I will wait till Tomorrow to take the turns of the monster again. Remember Everyone except Jecob needs a DC 13 Wisdom save or be stunded for the round, if you succed you can take your turn.
This post has potentially manipulated dice roll results.
Jecob is lucky that the body of the coral-colored fish was blocking his view of the light show. With Kraven taking it down, Jecob swims to the teal-colored fish to do more bashing. (All rolls in Game Log.) The swim over makes his first swing weaker, but he has better leverage for the second swing.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Mist rouses himself from his shell shocked state and swims away from the rest of the group, realizing that they were all far too clustered together. And in a straight line, nonetheless!
He lets loose with twin beams of energy aimed at the remaining fishy.
Eldritch blast - Attacks: 10 (I assume it misses) & 26, Damage: 14 force
Sorry for not posting sooner, I got sick Friday morning and was at a wrestling tournament all day yesterday, I did get time for my family game last night.
Jecob's Strikes hit and hit hard.
The first beam does miss but the second one stikes true.
Kuatho's first strike misses but the second one hits, the fish is still swimming, and bites out at Jecob (seeing as he is the adjest person who dealt the most damage).
The fish will swing its lamp at Jecob with a 22 to hit, dealing 9 points of lightning damage.
At that little bit of expended energy the Fish turns belly up and dies.
It was at 1 HP
You slightly move into a cave opening. Once inside there are 4 diferent paths, I have labeled them in roll20 as A, B, C, and D. Which way do we want to go? I will reviel and talk about the path you all take when A I have 3 people voting for the same direction or On Tuesday morning with what ever path has the most.
Kraven will move up to the entrance and see if there is any possibility of any traps and will also see if any passage has been used recently.
Perception: 12
Survival for tracks: 8
Kraven looks around turns back to the group and gives the all clear and shrugs, "This passageway looks as good as any of the others." as he points to passage B.
As the last foe dies, Varlan searches their bodies again, working quickly with the aid of his tools all the while wondering if they are connected to the gang that has been harassing them ((( coins )), and what else they might have been carrying.
(( Investigation: 17, Passive: 18 ))
When Mist selects a direction, Varlan shrugs. "Any choice is as good as another, it seems." He then starts to head down that path.
I will take this as 3 yeses for moving forward down path B. I am going to want a marching order.
Once down the short path it opens slightly and there are now 2 more paths, to the left and down a little is path E and to the right and up is path F. Same deal which way do we go?
Kuatho will move behind Kraven in the order, ready to provide backup if he encounters anything. He calls for a short rest to heal whenever it is possible. “See anything?” He says quietly.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kraven signals the group that he is moving down the right most path (f) and then will slowly and silently move down the path looking for anything out of the ordinary, or at least what he might think is out of the ordinary being underwater.
The first dagger hits and kills the fish, the second dagger flys out to the other fish but misses from Kraven adjusting his throw to a new target.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Varlan save: 18/21 (Depending on Jecob's location)
Again, Varlan attacks the nearest enemy, striking twice.
Attack: 18; Damage; 6
Attack: 19; Damage; 12
Both of Varlan's attack hit the only monster up.
I will wait till Tomorrow to take the turns of the monster again. Remember Everyone except Jecob needs a DC 13 Wisdom save or be stunded for the round, if you succed you can take your turn.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Wis save: 20
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
(Waiting to find out if stun from surprise attack continues after first round.)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Jecob is lucky that the body of the coral-colored fish was blocking his view of the light show.
With Kraven taking it down, Jecob swims to the teal-colored fish to do more bashing.
(All rolls in Game Log.)
The swim over makes his first swing weaker, but he has better leverage for the second swing.
Attack1 - to-hit: 18 , damage: 7 bludgeoning and 1 radiant
Attack2 - to-hit: 21 , damage: 11 bludgeoning and 4 radiant
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Mist rouses himself from his shell shocked state and swims away from the rest of the group, realizing that they were all far too clustered together. And in a straight line, nonetheless!
He lets loose with twin beams of energy aimed at the remaining fishy.
Eldritch blast - Attacks: 10 (I assume it misses) & 26, Damage: 14 force
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Kuatho shakes his head a few times back and forth, regains his balance and then steps north to attack the creature. (In log)
Spear attack 1 : 13 to hit for 10 points of piercing damage.
Spear attack 2 : 16 to hit for 11 points of piercing damage.
He uses a point of ki to heal himself for 4 hit points.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sorry for not posting sooner, I got sick Friday morning and was at a wrestling tournament all day yesterday, I did get time for my family game last night.
Jecob's Strikes hit and hit hard.
The first beam does miss but the second one stikes true.
Kuatho's first strike misses but the second one hits, the fish is still swimming, and bites out at Jecob (seeing as he is the adjest person who dealt the most damage).
The fish will swing its lamp at Jecob with a 22 to hit, dealing 9 points of lightning damage.
At that little bit of expended energy the Fish turns belly up and dies.
It was at 1 HP
You slightly move into a cave opening. Once inside there are 4 diferent paths, I have labeled them in roll20 as A, B, C, and D. Which way do we want to go? I will reviel and talk about the path you all take when A I have 3 people voting for the same direction or On Tuesday morning with what ever path has the most.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
I vote for (1=A, 2=B, 3=C, 4=D): 1
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Kraven will move up to the entrance and see if there is any possibility of any traps and will also see if any passage has been used recently.
Perception: 12
Survival for tracks: 8
Kraven looks around turns back to the group and gives the all clear and shrugs, "This passageway looks as good as any of the others." as he points to passage B.
You find no traps and you have never really tracked anything underwater.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
As the last foe dies, Varlan searches their bodies again, working quickly with the aid of his tools all the while wondering if they are connected to the gang that has been harassing them ((( coins )), and what else they might have been carrying.
(( Investigation: 17, Passive: 18 ))
When Mist selects a direction, Varlan shrugs. "Any choice is as good as another, it seems." He then starts to head down that path.
Varlan you do not find anything.
I will take this as 3 yeses for moving forward down path B. I am going to want a marching order.
Once down the short path it opens slightly and there are now 2 more paths, to the left and down a little is path E and to the right and up is path F. Same deal which way do we go?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(( If Kraven is willing to be in front, Varlan is happy to follow as backup, and will happily help and provide Guidance to Kraven when he wants it ))
[OOC: Works for me Varlan.]
Kraven will move down the path a little bit and then peer down each additional pathway to see if he can see anything.
Perception w/Guidance: 23
Depending on what Kraven sees, initially he is wary of the floor that appears to be covered in bones.
Kuatho will move behind Kraven in the order, ready to provide backup if he encounters anything. He calls for a short rest to heal whenever it is possible. “See anything?” He says quietly.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kraven you get the feeling that path E connects with A, and that down F after not to long is another split.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven signals the group that he is moving down the right most path (f) and then will slowly and silently move down the path looking for anything out of the ordinary, or at least what he might think is out of the ordinary being underwater.
Stealth: 18
Perception: 13
(Mist will stay at the back of the party. He's tired of taking hits and wants someone else to take a turn. 😅)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age