This post has potentially manipulated dice roll results.
a23 pauses momentarily, making a series of quick calculations. steam spews in a cloud trail behind him as he sprints to the snake, scales the side of the wall, and leaps mid air to slice the winged beast with his fully extended mechanical tail!
a23 is amazingly able to catch the flying snake in mid flight. It falls to the ground dead. The robot lands, turning around to find that the woman has started dashing in the opposite direction of him. (100+ feet away)
Lumen recalls that Prudence Tarkwold is known locally as a clerk for the town hall who lives in a small cottage nearby.
...
The fleeing woman stops after realizing she will not be able to escape a23. "Friend of Lumen, greetings. Why not continue to walk your dog around town for the day?"
Suggestion (Wis DC 15)
Suggestion Concentration LEVEL 2nd CASTING TIME 1 Action RANGE/AREA 30 ft COMPONENTS V, M * DURATION Concentration 8 Hours SCHOOL Enchantment ATTACK/SAVE WIS Save DAMAGE/EFFECT Control (...) You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.
If you or any of your companions damage the target, the spell ends.
* - (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
Prudence Tarkwold's house is a short walk away from the town hall. Once the three arrive, they find that the door and one window are open. The inside of the house is in disarray, as if someone was in a hurry to leave suddenly.
Errona finds a recently used fireplace and shredded pieces of paper without any discernable writings to the naked eye. However, she is able to recognize symbols written in thieves' cant that contain:
Easthaven
Targos
Katro
Cauldron
Caravan
Lumen
In addition, she spots half empty jars of snake tongues, honeycomb, and sweet oil.
Errona seems to be confused by a23's insistence on walking Mr Flufferz but with larger matters at hand she continues to dash forward following the trail.
a23 pauses momentarily, making a series of quick calculations. steam spews in a cloud trail behind him as he sprints to the snake, scales the side of the wall, and leaps mid air to slice the winged beast with his fully extended mechanical tail!
athletics: 11
Attack: 17 Damage: 10
Attack: 18 Damage: 10
*reckless*
rage: 1/10
a23 is amazingly able to catch the flying snake in mid flight. It falls to the ground dead. The robot lands, turning around to find that the woman has started dashing in the opposite direction of him. (100+ feet away)
a23 picks up the snake and immediately dashes after the woman in pursuit. (80ft)
”excuses me. i require only a moment of your time”
The woman continues to dash away (60 ft).
after dashing and finally catching up to the suspicious women, a23 tries reasoning with her.
“chances of escape are improbable. i recommend stopping for a short chat.”
he continues running alongside the women
”if unsatisfied with our conversation you can continue to flee”
persuasion: 1
Roc looks to Lumen.
"Would you happen to know where this traitor lives so that we may them a visit?"
Lumen recalls that Prudence Tarkwold is known locally as a clerk for the town hall who lives in a small cottage nearby.
...
The fleeing woman stops after realizing she will not be able to escape a23.
"Friend of Lumen, greetings. Why not continue to walk your dog around town for the day?"
Suggestion (Wis DC 15)
Suggestion Concentration
LEVEL
2nd
CASTING TIME
1 Action
RANGE/AREA
30 ft
COMPONENTS
V, M *
DURATION
Concentration 8 Hours
SCHOOL
Enchantment
ATTACK/SAVE
WIS Save
DAMAGE/EFFECT
Control (...)
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.
If you or any of your companions damage the target, the spell ends.
* - (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
wis save: 3
a23 stops and looks to the sky.
“It is such a lovely day after all. lets go for a walk mr fluffers.”
a23 waves to the nice lady and continues his walk through the town.
" Yes, I think I know where she lives. Let us go pay a visit."
Prudence Tarkwold's house is a short walk away from the town hall. Once the three arrive, they find that the door and one window are open. The inside of the house is in disarray, as if someone was in a hurry to leave suddenly.
Errona looks around and says "Something is not quite right here..."
She looks to see if anything in particular stands out that might give a quick hint on which direction she might be fleeing.
Perception 9
Errona finds a recently used fireplace and shredded pieces of paper without any discernable writings to the naked eye. However, she is able to recognize symbols written in thieves' cant that contain:
In addition, she spots half empty jars of snake tongues, honeycomb, and sweet oil.
Lumen looks for any track in the mud/snow.
Survival: 20
Lumen recognizes a23 and another humanoid's footprints heading towards the Easthaven gates, along with Mr. Fluffer's.
Roc walks outside and see's Lumen looking down at the footprints.
"Looks like the traitor left here quick and in a hurry. Hopefully we are not too far behind. Let's hunt them down."
Roc will begin running along the tracks.
Hearing Roc's voice, Errona takes the notes and dashes out unto the street following him.
Following the tracks, Roc and Errona run into a23 walking from the opposite direction with Mr. Fluffer's leading the way.
a23 spots his companions and greets them with a friendly wave.
”no time to stop and chat. its a beautiful day and mr flufferz and I have a full day of walking planned.”
he tries to imitate a frowning expression
”it seems like we have urgent matters. but i cant help myself.”
a23 continues walking with flufferz
Errona seems to be confused by a23's insistence on walking Mr Flufferz but with larger matters at hand she continues to dash forward following the trail.
" a23, whoever you were following is the informant, where did they go?"