Erven and Bertolt, as Onyx moves into the room you jump to fill the void, with Sho following and Talion bringing up the rear. Erven, because of your perception roll earlier, glancing down the southern hall, you notice a nasty looking spider - thinner and more lithe than the wolf spiders in front of you - hanging from the ceiling and almost invisible in the shadows!
Before we start, take a look at the map - it should be in line with your BEST formation but let me know if you'd like to be elsewhere. MAP
This post has potentially manipulated dice roll results.
1st round:
GWS2 moves ahead a bit and scurries up to bite Onyx: Attack: 17Damage: 5 , adding 12 Poison damage if he fails a DC11 Constitution check [which is negated due to his race]
((I have never had poison immunity come up so much in any other game I have played. Woah.))
Onyx recoils momentarily from the unnerving movement of the giant, hairy monstrosity, kicking away it's chilicerae with his plated shin, stepping forward and trying to drop the point of his heavy sword into the back of the beast.
Attack: 27 Damage: 17
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Among the gloom piled with dust and cobwebs stretched out the furry limbs of the giant arachnoids, Sho pokes his head out of the door and directs his sacred flame to the giant wolf spider before Erven, the radiant glow lighting the corner of the vacant room.
Bertolt will move to G3 and then back to G5 so as to create space between himself and the spiders. Once he finishes moving he will then ready his crossbow at the spider that is currently occupying I1.
This post has potentially manipulated dice roll results.
@Onyx You try to push the creature back a little bit and step to the side, bringing the greatsword down on top of its back - the sword pulses and throbs in your hands and sings a song of domination in your mind - and it plunges deep. You twist and turn it, ripping the insides and slicing vital organs. The spider shudders and lies still, juices and blood leaking all over. GWS2 is dead!
@Erven As you move towards GWS1, you find that moving through the webs is more difficult than it first appeared! (difficult terrain). As you make it to F1, you realize that going back will not be possible! You extend your hand with the whip and it slices a big gash on the body of the spider - a hit!
@Sho You back up and to the right a little until you get a beat on GWS1. You call forth flame from the sky: GWS1 Dex save: 11
@Bertolt Similar to Erven, as you begin moving through the webs, they stick to you much more than regular webs and your movement is hampered. You make it to G4 before your attack. You see Sho's attack kill the spider and turn towards the spider behind you. You peer into its many eyes - too many it would seem - and you're hit with a wave of despair. Your crossbow clicks and your bolt goes wide - a miss!
Sho's powerful torrent of divine flame smash into the spider near Erven, obliterating it into ash! GWS1is dead!
The fiendish spider creeps out at Bertolt and moves into G5 and attacks the bard with its pincers and mandibles! Attack:10Damage:6. If it hits, please roll a Con save - DC11. On a failure, take 5 poison damage, half as much on a fail.
Talion breathes a sigh of relief seeing the nearby spiders killed, and the distant one occupied. The curse that was forming on his lips dies as he glances at the dog, then moves cautiously into the room. When he has a clear line of sight to the remaining spider, arcane energy streaks from his hand.
Attack: 8 Damage: 4 (force damage, and includes 2 bludgeon)
@Talion You move to H3 and like the others, your feet stick extra long to the webs on the floor. You too, peer into the spider's numerous occulii and seem to get lost therein. Your bolt goes wide and hisses as it burns some webs to nothingness - a miss!
Bertolt sighs and sheathes his sword, picking up his crossbow before he tries to wipe the webs off of himself. "We need oil... Enough to burn three houses of this size to ash..."
With the apparent death of the last spider, Talion begins stripping the thickest webs from the roof, walls and floor to ensure there are no new surprises lurking and waiting to attack them. As he works, he also looks for secret doors, loose boards, and hidden compartments, while the revealed areas hopefully offer help to Ervan for any perception checks he might want to make.
Investigation: 11 ( second roll if help from Ervan, or someone else: 19 )
If nothing of interest is found, he heads back downstairs to fetch the chest, then looks again to Onyx and Ervan to choose a door. He remains tense, suspicious of any movement, and casts wary glances at free-standing furniture or other items.
@Talion With your mage hand, you can move some of the strands but the ones choking the floor and strands that go from top to bottom are difficult terrain - strong enough to slow down all of you so mage hand perhaps can move them aside a bit. You might find a different way to clear up/out the webs. Finding nothing in the room, you head back downstairs and drag up your chest, pulling it up the stairs, "Scree-THUNK! Scree-THUNK! Scree-THUNK!" The sound echoes throughout the house but you have your stuff....
Sho steps inside the room after the last spider dissipates into the darkness again, he wades through the intertwined thick, sticky webs and pushes them aside with his shield. He stops beside Erven as the ear puts his pointy ear on the south door and listens. "Anything?" He asks. Beside the squeaking and thunking of Talion's chest, of course.
It's more likely Talion's laboured breathing and cussing, he's worried about breaking the chamber pot, despite it being wrapped, so tries to carry the chest a few steps at a time, perhaps up to each landing.
If there are still thick areas of web that might hide something, he will try using the meat cleaver held in the Mage hand to sever the larger webs.
Onyx lingers for a moment, looming over the corpse of the giant spider, his blood still pounding in his ears. He had been in battle before, cut men down without joy or malice. But in this crucible, his earlier fear was giving way to pride and confidence. Zealously slaying these foul creatures - perhaps that was the calling Lathandar had in mind for him. Perhaps it was a good thing he was here.
"This is my house now," he whispers. The corpse of the slain spider (presumably) does not respond. Looking up, he sees the others preparing to enter the southern door. Accordingly he steps a little closer, waiting for his signal.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
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Bertolt Inititiative: 11
Initiative order:
1. Giant Wolf Spider (GWS2)
2. Sho, Erven, Onyx, Bertolt
3. Fiendish Giant Spider (FGS), GWS1, Talion
GWS1 - 6
GWS2 - 5
FGS - 14
Erven and Bertolt, as Onyx moves into the room you jump to fill the void, with Sho following and Talion bringing up the rear. Erven, because of your perception roll earlier, glancing down the southern hall, you notice a nasty looking spider - thinner and more lithe than the wolf spiders in front of you - hanging from the ceiling and almost invisible in the shadows!
Before we start, take a look at the map - it should be in line with your BEST formation but let me know if you'd like to be elsewhere.
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
1st round:
GWS2 moves ahead a bit and scurries up to bite Onyx: Attack: 17 Damage: 5 , adding 12 Poison damage if he fails a DC11 Constitution check [which is negated due to his race]
Sho, Erven, Onyx, and Bertolt are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
((I have never had poison immunity come up so much in any other game I have played. Woah.))
Onyx recoils momentarily from the unnerving movement of the giant, hairy monstrosity, kicking away it's chilicerae with his plated shin, stepping forward and trying to drop the point of his heavy sword into the back of the beast.
Attack: 27 Damage: 17
Another medical problem. Indefinite hiatus. Sorry, all.
Erven moves to F1 and attacks GWS1 with his whip at 10 ft, then moves back to G1.
Attack: 20 Damage: 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Among the gloom piled with dust and cobwebs stretched out the furry limbs of the giant arachnoids, Sho pokes his head out of the door and directs his sacred flame to the giant wolf spider before Erven, the radiant glow lighting the corner of the vacant room.
Sacred Flame: DEX Save 13 for 6 radiant
Bertolt will move to G3 and then back to G5 so as to create space between himself and the spiders. Once he finishes moving he will then ready his crossbow at the spider that is currently occupying I1.
Hand Crossbow: Attack: 9 Damage: 8
@Onyx
You try to push the creature back a little bit and step to the side, bringing the greatsword down on top of its back - the sword pulses and throbs in your hands and sings a song of domination in your mind - and it plunges deep. You twist and turn it, ripping the insides and slicing vital organs. The spider shudders and lies still, juices and blood leaking all over. GWS2 is dead!
@Erven
As you move towards GWS1, you find that moving through the webs is more difficult than it first appeared! (difficult terrain). As you make it to F1, you realize that going back will not be possible! You extend your hand with the whip and it slices a big gash on the body of the spider - a hit!
@Sho
You back up and to the right a little until you get a beat on GWS1. You call forth flame from the sky: GWS1 Dex save: 11
@Bertolt
Similar to Erven, as you begin moving through the webs, they stick to you much more than regular webs and your movement is hampered. You make it to G4 before your attack. You see Sho's attack kill the spider and turn towards the spider behind you. You peer into its many eyes - too many it would seem - and you're hit with a wave of despair. Your crossbow clicks and your bolt goes wide - a miss!
Sho's powerful torrent of divine flame smash into the spider near Erven, obliterating it into ash! GWS1 is dead!
The fiendish spider creeps out at Bertolt and moves into G5 and attacks the bard with its pincers and mandibles! Attack: 10 Damage: 6. If it hits, please roll a Con save - DC11. On a failure, take 5 poison damage, half as much on a fail.
Talion is up! Sho, Erven, Onyx, Bertolt on deck!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Talion breathes a sigh of relief seeing the nearby spiders killed, and the distant one occupied. The curse that was forming on his lips dies as he glances at the dog, then moves cautiously into the room. When he has a clear line of sight to the remaining spider, arcane energy streaks from his hand.
Attack: 8 Damage: 4 (force damage, and includes 2 bludgeon)
@Talion
You move to H3 and like the others, your feet stick extra long to the webs on the floor. You too, peer into the spider's numerous occulii and seem to get lost therein. Your bolt goes wide and hisses as it burns some webs to nothingness - a miss!
End of round 1.
Round 2
Sho, Erven, Onyx, Bertolt - you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Bertolt curses as the spider gets close, letting the crossbow fall to his side as he draw his shortsword and attempts to slash at the thing.
Shortsword: Attack: 22 Damage: 6
Erven moves (with difficulty) to G3 and attacks the FGS with his whip -
Attack: 23 Damage: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
@Bertolt and @Erven - the combo of both of you are enough to down the spider, and it disappears with a howl back into the shadows it came from.
Combat is over!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Bertolt sighs and sheathes his sword, picking up his crossbow before he tries to wipe the webs off of himself. "We need oil... Enough to burn three houses of this size to ash..."
With the apparent death of the last spider, Talion begins stripping the thickest webs from the roof, walls and floor to ensure there are no new surprises lurking and waiting to attack them. As he works, he also looks for secret doors, loose boards, and hidden compartments, while the revealed areas hopefully offer help to Ervan for any perception checks he might want to make.
Investigation: 11 ( second roll if help from Ervan, or someone else: 19 )
If nothing of interest is found, he heads back downstairs to fetch the chest, then looks again to Onyx and Ervan to choose a door. He remains tense, suspicious of any movement, and casts wary glances at free-standing furniture or other items.
@Talion
With your mage hand, you can move some of the strands but the ones choking the floor and strands that go from top to bottom are difficult terrain - strong enough to slow down all of you so mage hand perhaps can move them aside a bit. You might find a different way to clear up/out the webs. Finding nothing in the room, you head back downstairs and drag up your chest, pulling it up the stairs, "Scree-THUNK! Scree-THUNK! Scree-THUNK!" The sound echoes throughout the house but you have your stuff....
Where to next, gang?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Erven looks around the room as well, looking in the webs for any more of our equipment or other goodies.
if nothing is found, I suggest we go to the door in the south portion of the room and listen...
Perception (with help). : 25
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sho steps inside the room after the last spider dissipates into the darkness again, he wades through the intertwined thick, sticky webs and pushes them aside with his shield. He stops beside Erven as the ear puts his pointy ear on the south door and listens. "Anything?" He asks. Beside the squeaking and thunking of Talion's chest, of course.
It's more likely Talion's laboured breathing and cussing, he's worried about breaking the chamber pot, despite it being wrapped, so tries to carry the chest a few steps at a time, perhaps up to each landing.
If there are still thick areas of web that might hide something, he will try using the meat cleaver held in the Mage hand to sever the larger webs.
Onyx lingers for a moment, looming over the corpse of the giant spider, his blood still pounding in his ears. He had been in battle before, cut men down without joy or malice. But in this crucible, his earlier fear was giving way to pride and confidence. Zealously slaying these foul creatures - perhaps that was the calling Lathandar had in mind for him. Perhaps it was a good thing he was here.
"This is my house now," he whispers. The corpse of the slain spider (presumably) does not respond. Looking up, he sees the others preparing to enter the southern door. Accordingly he steps a little closer, waiting for his signal.
Another medical problem. Indefinite hiatus. Sorry, all.