Standing there in utter shock at the scene he just witnessed Aubric is finally able to utter words "You are insane....that is the only logical conclusion. You are insane." Hearing Gin warn about the incoming cockatrices Aubric looks around "This is not really a good place for a fight, there is no space to maneuver. Maybe we should move back down to the dining area and allow them to come to us?"
"Insanity's a matter of perspective, innit?" Mist quips from around the corner. "I've heard it has summat to do with doin' the same thing over and over so I try to maintain everyone's sanity by keepin' 'em on their toes. So you're welcome!" He giggles again.
Point of order: Mist should be down near the winged dwarf guy on Roll20.
[OOC: Sorry I must have misread something as I thought I got hit twice for 14 each attack. Oh and work at the moment is killing me.]
Kraven stands up and shakes his head to regain his senses and then flies up as far as he can go, blood rolling off his feathers and dripping onto the floor.
" Alright. Then let's do it the usual way." Gintarou clenches his glaive.
@Kraven
The Warrior pads the birdman's shoulder and says. " Stay back Kraven. You're injured. I'll take the lead."
@cockatrices
Gintarou takes the Potion of Heroism and drinks it up. (10 temporary hit points) " I hope this thing lasts long enough… " He wipes his mouth and steps into the room. The warrior uses the polearm to attack the monster from out of it's reach, then immediately runs back to the entrance and hides behind the wall.
Free action: Ask Kraven to switch their position. Drinks Potion of Heroism.
Attack action: Swings glaive to the cockatrices on the bottom. Attack from 10 ft away (probably out of it's range) and run back to use the stone wall as cover (Half cover , AC+2 = 19)
Glaive:Attack: 13 Damage: 14
Bonus Attack: 14 Damage: 7
If the monster enters Gintarou's range, it will receive one opportunity attack from Polearm Master.
Glaive:Attack: 9 Damage: 9
Polearm MasterPHB, pg. 168
When you take the Attack action either only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon that uses the same ability modifier as the primary attack and has a damage die of d4 (bludgeoning). While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach.
(I'm not able to control Mist's or the golem's tokens. Also, I completely forgot about bonus actions because I'm a dunce with too many things going on. I'll put that below but if it needs to wait until next round that's fine too.)
Tentacle of the Deeps - Attack: 22 Damage: 1 cold damage (and speed reduced by 10ft for a round on a hit) to whichever the eldritch blast would've gone toward.
This post has potentially manipulated dice roll results.
It has been over 24 hours so I will take the turns of the NPCs, and then the monsters.
Ronald will use his movement to get next to Gintarou and throw his trident at the cockatrice. Attack: 18 Damage: 8
The trident its and kills the Cockatrice.
Bollo will stay where he is at and cast healing word at Mist "Little man, have a little help." 10 He then moves into the doorway and casts Firebolt at the farthest back cockatrice Attack: 7 Damage: 8
You all may take your next turns I will take the next turn of the NPCs and monsters on Monday or when I see everyone has taken their turns, what ever comes first.
Gintarou gulps when the Cockatrice's beak grazes his arm and punches a hole in the wall. Then he finds another Cockatrice appears from somewhere. " Freaking chicken meat! Where did it come from!? " He swings the pole arm at the monster who attacked him and returns to his cover.
Roll 20 is finally updated, sorry for the delay.
If I can get a dex check from Druquilla dc is 17 on a success you can do both before the Cockatrace's turn on a fail you are not fast enough.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Standing there in utter shock at the scene he just witnessed Aubric is finally able to utter words "You are insane....that is the only logical conclusion. You are insane." Hearing Gin warn about the incoming cockatrices Aubric looks around "This is not really a good place for a fight, there is no space to maneuver. Maybe we should move back down to the dining area and allow them to come to us?"
"Insanity's a matter of perspective, innit?" Mist quips from around the corner. "I've heard it has summat to do with doin' the same thing over and over so I try to maintain everyone's sanity by keepin' 'em on their toes. So you're welcome!" He giggles again.
Point of order: Mist should be down near the winged dwarf guy on Roll20.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
[OOC: Sorry I must have misread something as I thought I got hit twice for 14 each attack. Oh and work at the moment is killing me.]
Kraven stands up and shakes his head to regain his senses and then flies up as far as he can go, blood rolling off his feathers and dripping onto the floor.
Kraven Initiative: 15
@Mist
" Alright. Then let's do it the usual way." Gintarou clenches his glaive.
@Kraven
The Warrior pads the birdman's shoulder and says. " Stay back Kraven. You're injured. I'll take the lead."
@cockatrices
Gintarou takes the Potion of Heroism and drinks it up. (10 temporary hit points) " I hope this thing lasts long enough… " He wipes his mouth and steps into the room. The warrior uses the polearm to attack the monster from out of it's reach, then immediately runs back to the entrance and hides behind the wall.
Free action: Ask Kraven to switch their position. Drinks Potion of Heroism.
Attack action: Swings glaive to the cockatrices on the bottom. Attack from 10 ft away (probably out of it's range) and run back to use the stone wall as cover (Half cover , AC+2 = 19)
Glaive:Attack: 13 Damage: 14
Bonus Attack: 14 Damage: 7
If the monster enters Gintarou's range, it will receive one opportunity attack from Polearm Master.
Glaive:Attack: 9 Damage: 9
Polearm MasterPHB, pg. 168
When you take the Attack action either only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon that uses the same ability modifier as the primary attack and has a damage die of d4 (bludgeoning). While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach.
(Oh I forgot the Bless effect from the Potion of Heroism)
+ 3 to all attack rolls.
I think most of you have the ability to move your token in roll20, some no because I don't know who is who, Shadow you do.
Gintarou both strikes hit.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Druquilla Dex Check: 22
With the speed and grace that only elves ever truly possess Druquilla makes her way between her blooded allies to offer her aid.
(I'm not able to control Mist's or the golem's tokens. Also, I completely forgot about bonus actions because I'm a dunce with too many things going on. I'll put that below but if it needs to wait until next round that's fine too.)
Tentacle of the Deeps - Attack: 22 Damage: 1 cold damage (and speed reduced by 10ft for a round on a hit) to whichever the eldritch blast would've gone toward.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
It has been over 24 hours so I will take the turns of the NPCs, and then the monsters.
Ronald will use his movement to get next to Gintarou and throw his trident at the cockatrice. Attack: 18 Damage: 8
The trident its and kills the Cockatrice.
Bollo will stay where he is at and cast healing word at Mist "Little man, have a little help." 10 He then moves into the doorway and casts Firebolt at the farthest back cockatrice Attack: 7 Damage: 8
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The two cockatrice close the distance to Gintaro and Ronald, and each make a bite attack
Gintarou Attack: 21 Damage: 5
Ronald Attack: 10 Damage: 5
On a success they need to make a Con save DC11 or start to become petrified
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Ronald Con save 17
And Ronald is going to use his reaction to make the cockatrice roll at disadvantage. 7
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Oh I'm scared! )Con save: 7 + Bless 1( The above is a mistake. Please forget it. I'm so embarrassed)
So Gintarou takes no damage and has no need to roll a con save, Ronald is ok so far.
Also a 4th Cockatrice did come from somewhere that you all could not see.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
You all may take your next turns I will take the next turn of the NPCs and monsters on Monday or when I see everyone has taken their turns, what ever comes first.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Gintarou gulps when the Cockatrice's beak grazes his arm and punches a hole in the wall. Then he finds another Cockatrice appears from somewhere. " Freaking chicken meat! Where did it come from!? " He swings the pole arm at the monster who attacked him and returns to his cover.
Glaive:Attack: 11 Damage: 11
Bonus Attack: 26 Damage: 11
Bless to attack roll : 1
The Cockatrice at gintarou is looking bad after both attacks hit.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Aubric moves to the far side of the hallway to see if he can get a clear shot at the creature in front of Gin. (Cant move in Roll20)
Fire Bolt Attack: 6 Damage: 10
The firebolt hits the cockatrice and it burns until it is no longer moving.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven launches daggers at the creatures attacking the group starting at the one attacking Gintarou.
Psychic Dagger 1: Attack: 13 Damage: 8
Psychic Dagger 2: Attack: 19 Damage: 7
Sneak Attack on 1st hit: 9
Then I will fly south another 10' staying near the ceiling to clear some of the grouping.