Talion will lift a vial of turquoise liquid out and bring it to himself, examine it, then open it, sniff it, and taste a small smear of it on his finger. Stopping the process at any stage that he senses something undesirable.
Talion seals the vial again, "Healing, I think" he says as he sets it and it's compassion down on a table. Then he turns his attention to the clear liquid, adopting the same procedure.
With this vial, you follow the same process but you can’t tell anything more about it, other than the vial is more ornate and it kind of tastes like stale, tepid water...
Sho raises an eyebrow as Talion finished identifying the liquid, surprised to learn that the haunted house is kind enough to leave potions of healing behind. Other than that, behind the door only an ordinary cloakroom with nothing unusual. "Let's move on before something else jumps at us." He suggests.
Erven asks to see the unknown vial, dips a finger just in the tip of the liquid and tastes it, and sees if he knows the potion.
After this, he points to door B, saying, "Should we check here next? A banquet, doesn't that sound delightful?" His face does not match up with his words, and the sarcasm drips from him.
Following your previous modus operandi, you all stand back and carefully open the door to area B. The door swings open with nary a sound and all the sounds you heard previously stop and everything goes silent. The room is lit up from some source within, though you cannot see it yet. It's warm and inviting and you all look in. The centerpiece of this wood-paneled dining room is a carved mahogany table surrounded by eight high-backed chairs with sculpted armrests and cushioned seats. A crystal chandelier hangs above the table, which is covered with resplendent silverware and crystalware polished to a dazzling shine. Mounted above the marble fireplace is a mahogany-framed painting of an alpine vale. The wall paneling is carved with elegant images of deer among the trees. Red silk drapes cover the windows, and a tapestry depicting hunting dogs and horse-mounted aristocrats chasing after a wolf hangs from an iron rod bolted to the south wall.
Talion shakes his head, but says nothing, not wanting to tempt fate. He tries to get a better view through the door without entering.
(( Are there other exits, chests or storage places? ))
Nothing that you can see from this vantage point. You can tell that there is food on the table, and it is freshly made and wine and drink on the table...
This post has potentially manipulated dice roll results.
Erven wishes to check out the room and walks in, looking around from a different vantage point. He examines the dinner table, the fireplace, and the recess shown, does it contain a buffet or a statue?
Perception: 17
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
@Erven You look around the room. There is a wooden statue in the recess on the south wall. It is a humanoid man, tall and lean. He wears a cloak, fine clothing, and a hint of fangs in his smiling face. The stonesmason outdid himself - it looks very lifelike. On either side, naked women statues adorn the walls, built into the wall itself. Looking at the wall paneling, you can see it is carved with elegant images of deer among the trees. Looking closer, you see twisted faces carved into the tree trunks and wolves lurking amid the carved foliage. The food looks fresh and from what you can tell, looks edible. There are carafes of what appears to be red wine. To the left of the statue, you notice a floorboard that is a little bit more raised than the rest of the floor.
Bertolt shakes his head, keeping away from the food as he does not trust it after the things they had seen in the house so far. "I for one think we should be doing our best to avoid partaking of anything from this table. I would rather not find out what has been done with it..."
Sho walks inside the dining room following others. The noise, the chatter and the clinking of glasses heard outside the door faded as soon as they entered, leaving only a generous table of meals, quietly waiting. He is not in the mood for food, no matter how delicious the meal looks - he glances around, admiring the statues and panelling on the wall. He stops behind Erven as the elf seemed to have discovered something, and watches carefully as he tries to remove the floorboard.
This post has potentially manipulated dice roll results.
In the floorboard you find 12 gp and sp each. You also find a silver locket with drawn depictions of Rose and Thorn, and a whole pouch with hundreds of human teeth.
Onyx lingers near the door of the room, unwilling to draw too near to the table. He tries to watch over the party as they search the place. The cozy wealth of this home does not escape him, and he wonders if all people in this place might live this way.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Talion will lift a vial of turquoise liquid out and bring it to himself, examine it, then open it, sniff it, and taste a small smear of it on his finger. Stopping the process at any stage that he senses something undesirable.
"Can any of you identify potions?" he asks.
It tastes a bit lemony but you recognize the feeling: the two turquoise vials are healing potions.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Talion seals the vial again, "Healing, I think" he says as he sets it and it's compassion down on a table. Then he turns his attention to the clear liquid, adopting the same procedure.
With this vial, you follow the same process but you can’t tell anything more about it, other than the vial is more ornate and it kind of tastes like stale, tepid water...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Sho raises an eyebrow as Talion finished identifying the liquid, surprised to learn that the haunted house is kind enough to leave potions of healing behind. Other than that, behind the door only an ordinary cloakroom with nothing unusual. "Let's move on before something else jumps at us." He suggests.
Erven asks to see the unknown vial, dips a finger just in the tip of the liquid and tastes it, and sees if he knows the potion.
After this, he points to door B, saying, "Should we check here next? A banquet, doesn't that sound delightful?" His face does not match up with his words, and the sarcasm drips from him.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Talion nods enthusiasically at Sho's suggestion. "Small rooms...don't like 'em" he says.
He picks the two 'healing' potions from the table and turns to Erven and Sho, "You two seem to be taking the brunt of the attacks. Take one each."
(( Door B! ))
Following your previous modus operandi, you all stand back and carefully open the door to area B. The door swings open with nary a sound and all the sounds you heard previously stop and everything goes silent. The room is lit up from some source within, though you cannot see it yet. It's warm and inviting and you all look in. The centerpiece of this wood-paneled dining room is a carved mahogany table surrounded by eight high-backed chairs with sculpted armrests and cushioned seats. A crystal chandelier hangs above the table, which is covered with resplendent silverware and crystalware polished to a dazzling shine. Mounted above the marble fireplace is a mahogany-framed painting of an alpine vale. The wall paneling is carved with elegant images of deer among the trees. Red silk drapes cover the windows, and a tapestry depicting hunting dogs and horse-mounted aristocrats chasing after a wolf hangs from an iron rod bolted to the south wall.
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Talion shakes his head, but says nothing, not wanting to tempt fate. He tries to get a better view through the door without entering.
(( Are there other exits, chests or storage places? ))
Nothing that you can see from this vantage point. You can tell that there is food on the table, and it is freshly made and wine and drink on the table...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Shall we explore further, or...rest and eat? Personally...I'm not that hungry just yet" he says with a grimace. "Perhaps the last door?"
Erven wishes to check out the room and walks in, looking around from a different vantage point. He examines the dinner table, the fireplace, and the recess shown, does it contain a buffet or a statue?
Perception: 17
A wizard is never late, nor is he early, he arrives precisely when he means to.
Seeing Erven walk in, Talion follows. He is still worried about the elf's state of mind, but moves cautiously as he looks around as well.
Perception: 8
@Erven
You look around the room. There is a wooden statue in the recess on the south wall. It is a humanoid man, tall and lean. He wears a cloak, fine clothing, and a hint of fangs in his smiling face. The stonesmason outdid himself - it looks very lifelike. On either side, naked women statues adorn the walls, built into the wall itself. Looking at the wall paneling, you can see it is carved with elegant images of deer among the trees. Looking closer, you see twisted faces carved into the tree trunks and wolves lurking amid the carved foliage.
The food looks fresh and from what you can tell, looks edible. There are carafes of what appears to be red wine.
To the left of the statue, you notice a floorboard that is a little bit more raised than the rest of the floor.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Bertolt shakes his head, keeping away from the food as he does not trust it after the things they had seen in the house so far. "I for one think we should be doing our best to avoid partaking of anything from this table. I would rather not find out what has been done with it..."
Erven lifts up the floorboard to look at what is underneath, using the crowbar if needed.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sho walks inside the dining room following others. The noise, the chatter and the clinking of glasses heard outside the door faded as soon as they entered, leaving only a generous table of meals, quietly waiting. He is not in the mood for food, no matter how delicious the meal looks - he glances around, admiring the statues and panelling on the wall. He stops behind Erven as the elf seemed to have discovered something, and watches carefully as he tries to remove the floorboard.
In the floorboard you find 12 gp and sp each. You also find a silver locket with drawn depictions of Rose and Thorn, and a whole pouch with hundreds of human teeth.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Onyx lingers near the door of the room, unwilling to draw too near to the table. He tries to watch over the party as they search the place. The cozy wealth of this home does not escape him, and he wonders if all people in this place might live this way.
Another medical problem. Indefinite hiatus. Sorry, all.
Erven looks closely at the statue, investigating the way it is made and distinguishing features. He memorizes the face of the man depicted.
Investigation : 17
Afterward, he walks over to the eastern wall and looks, is that a cabinet? If so, he opens it.
A wizard is never late, nor is he early, he arrives precisely when he means to.