This post has potentially manipulated dice roll results.
Queanys lets out a shout of surprise as he is taken into the water. Gasping for air as he struggles to surface, he frowns as his body begins to shimmer before disappearing. Leaving just a shadow in his place, Queanys reappears right next to the crocodile and plunges his sword twice into the crocodile. As he strikes, he releases a pulse of dark energy into the creature searing it further.
Bonus Action: Cast Misty Step Queanys teleports 60 feet closer to the Giant Crocodile
Move: 30 Feet Swimming 15 Feet closer to the Crocodile if needed (15 Feet because of difficult terrain)
(OOC: Now that this foolish creature has attacked the boat, Queanys is seeking vengeance on the creature, so if it is within range, he will attempt to kill it. Regardless of whether or not we actually need to.)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Since my attacks may be hindered by the water, i will concentrate on the crocodile and cast Mind Sliver DC 16 int save for 8 damage and -1d4 on its next save on a fail.
This post has potentially manipulated dice roll results.
Azurre scrambles back and motions another sacred flame to fall on the crocodile.
damage 7 (dex 14) Dex save 18
Bhuraelea: Since my attacks may be hindered by the water, i will concentrate on the crocodile and cast Mind Sliver DC 16 int save for 8 damage and -1d4 on its next save on a fail. Intelligence save 4
Wyldfyre launches a Fire Bolt at the croc: Attack: 15 Damage:13 Hits
Runvial will assist Snapjaw with the boar as well first (Athletic+Guidance: 19), before he starts to search the lost treasure in the water (perception+guidance: 18)
with everyone's passive perception you note that it'll take a group effort to upright the boat Runvail notes the chests that the treasure is in can be easily recovered once the war boat is righted. Meanwhile the normally full of life swamp is quiet other than the sound of lapping water on the boat.
Still tired from the battle Snapjaw even with help, fails to upright the boat though Runvails roll is good enough and Wyldfyres help but no one else is helping
Fragum jumps in and tries to help lift the boat. Using his Powerful Build(Counts as one size larger) and his aspect of the beast(double lifting and advantage) he tries to flip it.
Round 2
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre scrambles back and motions another sacred flame to fall on the crocodile.
damage 7 (dex 14)
Queanys lets out a shout of surprise as he is taken into the water. Gasping for air as he struggles to surface, he frowns as his body begins to shimmer before disappearing. Leaving just a shadow in his place, Queanys reappears right next to the crocodile and plunges his sword twice into the crocodile. As he strikes, he releases a pulse of dark energy into the creature searing it further.
Bonus Action: Cast Misty Step
Queanys teleports 60 feet closer to the Giant Crocodile
Move: 30 Feet
Swimming 15 Feet closer to the Crocodile if needed (15 Feet because of difficult terrain)
Action: Attack (Longsword)
(Against Giant Crocodile) Attack: 13 Damage: 8
(Against Giant Crocodile) Attack: 19 Damage: 15
Releasing a Divine Smite (Level 1) on the First Attack to add 12 Radiant Damage
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(Snapjaw took you to land)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(OOC: Now that this foolish creature has attacked the boat, Queanys is seeking vengeance on the creature, so if it is within range, he will attempt to kill it. Regardless of whether or not we actually need to.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wyldfyre launches a Fire Bolt at the croc: Attack: 15 Damage: 13
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Since my attacks may be hindered by the water, i will concentrate on the crocodile and cast Mind Sliver DC 16 int save for 8 damage and -1d4 on its next save on a fail.
Since the croc is within range of javelin, it probably is within running range, so Fragum runs over and brutally swings at it with his greatsword.
2 reckless great weapon master attacks.
Attack 1: 15 Damage: Unable to parse dice roll.
Attack 2: 11 Damage: 29
When players get creative.
Azurre scrambles back and motions another sacred flame to fall on the crocodile.
damage 7 (dex 14) Dex save 18
Bhuraelea: Since my attacks may be hindered by the water, i will concentrate on the crocodile and cast Mind Sliver DC 16 int save for 8 damage and -1d4 on its next save on a fail. Intelligence save 4
Wyldfyre launches a Fire Bolt at the croc: Attack: 15 Damage:13 Hits
(Against Giant Crocodile) Attack: 25 Damage: 14 Queanys hits
Fragum delivers the final blow tell me how its done
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(he only hit once)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Fragum shoves his greatsword down the crocs thoat, ripping and tearing, then bringing the sword up and slicing through the top of the croc.
When players get creative.
Now you have a dead crocodile an overturned boat and treasure to recover.
give me you best way to do this.
Snapjaw "Please help me get the boat right again"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre will assist Snapjaw with the boat, performing help action.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Runvial will assist Snapjaw with the boar as well first (Athletic+Guidance: 19), before he starts to search the lost treasure in the water (perception+guidance: 18)
with everyone's passive perception you note that it'll take a group effort to upright the boat Runvail notes the chests that the treasure is in can be easily recovered once the war boat is righted. Meanwhile the normally full of life swamp is quiet other than the sound of lapping water on the boat.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Athletics Snapjaw 8
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Still tired from the battle Snapjaw even with help, fails to upright the boat though Runvails roll is good enough and Wyldfyres help but no one else is helping
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
“Come on guys, once more once more on three. One..Two..” (athletics + guidance 9)
Fragum jumps in and tries to help lift the boat. Using his Powerful Build(Counts as one size larger) and his aspect of the beast(double lifting and advantage) he tries to flip it.
Athletics Check 19
When players get creative.
Azurre rushes to help with the boat.
athletics 21