MOST RECENT EDIT(1/01/2021): I need to get the party to a place where they can conceivably take on another member. Until then, we'll manage with four players. Be on the look out in the future, as I will likely just start a new recruitment thread.
Hello again again, semi-long time player and DM here once again again. We appear to have lost one of our players for our campaign and I need to find a replacement! You can peruse the original recruitment thread for general lore information, as well as expectations, and character creation stuff. We're not too far in the campaign, so it should be fairly easy to find a place to slot your character in! I'm hoping to get someone fairly quickly, so this will probably be open for a few days at most. If you have any questions or more information, let me know below!
EDIT: After gaining another player, we lost another. So here I am, ONCE MORE! I'll consider characters already posted in this thread(though if you made a Cleric I would recommend trying another).
For character creation: At this point it is best to ignore the original hook with Sybil. If you think you can come up with a reasonable excuse for your character to be at a small mining settlement, currently besieged by a horde of undead, I'm all ears. :) Otherwise, we'll have to just work on something together.
Characters are 4th level.
I haven't disallowed anything so far in terms of class/race. If you are unsure just ask.
Tasha's new rules are allowed.
I'm most active U.S. east 6pm-2am. We seem to get most of our stuff done between 10pm-12am however. This isn't a requirement though, I'll take any timezone.
One post a day minimum. If you're missing for a day I start auto-piloting the character. After a week with no sign, your character is dropped.
Roll for ability scores, replacing 1's.
Name: Character Race: Character Class: Backstory: Hook: (not required, we can work this out after I accept your character)
You have been summoned to the town of Silverfair by an old friend/family member/acquaintance SybilLynsav(a soldier native to the town in question). Silverfairsits at a crossroads connecting three mining towns in the region, each set into the Shining Peaks to mine its rich silver veins. Though the region has always had a problem with mindless undead(nothing like the cunning undying beings to the west in Gorzhadia), as of late they have become more numerous, vicious, and organized. Knowing your talents, Sybil has called on you to help her get to the bottom of this.
Upon arriving in the town, the party met with Sybil at the Topaz Hammer, learning that new, deadlier undead seem to have risen out of the mines in nearby settlements. After requesting the party's help in investigating the cause of the new undead, they split up to collect information and resources in Silverfair. They received a bag of explosives from a local arcanist by the name of Elixyr, in the event that collapsing the mines is the only way to stop the threat. From a priestess, they learned that the new undead are faster, stronger, and appear capable of raising new undead from their slain victims. After a brief encounter with the living dead at the town's perimeter, they decided to visit the mining settlement Feycrest, as it is the closest and fastest to get to from Silverfair. With a night's rest under their belt, the party hits the open road towards Feycrest...
Name - Rashuda Race - Firbolg Class - Cleric (twilight) Connection to Sybil - Rashuda is pretty much a recluse but has run across and helped Sybil from time to time over the years. Backstory, Character Motivation, or Roleplay Excerpt - Will send in a PM to make sure it is ok with the lore of the region.
I'll repost my application from the old thread cause I think it will fit fairly well(and I'm really proud of the name)
Name - Ordsink Branchhammer Race - Mountain Dwarf Class - Druid Connection to Sybil/Backstory, Character Motivation, or Roleplay Excerpt -
Ordsink lives in Shaerdo. A small village far out of the way from most of the fighting that had taken place in the kingdom and due to that remaining mostly untouched, the only time they knew when a new king or monarch had taken over their land being when the traders and tax collectors came with different banners. Ord during one of the many wars and few times soldiers coming across their town had connected with Sybil, becoming good friends with the young one and keeping in contact as best he could, leaving them a small sculpture to take back to Silverfair. When the letter came with the news of these new undead Ord knew that it would eventually get to Shaerdo as well, leaving his children and family behind with as much as he could be took off to the west hoping that his help might just keep his home safer for a little while longer.
This post has potentially manipulated dice roll results.
Ah good, I've been dying to find something to drop my Dwarf into ever since my RL campaign died!
Name: Gildar "The Undying" Slatemantle
Class: Pure Life Cleric (dedicated heals)
Race: Deurgar (Unless not allowed!)
Connection to Sybil / Backstory, Character Motivation, or Roleplay Excerpt Gildar had been a seasoned dwarf when the Vampire Lord rose in Ghorzadia. Forced to flee, or become little more than another thrall in the ranks, he left his homeland , as well as his future in whatever was left in the wake of it all. His dream sundered in what to him, felt like mere moments after spending a human lifetime getting it off the ground, he became disillusioned and despondent. He continued to wander, aimlessly, until by chance, someone spoke to him about the teachings of Maliel, and the gifts of such a patron. He became somewhat of an oddity though in the order or chapel, or whatever form this sect had chosen to take. He learned quickly the arts that Maliel provided, but his experiences left him rough around the edges, and standoffish. He was particularly sore about the un-living in general.
Eventually, deciding that the best way he could accomplish his goals, would be to become a mercenary of sorts. He would offer his services, in return for coin. Eventually getting enough of a name that an old acquaintance in Silverfair, Sybil had requested his presence. Initially, the gruff dwarf ignored it, sitting on his hands as he drowned himself in ales. However, swiftly enough his coinpurse ran thin and he made his way, a little late,to find out what this all was about. (to explain why why wasn't there in the beginning)
His grand motivation being to take back his home, one way or another, and cast down the monster who had driven him out. (Any of this can change as needed if it doesn't fit the story or I made an incorrect assumption of who is the bad guy)
- Ability scores: 151712141413-
Character Sheet Link: In Progress
My very first character post on the forums below in the spoiler, so you can get a feel for what I'm capable of RP wise.
Azrael had been tending to the Shrine his order had built almost three years ago at the far eastern edge of town, in the north-ward, by The Cliffwatch just off of Saerdoon Street. Their Holy Building was little more than a large shack, with a pretty shrine to the Dragon-god, Bahamut sitting just off the walk-path. He had came to Waterdeep following a calling he had received through a vision several years after having become a true Acoltye of his sect. Here was where he had lived the last few years, waiting for his next sign. He was patient. His faith in his patron was absolute and unshakable, and so he waited, dutifully tending the grounds. In turn, he received shelter and a very modest living.
Three Years Later:
Azrael had just finished his priestly duties, the Shrine to Bahamut was kept impeccably clean, though his order had very little luck recruiting more to his cause and faith. A woman approached him, at first he thought she was there to ask of, or perhaps mock his beliefs. Instead, she met him curtly, curtsying stiffly before handing him a simple envelope with his name written on it.
Esteemed Mr. Azrael
It has been my duty to notice your hall is lacking, and that your order cannot seem to grow beyond the few you already posses.
I have an offer for you, if you will take it, that may help us both achieve our desired ends.
If you should decide you wish to partake, then I implore you to meet me at the Yawning Portal in Two-Days time, at the time indicated below.
I look forward to our mutually beneficial transaction.
Fat Cat.
Azrael took little time in considering, this was the sign he had been waiting for all these years. He immediately set out for his preparations, stopping by the market to gather a few needed supplies, before heading back to his temple, packing everything meticulously in his bag, every necessity he could think of, he brought with him. He then pulled his holy symbol from his neck, laying it on the table, able to stand on it's own, served as both his Arcane Focus, and his Holy Symbol a portable shrine to Bahamut hanging from his neck. Setting out candles of incense, lighting them, getting to his knee's and he would pray: Thank you Bahamut, for your providence. Long have I patiently awaited this day, and as I knew you would, you have set the hand of my fate in motion. I will not fail you, and I promise I will do my best to emulate your greatness, so that others may see the truth of your justice. I pray only that your will be done in all things. Religious intensity 10
He awoke the next day, once again proselytizing himself, praying once more before heading out, after all, he had a long walk to his favorite Tavern in the city.
Present Time:
Azrael entered the Tavern. ducking slightly to avoid the door's top as he entered, quarterstaff in hand. Several of the regulars that knew him, gasping, throwing their hands up in mock guilt. Azrael raised both his arms, saying Fear not, I assure you all, I am not here to tell you that ale is the sinners path, lo, instead I am here to partake of it myself! This had been a common joke once everyone had gotten used to the massive Dragonborn whenever he would arrive in his Acolytes Attire. Leading to a few feigned relieved sighs, and a few guffaws and chuckles before everyone more or less went back about their business.
Azrael spotted the marked table easily, as he towered over most in the tavern, and made his way there, his sinuous tail dragging behind him below his robes. As he sat down on the much thicker bench that was made to accommodate his size, and weight, though he was not fat in any sense of the word. Those already gathered would see:
Azrael stood, what to most beings, is a hulking seven feet, eight inches, towering over most humanoids, and only dwarfed by some. His appearance is striking for an Acolyte. His body looking physically well-toned in spite of wearing the attire of a caster. His bold Blue-Sapphire scales stand out in a crowd faintly gleaming in the tavern light, and his frosted-sky-blue eyes are piercing and powerful, possessing the black slitted-pupils common among Dragonkin. His tail, dragging listfully behind him whenever he walked, never making a sound. His robes are eloquent and vibrant shades of Royal-Blue, flowing around him. The trim, a brilliant Gold-Thread, of which inlay in a whirlpool of four threads towards the center as if it were the eye of a storm, where they form a circle around what appears to be a Platinum Dragon, suspended in midair. The dragons' head would appear to be looking directly at whomever it was facing. Six leathered Angellic wings spreading out in the cardinal directions. Upon his neck, hanging from a simple, but strong chain, you would see his Holy-Symbol, Marking him as a Follower of Bahamut, encircling a vibrantly swirling Violet-Orb that was his Arcane-focus, ultimately fusing them both into a single entity. Most would feel a mixture of intimidation, and benevolence exuding from the aura of his presence. And there always seemed to be a charge in the air around him. Ultimately, you would sense from him absolute, steadfast conviction in his beliefs, and the raw confidence that comes with it.
After having adjusted himself to be comfortable, he would offer those gathered already a hearty greeting, his hand crossing over his chest as he closed his eyes and bowed to the assembled. Greetings all, we are all here on this auspicious day for what I assume to be a common cause, even if our reasons for being here are not the same! My name is Azrael Zifandiel, Acolyte of the Dragon god Bahamut, if that was not already obvious. He would rise from his bow, placing his hands on the table, and ordering the special from the Barmaid closest, waiting for them to arrive once the order was taken. Regardless, I hope you are all blessed today in the light of Bahamut, and I have prayed that we all find success, regardless of our reasons for being here. It is a pleasure to make your acquaintances.
After a very long walk, Azrael made his way to the Yawning Portal, spotting his friend Jalester, leaning against the wall just outside of the establishment itself. Before entering, he would Hail friend! It's rare to see you outside the Portal. A big, toothy grin spreading across his otherwise stoic features. Embracing Jalester in a friendly hug, but made sure it was brief. You were my first friend in this city, I truly do not know how I would have survived without you! Unfortunately, I am here on Business, and am likely already later to the party than I had anticipated. However, before I go in, I know you are a man in the know. While I am here ultimately because I finally received the sign I was waiting for that I'm sure I have chewed your ear off about.. I would like to ask before I go in.. What can you tell me of a man called 'Fat Cat'? Is there anything I should know, or be wary of aside from that I have never heard of him until now?
This post has potentially manipulated dice roll results.
Name-- Velyra Arnketh Race-- High Elf Class--Tempest Cleric Backstory-- For most of her life, Velyra did not pay homage to any particular deity, though ironically she spent swathes of time within their temples. As an archaeologist, she sought out the ruins of ancient temples, attempting to piece together the religious practices of Ravere's past. After spending two full decades on the site of an old temple to Sandail, she found herself oddly drawn to the Wailing Lord.
Even after she moved on from the site, in her spare time she continued her research on the deity's past worship, keeping up a regular correspondence with archaeologists still at the temple. Eventually, her diligence earned her a place at the famed[insert Homebrew World Site of Significance Historical here], albeit in a minor role.
[Sending a PM to discuss a connection to the events of the campaign]
Stocktaub is a miner at Feycrest. Many years before, he fell down a mineshaft which changed his life. He had somehow slipped between planes down there, and was lost for several years in the Feywild. He was eventually helped back by a powerful Fey after having struck a bargain, but he’s never been quite the same. Classic dwarven stoicism is overcome with Fairy Whimsy from time to time- a bit off putting to his old kin.
Stocktaub still pursues glittering gold in the mines, but recent troubles have pulled that wanderer of the strange and Other towards its mystery and danger. He will pursue it, as he can’t think of much else even as he sleeps, now.
This post has potentially manipulated dice roll results.
Name - Tessa Snowdust Race - Human Class - Warlock (Celestial) Connection to Sybil - If needed, Sybil heard there was someone traveling around, blasting undead and other threats and asked her to come Backstory, Character Motivation, or Roleplay Excerpt
In her youth, Tessa's village was set upon by some kind of foul creatures. It hardly matters what, but they would have destroyed the village and all who lived there were it not for Tessa striking a last-minute bargain with a great and mysterious power to destroy the invaders and save the place.
In her hour of need, she turned to a family tradition - praying and meditating with a glass orb with strange, shifting golden geometric designs inside. No one remembers where or when it came into the family, just that is has been passed down from mother to daughter for many generations. Following a desperate plea, she found herself accompanied by the same golden design from her orb, now looming over her and speaking directly into her mind. In exchange for accepting its bond, Tessa received immense power and struck down every invader with crackling, golden light before passing out in the center of town.
When she awoke, the countryside was familiar but every person and building was gone, trapped inside the small glass orb which she has carried ever since and serves as a magical focus. Some day her patron has promised to restore her home once whatever inscrutable scheme it may have is complete, but until then she burns with holy power commanded to defend those in need.
WELL. Bad Good news everyone, we lost another player. This time the wizard. So, applications re-opened! Please re-read the first post if you already made an application in this thread. :)
Trying again! I refrained from posting previously because I saw a healer was needed for the party, but now I can shoot my shot here:
Ability scores: 1681513118
Name: O'alana Race: Human Class: Barbarian - Totem warrior Backstory:
The Oghar tribe was never as large or resourceful as many orcish warbands, though they were never any less feared. The simple reason for this was that they had one thing other warbands didn’t - wolves. The Oghar orcs kept a whole pack of the beasts starved a slavering for battle. The goblins of the tribe were naturally the unlucky ones put in charge of trying to train the beasts, though hunger and maltreatment was usually enough to get the wolves to do as they were required when the time for fighting came.
These orcs would always send in the wolves first, breaking the ranks of their enemies and striking terror into the heart of their victims. Much of the time, the orcs themselves could come in afterward and take sadistic pleasure in mopping up what was left.
Such was the sad fate that befell the Li’kosh clan - a rural commune of humans and dwarves in the High moor of Evanicea. Their village was hit by night and their warriors could not stand against the onslaught of the wolf vanguard. When the orcs arrived to dispatch the remaining humans and laugh as they begged for their lives, they pillaged what they could, going from hut to hut in search of anything useful or valuable.
After it was done, they returned to their own den with their spoils. Once there, they began taking stock of the loot. One of the items they had brought back with them was a large pack of blankets and leathers which were always a useful resource. However, among the material they found something they didn’t expect - a human baby girl, swaddled up in a hide blanket where her mother had hidden her from the attacking orcs, hoping that she would go unnoticed. The baby, inexplicably, did not cry or show any distress at the ordeal. Tied loosely around her neck was a leather thong with a rough hewn figuring of a wolf.
The orcs laughed and joked that the figurine must have been a message from the girl’s dead mother about what they wanted done with the infant. And so they obliged. They tossed the baby into the wolf pen, expecting them to gorge on her flesh. To their amazement, nothing of the sort happened. The wolves examined the baby, fascinated. The next day, they seemed to be protecting the child. As time passed, the orcs observed that the infant was often found playing amongst the young of the wolves themselves.
For some time, this was ignored as a curiosity. The orcs and goblins would come, look, laugh and wonder how long it would be before the wolves tired of the interloper and devoured her. It became a popular matter to place a bet on.
The size of the wolf pack was such that their pen was no mere cage - it was expansive, extending into a range of woods behind the orc camp. The infant girl was carried about by the wolf matriarch with the rest of the pack, the wolf totem always hanging from her neck.
The situation continued like this for many years. All the time the girl was with the wolves, honing her own instincts to be as sharp as theirs, learning to survive off the resources in the wild. Yet she also accompanied the pack in the forward pens, witnessing the lifestyle of the goblins and orcs, learning their language and imitating some of their more pragmatic activities, like turning a piece of rough fabric into a tunic, or sharpening a piece of metal or stone into a knife...and, of course, the swinging of large blades. Whenever the time for battle came, the wolf mother would hide the young child away in a safe place in the woods, where she knew to remain until the pack returned.
By the time the girl grew up, the Oghar tribe had become so accustomed to her presence in the pen that they scarcely noticed her anymore. Many of the short-lived creatures forgot how she’d even come to be there. Some said that she was the one who trained the wolves. Others said she was their mother. An orc shaman promptly declared that the girl was a curse. Similar nonsensical stories abounded. Years went by.
Until one day, a swarm of mindless undead roamed in the tribe from mountains. Like usual, the goblin chief wolf-wrangler came to the pen to unleash the wolves for defense of the tribe. However, unlike usual, where the starved wolves jumped at those intruders, the whole pack of wolves instead descended and tore the goblin and orc warriors to pieces. They fiercely defended the girl, from the tribe and the undeads.
On seeing this, the rest of the orc tribe were terrified, convinced that the shaman was right, that the girl was a curse who had turned their wolves against them. Some orcs and goblins continued to try to restrain the pack. Every one of them lost their life. Others simply fled, abandoning the tribe’s den and scattering the Oghar name to the wind.
When it was done, the wolves surrounded the girl, bowing their heads. The den mother approached her, nudging her shoulder towards the gate, bidding her to lead the pack out to a new home. And so she did.
I left the ending open so it can be easily tied into your story.
Name: Rhorog Character Race: Orc Character Class: Fighter-Cavalier Backstory: A member of the nearest Orc tribe, Rhorog was wandering nearby in search of quests to improve his fighting skills and renown, while trying to avoid human settlements because of their prejudices of his kind. However, he heard of the odd undead situation and decided to investigate to determine its threat to his people.
Name: Gabi Aphren Race: Variant Human (Prodigy for a Feat) Class: Swarmkeeper Ranger Backstory:
Gabi was born the second oldest of five children, and with a large extended family to boot. Her mother worked at one of their town's taverns as a brewer, and her father a local guard. Growing up, they were never particularly rich, but managed to get by just fine. There was never a dull moment in their home, with something always going on. Whether it be one of her sisters getting into a scuffle with themselves or other children, or her brother redecorating the house to be in line with a story he read, there was always something to patch up or fix. Which Gabi turned out to be pretty decent at. That, and avoiding getting into trouble. She was practically her father's shadow, helping take care of his gear, and watching him train. The chaotic, but enjoyable life came to an end when she was 14.
After one of her aunts had a child, her parents went to go visit. She and her brother Theo were left in charge of the house, and their siblings, until they returned. What should have been at longest a week and half trip ended up being two days. One of the town's trappers found him beaten and near death while checking his traps, with Gabi's mother nowhere in sight, and carried him back to town. Her father was unable to recall who or what attacked him, and what happened to his wife. His recovery was long, leaving them without much of a way for income. Gabi took the initiative, finding a job as a baker's apprentice, which did not last for long. She was good at the more laborious tasks, but not the actual baking part. An incident occurred in the town not long after she arrived, where several wild beasts were driven into the town by an unknown source. Gabi helped some of the guard drive back the beasts, and managed to save a young boy from one. Her brave acts were applauded, though she was concerned by why the creatures were driven into town to begin with.
Her worries was shared by a local hunter and guide, a half elf named Brie. The two took it upon themselves to investigate the matter, and found that undead had managed to push the beasts out of their territory, and riled them up. Over the course of a year, the pair learned what they could about the situation, and Brie took the young human as an apprentice of sorts. Much of their time was spent out in nature, surviving off of nature. Gabi showed some affinity for the training, especially with the magical side. Towards the end of their investigation, even managing to create her own swarm of magical owl spirits. They began to realize that their problem was much larger than expected. Brie sent Gabi out to check on several nearby towns, and see what was happening near them. And, with any luck, be able to help.
MOST RECENT EDIT(1/01/2021): I need to get the party to a place where they can conceivably take on another member. Until then, we'll manage with four players. Be on the look out in the future, as I will likely just start a new recruitment thread.
Hello again again, semi-long time player and DM here once again again. We appear to have lost one of our players for our campaign and I need to find a replacement! You can peruse the original recruitment thread for general lore information, as well as expectations, and character creation stuff. We're not too far in the campaign, so it should be fairly easy to find a place to slot your character in! I'm hoping to get someone fairly quickly, so this will probably be open for a few days at most. If you have any questions or more information, let me know below!
The original recruitment: here
EDIT: After gaining another player, we lost another. So here I am, ONCE MORE! I'll consider characters already posted in this thread(though if you made a Cleric I would recommend trying another).
For character creation:
At this point it is best to ignore the original hook with Sybil. If you think you can come up with a reasonable excuse for your character to be at a small mining settlement, currently besieged by a horde of undead, I'm all ears. :) Otherwise, we'll have to just work on something together.
Name:
Character Race:
Character Class:
Backstory:
Hook: (not required, we can work this out after I accept your character)
A quick blurb on what's going on:
Usul Harj(Gnome Rogue)
Velyra(High Elf Cleric)
Silthras(Half-Elf Hexblade/Sorcerer)
Kal Vorni(Human Paladin)
You have been summoned to the town of Silverfair by an old friend/family member/acquaintance Sybil Lynsav(a soldier native to the town in question). Silverfair sits at a crossroads connecting three mining towns in the region, each set into the Shining Peaks to mine its rich silver veins. Though the region has always had a problem with mindless undead(nothing like the cunning undying beings to the west in Gorzhadia), as of late they have become more numerous, vicious, and organized. Knowing your talents, Sybil has called on you to help her get to the bottom of this.Upon arriving in the town, the party met with Sybil at the Topaz Hammer, learning that new, deadlier undead seem to have risen out of the mines in nearby settlements. After requesting the party's help in investigating the cause of the new undead, they split up to collect information and resources in Silverfair. They received a bag of explosives from a local arcanist by the name of Elixyr, in the event that collapsing the mines is the only way to stop the threat. From a priestess, they learned that the new undead are faster, stronger, and appear capable of raising new undead from their slain victims. After a brief encounter with the living dead at the town's perimeter, they decided to visit the mining settlement Feycrest, as it is the closest and fastest to get to from Silverfair. With a night's rest under their belt, the party hits the open road towards Feycrest...
Ability scores: 16 16 11 17 8 12
Name - Rashuda
Race - Firbolg
Class - Cleric (twilight)
Connection to Sybil - Rashuda is pretty much a recluse but has run across and helped Sybil from time to time over the years.
Backstory, Character Motivation, or Roleplay Excerpt - Will send in a PM to make sure it is ok with the lore of the region.
https://www.dndbeyond.com/characters/41474525/PzJiBd
Ability scores: 8 13 12 9 18 12
I'll repost my application from the old thread cause I think it will fit fairly well(and I'm really proud of the name)
Name - Ordsink Branchhammer
Race - Mountain Dwarf
Class - Druid
Connection to Sybil/Backstory, Character Motivation, or Roleplay Excerpt -
Ordsink lives in Shaerdo. A small village far out of the way from most of the fighting that had taken place in the kingdom and due to that remaining mostly untouched, the only time they knew when a new king or monarch had taken over their land being when the traders and tax collectors came with different banners. Ord during one of the many wars and few times soldiers coming across their town had connected with Sybil, becoming good friends with the young one and keeping in contact as best he could, leaving them a small sculpture to take back to Silverfair. When the letter came with the news of these new undead Ord knew that it would eventually get to Shaerdo as well, leaving his children and family behind with as much as he could be took off to the west hoping that his help might just keep his home safer for a little while longer.
Ability scores: 18 12 16 13 17 13
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ability scores: 6 12 14 14 17 14
WithdrawnAh good, I've been dying to find something to drop my Dwarf into ever since my RL campaign died!
Gildar had been a seasoned dwarf when the Vampire Lord rose in Ghorzadia. Forced to flee, or become little more than another thrall in the ranks, he left his homeland , as well as his future in whatever was left in the wake of it all. His dream sundered in what to him, felt like mere moments after spending a human lifetime getting it off the ground, he became disillusioned and despondent. He continued to wander, aimlessly, until by chance, someone spoke to him about the teachings of Maliel, and the gifts of such a patron. He became somewhat of an oddity though in the order or chapel, or whatever form this sect had chosen to take. He learned quickly the arts that Maliel provided, but his experiences left him rough around the edges, and standoffish. He was particularly sore about the un-living in general.
Eventually, deciding that the best way he could accomplish his goals, would be to become a mercenary of sorts. He would offer his services, in return for coin. Eventually getting enough of a name that an old acquaintance in Silverfair, Sybil had requested his presence. Initially, the gruff dwarf ignored it, sitting on his hands as he drowned himself in ales. However, swiftly enough his coinpurse ran thin and he made his way, a little late, to find out what this all was about. (to explain why why wasn't there in the beginning)
His grand motivation being to take back his home, one way or another, and cast down the monster who had driven him out. (Any of this can change as needed if it doesn't fit the story or I made an incorrect assumption of who is the bad guy)
My very first character post on the forums below in the spoiler, so you can get a feel for what I'm capable of RP wise.
Azrael had been tending to the Shrine his order had built almost three years ago at the far eastern edge of town, in the north-ward, by The Cliffwatch just off of Saerdoon Street. Their Holy Building was little more than a large shack, with a pretty shrine to the Dragon-god, Bahamut sitting just off the walk-path. He had came to Waterdeep following a calling he had received through a vision several years after having become a true Acoltye of his sect. Here was where he had lived the last few years, waiting for his next sign. He was patient. His faith in his patron was absolute and unshakable, and so he waited, dutifully tending the grounds. In turn, he received shelter and a very modest living.
Three Years Later:
Azrael had just finished his priestly duties, the Shrine to Bahamut was kept impeccably clean, though his order had very little luck recruiting more to his cause and faith. A woman approached him, at first he thought she was there to ask of, or perhaps mock his beliefs. Instead, she met him curtly, curtsying stiffly before handing him a simple envelope with his name written on it.
Esteemed Mr. Azrael
It has been my duty to notice your hall is lacking, and that your order cannot seem to grow beyond the few you already posses.
I have an offer for you, if you will take it, that may help us both achieve our desired ends.
If you should decide you wish to partake, then I implore you to meet me at the Yawning Portal in Two-Days time, at the time indicated below.
I look forward to our mutually beneficial transaction.
Fat Cat.
Azrael took little time in considering, this was the sign he had been waiting for all these years. He immediately set out for his preparations, stopping by the market to gather a few needed supplies, before heading back to his temple, packing everything meticulously in his bag, every necessity he could think of, he brought with him. He then pulled his holy symbol from his neck, laying it on the table, able to stand on it's own, served as both his Arcane Focus, and his Holy Symbol a portable shrine to Bahamut hanging from his neck. Setting out candles of incense, lighting them, getting to his knee's and he would pray: Thank you Bahamut, for your providence. Long have I patiently awaited this day, and as I knew you would, you have set the hand of my fate in motion. I will not fail you, and I promise I will do my best to emulate your greatness, so that others may see the truth of your justice. I pray only that your will be done in all things. Religious intensity 10
He awoke the next day, once again proselytizing himself, praying once more before heading out, after all, he had a long walk to his favorite Tavern in the city.
Present Time:
Azrael entered the Tavern. ducking slightly to avoid the door's top as he entered, quarterstaff in hand. Several of the regulars that knew him, gasping, throwing their hands up in mock guilt. Azrael raised both his arms, saying Fear not, I assure you all, I am not here to tell you that ale is the sinners path, lo, instead I am here to partake of it myself! This had been a common joke once everyone had gotten used to the massive Dragonborn whenever he would arrive in his Acolytes Attire. Leading to a few feigned relieved sighs, and a few guffaws and chuckles before everyone more or less went back about their business.
Azrael spotted the marked table easily, as he towered over most in the tavern, and made his way there, his sinuous tail dragging behind him below his robes. As he sat down on the much thicker bench that was made to accommodate his size, and weight, though he was not fat in any sense of the word. Those already gathered would see:
Azrael stood, what to most beings, is a hulking seven feet, eight inches, towering over most humanoids, and only dwarfed by some. His appearance is striking for an Acolyte. His body looking physically well-toned in spite of wearing the attire of a caster. His bold Blue-Sapphire scales stand out in a crowd faintly gleaming in the tavern light, and his frosted-sky-blue eyes are piercing and powerful, possessing the black slitted-pupils common among Dragonkin. His tail, dragging listfully behind him whenever he walked, never making a sound. His robes are eloquent and vibrant shades of Royal-Blue, flowing around him. The trim, a brilliant Gold-Thread, of which inlay in a whirlpool of four threads towards the center as if it were the eye of a storm, where they form a circle around what appears to be a Platinum Dragon, suspended in midair. The dragons' head would appear to be looking directly at whomever it was facing. Six leathered Angellic wings spreading out in the cardinal directions. Upon his neck, hanging from a simple, but strong chain, you would see his Holy-Symbol, Marking him as a Follower of Bahamut, encircling a vibrantly swirling Violet-Orb that was his Arcane-focus, ultimately fusing them both into a single entity. Most would feel a mixture of intimidation, and benevolence exuding from the aura of his presence. And there always seemed to be a charge in the air around him. Ultimately, you would sense from him absolute, steadfast conviction in his beliefs, and the raw confidence that comes with it.
After having adjusted himself to be comfortable, he would offer those gathered already a hearty greeting, his hand crossing over his chest as he closed his eyes and bowed to the assembled. Greetings all, we are all here on this auspicious day for what I assume to be a common cause, even if our reasons for being here are not the same! My name is Azrael Zifandiel, Acolyte of the Dragon god Bahamut, if that was not already obvious. He would rise from his bow, placing his hands on the table, and ordering the special from the Barmaid closest, waiting for them to arrive once the order was taken. Regardless, I hope you are all blessed today in the light of Bahamut, and I have prayed that we all find success, regardless of our reasons for being here. It is a pleasure to make your acquaintances.
Present Time, Just before entering the Portal:
After a very long walk, Azrael made his way to the Yawning Portal, spotting his friend Jalester, leaning against the wall just outside of the establishment itself. Before entering, he would Hail friend! It's rare to see you outside the Portal. A big, toothy grin spreading across his otherwise stoic features. Embracing Jalester in a friendly hug, but made sure it was brief. You were my first friend in this city, I truly do not know how I would have survived without you! Unfortunately, I am here on Business, and am likely already later to the party than I had anticipated. However, before I go in, I know you are a man in the know. While I am here ultimately because I finally received the sign I was waiting for that I'm sure I have chewed your ear off about.. I would like to ask before I go in.. What can you tell me of a man called 'Fat Cat'? Is there anything I should know, or be wary of aside from that I have never heard of him until now?
Rolled HP for levels 2-4: 13
Character Sheet Link: https://ddb.ac/characters/41476452/tihp7t
Other/unrelated:
I've been on the forums a while an know a few good ways to handle things including how to avoid the deadly 'Manipulated dice!' issue.
I have left my equipment/gold blank since I don't know how you wish to handle that.
Occassional Dungeon Master.
Name-- Velyra Arnketh
Race-- High Elf
Class--Tempest Cleric
Backstory-- For most of her life, Velyra did not pay homage to any particular deity, though ironically she spent swathes of time within their temples. As an archaeologist, she sought out the ruins of ancient temples, attempting to piece together the religious practices of Ravere's past. After spending two full decades on the site of an old temple to Sandail, she found herself oddly drawn to the Wailing Lord.
Even after she moved on from the site, in her spare time she continued her research on the deity's past worship, keeping up a regular correspondence with archaeologists still at the temple. Eventually, her diligence earned her a place at the famed[insert Homebrew World Site of Significance Historical here], albeit in a minor role.
[Sending a PM to discuss a connection to the events of the campaign]
Ability scores: 17 16 14 13 18 15
Ability scores: 17 16 13 13 15 17
Andrummon Stocktaub - Hill Dwarf - Ranger (Fey Wanderer) - Soldier (town guard)
Stocktaub is a miner at Feycrest. Many years before, he fell down a mineshaft which changed his life. He had somehow slipped between planes down there, and was lost for several years in the Feywild. He was eventually helped back by a powerful Fey after having struck a bargain, but he’s never been quite the same. Classic dwarven stoicism is overcome with Fairy Whimsy from time to time- a bit off putting to his old kin.
Stocktaub still pursues glittering gold in the mines, but recent troubles have pulled that wanderer of the strange and Other towards its mystery and danger. He will pursue it, as he can’t think of much else even as he sleeps, now.
(I’ll have a sheet together later)
Paladin - warforged - orange
Ability scores: 11 11 10 13 17 16
I'll come up with something from these rolls.
Name - Tessa Snowdust
Race - Human
Class - Warlock (Celestial)
Connection to Sybil - If needed, Sybil heard there was someone traveling around, blasting undead and other threats and asked her to come
Backstory, Character Motivation, or Roleplay Excerpt
In her youth, Tessa's village was set upon by some kind of foul creatures. It hardly matters what, but they would have destroyed the village and all who lived there were it not for Tessa striking a last-minute bargain with a great and mysterious power to destroy the invaders and save the place.
In her hour of need, she turned to a family tradition - praying and meditating with a glass orb with strange, shifting golden geometric designs inside. No one remembers where or when it came into the family, just that is has been passed down from mother to daughter for many generations. Following a desperate plea, she found herself accompanied by the same golden design from her orb, now looming over her and speaking directly into her mind. In exchange for accepting its bond, Tessa received immense power and struck down every invader with crackling, golden light before passing out in the center of town.
When she awoke, the countryside was familiar but every person and building was gone, trapped inside the small glass orb which she has carried ever since and serves as a magical focus. Some day her patron has promised to restore her home once whatever inscrutable scheme it may have is complete, but until then she burns with holy power commanded to defend those in need.
-Ability Scores - Ability scores: 15 13 14 13 12 18
Thanks all for applications, I have our person! ^^
WELL.
BadGood news everyone, we lost another player. This time the wizard. So, applications re-opened! Please re-read the first post if you already made an application in this thread. :)That's a great…… Oh bad news!Let's make a Reserving post for my application.
Ability scores: 11 7 14 10 7 14
Withdrawn
Ability scores: 10 11 13 15 6 8
Trying again! I refrained from posting previously because I saw a healer was needed for the party, but now I can shoot my shot here:
Ability scores: 16 8 15 13 11 8
Name: O'alana
Race: Human
Class: Barbarian - Totem warrior
Backstory:
The Oghar tribe was never as large or resourceful as many orcish warbands, though they were never any less feared. The simple reason for this was that they had one thing other warbands didn’t - wolves. The Oghar orcs kept a whole pack of the beasts starved a slavering for battle. The goblins of the tribe were naturally the unlucky ones put in charge of trying to train the beasts, though hunger and maltreatment was usually enough to get the wolves to do as they were required when the time for fighting came.
These orcs would always send in the wolves first, breaking the ranks of their enemies and striking terror into the heart of their victims. Much of the time, the orcs themselves could come in afterward and take sadistic pleasure in mopping up what was left.
Such was the sad fate that befell the Li’kosh clan - a rural commune of humans and dwarves in the High moor of Evanicea. Their village was hit by night and their warriors could not stand against the onslaught of the wolf vanguard. When the orcs arrived to dispatch the remaining humans and laugh as they begged for their lives, they pillaged what they could, going from hut to hut in search of anything useful or valuable.
After it was done, they returned to their own den with their spoils. Once there, they began taking stock of the loot. One of the items they had brought back with them was a large pack of blankets and leathers which were always a useful resource. However, among the material they found something they didn’t expect - a human baby girl, swaddled up in a hide blanket where her mother had hidden her from the attacking orcs, hoping that she would go unnoticed. The baby, inexplicably, did not cry or show any distress at the ordeal. Tied loosely around her neck was a leather thong with a rough hewn figuring of a wolf.
The orcs laughed and joked that the figurine must have been a message from the girl’s dead mother about what they wanted done with the infant. And so they obliged. They tossed the baby into the wolf pen, expecting them to gorge on her flesh. To their amazement, nothing of the sort happened. The wolves examined the baby, fascinated. The next day, they seemed to be protecting the child. As time passed, the orcs observed that the infant was often found playing amongst the young of the wolves themselves.
For some time, this was ignored as a curiosity. The orcs and goblins would come, look, laugh and wonder how long it would be before the wolves tired of the interloper and devoured her. It became a popular matter to place a bet on.
The size of the wolf pack was such that their pen was no mere cage - it was expansive, extending into a range of woods behind the orc camp. The infant girl was carried about by the wolf matriarch with the rest of the pack, the wolf totem always hanging from her neck.
The situation continued like this for many years. All the time the girl was with the wolves, honing her own instincts to be as sharp as theirs, learning to survive off the resources in the wild. Yet she also accompanied the pack in the forward pens, witnessing the lifestyle of the goblins and orcs, learning their language and imitating some of their more pragmatic activities, like turning a piece of rough fabric into a tunic, or sharpening a piece of metal or stone into a knife...and, of course, the swinging of large blades. Whenever the time for battle came, the wolf mother would hide the young child away in a safe place in the woods, where she knew to remain until the pack returned.
By the time the girl grew up, the Oghar tribe had become so accustomed to her presence in the pen that they scarcely noticed her anymore. Many of the short-lived creatures forgot how she’d even come to be there. Some said that she was the one who trained the wolves. Others said she was their mother. An orc shaman promptly declared that the girl was a curse. Similar nonsensical stories abounded. Years went by.
Until one day, a swarm of mindless undead roamed in the tribe from mountains. Like usual, the goblin chief wolf-wrangler came to the pen to unleash the wolves for defense of the tribe. However, unlike usual, where the starved wolves jumped at those intruders, the whole pack of wolves instead descended and tore the goblin and orc warriors to pieces. They fiercely defended the girl, from the tribe and the undeads.
On seeing this, the rest of the orc tribe were terrified, convinced that the shaman was right, that the girl was a curse who had turned their wolves against them. Some orcs and goblins continued to try to restrain the pack. Every one of them lost their life. Others simply fled, abandoning the tribe’s den and scattering the Oghar name to the wind.
When it was done, the wolves surrounded the girl, bowing their heads. The den mother approached her, nudging her shoulder towards the gate, bidding her to lead the pack out to a new home. And so she did.
I left the ending open so it can be easily tied into your story.
Consider Tessa resubmitted
Name: Rhorog
Character Race: Orc
Character Class: Fighter-Cavalier
Backstory: A member of the nearest Orc tribe, Rhorog was wandering nearby in search of quests to improve his fighting skills and renown, while trying to avoid human settlements because of their prejudices of his kind. However, he heard of the odd undead situation and decided to investigate to determine its threat to his people.
Ability scores: 11 13 14 18 14 16
Name: Gabi Aphren
Race: Variant Human (Prodigy for a Feat)
Class: Swarmkeeper Ranger
Backstory:
Gabi was born the second oldest of five children, and with a large extended family to boot. Her mother worked at one of their town's taverns as a brewer, and her father a local guard. Growing up, they were never particularly rich, but managed to get by just fine. There was never a dull moment in their home, with something always going on. Whether it be one of her sisters getting into a scuffle with themselves or other children, or her brother redecorating the house to be in line with a story he read, there was always something to patch up or fix. Which Gabi turned out to be pretty decent at. That, and avoiding getting into trouble. She was practically her father's shadow, helping take care of his gear, and watching him train. The chaotic, but enjoyable life came to an end when she was 14.
After one of her aunts had a child, her parents went to go visit. She and her brother Theo were left in charge of the house, and their siblings, until they returned. What should have been at longest a week and half trip ended up being two days. One of the town's trappers found him beaten and near death while checking his traps, with Gabi's mother nowhere in sight, and carried him back to town. Her father was unable to recall who or what attacked him, and what happened to his wife. His recovery was long, leaving them without much of a way for income. Gabi took the initiative, finding a job as a baker's apprentice, which did not last for long. She was good at the more laborious tasks, but not the actual baking part. An incident occurred in the town not long after she arrived, where several wild beasts were driven into the town by an unknown source. Gabi helped some of the guard drive back the beasts, and managed to save a young boy from one. Her brave acts were applauded, though she was concerned by why the creatures were driven into town to begin with.
Her worries was shared by a local hunter and guide, a half elf named Brie. The two took it upon themselves to investigate the matter, and found that undead had managed to push the beasts out of their territory, and riled them up. Over the course of a year, the pair learned what they could about the situation, and Brie took the young human as an apprentice of sorts. Much of their time was spent out in nature, surviving off of nature. Gabi showed some affinity for the training, especially with the magical side. Towards the end of their investigation, even managing to create her own swarm of magical owl spirits. They began to realize that their problem was much larger than expected. Brie sent Gabi out to check on several nearby towns, and see what was happening near them. And, with any luck, be able to help.
Ability scores: 15 16 12 15 14 12
Ezri: Air Genasi Illusions Wizard
Yelven Ariessus: A randomized mess
Name:Helevyre Aloro
Race: Eladrin elf
Class: warlock
Connection to sybil: served as a soldier with her when they were younger and kept in touch when he left the military
Character motivation: Helevyre always is here to help those people he served with in there time of need
Ability scores: 15 15 15 17 17 17
Danys Yarjerit