature.
Egozi continues his assault on the mage, determined to take him out quickly. He swings his quarterstaff two-handed, followed by a roundhouse kick to his waist.
Varielky
Observing the Monk unaffected by his spell, Chronolo abruptly draws on the foundations of time itself and rewinds enough to repeat the spell.
Reaction: Chronal Shift - Egozzi must reroll the Toll the Dead save.
Mirror Image roll: 8
An iteration of Chronolo’s existence in a convergent timeline pulled from the infinite cosmos fizzles as one Mirror Image is taken down instead!
Wis save: 22.
Varielky
18
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Egozi brings staff to bear and crushes at least one of Chronol's dopplegangers. Two yet remain along with the original, and a misjudged round house simply does not cut it.
Falqinol's pulse remains strong, but gradually begins to sink without outside interference.
It is now Team(2)'s Turn. Map Updated Here.
Arena 10: Mock Sea Battle(Round 4-Cont.)
Contestants:
Team(1):
Falqinor(F): HP (0/26)+THP(/) - Death Saves (1 Success, 0 Failure)
Egozi(E): HP (22/24)+THP(/) -
Team(2):
Chronolo(C): HP (3/23)+THP(/) - GoA, M. Armor, MI(2/3 remaining)(7 Rds).
Drone(d): HP (1/1)+THP(/) -Sumeiz(S): HP (15/31)+THP(/) - SoF
When you realize you're doing too much: Signature.
Chronolo frowns as one image fades. The Warforged casts a glance towards the poison rapidly encroaching on the waterborne battlefield. That could be problematic. In an attempt to end the combat entirely, the gaps in plating constituting the Warforged's frame thrum with blue energy as another wave of sleep rushes over the Monk before it. If Sumeiz seems intent on damaging Egozi, Chronolo will instead bide its time until after his turn.
Action: sleep, focused on Egozi. Hit points roll: 23
Sumeiz most certainly was intent on causing more harm. But come what may of some repositioning and letting ring his own magic, Chronolo's magic yet still is enough to put the monk down without aid forthcoming. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant against the odds. For their participation and experience garnered in the coliseum, Egozi and Falqinol 1200 xp and 160 gp. Just enough for Egozi yet at least advance to the next stage of competition, earning a uncommon prize token.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Chronolo earns 1800 xp and 400 gold, and is ready to proceed to the next round as well.
Tier 2:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Chronolo:
Potion of Poison, Ammunition +1(20 Crossbow Bolts), Admanatine Armor(Chain Mail), Potion of Greater Healing, Staff of the Adder, Eyes of the Eagle, Dust of Sneezing and Choking, Boots of Striding and Springing, Immovable Rod, Gem of Brightness
When you realize you're doing too much: Signature.
The Warforged, grievous injuries mainly tended to, walks calmly through the cheering crowd without turning its head and selects the Potion of Greater Healing. Chronolo has little use for eyes or weapons - perhaps another competition would be needed to exchange one item for another.
The next match will feature any interested level-4 competitors. The match will begin in the next 48 hours. Or sooner, if all level contestants gather before then.
As the sun begins descends over the horizon in Sel'eman, Arena Shapers and Constructs work work tirelessly to get another Nexus field set in place before things become too dark to see!
To win: 1... King of the Hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 3... Night - The battle field is lit with Torches and Dancing Lights but darkness still looms. Checks relying in sight will suffer disadvantage even with Darkvision.
The Map:
11.... Nexus - A precarious ring with walls for cover around the center and a 15 foot drop into pits on every side, threatening anyone who comes too near. Ladders near the entrances to the battlefield can be used to escape if any characters do fall in.Special DM Note to save Construction Time:
NPC Stand-in(if necessary)... 4.
Imagery:
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===€===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants
(A space with pits or walls on three sides is in the pit.)
To enter please roll initiative, choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Will be using a general group PM for ease of communication, and keep thread clear.)
Contestants:
Team(1):
Team(2):
TBA
When you realize you're doing too much: Signature.
Bzeczumi comes in, ready to win a game once more. He does his quick juggle.
Inititave: 11 at C1
BA: Will cast Hunter’s Mark (1), if applicable, at a target tbd within range.
Action: Casts Aid (2) on himself and allies within range.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Don't wait on me, I won't be entering this one.
dang it. I need a partner to battle or the match is demoted to 4
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
May i join?
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
you start at level 3
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
(@Alaric: As Blue more or less hinted at, you are to join. As this thread originally started as a one-time extension to run a match for a large number, the rules and so forth hadn't been editted in at the time. You can find them here, include where to drop the character sheet link once the character is done.)
(@Blue: Sorry for delays, but I come bearing somewhat unfortunate tidings. The match will be downgraded to a level 4 Match to fill out the level 5 ranks. Fortunately, immediately after the 4th level match, the 5th level will be hosted again.)
When you realize you're doing too much: Signature.
Chronolo confidently strides into the arena after its success in the previous match. After gathering some data about effective spells and tactics from patiently analyzing the matches of others, the Warforged stands, arms crossed, and once again calls upon the drawstrings of fate - another three images fizzle into existence nearby as Chronolo pulls power from alternate timelines to aid him in this one.
Pre-match: Mage Armor, Gift of Alacrity, spell slots regained via Arcane Recovery.
Preparation Round: Mirror Image
Starting Position: B1
Initiative (Gift of Alacrity, Temporal Awareness): 18
Character Sheet: here.
Egozi walks into the arena. He had learned some but is a little disappointed. So far, he wasn't doing so well. This time, he's going to fix that.
Initiative: 10.
Prep: Egozi will try to use the darkness to his advantage. He should be able to hide easily in these conditions. Stealth: 22.
Position:
N-1.
(If there's night, does that mind that without Darkvision one is Blinded? Also, the disadvantage on Perception checks means everyone has -5 to Passive Perception, right?)
Varielky
Immeral walks in, determined to win this time. His mage armor gleams in the dim light, and he uses the prep round to cast mirror image.
Init 19
Position: P1