Unwilling to go off by himself, Duncan merely looks down the passage he has found, seeing what he can see to the limits of his newly-acquired darkvision. He investigates the tracks of the grick as he waits for the ritual to complete, helping slice open the grick corpses if requested as well.
Perception down the new tunnel: 17
Survival on tracks to see if this might lead to their lair: 18
Survival on cutting up corpses to efficiently expose their stomach contents: 20
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Duncan notes that the tunnel only goes 10 ft into a wider hewn area that seems to lead to the left. He also notices that the trail doglegs down to this smaller tunnel in the north. And the way too the door down the current tunnel has drag like marks instead of foot prints.
With a roll of 20 survival Duncan finds 5 stomach acid melted heaps of gold worth 200gp each. 6 rusted great axes head, Unusable even with a new handle. And a Dagger in fairly good shape almost like new. By the time Duncan is done gutting these creatures, Torman's spell is in effect. Torman notes that the dagger is enchanted,
Kat will move up to support Duncan, and make sure he doesn't blunder into any 'new friends' on his own. Should Torman call out any other magical glows within other downed beasts, she'll aid in excising their stomach contents.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
After helping with the grick's stomach contents, Duncan says, "It looks like this wider tunnel turns left and heads towards a door. The tracks of the gricks lead through this smaller tunnel to the north." He positions himself where he can see both tunnels and waits for the treasure to be collected and/or identified. He will help carry as needed.
"I suggest we check out this narrower northern tunnel first--we don't want to leave foes nearby behind us if we can help it. Oh, and if anyone has healing for me, I would appreciate it," he adds.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Azzure follows behind Duncan, in a support position as well. He casts over the next 10 minutes aura of vitality, and focuses on Duncan over the next minute, giving him repeated healing.
1st heal for 5 hit points.
2nd heal for 9 hit points.
3rd heal for 8 hit points.
He looks with his enhanced darkvision through the tunnels as well, but sees that Kat has started to scout with keen eyes.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Everyone ready to move on, or do we need to take some more time?" (I.e. anyone needs a short rest? Gryrig doesn't, and this seems a dangerous place - but just asking)
"Let's go further in. By those big doors, I would suggest. I'm not keen on going down that little half collapsed tunnel. Looks like the kind of tunnel that only leads to more of these horrible worms. So let's see what's behind this door"
"It's where the grick did their business. Suppose something might make it through the digestive tract whole, but I am not enthused about digging through it.", Kat's voice reports from right next to Gryrig.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
Duncan:
"Right, so the door it is," says Duncan, moving over that direction, though he stops a good 20 feet from the doors and looks for traps or anything that might be hazardous.
Perception: 18
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Even if the door looks harmless, should we open it magically? Just to be on the safe side, you know. Falling for a trap never makes for a good verse in our heroic song."
(i.e. Gryrig is suggesting that we should use Mage Hand cantrip to push/pull the door very gently and stand back in case anything dangerous happens. Once it's open just a tiny bit, someone can approach and peek through before opening it fully)
Duncan:
Unwilling to go off by himself, Duncan merely looks down the passage he has found, seeing what he can see to the limits of his newly-acquired darkvision. He investigates the tracks of the grick as he waits for the ritual to complete, helping slice open the grick corpses if requested as well.
Perception down the new tunnel: 17
Survival on tracks to see if this might lead to their lair: 18
Survival on cutting up corpses to efficiently expose their stomach contents: 20
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Move your tokens to where you want your pc to be
Duncan notes that the tunnel only goes 10 ft into a wider hewn area that seems to lead to the left. He also notices that the trail doglegs down to this smaller tunnel in the north. And the way too the door down the current tunnel has drag like marks instead of foot prints.
With a roll of 20 survival Duncan finds 5 stomach acid melted heaps of gold worth 200gp each. 6 rusted great axes head, Unusable even with a new handle. And a Dagger in fairly good shape almost like new. By the time Duncan is done gutting these creatures, Torman's spell is in effect. Torman notes that the dagger is enchanted,
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat will move up to support Duncan, and make sure he doesn't blunder into any 'new friends' on his own. Should Torman call out any other magical glows within other downed beasts, she'll aid in excising their stomach contents.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Duncan:
After helping with the grick's stomach contents, Duncan says, "It looks like this wider tunnel turns left and heads towards a door. The tracks of the gricks lead through this smaller tunnel to the north." He positions himself where he can see both tunnels and waits for the treasure to be collected and/or identified. He will help carry as needed.
"I suggest we check out this narrower northern tunnel first--we don't want to leave foes nearby behind us if we can help it. Oh, and if anyone has healing for me, I would appreciate it," he adds.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"I can make some berries if we're hungry, but you look in need the sort of healing that Gyrig or Torman would be better able to help with."
"Let me scout the northern tunnel. Wait here. If I need help, you'll know."
Kat will slip into that northern tunnel, moving quietly.
Stealth: 26 (I rolled with advantage due to her Umbral Sight making her invisible to anything relying on darkvision, first roll if that isn't needed.)
She will keep an eye and ear out for any signs of living foes... or not fully dead ones too, for that matter.
Perception: 26
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Azzure follows behind Duncan, in a support position as well. He casts over the next 10 minutes aura of vitality, and focuses on Duncan over the next minute, giving him repeated healing.
1st heal for 5 hit points.
2nd heal for 9 hit points.
3rd heal for 8 hit points.
He looks with his enhanced darkvision through the tunnels as well, but sees that Kat has started to scout with keen eyes.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Azzure heals Duncan again for another 8 hit points.
He whispers, “Anyone else need some healing, anyone else injured?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Duncan:
As his wounds close up over the course of a minute, Duncan says, “Many thanks, Azzure.”
(Last 10 points is not needed if that saves a spell slot for you)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Everyone ready to move on, or do we need to take some more time?" (I.e. anyone needs a short rest? Gryrig doesn't, and this seems a dangerous place - but just asking)
"Let's go further in. By those big doors, I would suggest. I'm not keen on going down that little half collapsed tunnel. Looks like the kind of tunnel that only leads to more of these horrible worms. So let's see what's behind this door"
(Kat is already off scouting.)
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Ah yes. Sorry, I forgot. @DM: has Kat found anything?)
Kat disappears from everyone's view. Matter of fact this whole time she's been a disembodied voice.
In her current position she can tell that the off shoot of the cavern dead ends Grick poo seems to be prevalent.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"It's where the grick did their business. Suppose something might make it through the digestive tract whole, but I am not enthused about digging through it.", Kat's voice reports from right next to Gryrig.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Torman notes the dagger is magical.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
"Right, so the door it is," says Duncan, moving over that direction, though he stops a good 20 feet from the doors and looks for traps or anything that might be hazardous.
Perception: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Azzure goes behind Duncan, looking through the gloom as well, listening for any sounds.
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Hey, would you mind if I took a look at that dagger? There is definitely something magical or enchanting going on with it."
Torman follows Azzure, but his attention is mainly on the dagger.
Note you should move your token on roll 20
Duncan looks at the doors and nothing too him looks out of place for a door in a dungeon basically he see's no traps.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Even if the door looks harmless, should we open it magically? Just to be on the safe side, you know. Falling for a trap never makes for a good verse in our heroic song."
(i.e. Gryrig is suggesting that we should use Mage Hand cantrip to push/pull the door very gently and stand back in case anything dangerous happens. Once it's open just a tiny bit, someone can approach and peek through before opening it fully)
(In the meantime, while waiting, Gryrig will also use the Hide action to hide in the shadows and be unseen. Just in case anything else comes along)